Turret/History: Difference between revisions

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imported>Mentin123
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imported>Mentin123
No edit summary
Line 492: Line 492:
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.358
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
|Range = [[File:Range Icon.png|20px|Range]]15
Line 504: Line 504:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.358
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
Line 516: Line 516:
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]


0.358 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 530: Line 530:
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|15,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|15,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.308 > 0.158 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 548: Line 548:
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]


0.358 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 562: Line 562:
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.308 > 0.158 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 576: Line 576:
+23 Damage [[File:Damage Icon.png|20px|Damage]]
+23 Damage [[File:Damage Icon.png|20px|Damage]]


0.158 > 0.128 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 598: Line 598:
|{{Money|5,000}}
|{{Money|5,000}}
|10
|10
|0.358
|0.375
|15
|15
|27.93
|26.67
|{{Money|179}}
|{{Money|187.48}}
|-
|-
|1
|1
|{{Money|6,250}}
|{{Money|6,250}}
|10
|10
|0.308
|0.325
|20
|20
|32.47
|30.77
|{{Money|192.5}}
|{{Money|219.37}}
|-
|-
|2
|2
|{{Money|13,500}}
|{{Money|13,500}}
|20
|20
|0.308
|0.325
|20
|20
|64.94
|61.54
|{{Money|207.9}}
|{{Money|219.37}}
|-
|-
|3
|3
|{{Money|28,500}}
|{{Money|28,500}}
|20
|20
|0.158
|0.175
|22
|22
|126.58
|114.29
|{{Money|225.15}}
|{{Money|249.37}}
|-
|-
|4
|4
|{{Money|58,500}}
|{{Money|58,500}}
|40
|40
|0.158
|0.175
|24
|24
|253.16
|228.57
|{{Money|231.08}}
|{{Money|255.94}}
|-
|-
|5
|5
|{{Money|111,000}}
|{{Money|111,000}}
|75
|75
|0.158
|0.175
|27
|27
|474.68
|428.57
|{{Money|233.84}}
|{{Money|259}}
|}
|}
</div>
</div>
Line 658: Line 658:
|{{Money|4,000}}
|{{Money|4,000}}
|10
|10
|0.358
|0.375
|16.5
|16.5
|27.93
|26.67
|{{Money|143.22}}
|{{Money|149.98}}
|-
|-
|1
|1
|{{Money|5,000}}
|{{Money|5,000}}
|10
|10
|0.308
|0.325
|21
|21
|32.47
|30.77
|{{Money|153.99}}
|{{Money|162.5}}
|-
|-
|2
|2
|{{Money|7,750}}
|{{Money|7,750}}
|15
|15
|0.308
|0.325
|21
|21
|48.7
|46.15
|{{Money|159.14}}
|{{Money|167.93}}
|-
|-
|3
|3
|{{Money|16,750}}
|{{Money|16,750}}
|15
|15
|0.158
|0.175
|23
|23
|94.94
|85.71
|{{Money|176.43}}
|{{Money|195.43}}
|-
|-
|4
|4
|{{Money|36,750}}
|{{Money|36,750}}
|32
|32
|0.158
|0.175
|24.5
|24.5
|202.53
|182.86
|{{Money|181.45}}
|{{Money|200.97}}
|-
|-
|5
|5
|{{Money|79,250}}
|{{Money|79,250}}
|55
|55
|0.128
|0.15
|26.5
|26.5
|429.69
|366.67
|{{Money|184.44}}
|{{Money|216.13}}
|}
|}
</div>
</div>

Revision as of 18:55, 24 March 2026


This is the history subpage for the Turret/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

St. Patrick's Day 2026 Update (11 March 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 20 0.425 15 47.06 Cash$175.31
1 Cash$11,500 20 0.325 20 61.54 Cash$186.87
2 Cash$19,000 30 0.325 20 92.31 Cash$205.83
3 Cash$39,000 40 0.183 22 218.18 Cash$178.75
4 Cash$74,000 65 0.183 24 354.55 Cash$208.72
5 Cash$149,000 78 0.15 27 520 Cash$286.54
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.375 16.5 26.67 Cash$149.98
1 Cash$5,000 10 0.325 21 30.77 Cash$162.5
2 Cash$7,750 15 0.325 21 46.15 Cash$167.93
3 Cash$16,750 15 0.175 23 85.71 Cash$195.43
4 Cash$36,750 32 0.175 24.5 182.86 Cash$200.97
5 Cash$79,250 55 0.15 26.5 366.67 Cash$216.13

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 20 0.425 15 47.06 Cash$175.31
1 Cash$11,500 20 0.325 20 61.54 Cash$186.87
2 Cash$19,000 30 0.325 20 92.31 Cash$205.83
3 Cash$39,000 40 0.183 22 218.18 Cash$178.75
4 Cash$74,000 65 0.183 24 354.55 Cash$208.72
5 Cash$159,000 87 0.15 27 580 Cash$286.54
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.375 16.5 26.67 Cash$149.98
1 Cash$5,000 10 0.325 21 30.77 Cash$162.5
2 Cash$7,750 15 0.325 21 46.15 Cash$167.93
3 Cash$16,750 15 0.175 23 85.71 Cash$195.43
4 Cash$36,750 32 0.175 24.5 182.86 Cash$200.97
5 Cash$79,250 55 0.15 26.5 366.67 Cash$216.13

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 10 0.375 15 26.67 Cash$187.48
1 Cash$6,250 10 0.325 20 30.77 Cash$219.37
2 Cash$13,500 20 0.325 20 61.54 Cash$219.37
3 Cash$28,500 20 0.175 22 114.29 Cash$249.37
4 Cash$58,500 40 0.175 24 228.57 Cash$255.94
5 Cash$111,000 75 0.175 27 428.57 Cash$259
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.375 16.5 26.67 Cash$149.98
1 Cash$5,000 10 0.325 21 30.77 Cash$162.5
2 Cash$7,750 15 0.325 21 46.15 Cash$167.93
3 Cash$16,750 15 0.175 23 85.71 Cash$195.43
4 Cash$36,750 32 0.175 24.5 182.86 Cash$200.97
5 Cash$79,250 55 0.15 26.5 366.67 Cash$216.13

Revive & Reload Update (20 August 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 10 0.358 15 27.93 Cash$179
1 Cash$6,250 10 0.308 20 32.47 Cash$192.5
2 Cash$13,500 20 0.308 20 64.94 Cash$207.9
3 Cash$28,500 20 0.158 22 126.58 Cash$225.15
4 Cash$58,500 40 0.158 24 253.16 Cash$231.08
5 Cash$111,000 75 0.158 26 474.68 Cash$233.84
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.358 16.5 27.93 Cash$143.22
1 Cash$5,000 10 0.308 21 32.47 Cash$153.99
2 Cash$7,750 15 0.308 21 48.7 Cash$159.14
3 Cash$16,750 15 0.158 23 94.94 Cash$176.43
4 Cash$36,750 32 0.158 24.5 202.53 Cash$181.45
5 Cash$79,250 55 0.128 26.5 429.69 Cash$184.44

PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 10 0.308 15 32.47 Cash$184.79
1 Cash$7,000 10 0.308 20 32.47 Cash$215.58
2 Cash$11,250 15 0.308 20 48.7 Cash$231.01
3 Cash$23,250 15 0.158 22 94.94 Cash$244.89
4 Cash$49,250 32 0.158 24 202.53 Cash$243.17
5 Cash$105,500 55 0.128 26 429.69 Cash$245.53
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.358 16.5 27.93 Cash$143.22
1 Cash$5,000 10 0.308 21 32.47 Cash$153.99
2 Cash$7,750 15 0.308 21 48.7 Cash$159.14
3 Cash$16,750 15 0.158 23 94.94 Cash$176.43
4 Cash$36,750 32 0.158 24.5 202.53 Cash$181.45
5 Cash$79,250 55 0.128 26.5 429.69 Cash$184.44

Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)

Base Stats

Turret/History
Level: Level 50 • Advanced • Offense
Cost
Cash$6,000
Placement Footprint
Large (2)
Sell Price
Cash$2,000
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.308
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$1,000

+5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,333

Stronger Ammunition
Level 2 • Cost: Cash$4,250

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,750

Dual Turret
Level 3 • Cost: Cash$12,000

+2 Range Range

0.308 > 0.158 Firerate Firerate


Sell Price changes to Cash$7,750

Even Heavier Ammo
Level 4 • Cost: Cash$26,000

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$16,416

XR-200 Turret
Level 5 • Cost: Cash$56,250

+2 Range Range

+23 Damage Damage

0.158 > 0.128 Firerate Firerate


Sell Price changes to Cash$35,166

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 10 0.308 15 32.47 Cash$184.79
1 Cash$7,000 10 0.308 20 32.47 Cash$215.58
2 Cash$11,250 15 0.308 20 48.7 Cash$231.01
3 Cash$23,250 15 0.158 22 94.94 Cash$244.89
4 Cash$49,250 32 0.158 24 202.53 Cash$243.17
5 Cash$105,500 55 0.128 26 429.69 Cash$245.53

7 April 2023 – Fallen Foes Update (2 August 2024)

Base Stats

Turret/History
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.558
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+12 Damage Damage

0.558 > 0.708 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$7,250

+2 Range Range

0.708 > 0.358 Firerate Firerate


Sell Price changes to Cash$4,583

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

0.358 > 0.308 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$8,750

XR-200 Turret
Level 5 • Cost: Cash$32,000

+2 Range Range

+7 Damage Damage

0.308 > 0.183 Firerate Firerate


Sell Price changes to Cash$19,416

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 8 0.558 16 14.34 Cash$278.94
1 Cash$4,500 8 0.558 20 14.34 Cash$313.81
2 Cash$6,500 20 0.708 20 28.25 Cash$230.09
3 Cash$13,750 20 0.358 22 55.87 Cash$246.11
4 Cash$26,250 28 0.308 24 90.91 Cash$288.75
5 Cash$58,250 35 0.183 26 191.26 Cash$304.56

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Turret/History
Level: Level 50 • Advanced
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.508 > 0.383 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.383 > 0.208 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.508 16 11.81 Cash$338.7
1 Cash$4,500 6 0.508 18 11.81 Cash$381.03
2 Cash$6,500 13 0.508 19 25.59 Cash$254.01
3 Cash$11,500 13 0.383 21 33.94 Cash$338.83
4 Cash$24,000 13 0.208 24 62.5 Cash$384
5 Cash$44,000 25 0.208 26 120.19 Cash$366.09

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.53 16 11.32 Cash$353.36
1 Cash$4,500 6 0.53 18 11.32 Cash$397.53
2 Cash$6,500 13 0.53 19 24.53 Cash$264.98
3 Cash$11,500 13 0.405 21 32.1 Cash$358.26
4 Cash$24,000 13 0.23 24 56.52 Cash$426.67
5 Cash$44,000 25 0.23 26 108.7 Cash$404.79

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.55 16 10.91 Cash$366.64
1 Cash$4,500 6 0.55 18 10.91 Cash$412.47
2 Cash$6,500 13 0.55 19 23.64 Cash$274.96
3 Cash$11,500 13 0.425 21 30.59 Cash$375.94
4 Cash$24,000 13 0.25 24 52 Cash$461.54
5 Cash$44,000 25 0.25 26 100 Cash$440

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Average
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,125

N/A
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$1,625

N/A
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,875

N/A
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$6,000

N/A
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$12,250

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.55 10 10.91 Cash$366.64
1 Cash$4,500 6 0.55 12 10.91 Cash$412.47
2 Cash$6,500 13 0.55 13 23.64 Cash$274.96
3 Cash$11,500 13 0.425 15 30.59 Cash$375.94
4 Cash$24,000 13 0.25 18 52 Cash$461.54
5 Cash$44,000 25 0.25 20 100 Cash$440


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable