Turret/History: Difference between revisions

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{{TabsHistory|Turret|ARTICLE = [[Turret|ARTICLE]]|GALLERY = [[Turret/Gallery|GALLERY]]}}
{{TabsHistory|Turret|ARTICLE = [[Turret|ARTICLE]]|GALLERY = [[Turret/Gallery|GALLERY]]}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Turret|Firerate Bug]] page.''
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Turret|Firerate Bug]] page.''

==6 April 2023 - Present==
==7 April 2023 Present==
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<div class="mw-collapsible mw-collapsed">
===Base Stats===
===Base Stats===
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|Fly = N/A
|Fly = N/A
}}
}}

===Upgrades===
===Upgrades===
{{Upgrade-Z|Upgrade Title = Level 1 - Radar - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
{{Upgrade|Upgrade Title = Level 1 - Radar - {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+4 Range [[File:Range Icon.png|20px|Range]]
+4 Range [[File:Range Icon.png|20px|Range]]


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</div>
</div>
</div>
</div>

==Entity System Update (12 March 2022) – 6 April 2023==
==Entity System Update (12 March 2022) – 7 April 2023==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
===Base Stats===
===Base Stats===

Revision as of 06:47, 8 April 2023

Turret
ARTICLE
GALLERY
HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

7 April 2023 – Present

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.558
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead PenetrationLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+12 Damage Damage

0.558 > 0.708 Firerate Firerate

+Lead Penetration Lead Penetration


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$7,250

+2 Range Range

0.708 > 0.358 Firerate Firerate


Sell Price changes to Cash$4,583

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

0.358 > 0.308 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$8,750

XR
Level 5 • Cost: XR-200 Turret - Cash$32,000

+2 Range Range

+7 Damage Damage

0.308 > 0.183 Firerate Firerate


Sell Price changes to Cash$19,416

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 8 0.558 16 14.34
1 Cash$4,500 8 0.558 20 14.34
2 Cash$6,500 20 0.708 20 28.25
3 Cash$13,750 20 0.358 22 55.87
4 Cash$26,250 28 0.308 24 90.91
5 Cash$58,250 35 0.183 26 191.26

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.508 > 0.383 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.383 > 0.208 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 6 0.508 16 11.81
1 Cash$4,500 6 0.508 18 11.81
2 Cash$6,500 13 0.508 19 25.59
3 Cash$11,500 13 0.383 21 33.94
4 Cash$24,000 13 0.208 24 62.5
5 Cash$44,000 25 0.208 26 120.19

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 6 0.53 16 11.32
1 Cash$4,500 6 0.53 18 11.32
2 Cash$6,500 13 0.53 19 24.53
3 Cash$11,500 13 0.405 21 32.1
4 Cash$24,000 13 0.23 24 56.52
5 Cash$44,000 25 0.23 26 108.7

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 6 0.55 16 10.91
1 Cash$4,500 6 0.55 18 10.91
2 Cash$6,500 13 0.55 19 23.64
3 Cash$11,500 13 0.425 21 30.59
4 Cash$24,000 13 0.25 24 52
5 Cash$44,000 25 0.25 26 100

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage6
Damage Type
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10

Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,125

N/A
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$1,625

N/A
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,875

N/A
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$6,000

N/A
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$12,250

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 6 0.55 10 10.91
1 Cash$4,500 6 0.55 12 10.91
2 Cash$6,500 13 0.55 13 23.64
3 Cash$11,500 13 0.425 15 30.59
4 Cash$24,000 13 0.25 18 52
5 Cash$44,000 25 0.25 20 100



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