Turret/History: Difference between revisions

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{{Tabs|History}}
{{TabsHistory|Turret|ARTICLE = [[Turret|ARTICLE]]|GALLERY = [[Turret/Gallery|GALLERY]]}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Turret|Firerate Bug]] page.''


==Entity System Update (12 March 2022) – Present==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Story Mode Missions 5-8 Update (7 August 2026) – Present'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:DefaultTurretIcon.png|100px]]|Cost = {{Money|4,000}}|Type = Offensive|Sell Price = {{Money|1,333}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]6|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.53|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]16|Lead = N/A|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5|Fly = N/A}}
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|7,750}}
|Footprint = 2
|Sell Price = {{Money|2,583}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+22 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+11 Damage [[File:Damage Icon.png|20px|Damage]]

0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]]


===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Radar - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]

0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+14 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Missions 5-8 Update (7 August 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|7,750}}
|Footprint = 2
|Sell Price = {{Money|2,583}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+22 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+14 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 62 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|8,750}}
|Footprint = 2
|Sell Price = {{Money|2,916}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]24
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.283 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

0.283 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+13 Damage [[File:Damage Icon.png|20px|Damage]]

0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8750; 2750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 24 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|8,250}}
|Footprint = 2
|Sell Price = {{Money|2,750}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|3,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|75,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+13 Damage [[File:Damage Icon.png|20px|Damage]]

0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|49,666}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8250; 3250; 7500; 20000; 35000; 75000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|8,250}}
|Footprint = 2
|Sell Price = {{Money|2,750}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|3,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|85,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+22 Damage [[File:Damage Icon.png|20px|Damage]]

0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|53,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8250; 3250; 7500; 20000; 35000; 85000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 87 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 2
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|2,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,250}}|Image = [[File:Radar.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|4,500}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|15,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,500}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|30,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+20 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|19,500}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|52,500}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+35 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|37,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 5000; 1250; 7250; 15000; 30000; 52500
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 75 || 0.15 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 2
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|2,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|7,250}}|Image = [[File:Radar.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|4,500}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|15,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,500}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|30,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+20 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|19,500}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|52,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+35 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|37,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 5000; 1250; 7250; 15000; 30000; 52500
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 75 || 0.15 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|6,000}}
|Footprint = 2
|Sell Price = {{Money|2,000}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.325
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|4,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,750}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|12,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|26,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|16,416}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|56,250}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|35,166}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|26,416}}}}
}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 6000; 1000; 4250; 12000; 26000; 56250
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|6,000}}
|Footprint = 2
|Sell Price = {{Money|2,000}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.325
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|4,250}}|Image = [[File:Radar.png|100px]]|Information =

+5 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|3,750}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|12,000}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|26,000}}|Image = [[File:Turret4.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+17 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|16,416}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|56,250}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+23 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|35,166}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 6000; 1000; 4250; 12000; 26000; 56250
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''7 April 2023 – Fallen Foes Update (2 August 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,000}}
|Footprint = 2
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]8
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.575
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+4 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|1,500}}}}
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Upgrade Title = Level 2 - Stronger Ammunition - {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =

+12 Damage [[File:Damage Icon.png|20px|Damage]]

0.575 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|7,250}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+8 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|8,750}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|32,000}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]

0.325 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|19,416}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 4000; 500; 2000; 7250; 12500; 32000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 0.55 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 0.55 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.7 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.35 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.3 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 35 || 0.175 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 7 April 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.525
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 21: Line 1,566:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 3 - Dual Turret - {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


0.53 > 0.405 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.525 > 0.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Even Heavier Ammo - {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


0.405 > 0.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.4 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Double Barrel Minigun - {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 48: Line 1,593:
Sell Price changes to {{Money|14,666}}}}
Sell Price changes to {{Money|14,666}}}}


===Stats Table===
==Statistics==
{{Neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|4,000}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.508
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |11.81
|-
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|4,500}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.508
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |11.81
|-
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|6,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.508
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |25.59
|-
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|11,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.383
| style="padding: 5px;" align="center" |21
| style="padding: 5px;" align="center" |33.94
|-
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|24,000}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.208
| style="padding: 5px;" align="center" |24
| style="padding: 5px;" align="center" |62.5
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|44,000}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |0.208
| style="padding: 5px;" align="center" |26
| style="padding: 5px;" align="center" |120.19
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:DefaultTurretIcon.png|100px]]|Cost = {{Money|4,000}}|Type = Offensive|Sell Price = {{Money|1,333}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]6|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.53|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]16|Lead = N/A|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5|Fly = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.53
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Radar - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,500}}}}
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Upgrade Title = Level 2 - Stronger Ammunition - {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Radar.png|100px]]|Information =


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 125: Line 1,664:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 3 - Dual Turret - {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 131: Line 1,670:
0.53 > 0.405 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.53 > 0.405 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Even Heavier Ammo - {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 143: Line 1,682:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Double Barrel Minigun - {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 152: Line 1,691:
Sell Price changes to {{Money|14,666}}}}
Sell Price changes to {{Money|14,666}}}}


===Stats Table===
==Statistics==
{{Neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2020$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|4,000}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.53
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |11.32
|-
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|4,500}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.53
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |11.32
|-
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|6,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.53
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |24.53
|-
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|11,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.405
| style="padding: 5px;" align="center" |21
| style="padding: 5px;" align="center" |32.1
|-
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|24,000}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.23
| style="padding: 5px;" align="center" |24
| style="padding: 5px;" align="center" |56.52
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|44,000}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |0.23
| style="padding: 5px;" align="center" |26
| style="padding: 5px;" align="center" |108.7
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 January 2020 – Overhaul Update (29 October 2020)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:DefaultTurretIcon.png|100px]]|Cost = {{Money|4,000}}|Type = Offensive|Sell Price = {{Money|1,333}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]6|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]16|Lead = N/A|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5|Fly = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Radar - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,500}}}}
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Upgrade Title = Level 2 - Stronger Ammunition - {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 229: Line 1,762:


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 3 - Dual Turret - {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 235: Line 1,768:
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|3,833}}}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Even Heavier Ammo - {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 247: Line 1,780:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Double Barrel Minigun - {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 256: Line 1,789:
Sell Price changes to {{Money|14,666}}}}
Sell Price changes to {{Money|14,666}}}}


===Stats Table===
==Statistics==
{{Neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|4,000}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |10.91
|-
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|4,500}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |10.91
|-
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|6,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |23.64
|-
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|11,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.425
| style="padding: 5px;" align="center" |21
| style="padding: 5px;" align="center" |30.59
|-
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
|}
| style="padding: 5px;" align="center" |{{Money|24,000}}
</div>
| style="padding: 5px;" align="center" |13
</nowiki>}}
| style="padding: 5px;" align="center" |0.25
</center>
| style="padding: 5px;" align="center" |24
</div>
| style="padding: 5px;" align="center" |52
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =

+1 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =

+3 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+12 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|14,666}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|44,000}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |0.25
| style="padding: 5px;" align="center" |26
| style="padding: 5px;" align="center" |100
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}


==Upgrades==
== 5 August 2019 – MEGA Update (13 October 2019)==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =

+1 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =

+3 Range [[File:Range Icon.png|20px|Range]]

0.425 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+12 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|14,666}}}}

==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''5 August 2019 – MEGA Update (13 October 2019)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2|Image = [[File:Turret1.png|100px]]|Cost = {{Money|4,000}}|Type = Offensive|Sell Price = {{Money|1,000}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]6|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]10|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Turret1.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Average
|Sell Price = {{Money|1,000}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]10
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = N/A|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,125}}}}
Sell Price changes to {{Money|1,125}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = N/A|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 332: Line 2,053:




Sell Price changes to {{Money|2,625}}}}
Sell Price changes to {{Money|1,625}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = N/A|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 339: Line 2,060:
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|2,875}}}}
Sell Price changes to {{Money|2,875}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = N/A|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 351: Line 2,072:


Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = N/A|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 360: Line 2,081:
Sell Price changes to {{Money|12,250}}}}
Sell Price changes to {{Money|12,250}}}}


===Stats Table===
==Statistics==
{{Neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 10 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|4,000}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |10.91
|-
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 13 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|4,500}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |10.91
|-
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 15 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|6,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |23.64
|-
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|11,500}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.375
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |30.59
|-
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|24,000}}
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |0.25
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |52
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|44,000}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |0.25
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |100
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>




__NOTOC__
__NOTOC__


{{TowerNavBox}}
{{TowerNavBox}}
[[Category:History]]

Latest revision as of 21:40, 18 August 2026


This is the history subpage for the Turret/History. It contains every revision of the tower's statistics.

Story Mode Missions 5-8 Update (7 August 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$7,750 Cash$7,750 20 0.4 19 50 Cash$155
1 Cash$3,750 Cash$11,500 28 0.4 19 70 Cash$164.29
2 Cash$7,500 Cash$19,000 28 0.26 22 107.69 Cash$176.43
3 Cash$20,000 Cash$39,000 35 0.16 22 218.75 Cash$178.29
4 Cash$35,000 Cash$74,000 57 0.16 24 356.25 Cash$207.72
5 Cash$65,000 Cash$139,000 68 0.12 27 566.67 Cash$245.29
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.35 16.5 28.57 Cash$140.01
1 Cash$1,000 Cash$5,000 10 0.3 21 33.33 Cash$150.02
2 Cash$2,750 Cash$7,750 14 0.3 21 46.67 Cash$166.06
3 Cash$9,000 Cash$16,750 13 0.15 23 86.67 Cash$193.26
4 Cash$20,000 Cash$36,750 27 0.15 24.5 180 Cash$204.17
5 Cash$42,500 Cash$79,250 44 0.12 26.5 366.67 Cash$216.13

Hardcore Rework Update (5 June 2026) – Story Mode Missions 5-8 Update (7 August 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$7,750 Cash$7,750 20 0.4 19 50 Cash$155
1 Cash$3,750 Cash$11,500 28 0.4 19 70 Cash$164.29
2 Cash$7,500 Cash$19,000 28 0.26 22 107.69 Cash$176.43
3 Cash$20,000 Cash$39,000 35 0.16 22 218.75 Cash$178.29
4 Cash$35,000 Cash$74,000 57 0.16 24 356.25 Cash$207.72
5 Cash$65,000 Cash$139,000 62 0.12 27 516.67 Cash$269.03
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.35 16.5 28.57 Cash$140.01
1 Cash$1,000 Cash$5,000 10 0.3 21 33.33 Cash$150.02
2 Cash$2,750 Cash$7,750 14 0.3 21 46.67 Cash$166.06
3 Cash$9,000 Cash$16,750 13 0.15 23 86.67 Cash$193.26
4 Cash$20,000 Cash$36,750 27 0.15 24.5 180 Cash$204.17
5 Cash$42,500 Cash$79,250 44 0.12 26.5 366.67 Cash$216.13

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$8,750 Cash$8,750 24 0.40.425 18 6056.47 Cash$145.83Cash$154.95
1 Cash$2,750 Cash$11,500 30 0.40.425 18 7570.59 Cash$153.33Cash$162.91
2 Cash$7,500 Cash$19,000 30 0.260.283 22 115.38106.01 Cash$164.67Cash$179.23
3 Cash$20,000 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$35,000 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$65,000 Cash$139,000 78 0.120.15 27 650520 Cash$213.85Cash$267.31
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

St. Patrick's Day 2026 Update (11 March 2026) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 Cash$8,250 20 0.40.425 15 5047.06 Cash$165Cash$175.31
1 Cash$3,250 Cash$11,500 20 0.30.325 20 66.6761.54 Cash$172.49Cash$186.87
2 Cash$7,500 Cash$19,000 30 0.30.325 20 10092.31 Cash$190Cash$205.83
3 Cash$20,000 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$35,000 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$75,000 Cash$149,000 78 0.120.15 27 650520 Cash$229.23Cash$286.54
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 Cash$8,250 20 0.40.425 15 5047.06 Cash$165Cash$175.31
1 Cash$3,250 Cash$11,500 20 0.30.325 20 66.6761.54 Cash$172.49Cash$186.87
2 Cash$7,500 Cash$19,000 30 0.30.325 20 10092.31 Cash$190Cash$205.83
3 Cash$20,000 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$35,000 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$85,000 Cash$159,000 87 0.120.15 27 725580 Cash$219.31Cash$274.14
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 Cash$5,000 10 0.350.375 15 28.5726.67 Cash$175.01Cash$187.48
1 Cash$1,250 Cash$6,250 10 0.30.325 20 33.3330.77 Cash$187.52Cash$203.12
2 Cash$7,250 Cash$13,500 20 0.30.325 20 66.6761.54 Cash$202.49Cash$219.37
3 Cash$15,000 Cash$28,500 20 0.150.175 22 133.33114.29 Cash$213.76Cash$249.37
4 Cash$30,000 Cash$58,500 40 0.150.175 24 266.67228.57 Cash$219.37Cash$255.94
5 Cash$52,500 Cash$111,000 75 0.150.175 27 500428.57 Cash$222Cash$259
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Revive & Reload Update (20 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 Cash$5,000 10 0.350.375 15 28.5726.67 Cash$175.01Cash$187.48
1 Cash$1,250 Cash$6,250 10 0.30.325 20 33.3330.77 Cash$187.52Cash$203.12
2 Cash$7,250 Cash$13,500 20 0.30.325 20 66.6761.54 Cash$202.49Cash$219.37
3 Cash$15,000 Cash$28,500 20 0.150.175 22 133.33114.29 Cash$213.76Cash$249.37
4 Cash$30,000 Cash$58,500 40 0.150.175 24 266.67228.57 Cash$219.37Cash$255.94
5 Cash$52,500 Cash$111,000 75 0.150.175 26 500428.57 Cash$222Cash$259
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 Cash$6,000 10 0.30.325 15 33.3330.77 Cash$180.02Cash$195
1 Cash$1,000 Cash$7,000 10 0.30.325 20 33.3330.77 Cash$210.02Cash$227.49
2 Cash$4,250 Cash$11,250 15 0.30.325 20 5046.15 Cash$225Cash$243.77
3 Cash$12,000 Cash$23,250 15 0.150.175 22 10085.71 Cash$232.5Cash$271.26
4 Cash$26,000 Cash$49,250 32 0.150.175 24 213.33182.86 Cash$230.86Cash$269.33
5 Cash$56,250 Cash$105,500 55 0.120.15 26 458.33366.67 Cash$230.18Cash$287.72
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$1,000 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$2,750 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$9,000 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$20,000 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$42,500 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)

Base Statistics

[edit]
Turret/History
Level: Level 50 • Advanced • Offense
Cost
Cash$6,000
Placement Footprint
Large (2)
Sell Price
Cash$2,000
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A

Upgrades

[edit]
Radar
Level 1 • Cost: Cash$1,000

+5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,333

Stronger Ammunition
Level 2 • Cost: Cash$4,250

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,750

Dual Turret
Level 3 • Cost: Cash$12,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$7,750

Even Heavier Ammo
Level 4 • Cost: Cash$26,000

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$16,416

XR-200 Turret
Level 5 • Cost: Cash$56,250

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$35,166

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 Cash$6,000 10 0.30.325 15 33.3330.77 Cash$180.02Cash$195
1 Cash$1,000 Cash$7,000 10 0.30.325 20 33.3330.77 Cash$210.02Cash$227.49
2 Cash$4,250 Cash$11,250 15 0.30.325 20 5046.15 Cash$225Cash$243.77
3 Cash$12,000 Cash$23,250 15 0.150.175 22 10085.71 Cash$232.5Cash$271.26
4 Cash$26,000 Cash$49,250 32 0.150.175 24 213.33182.86 Cash$230.86Cash$269.33
5 Cash$56,250 Cash$105,500 55 0.120.15 26 458.33366.67 Cash$230.18Cash$287.72

7 April 2023 – Fallen Foes Update (2 August 2024)

Base Statistics

[edit]
Turret/History
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.575
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar
Level 1 • Cost: Cash$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+12 Damage Damage

0.575 > 0.725 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$7,250

+2 Range Range

0.725 > 0.375 Firerate Firerate


Sell Price changes to Cash$4,583

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

0.375 > 0.325 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$8,750

XR-200 Turret
Level 5 • Cost: Cash$32,000

+2 Range Range

+7 Damage Damage

0.325 > 0.2 Firerate Firerate


Sell Price changes to Cash$19,416

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 8 0.550.575 16 14.5513.91 Cash$274.91Cash$287.56
1 Cash$500 Cash$4,500 8 0.550.575 20 14.5513.91 Cash$309.28Cash$323.51
2 Cash$2,000 Cash$6,500 20 0.70.725 20 28.5727.59 Cash$227.51Cash$235.59
3 Cash$7,250 Cash$13,750 20 0.350.375 22 57.1453.33 Cash$240.64Cash$257.83
4 Cash$12,500 Cash$26,250 28 0.30.325 24 93.3386.15 Cash$281.26Cash$304.7
5 Cash$32,000 Cash$58,250 35 0.1750.2 26 200175 Cash$291.25Cash$332.86

Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

[edit]
Turret/History
Level: Level 50 • Advanced
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.525 > 0.4 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.4 > 0.225 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.525 16 1211.43 Cash$333.33Cash$349.96
1 Cash$500 Cash$4,500 6 0.50.525 18 1211.43 Cash$375Cash$393.7
2 Cash$2,000 Cash$6,500 13 0.50.525 19 2624.76 Cash$250Cash$262.52
3 Cash$5,000 Cash$11,500 13 0.3750.4 21 34.6732.5 Cash$331.7Cash$353.85
4 Cash$12,500 Cash$24,000 13 0.20.225 24 6557.78 Cash$369.23Cash$415.37
5 Cash$20,000 Cash$44,000 25 0.20.225 26 125111.11 Cash$352Cash$396

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.53 16 1211.32 Cash$333.33Cash$353.36
1 Cash$500 Cash$4,500 6 0.50.53 18 1211.32 Cash$375Cash$397.53
2 Cash$2,000 Cash$6,500 13 0.50.53 19 2624.53 Cash$250Cash$264.98
3 Cash$5,000 Cash$11,500 13 0.3750.405 21 34.6732.1 Cash$331.7Cash$358.26
4 Cash$12,500 Cash$24,000 13 0.20.23 24 6556.52 Cash$369.23Cash$424.63
5 Cash$20,000 Cash$44,000 25 0.20.23 26 125108.7 Cash$352Cash$404.78

13 January 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$500 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$2,000 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$5,000 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$12,500 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$20,000 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

12 January 2020 – 13 January 2020

Base Statistics

[edit]
Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

[edit]
Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$500 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$2,000 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$5,000 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$12,500 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$20,000 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

MEGA Update (13 October 2019) – 12 January 2020

Base Statistics

[edit]
Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

[edit]
Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$500 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$2,000 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$5,000 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$12,500 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$20,000 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Average
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
Placement Limit5

Upgrades

[edit]
N/A
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,125

N/A
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$1,625

N/A
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,875

N/A
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$6,000

N/A
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$12,250

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 Cash$4,000 6 0.50.55 10 1210.91 Cash$333.33Cash$366.64
1 Cash$500 Cash$4,500 6 0.50.55 12 1210.91 Cash$375Cash$412.47
2 Cash$2,000 Cash$6,500 13 0.50.55 13 2623.64 Cash$250Cash$274.96
3 Cash$5,000 Cash$11,500 13 0.3750.425 15 34.6730.59 Cash$331.7Cash$375.94
4 Cash$12,500 Cash$24,000 13 0.20.25 18 6552 Cash$369.23Cash$461.54
5 Cash$20,000 Cash$44,000 25 0.20.25 20 125100 Cash$352Cash$440


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable