Turret/History: Difference between revisions

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imported>Mentin123
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Line 121: Line 121:
$FNC-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = File:Radar.png; File:Radar.png; File:Turret3.png; File:Turret4.png; File:Turret5.png
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 277: Line 277:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 8250; 3250; 7500; 20000; 35000; 75000
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|8,250}}
|20
|0.425
|15
|47.06
|{{Money|175.31}}
|-
|-
| 1 || {{Money|$TP$}} || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|11,500}}
|20
|0.325
|20
|61.54
|{{Money|186.87}}
|-
|-
| 2 || {{Money|$TP$}} || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|19,000}}
|30
|0.325
|20
|92.31
|{{Money|205.83}}
|-
|-
| 3 || {{Money|$TP$}} || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|39,000}}
|40
|0.183
|22
|218.18
|{{Money|178.75}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|74,000}}
|65
|0.183
|24
|354.55
|{{Money|208.72}}
|-
|-
| 5 || {{Money|$TP$}} || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|149,000}}
|78
|0.15
|27
|520
|{{Money|286.54}}
|}
|}
</div>
</div>
Line 341: Line 311:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|10
|0.375
|16.5
|26.67
|{{Money|149.98}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|5,000}}
|10
|0.325
|21
|30.77
|{{Money|162.5}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|7,750}}
|15
|0.325
|21
|46.15
|{{Money|167.93}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|16,750}}
|15
|0.175
|23
|85.71
|{{Money|195.43}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|36,750}}
|32
|0.175
|24.5
|182.86
|{{Money|200.97}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|79,250}}
|55
|0.15
|26.5
|366.67
|{{Money|216.13}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 514: Line 443:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 8250; 3250; 7500; 20000; 35000; 85000
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|8,250}}
|20
|0.425
|15
|47.06
|{{Money|175.31}}
|-
|-
| 1 || {{Money|$TP$}} || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|11,500}}
|20
|0.325
|20
|61.54
|{{Money|186.87}}
|-
|-
| 2 || {{Money|$TP$}} || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|19,000}}
|30
|0.325
|20
|92.31
|{{Money|205.83}}
|-
|-
| 3 || {{Money|$TP$}} || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|39,000}}
|40
|0.183
|22
|218.18
|{{Money|178.75}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|74,000}}
|65
|0.183
|24
|354.55
|{{Money|208.72}}
|-
|-
| 5 || {{Money|$TP$}} || 87 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|159,000}}
|87
|0.15
|27
|580
|{{Money|286.54}}
|}
|}
</div>
</div>
Line 578: Line 477:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|10
|0.375
|16.5
|26.67
|{{Money|149.98}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|5,000}}
|10
|0.325
|21
|30.77
|{{Money|162.5}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|7,750}}
|15
|0.325
|21
|46.15
|{{Money|167.93}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|16,750}}
|15
|0.175
|23
|85.71
|{{Money|195.43}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|36,750}}
|32
|0.175
|24.5
|182.86
|{{Money|200.97}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|79,250}}
|55
|0.15
|26.5
|366.67
|{{Money|216.13}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 747: Line 605:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 5000; 1250; 7250; 15000; 30000; 52500
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|5,000}}
|10
|0.375
|15
|26.67
|{{Money|187.48}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,250}}
|10
|0.325
|20
|30.77
|{{Money|219.37}}
|-
|-
| 2 || {{Money|$TP$}} || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|13,500}}
|20
|0.325
|20
|61.54
|{{Money|219.37}}
|-
|-
| 3 || {{Money|$TP$}} || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|28,500}}
|20
|0.175
|22
|114.29
|{{Money|249.37}}
|-
|-
| 4 || {{Money|$TP$}} || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|58,500}}
|40
|0.175
|24
|228.57
|{{Money|255.94}}
|-
|-
| 5 || {{Money|$TP$}} || 75 || 0.15 || 27 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|111,000}}
|75
|0.175
|27
|428.57
|{{Money|259}}
|}
|}
</div>
</div>
Line 811: Line 639:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|10
|0.375
|16.5
|26.67
|{{Money|149.98}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|5,000}}
|10
|0.325
|21
|30.77
|{{Money|162.5}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|7,750}}
|15
|0.325
|21
|46.15
|{{Money|167.93}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|16,750}}
|15
|0.175
|23
|85.71
|{{Money|195.43}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|36,750}}
|32
|0.175
|24.5
|182.86
|{{Money|200.97}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|79,250}}
|55
|0.15
|26.5
|366.67
|{{Money|216.13}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 980: Line 767:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 5000; 1250; 7250; 15000; 30000; 52500
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|5,000}}
|10
|0.375
|15
|26.67
|{{Money|187.48}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|6,250}}
|10
|0.325
|20
|30.77
|{{Money|203.12}}
|-
|-
| 2 || {{Money|$TP$}} || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|13,500}}
|20
|0.325
|20
|61.54
|{{Money|219.37}}
|-
|-
| 3 || {{Money|$TP$}} || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|28,500}}
|20
|0.175
|22
|114.29
|{{Money|249.37}}
|-
|-
| 4 || {{Money|$TP$}} || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|58,500}}
|40
|0.175
|24
|228.57
|{{Money|255.94}}
|-
|-
| 5 || {{Money|$TP$}} || 75 || 0.15 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|111,000}}
|75
|0.175
|26
|428.57
|{{Money|259}}
|}
|}
</div>
</div>
Line 1,044: Line 801:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|10
|0.375
|16.5
|26.67
|{{Money|149.98}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|5,000}}
|10
|0.325
|21
|30.77
|{{Money|162.5}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|7,750}}
|15
|0.325
|21
|46.15
|{{Money|167.93}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|16,750}}
|15
|0.175
|23
|85.71
|{{Money|195.43}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|36,750}}
|32
|0.175
|24.5
|182.86
|{{Money|200.97}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|79,250}}
|55
|0.15
|26.5
|366.67
|{{Money|216.13}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
----

<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)'''</div>
<div class="sectionheader">'''PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)'''</div>
Line 1,214: Line 929:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 6000; 1000; 4250; 12000; 26000; 56250
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|6,000}}
|10
|0.325
|15
|30.77
|{{Money|195}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|7,000}}
|10
|0.325
|20
|30.77
|{{Money|227.49}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,250}}
|15
|0.325
|20
|46.15
|{{Money|243.77}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|23,250}}
|15
|0.175
|22
|85.71
|{{Money|271.26}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|49,250}}
|32
|0.175
|24
|182.86
|{{Money|269.33}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|105,500}}
|55
|0.15
|26
|366.67
|{{Money|287.72}}
|}
|}
</div>
</div>
Line 1,278: Line 963:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|10
|0.375
|16.5
|26.67
|{{Money|149.98}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|5,000}}
|10
|0.325
|21
|30.77
|{{Money|162.5}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|7,750}}
|15
|0.325
|21
|46.15
|{{Money|167.93}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|16,750}}
|15
|0.175
|23
|85.71
|{{Money|195.43}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|36,750}}
|32
|0.175
|24.5
|182.86
|{{Money|200.97}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|79,250}}
|55
|0.15
|26.5
|366.67
|{{Money|216.13}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,408: Line 1,052:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 6000; 1000; 4250; 12000; 26000; 56250
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|6,000}}
|10
|0.325
|15
|30.77
|{{Money|195}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|7,000}}
|10
|0.325
|20
|30.77
|{{Money|227.49}}
|-
|-
| 2 || {{Money|$TP$}} || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|11,250}}
|15
|0.325
|20
|46.15
|{{Money|243.77}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|23,250}}
|15
|0.175
|22
|85.71
|{{Money|271.26}}
|-
|-
| 4 || {{Money|$TP$}} || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|49,250}}
|32
|0.175
|24
|182.86
|{{Money|269.33}}
|-
|-
| 5 || {{Money|$TP$}} || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|105,500}}
|55
|0.15
|26
|366.67
|{{Money|287.72}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,543: Line 1,157:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 7250; 12500; 32000
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 8 || 0.55 || 16 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|8
|0.575
|16
|13.91
|{{Money|287.56}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || 0.55 || 20 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,500}}
|8
|0.575
|20
|13.91
|{{Money|323.51}}
|-
|-
| 2 || {{Money|$TP$}} || 20 || 0.7 || 20 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,500}}
|20
|0.725
|20
|27.59
|{{Money|235.59}}
|-
|-
| 3 || {{Money|$TP$}} || 20 || 0.35 || 22 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|13,750}}
|20
|0.375
|22
|53.33
|{{Money|257.83}}
|-
|-
| 4 || {{Money|$TP$}} || 28 || 0.3 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|26,250}}
|28
|0.325
|24
|86.15
|{{Money|304.7}}
|-
|-
| 5 || {{Money|$TP$}} || 35 || 0.175 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|58,250}}
|35
|0.2
|26
|175
|{{Money|332.86}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,671: Line 1,255:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|6
|0.525
|16
|11.43
|{{Money|349.96}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,500}}
|6
|0.525
|18
|11.43
|{{Money|393.7}}
|-
|-
| 2 || {{Money|$TP$}} || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,500}}
|13
|0.525
|19
|24.76
|{{Money|262.52}}
|-
|-
| 3 || {{Money|$TP$}} || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,500}}
|13
|0.4
|21
|32.5
|{{Money|353.85}}
|-
|-
| 4 || {{Money|$TP$}} || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,000}}
|13
|0.225
|24
|57.78
|{{Money|415.37}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,000}}
|25
|0.225
|26
|111.11
|{{Money|396}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,798: Line 1,352:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2020$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|6
|0.53
|16
|11.32
|{{Money|353.36}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,500}}
|6
|0.53
|18
|11.32
|{{Money|397.53}}
|-
|-
| 2 || {{Money|$TP$}} || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,500}}
|13
|0.53
|19
|24.53
|{{Money|264.98}}
|-
|-
| 3 || {{Money|$TP$}} || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,500}}
|13
|0.405
|21
|32.1
|{{Money|358.26}}
|-
|-
| 4 || {{Money|$TP$}} || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,000}}
|13
|0.23
|24
|56.52
|{{Money|426.67}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,000}}
|25
|0.23
|26
|108.7
|{{Money|404.79}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,925: Line 1,449:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2019$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|6
|0.55
|16
|10.91
|{{Money|366.64}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,500}}
|6
|0.55
|18
|10.91
|{{Money|412.47}}
|-
|-
| 2 || {{Money|$TP$}} || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,500}}
|13
|0.55
|19
|23.64
|{{Money|274.96}}
|-
|-
| 3 || {{Money|$TP$}} || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,500}}
|13
|0.425
|21
|30.59
|{{Money|375.94}}
|-
|-
| 4 || {{Money|$TP$}} || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,000}}
|13
|0.25
|24
|52
|{{Money|461.54}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,000}}
|25
|0.25
|26
|100
|{{Money|440}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,052: Line 1,546:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2019$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|6
|0.55
|16
|10.91
|{{Money|366.64}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,500}}
|6
|0.55
|18
|10.91
|{{Money|412.47}}
|-
|-
| 2 || {{Money|$TP$}} || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,500}}
|13
|0.55
|19
|23.64
|{{Money|274.96}}
|-
|-
| 3 || {{Money|$TP$}} || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,500}}
|13
|0.425
|21
|30.59
|{{Money|375.94}}
|-
|-
| 4 || {{Money|$TP$}} || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,000}}
|13
|0.25
|24
|52
|{{Money|461.54}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,000}}
|25
|0.25
|26
|100
|{{Money|440}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,179: Line 1,643:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2019$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|6
|0.55
|16
|10.91
|{{Money|366.64}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,500}}
|6
|0.55
|18
|10.91
|{{Money|412.47}}
|-
|-
| 2 || {{Money|$TP$}} || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,500}}
|13
|0.55
|19
|23.64
|{{Money|274.96}}
|-
|-
| 3 || {{Money|$TP$}} || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,500}}
|13
|0.425
|21
|30.59
|{{Money|375.94}}
|-
|-
| 4 || {{Money|$TP$}} || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,000}}
|13
|0.25
|24
|52
|{{Money|461.54}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,000}}
|25
|0.25
|26
|100
|{{Money|440}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,304: Line 1,738:


==Stats Table==
==Stats Table==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2019$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FNC-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 0.5 || 10 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|4,000}}
|6
|0.55
|10
|10.91
|{{Money|366.64}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || 0.5 || 12 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|4,500}}
|6
|0.55
|12
|10.91
|{{Money|412.47}}
|-
|-
| 2 || {{Money|$TP$}} || 13 || 0.5 || 13 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|6,500}}
|13
|0.55
|13
|23.64
|{{Money|274.96}}
|-
|-
| 3 || {{Money|$TP$}} || 13 || 0.375 || 15 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|11,500}}
|13
|0.425
|15
|30.59
|{{Money|375.94}}
|-
|-
| 4 || {{Money|$TP$}} || 13 || 0.2 || 18 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|24,000}}
|13
|0.25
|18
|52
|{{Money|461.54}}
|-
|-
| 5 || {{Money|$TP$}} || 25 || 0.2 || 20 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|44,000}}
|25
|0.25
|20
|100
|{{Money|440}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 11:35, 4 June 2026


This is the history subpage for the Turret/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Saboteur Update (22 April 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$8,750 24 0.40.425 18 6056.47 Cash$145.83Cash$154.95
1 Cash$11,500 30 0.40.425 18 7570.59 Cash$153.33Cash$162.91
2 Cash$19,000 30 0.260.283 22 115.38106.01 Cash$164.67Cash$179.23
3 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$139,000 78 0.120.15 27 650520 Cash$213.85Cash$267.31
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

St. Patrick's Day 2026 Update (11 March 2026) – Saboteur Update (22 April 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 20 0.40.425 15 5047.06 Cash$165Cash$175.31
1 Cash$11,500 20 0.30.325 20 66.6761.54 Cash$172.49Cash$186.87
2 Cash$19,000 30 0.30.325 20 10092.31 Cash$190Cash$205.83
3 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$149,000 78 0.120.15 27 650520 Cash$229.23Cash$286.54
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 20 0.40.425 15 5047.06 Cash$165Cash$175.31
1 Cash$11,500 20 0.30.325 20 66.6761.54 Cash$172.49Cash$186.87
2 Cash$19,000 30 0.30.325 20 10092.31 Cash$190Cash$205.83
3 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$159,000 87 0.120.15 27 725580 Cash$219.31Cash$274.14
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 10 0.350.375 15 28.5726.67 Cash$175.01Cash$187.48
1 Cash$6,250 10 0.30.325 20 33.3330.77 Cash$187.52Cash$203.12
2 Cash$13,500 20 0.30.325 20 66.6761.54 Cash$202.49Cash$219.37
3 Cash$28,500 20 0.150.175 22 133.33114.29 Cash$213.76Cash$249.37
4 Cash$58,500 40 0.150.175 24 266.67228.57 Cash$219.37Cash$255.94
5 Cash$111,000 75 0.150.175 27 500428.57 Cash$222Cash$259
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Revive & Reload Update (20 August 2025) – Shock and Awe Update (28 January 2026)

Base Stats

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Upgrades

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Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 10 0.350.375 15 28.5726.67 Cash$175.01Cash$187.48
1 Cash$6,250 10 0.30.325 20 33.3330.77 Cash$187.52Cash$203.12
2 Cash$13,500 20 0.30.325 20 66.6761.54 Cash$202.49Cash$219.37
3 Cash$28,500 20 0.150.175 22 133.33114.29 Cash$213.76Cash$249.37
4 Cash$58,500 40 0.150.175 24 266.67228.57 Cash$219.37Cash$255.94
5 Cash$111,000 75 0.150.175 26 500428.57 Cash$222Cash$259
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)

Base Stats

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Upgrades

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Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 10 0.30.325 15 33.3330.77 Cash$180.02Cash$195
1 Cash$7,000 10 0.30.325 20 33.3330.77 Cash$210.02Cash$227.49
2 Cash$11,250 15 0.30.325 20 5046.15 Cash$225Cash$243.77
3 Cash$23,250 15 0.150.175 22 10085.71 Cash$232.5Cash$271.26
4 Cash$49,250 32 0.150.175 24 213.33182.86 Cash$230.86Cash$269.33
5 Cash$105,500 55 0.120.15 26 458.33366.67 Cash$230.18Cash$287.72
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)

Base Stats

Turret/History
Level: Level 50 • Advanced • Offense
Cost
Cash$6,000
Placement Footprint
Large (2)
Sell Price
Cash$2,000
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$1,000

+5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,333

Stronger Ammunition
Level 2 • Cost: Cash$4,250

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,750

Dual Turret
Level 3 • Cost: Cash$12,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$7,750

Even Heavier Ammo
Level 4 • Cost: Cash$26,000

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$16,416

XR-200 Turret
Level 5 • Cost: Cash$56,250

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$35,166

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 10 0.30.325 15 33.3330.77 Cash$180.02Cash$195
1 Cash$7,000 10 0.30.325 20 33.3330.77 Cash$210.02Cash$227.49
2 Cash$11,250 15 0.30.325 20 5046.15 Cash$225Cash$243.77
3 Cash$23,250 15 0.150.175 22 10085.71 Cash$232.5Cash$271.26
4 Cash$49,250 32 0.150.175 24 213.33182.86 Cash$230.86Cash$269.33
5 Cash$105,500 55 0.120.15 26 458.33366.67 Cash$230.18Cash$287.72

7 April 2023 – Fallen Foes Update (2 August 2024)

Base Stats

Turret/History
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.575
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+12 Damage Damage

0.575 > 0.725 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$7,250

+2 Range Range

0.725 > 0.375 Firerate Firerate


Sell Price changes to Cash$4,583

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

0.375 > 0.325 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$8,750

XR-200 Turret
Level 5 • Cost: Cash$32,000

+2 Range Range

+7 Damage Damage

0.325 > 0.2 Firerate Firerate


Sell Price changes to Cash$19,416

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 8 0.550.575 16 14.5513.91 Cash$274.91Cash$287.56
1 Cash$4,500 8 0.550.575 20 14.5513.91 Cash$309.28Cash$323.51
2 Cash$6,500 20 0.70.725 20 28.5727.59 Cash$227.51Cash$235.59
3 Cash$13,750 20 0.350.375 22 57.1453.33 Cash$240.64Cash$257.83
4 Cash$26,250 28 0.30.325 24 93.3386.15 Cash$281.26Cash$304.7
5 Cash$58,250 35 0.1750.2 26 200175 Cash$291.25Cash$332.86

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Turret/History
Level: Level 50 • Advanced
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.525 > 0.4 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.4 > 0.225 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.50.525 16 1211.43 Cash$333.33Cash$349.96
1 Cash$4,500 6 0.50.525 18 1211.43 Cash$375Cash$393.7
2 Cash$6,500 13 0.50.525 19 2624.76 Cash$250Cash$262.52
3 Cash$11,500 13 0.3750.4 21 34.6732.5 Cash$331.7Cash$353.85
4 Cash$24,000 13 0.20.225 24 6557.78 Cash$369.23Cash$415.37
5 Cash$44,000 25 0.20.225 26 125111.11 Cash$352Cash$396

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.5 16 12 Cash$333.33
1 Cash$4,500 6 0.5 18 12 Cash$375
2 Cash$6,500 13 0.5 19 26 Cash$250
3 Cash$11,500 13 0.375 21 34.67 Cash$331.7
4 Cash$24,000 13 0.2 24 65 Cash$369.23
5 Cash$44,000 25 0.2 26 125 Cash$352

13 January 2026 – Overhaul Update (29 October 2020)

Base Stats

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.5 16 12 Cash$333.33
1 Cash$4,500 6 0.5 18 12 Cash$375
2 Cash$6,500 13 0.5 19 26 Cash$250
3 Cash$11,500 13 0.375 21 34.67 Cash$331.7
4 Cash$24,000 13 0.2 24 65 Cash$369.23
5 Cash$44,000 25 0.2 26 125 Cash$352

12 January 2026 – 13 January 2026

Base Stats

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.5 16 12 Cash$333.33
1 Cash$4,500 6 0.5 18 12 Cash$375
2 Cash$6,500 13 0.5 19 26 Cash$250
3 Cash$11,500 13 0.375 21 34.67 Cash$331.7
4 Cash$24,000 13 0.2 24 65 Cash$369.23
5 Cash$44,000 25 0.2 26 125 Cash$352

MEGA Update (13 October 2019) – 12 January 2026

Base Stats

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.5 16 12 Cash$333.33
1 Cash$4,500 6 0.5 18 12 Cash$375
2 Cash$6,500 13 0.5 19 26 Cash$250
3 Cash$11,500 13 0.375 21 34.67 Cash$331.7
4 Cash$24,000 13 0.2 24 65 Cash$369.23
5 Cash$44,000 25 0.2 26 125 Cash$352

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Average
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,125

N/A
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$1,625

N/A
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,875

N/A
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$6,000

N/A
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$12,250

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.5 10 12 Cash$333.33
1 Cash$4,500 6 0.5 12 12 Cash$375
2 Cash$6,500 13 0.5 13 26 Cash$250
3 Cash$11,500 13 0.375 15 34.67 Cash$331.7
4 Cash$24,000 13 0.2 18 65 Cash$369.23
5 Cash$44,000 25 0.2 20 125 Cash$352


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable