Turret/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 16: Line 16:
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.558
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.558
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]16
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = [[File:LeadIcon.png|20px|Lead Penetration]]Level 2+
|Lead = {{Lead|Lead Penetration}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Fly = N/A
Line 27: Line 27:
+4 Range [[File:Range Icon.png|20px|Range]]
+4 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Line 37: Line 37:
0.558 > 0.708 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.558 > 0.708 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Lead Penetration [[File:LeadIcon.png|20px|Lead Penetration]]
+Lead Penetration {{Lead|Lead Penetration}}




Line 142: Line 142:
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.508
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Lead = N/A
Line 169: Line 169:
0.508 > 0.383 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.508 > 0.383 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Line 262: Line 262:
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.53
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.53
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Lead = N/A
Line 289: Line 289:
0.53 > 0.405 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.53 > 0.405 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Line 382: Line 382:
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Lead = N/A
Line 409: Line 409:
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Line 502: Line 502:
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]10
|Range = [[File:Range Icon.png|20px|Range]]10
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 527: Line 527:
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}





Revision as of 10:48, 13 January 2024


To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

7 April 2023 – Present

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.558
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead PenetrationLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+12 Damage Damage

0.558 > 0.708 Firerate Firerate

+Lead Penetration Lead Penetration


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$7,250

+2 Range Range

0.708 > 0.358 Firerate Firerate


Sell Price changes to Cash$4,583

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

0.358 > 0.308 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$8,750

XR
Level 5 • Cost: XR-200 Turret - Cash$32,000

+2 Range Range

+7 Damage Damage

0.308 > 0.183 Firerate Firerate


Sell Price changes to Cash$19,416

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 8 0.558 16 14.34
1 Cash$4,500 8 0.558 20 14.34
2 Cash$6,500 20 0.708 20 28.25
3 Cash$13,750 20 0.358 22 55.87
4 Cash$26,250 28 0.308 24 90.91
5 Cash$58,250 35 0.183 26 191.26

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.508 > 0.383 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.383 > 0.208 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 6 0.508 16 11.81
1 Cash$4,500 6 0.508 18 11.81
2 Cash$6,500 13 0.508 19 25.59
3 Cash$11,500 13 0.383 21 33.94
4 Cash$24,000 13 0.208 24 62.5
5 Cash$44,000 25 0.208 26 120.19

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 6 0.53 16 11.32
1 Cash$4,500 6 0.53 18 11.32
2 Cash$6,500 13 0.53 19 24.53
3 Cash$11,500 13 0.405 21 32.1
4 Cash$24,000 13 0.23 24 56.52
5 Cash$44,000 25 0.23 26 108.7

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 6 0.55 16 10.91
1 Cash$4,500 6 0.55 18 10.91
2 Cash$6,500 13 0.55 19 23.64
3 Cash$11,500 13 0.425 21 30.59
4 Cash$24,000 13 0.25 24 52
5 Cash$44,000 25 0.25 26 100

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash$4,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage6
Damage Type
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10

Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,125

N/A
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$1,625

N/A
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,875

N/A
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$6,000

N/A
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$12,250

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$4,000 6 0.55 10 10.91
1 Cash$4,500 6 0.55 12 10.91
2 Cash$6,500 13 0.55 13 23.64
3 Cash$11,500 13 0.425 15 30.59
4 Cash$24,000 13 0.25 18 52
5 Cash$44,000 25 0.25 20 100


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable