Turret/History

Revision as of 14:47, 18 August 2025 by imported>Mentin123

This is the history subpage for the Turret/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

PVP Update (23 July 2025) – Present

Base Stats

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Upgrades

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Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 10 0.308 15 32.47 Cash$184.79
1 Cash$7,000 10 0.308 20 32.47 Cash$215.58
2 Cash$11,250 15 0.308 20 48.7 Cash$231.01
3 Cash$23,250 15 0.158 22 94.94 Cash$244.89
4 Cash$49,250 32 0.158 24 202.53 Cash$243.17
5 Cash$105,500 55 0.128 26 429.69 Cash$245.53
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 10 0.358 16.5 27.93 Cash$143.22
1 Cash$5,000 10 0.308 21 32.47 Cash$153.99
2 Cash$7,750 15 0.308 21 48.7 Cash$159.14
3 Cash$16,750 15 0.158 23 94.94 Cash$176.43
4 Cash$36,750 32 0.158 24.5 202.53 Cash$181.45
5 Cash$79,250 55 0.128 26.5 429.69 Cash$184.44

Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)

Base Stats

Turret/History
Cost
Cash$6,000
Placement Footprint
Large (2)
Sell Price
Cash$2,000
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Firerate
Firerate0.308
Hidden Detection
Hidden DetectionLevel 1+
Range
Range15
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit3
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$1,000

+5 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,333

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$4,250

+5 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,750

Dual Turret
Level 3 • Cost: Dual Turret - Cash$12,000

+2 Range Range

0.308 > 0.158 Firerate Firerate


Sell Price changes to Cash$7,750

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$26,000

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$16,416

XR
Level 5 • Cost: XR-200 Turret - Cash$56,250

+2 Range Range

+23 Damage Damage

0.158 > 0.128 Firerate Firerate


Sell Price changes to Cash$35,166

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$6,000 10 0.308 15 32.47 Cash$184.79
1 Cash$7,000 10 0.308 20 32.47 Cash$215.58
2 Cash$11,250 15 0.308 20 48.7 Cash$231.01
3 Cash$23,250 15 0.158 22 94.94 Cash$244.89
4 Cash$49,250 32 0.158 24 202.53 Cash$243.17
5 Cash$105,500 55 0.128 26 429.69 Cash$245.53

7 April 2023 – Fallen Foes Update (2 August 2024)

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
Large (2)
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate0.558
Hidden Detection
Hidden DetectionLevel 1+
Range
Range16
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+4 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+12 Damage Damage

0.558 > 0.708 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$7,250

+2 Range Range

0.708 > 0.358 Firerate Firerate


Sell Price changes to Cash$4,583

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

0.358 > 0.308 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price changes to Cash$8,750

XR
Level 5 • Cost: XR-200 Turret - Cash$32,000

+2 Range Range

+7 Damage Damage

0.308 > 0.183 Firerate Firerate


Sell Price changes to Cash$19,416

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 8 0.558 16 14.34 Cash$278.94
1 Cash$4,500 8 0.558 20 14.34 Cash$313.81
2 Cash$6,500 20 0.708 20 28.25 Cash$230.09
3 Cash$13,750 20 0.358 22 55.87 Cash$246.11
4 Cash$26,250 28 0.308 24 90.91 Cash$288.75
5 Cash$58,250 35 0.183 26 191.26 Cash$304.56

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.508 > 0.383 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.383 > 0.208 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.508 16 11.81 Cash$338.7
1 Cash$4,500 6 0.508 18 11.81 Cash$381.03
2 Cash$6,500 13 0.508 19 25.59 Cash$254.01
3 Cash$11,500 13 0.383 21 33.94 Cash$338.83
4 Cash$24,000 13 0.208 24 62.5 Cash$384
5 Cash$44,000 25 0.208 26 120.19 Cash$366.09

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.53
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.53 > 0.405 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.405 > 0.23 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.53 16 11.32 Cash$353.36
1 Cash$4,500 6 0.53 18 11.32 Cash$397.53
2 Cash$6,500 13 0.53 19 24.53 Cash$264.98
3 Cash$11,500 13 0.405 21 32.1 Cash$358.26
4 Cash$24,000 13 0.23 24 56.52 Cash$426.67
5 Cash$44,000 25 0.23 26 108.7 Cash$404.79

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Turret/History
Cost
Cash$4,000
Placement Footprint
Large
Sell Price
Cash$1,333
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range16
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A

Upgrades

Radar
Level 1 • Cost: Radar - Cash$500

+2 Range Range


Sell Price changes to Cash$1,500

Stronger Ammunition
Level 2 • Cost: Stronger Ammunition - Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$2,166

Dual Turret
Level 3 • Cost: Dual Turret - Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,833

Even Heavier Ammo
Level 4 • Cost: Even Heavier Ammo - Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$8,000

Double Barrel Minigun
Level 5 • Cost: Double Barrel Minigun - Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$14,666

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.55 16 10.91 Cash$366.64
1 Cash$4,500 6 0.55 18 10.91 Cash$412.47
2 Cash$6,500 13 0.55 19 23.64 Cash$274.96
3 Cash$11,500 13 0.425 21 30.59 Cash$375.94
4 Cash$24,000 13 0.25 24 52 Cash$461.54
5 Cash$44,000 25 0.25 26 100 Cash$440

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash$4,000
Placement Footprint
Average
Sell Price
Cash$1,000
Placement Type
Ground
Damage
Damage6
Damage Type
Single
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10

Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+2 Range Range


Sell Price changes to Cash$1,125

N/A
Level 2 • Cost: Cash$2,000

+1 Range Range

+7 Damage Damage


Sell Price changes to Cash$1,625

N/A
Level 3 • Cost: Cash$5,000

+2 Range Range

0.55 > 0.425 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,875

N/A
Level 4 • Cost: Cash$12,500

+3 Range Range

0.425 > 0.25 Firerate Firerate


Sell Price changes to Cash$6,000

N/A
Level 5 • Cost: Cash$20,000

+2 Range Range

+12 Damage Damage


Sell Price changes to Cash$12,250

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$4,000 6 0.55 10 10.91 Cash$366.64
1 Cash$4,500 6 0.55 12 10.91 Cash$412.47
2 Cash$6,500 13 0.55 13 23.64 Cash$274.96
3 Cash$11,500 13 0.425 15 30.59 Cash$375.94
4 Cash$24,000 13 0.25 18 52 Cash$461.54
5 Cash$44,000 25 0.25 20 100 Cash$440


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