Turret/History: Difference between revisions

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imported>DarkGabonnie
m migrate fnc to fse, replaced: $FNC-PVP-UPGRADE → $FSE-PVP-UPGRADE (2), $FNC-PVP-DETECTION → $FSE-PVP-DETECTION (2)
imported>Mentin123
mNo edit summary
Line 1,521: Line 1,521:
$CE$ = Total Price / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-DETECTION$ = 1; 2;
Line 1,618: Line 1,618:
$CE$ = Total Price / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-DETECTION$ = 1; 2;
Line 1,715: Line 1,715:
$CE$ = Total Price / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-DETECTION$ = 1; 2;
Line 1,812: Line 1,812:
$CE$ = Total Price / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-DETECTION$ = 1; 2;
Line 1,907: Line 1,907:
$CE$ = Total Price / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTALPRICE$
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FNC-COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-DETECTION$ = 1; 2;

Revision as of 21:05, 12 July 2026


This is the history subpage for the Turret/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$7,750 20 0.4 19 50 Cash$155
1 Cash$11,500 28 0.4 19 70 Cash$164.29
2 Cash$19,000 28 0.26 22 107.69 Cash$176.43
3 Cash$39,000 35 0.16 22 218.75 Cash$178.29
4 Cash$74,000 57 0.16 24 356.25 Cash$207.72
5 Cash$139,000 62 0.12 27 516.67 Cash$269.03
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.35 16.5 28.57 Cash$140.01
1 Cash$5,000 10 0.3 21 33.33 Cash$150.02
2 Cash$7,750 14 0.3 21 46.67 Cash$166.06
3 Cash$16,750 13 0.15 23 86.67 Cash$193.26
4 Cash$36,750 27 0.15 24.5 180 Cash$204.17
5 Cash$79,250 44 0.12 26.5 366.67 Cash$216.13

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$8,750 24 0.40.425 18 6056.47 Cash$145.83Cash$154.95
1 Cash$11,500 30 0.40.425 18 7570.59 Cash$153.33Cash$162.91
2 Cash$19,000 30 0.260.283 22 115.38106.01 Cash$164.67Cash$179.23
3 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$139,000 78 0.120.15 27 650520 Cash$213.85Cash$267.31
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

St. Patrick's Day 2026 Update (11 March 2026) – Saboteur Update (22 April 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 20 0.40.425 15 5047.06 Cash$165Cash$175.31
1 Cash$11,500 20 0.30.325 20 66.6761.54 Cash$172.49Cash$186.87
2 Cash$19,000 30 0.30.325 20 10092.31 Cash$190Cash$205.83
3 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$149,000 78 0.120.15 27 650520 Cash$229.23Cash$286.54
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$8,250 20 0.40.425 15 5047.06 Cash$165Cash$175.31
1 Cash$11,500 20 0.30.325 20 66.6761.54 Cash$172.49Cash$186.87
2 Cash$19,000 30 0.30.325 20 10092.31 Cash$190Cash$205.83
3 Cash$39,000 40 0.160.183 22 250218.58 Cash$156Cash$178.42
4 Cash$74,000 65 0.160.183 24 406.25355.19 Cash$182.15Cash$208.34
5 Cash$159,000 87 0.120.15 27 725580 Cash$219.31Cash$274.14
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 10 0.350.375 15 28.5726.67 Cash$175.01Cash$187.48
1 Cash$6,250 10 0.30.325 20 33.3330.77 Cash$187.52Cash$203.12
2 Cash$13,500 20 0.30.325 20 66.6761.54 Cash$202.49Cash$219.37
3 Cash$28,500 20 0.150.175 22 133.33114.29 Cash$213.76Cash$249.37
4 Cash$58,500 40 0.150.175 24 266.67228.57 Cash$219.37Cash$255.94
5 Cash$111,000 75 0.150.175 27 500428.57 Cash$222Cash$259
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Revive & Reload Update (20 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$5,000 10 0.350.375 15 28.5726.67 Cash$175.01Cash$187.48
1 Cash$6,250 10 0.30.325 20 33.3330.77 Cash$187.52Cash$203.12
2 Cash$13,500 20 0.30.325 20 66.6761.54 Cash$202.49Cash$219.37
3 Cash$28,500 20 0.150.175 22 133.33114.29 Cash$213.76Cash$249.37
4 Cash$58,500 40 0.150.175 24 266.67228.57 Cash$219.37Cash$255.94
5 Cash$111,000 75 0.150.175 26 500428.57 Cash$222Cash$259
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 10 0.30.325 15 33.3330.77 Cash$180.02Cash$195
1 Cash$7,000 10 0.30.325 20 33.3330.77 Cash$210.02Cash$227.49
2 Cash$11,250 15 0.30.325 20 5046.15 Cash$225Cash$243.77
3 Cash$23,250 15 0.150.175 22 10085.71 Cash$232.5Cash$271.26
4 Cash$49,250 32 0.150.175 24 213.33182.86 Cash$230.86Cash$269.33
5 Cash$105,500 55 0.120.15 26 458.33366.67 Cash$230.18Cash$287.72
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.350.375 16.5 28.5726.67 Cash$140.01Cash$149.98
1 Cash$5,000 10 0.30.325 21 33.3330.77 Cash$150.02Cash$162.5
2 Cash$7,750 15 0.30.325 21 5046.15 Cash$155Cash$167.93
3 Cash$16,750 15 0.150.175 23 10085.71 Cash$167.5Cash$195.43
4 Cash$36,750 32 0.150.175 24.5 213.33182.86 Cash$172.27Cash$200.97
5 Cash$79,250 55 0.120.15 26.5 458.33366.67 Cash$172.91Cash$216.13

Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)

Base Statistics

Turret/History
Level: Level 50 • Advanced • Offense
Cost
Cash$6,000
Placement Footprint
Large (2)
Sell Price
Cash$2,000
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$1,000

+5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,333

Stronger Ammunition
Level 2 • Cost: Cash$4,250

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,750

Dual Turret
Level 3 • Cost: Cash$12,000

+2 Range Range

0.325 > 0.175 Firerate Firerate


Sell Price changes to Cash$7,750

Even Heavier Ammo
Level 4 • Cost: Cash$26,000

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$16,416

XR-200 Turret
Level 5 • Cost: Cash$56,250

+2 Range Range

+23 Damage Damage

0.175 > 0.15 Firerate Firerate


Sell Price changes to Cash$35,166

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 10 0.30.325 15 33.3330.77 Cash$180.02Cash$195
1 Cash$7,000 10 0.30.325 20 33.3330.77 Cash$210.02Cash$227.49
2 Cash$11,250 15 0.30.325 20 5046.15 Cash$225Cash$243.77
3 Cash$23,250 15 0.150.175 22 10085.71 Cash$232.5Cash$271.26
4 Cash$49,250 32 0.150.175 24 213.33182.86 Cash$230.86Cash$269.33
5 Cash$105,500 55 0.120.15 26 458.33366.67 Cash$230.18Cash$287.72

7 April 2023 – Fallen Foes Update (2 August 2024)

Base Statistics

Turret/History
Level: Level 50 • Advanced • Offense
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.575
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+12 Damage Damage

0.575 > 0.725 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$7,250

+2 Range Range

0.725 > 0.375 Firerate Firerate


Sell Price changes to Cash$4,583

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

0.375 > 0.325 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$8,750

XR-200 Turret
Level 5 • Cost: Cash$32,000

+2 Range Range

+7 Damage Damage

0.325 > 0.2 Firerate Firerate


Sell Price changes to Cash$19,416

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 8 0.550.575 16 14.5513.91 Cash$274.91Cash$287.56
1 Cash$4,500 8 0.550.575 20 14.5513.91 Cash$309.28Cash$323.51
2 Cash$6,500 20 0.70.725 20 28.5727.59 Cash$227.51Cash$235.59
3 Cash$13,750 20 0.350.375 22 57.1453.33 Cash$240.64Cash$257.83
4 Cash$26,250 28 0.30.325 24 93.3386.15 Cash$281.26Cash$304.7
5 Cash$58,250 35 0.1750.2 26 200175 Cash$291.25Cash$332.86

Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

Turret/History
Level: Level 50 • Advanced
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.525
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.525 > 0.4 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.4 > 0.225 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.50.525 16 1211.43 Cash$333.33Cash$349.96
1 Cash$4,500 6 0.50.525 18 1211.43 Cash$375Cash$393.7
2 Cash$6,500 13 0.50.525 19 2624.76 Cash$250Cash$262.52
3 Cash$11,500 13 0.3750.4 21 34.6732.5 Cash$331.7Cash$353.85
4 Cash$24,000 13 0.20.225 24 6557.78 Cash$369.23Cash$415.37
5 Cash$44,000 25 0.20.225 26 125111.11 Cash$352Cash$396

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.50.53 16 1211.32 Cash$333.33Cash$353.36
1 Cash$4,500 6 0.50.53 18 1211.32 Cash$375Cash$397.53
2 Cash$6,500 13 0.50.53 19 2624.53 Cash$250Cash$264.98
3 Cash$11,500 13 0.3750.405 21 34.6732.1 Cash$331.7Cash$358.26
4 Cash$24,000 13 0.20.23 24 6556.52 Cash$369.23Cash$424.63
5 Cash$44,000 25 0.20.23 26 125108.7 Cash$352Cash$404.78

13 January 2020 – Overhaul Update (29 October 2020)

Base Statistics

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

12 January 2020 – 13 January 2020

Base Statistics

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit6
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

MEGA Update (13 October 2019) – 12 January 2020

Base Statistics

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.50.55 16 1210.91 Cash$333.33Cash$366.64
1 Cash$4,500 6 0.50.55 18 1210.91 Cash$375Cash$412.47
2 Cash$6,500 13 0.50.55 19 2623.64 Cash$250Cash$274.96
3 Cash$11,500 13 0.3750.425 21 34.6730.59 Cash$331.7Cash$375.94
4 Cash$24,000 13 0.20.25 24 6552 Cash$369.23Cash$461.54
5 Cash$44,000 25 0.20.25 26 125100 Cash$352Cash$440

5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

Turret/History
Level: Level 50
Cost
Cash$4,000
Placement Footprint
Average
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,125

N/A
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$1,625

N/A
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,875

N/A
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$6,000

N/A
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$12,250

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.50.55 10 1210.91 Cash$333.33Cash$366.64
1 Cash$4,500 6 0.50.55 12 1210.91 Cash$375Cash$412.47
2 Cash$6,500 13 0.50.55 13 2623.64 Cash$250Cash$274.96
3 Cash$11,500 13 0.3750.425 15 34.6730.59 Cash$331.7Cash$375.94
4 Cash$24,000 13 0.20.25 18 6552 Cash$369.23Cash$461.54
5 Cash$44,000 25 0.20.25 20 125100 Cash$352Cash$440


Towers
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Trick or Threat Town
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Golden Perks
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