Accelerator/History: Difference between revisions

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imported>DarkGabonnie
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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 October 2024 – Present'''</div>
<div class="sectionheader">'''Operator Update (19 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]

18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]

2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|34,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]

0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+44 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]

18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]

2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|34,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]

0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+44 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]12
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

+[[Freeze Immunity]] {{Freeze|Freeze Immune}}


Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]

18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|55,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|35,999}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+55 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Tick
$COST$ = 7500; 2000; 6000; 9999; 27500; 55000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.22 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.22 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.22 || 6.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.22 || 6.5 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.15 || 5.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.1 || 5.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 90 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]20
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]12
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]

18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|60,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

5.5 > 6.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|37,666}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+55 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its ray gun.</ref>
!Cooldown<ref name="Cool">The Cooldown happens when the Burst Time ends. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
!Overcharge
!Range
!DPS<ref name="DPS">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
!Cost Efficiency
|-
|0
|{{Money|7,500}}
|12
|0.225
|6.5
|2.5
|9,000
|20
|50.63
|{{Money|148.13}}
|-
|1
|{{Money|9,500}}
|15
|0.225
|6.5
|2.5
|11,250
|20
|63.29
|{{Money|150.1}}
|-
|2
|{{Money|15,500}}
|25
|0.225
|6.5
|2.5
|18,750
|22
|105.49
|{{Money|146.94}}
|-
|3
|{{Money|25,499}}
|40
|0.225
|6.5
|1
|30,000
|22
|170.21
|{{Money|149.81}}
|-
|4
|{{Money|52,999}}
|50
|0.175
|5.5
|1
|50,000
|24
|275.48
|{{Money|192.39}}
|-
|5
|{{Money|112,999}}
|55
|0.125
|6.5
|1
|100,000
|26
|425.94
|{{Money|265.29}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Overcharge
!Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|4,250}}
|12
|0.225
|2.5
|2
|300
|18
|29.63
|{{Money|143.44}}
|-
|1
|{{Money|5,000}}
|15
|0.225
|2.5
|2
|300
|18
|33.33
|{{Money|150}}
|-
|2
|{{Money|7,000}}
|15
|0.225
|2.5
|2
|600
|18
|44.44
|{{Money|157.5}}
|-
|3
|{{Money|11,500}}
|35
|0.175
|2.5
|2
|600
|20
|80
|{{Money|143.75}}
|-
|4
|{{Money|23,500}}
|35
|0.125
|1.5
|2
|1,280
|20
|158.58
|{{Money|148.19}}
|-
|5
|{{Money|52,000}}
|90
|0.125
|1.5
|2
|2,400
|23
|351.22
|{{Money|148.06}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]20
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]12
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|4,800}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|4,766}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]

18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|8,099}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|30,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|18,099}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|67,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

5.5 > 6.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|40,599}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = + Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+55 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Overcharge
!Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|7,500}}
|12
|0.225
|6.5
|2.5
|9,000
|20
|50.53
|{{Money|148.13}}
|-
|1
|{{Money|9,500}}
|20
|0.225
|6.5
|2.5
|11,250
|20
|82.99
|{{Money|114.47}}
|-
|2
|{{Money|14,300}}
|25
|0.225
|6.5
|2.5
|18,750
|22
|105.49
|{{Money|135.56}}
|-
|3
|{{Money|24,299}}
|40
|0.225
|6.5
|1
|30,000
|22
|170.21
|{{Money|142.76}}
|-
|4
|{{Money|54,299}}
|50
|0.175
|5.5
|1
|50,000
|24
|275.48
|{{Money|197.11}}
|-
|5
|{{Money|121,799}}
|55
|0.125
|5.5
|1
|100,000
|26
|425.94
|{{Money|285.95}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Overcharge
!Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|4,250}}
|12
|0.225
|2.5
|2
|300
|18
|29.63
|{{Money|143.44}}
|-
|1
|{{Money|5,000}}
|15
|0.225
|2.5
|2
|300
|18
|33.33
|{{Money|150}}
|-
|2
|{{Money|7,000}}
|15
|0.225
|2.5
|2
|600
|18
|44.44
|{{Money|157.5}}
|-
|3
|{{Money|11,500}}
|35
|0.175
|2.5
|2
|600
|20
|80
|{{Money|143.75}}
|-
|4
|{{Money|23,500}}
|35
|0.125
|1.5
|2
|1,280
|20
|158.58
|{{Money|148.19}}
|-
|5
|{{Money|52,000}}
|90
|0.125
|1.5
|2
|2,400
|23
|351.22
|{{Money|148.06}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]12
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|4,250}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

+60 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|20,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+55 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Overcharge
!Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|4,500}}
|10
|0.225
|2.5
|2.5
|300
|18
|25.53
|{{Money|176.25}}
|-
|1
|{{Money|5,500}}
|15
|0.225
|2.5
|2.5
|300
|18
|31.58
|{{Money|174.17}}
|-
|2
|{{Money|8,000}}
|15
|0.225
|2.5
|2.5
|600
|20
|42.86
|{{Money|186.67}}
|-
|3
|{{Money|12,750}}
|40
|0.225
|2.5
|2.5
|600
|20
|71.64
|{{Money|177.97}}
|-
|4
|{{Money|24,000}}
|40
|0.175
|1.5
|2.5
|1,280
|22.5
|133.33
|{{Money|180}}
|-
|5
|{{Money|60,000}}
|100
|0.125
|1.5
|2.5
|2,400
|25
|342.86
|{{Money|175}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Overcharge
!Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|4,250}}
|12
|0.225
|2.5
|2
|300
|18
|29.63
|{{Money|143.44}}
|-
|1
|{{Money|5,000}}
|15
|0.225
|2.5
|2
|300
|18
|33.33
|{{Money|150}}
|-
|2
|{{Money|7,000}}
|15
|0.225
|2.5
|2
|600
|18
|44.44
|{{Money|157.5}}
|-
|3
|{{Money|11,500}}
|35
|0.175
|2.5
|2
|600
|20
|80
|{{Money|143.75}}
|-
|4
|{{Money|23,500}}
|35
|0.125
|1.5
|2
|1,280
|20
|158.58
|{{Money|148.19}}
|-
|5
|{{Money|52,000}}
|90
|0.125
|1.5
|2
|2,400
|23
|351.22
|{{Money|148.06}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|3,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,000}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]

Sell Price changes to {{Money|4,250}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

+60 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|20,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,125}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,250}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]

Sell Price changes to {{Money|3,041}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|8,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|5,791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

+55 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|15,791}}}}
}}

==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Overcharge
!Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|4,500}}
|10
|0.225
|2.5
|2.5
|300
|18
|25.53
|{{Money|176.25}}
|-
|1
|{{Money|5,500}}
|15
|0.225
|2.5
|2.5
|300
|18
|31.58
|{{Money|174.17}}
|-
|2
|{{Money|8,000}}
|15
|0.225
|2.5
|2.5
|600
|20
|42.86
|{{Money|186.67}}
|-
|3
|{{Money|12,750}}
|40
|0.225
|2.5
|2.5
|600
|20
|71.64
|{{Money|177.97}}
|-
|4
|{{Money|24,000}}
|40
|0.175
|1.5
|2.5
|1,280
|22.5
|133.33
|{{Money|180}}
|-
|5
|{{Money|60,000}}
|100
|0.125
|1.5
|2.5
|2,400
|25
|342.86
|{{Money|175}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Overcharge
!Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|3,000}}
|10
|0.225
|2.5
|2
|300
|18
|26.67
|{{Money|112.5}}
|-
|1
|{{Money|3,750}}
|15
|0.225
|2.5
|2
|300
|18
|33.33
|{{Money|112.5}}
|-
|2
|{{Money|5,875}}
|15
|0.225
|2.5
|2
|600
|20
|44.44
|{{Money|132.19}}
|-
|3
|{{Money|9,125}}
|35
|0.225
|2.5
|2
|600
|20
|71.79
|{{Money|127.1}}
|-
|4
|{{Money|17,375}}
|35
|0.175
|1.5
|2
|1,280
|22.5
|129.29
|{{Money|134.38}}
|-
|5
|{{Money|47,375}}
|90
|0.125
|1.5
|2
|2,400
|25
|351.22
|{{Money|134.89}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hacker Update (11 June 2025) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,500}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,750}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]]

Sell Price changes to {{Money|4,250}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|11,250}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|36,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

+60 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|20,000}}}}

==Statistics==
<div class="overflow-box">
{| class="wikitable stats-table"
!Level
!Total Price
!Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Overcharge
!Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|4,500}}
|10
|0.225
|2.5
|2.5
|300
|18
|25.53
|{{Money|176.25}}
|-
|1
|{{Money|5,500}}
|15
|0.225
|2.5
|2.5
|300
|18
|31.58
|{{Money|174.17}}
|-
|2
|{{Money|8,000}}
|15
|0.225
|2.5
|2.5
|600
|20
|42.86
|{{Money|186.67}}
|-
|3
|{{Money|12,750}}
|40
|0.225
|2.5
|2.5
|600
|20
|71.64
|{{Money|177.97}}
|-
|4
|{{Money|24,000}}
|40
|0.175
|1.5
|2.5
|1,280
|22.5
|133.33
|{{Money|180}}
|-
|5
|{{Money|60,000}}
|100
|0.125
|1.5
|2.5
|2,400
|25
|342.86
|{{Money|175}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 October 2024 – Hacker Update (11 June 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]17.5
|Range = [[File:Range Icon.png|20px|Range]]17.5
Line 30: Line 1,958:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 36: Line 1,964:


Sell Price changes to {{Money|2,066}}}}
Sell Price changes to {{Money|2,066}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 42: Line 1,970:


Sell Price changes to {{Money|2,816}}}}
Sell Price changes to {{Money|2,816}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 48: Line 1,976:


Sell Price changes to {{Money|4,150}}}}
Sell Price changes to {{Money|4,150}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 58: Line 1,986:


Sell Price changes to {{Money|7,316}}}}
Sell Price changes to {{Money|7,316}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 69: Line 1,997:
Sell Price changes to {{Money|17,316}}}}
Sell Price changes to {{Money|17,316}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:900px; text-align: center;"
{| class="wikitable stats-table"
!Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
!Total Price
!Damage
! scope="col" style="padding: 5px;" |Damage
!Tick
! scope="col" style="padding: 5px;" |Tick
!Charge-Up<ref name="Charge"/>
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its ray gun.</ref>
!Cooldown<ref name="Cool"/>
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool">The Cooldown happens when the Burst Time ends. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
! scope="col" style="padding: 5px;" |Overcharge
!Overcharge
!Range
! scope="col" style="padding: 5px;" |Range
!DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
!Cost Efficiency
|-
|-
|0
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|5,000}}
|{{Money|5,000}}
|12
| style="padding: 5px;" |12
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|240
| style="padding: 5px;" |240
|17.5
| style="padding: 5px;" |17.5
|25.26
| style="padding: 5px;" |26.2
| style="padding: 5px;" |{{Money|190.84}}
|{{Money|197.92}}
|-
|-
|1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,200}}
|{{Money|6,200}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|240
| style="padding: 5px;" |240
|17.5
| style="padding: 5px;" |17.5
|31.17
| style="padding: 5px;" |32.01
| style="padding: 5px;" |{{Money|193.69}}
|{{Money|198.92}}
|-
|-
|2
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|8,450}}
|{{Money|8,450}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|420
| style="padding: 5px;" |420
|19
| style="padding: 5px;" |19
|43.19
| style="padding: 5px;" |44.83
| style="padding: 5px;" |{{Money|188.49}}
|{{Money|195.66}}
|-
|-
|3
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|12,450}}
|{{Money|12,450}}
|30
| style="padding: 5px;" |30
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|600
| style="padding: 5px;" |600
|19
| style="padding: 5px;" |19
|63.16
| style="padding: 5px;" |65.5
| style="padding: 5px;" |{{Money|190.08}}
|{{Money|197.13}}
|-
|-
|4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|21,950}}
|{{Money|21,950}}
|30
| style="padding: 5px;" |30
|0.175
| style="padding: 5px;" |0.158
|1.5
| style="padding: 5px;" |1.5
|2.5
| style="padding: 5px;" |2.5
|1,050
| style="padding: 5px;" |1,050
|20.5
| style="padding: 5px;" |20.5
|103.7
| style="padding: 5px;" |110.18
| style="padding: 5px;" |{{Money|199.22}}
|{{Money|211.66}}
|-
|-
|5
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|51,950}}
|{{Money|51,950}}
|40
| style="padding: 5px;" |40
|0.125
| style="padding: 5px;" |0.108
|1.5
| style="padding: 5px;" |1.5
|2.5
| style="padding: 5px;" |2.5
|4,800
| style="padding: 5px;" |4,800
|22
| style="padding: 5px;" |22
|252.63
| style="padding: 5px;" |283.02
| style="padding: 5px;" |{{Money|183.56}}
|{{Money|205.64}}
|}
|}
</div>
</div>
Line 158: Line 2,086:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]17.5
|Range = [[File:Range Icon.png|20px|Range]]17.5
Line 182: Line 2,112:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 188: Line 2,118:


Sell Price changes to {{Money|2,066}}}}
Sell Price changes to {{Money|2,066}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 194: Line 2,124:


Sell Price changes to {{Money|2,816}}}}
Sell Price changes to {{Money|2,816}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 200: Line 2,130:


Sell Price changes to {{Money|4,150}}}}
Sell Price changes to {{Money|4,150}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


-5 Damage [[File:Damage Icon.png|20px|Damage]]
-5 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]


750 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
750 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 212: Line 2,142:


Sell Price changes to {{Money|7,316}}}}
Sell Price changes to {{Money|7,316}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 223: Line 2,153:
Sell Price changes to {{Money|17,316}}}}
Sell Price changes to {{Money|17,316}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:900px; text-align: center;"
{| class="wikitable stats-table"
!Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
!Total Price
!Damage
! scope="col" style="padding: 5px;" |Damage
!Tick
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
!Charge-Up<ref name="Charge"/>
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
!Cooldown<ref name="Cool"/>
! scope="col" style="padding: 5px;" |Overcharge
!Overcharge
!Range
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
!DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
!Cost Efficiency
|-
|-
|0
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|5,000}}
|{{Money|5,000}}
|12
| style="padding: 5px;" |12
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|240
| style="padding: 5px;" |240
|17.5
| style="padding: 5px;" |17.5
|25.26
| style="padding: 5px;" |26.2
| style="padding: 5px;" |{{Money|190.84}}
|{{Money|197.92}}
|-
|-
|1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,200}}
|{{Money|6,200}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|240
| style="padding: 5px;" |240
|17.5
| style="padding: 5px;" |17.5
|31.17
| style="padding: 5px;" |32.01
| style="padding: 5px;" |{{Money|193.69}}
|{{Money|198.92}}
|-
|-
|2
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|8,450}}
|{{Money|8,450}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|420
| style="padding: 5px;" |420
|19
| style="padding: 5px;" |19
|43.19
| style="padding: 5px;" |44.83
| style="padding: 5px;" |{{Money|188.49}}
|{{Money|195.66}}
|-
|-
|3
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|12,450}}
|{{Money|12,450}}
|30
| style="padding: 5px;" |30
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|750
| style="padding: 5px;" |750
|19
| style="padding: 5px;" |19
|70.59
| style="padding: 5px;" |73.53
| style="padding: 5px;" |{{Money|169.32}}
|{{Money|176.38}}
|-
|-
|4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|21,950}}
|{{Money|21,950}}
|25
| style="padding: 5px;" |25
|0.175
| style="padding: 5px;" |0.158
|1.5
| style="padding: 5px;" |1.5
|2.5
| style="padding: 5px;" |2.5
|1,050
| style="padding: 5px;" |1,050
|20.5
| style="padding: 5px;" |20.5
|92.51
| style="padding: 5px;" |98.72
| style="padding: 5px;" |{{Money|222.35}}
|{{Money|237.27}}
|-
|-
|5
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|51,950}}
|{{Money|51,950}}
|40
| style="padding: 5px;" |40
|0.125
| style="padding: 5px;" |0.108
|1.5
| style="padding: 5px;" |1.5
|2.5
| style="padding: 5px;" |2.5
|4,800
| style="padding: 5px;" |4,800
|22
| style="padding: 5px;" |22
|252.63
| style="padding: 5px;" |283.02
| style="padding: 5px;" |{{Money|183.56}}
|{{Money|205.64}}
|}
|}
</div>
</div>
Line 312: Line 2,242:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]17.5
|Range = [[File:Range Icon.png|20px|Range]]17.5
Line 336: Line 2,268:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 342: Line 2,274:


Sell Price changes to {{Money|2,066}}}}
Sell Price changes to {{Money|2,066}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 348: Line 2,280:


Sell Price changes to {{Money|2,816}}}}
Sell Price changes to {{Money|2,816}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
420 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 354: Line 2,286:


Sell Price changes to {{Money|4,150}}}}
Sell Price changes to {{Money|4,150}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,050 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 364: Line 2,296:


Sell Price changes to {{Money|7,316}}}}
Sell Price changes to {{Money|7,316}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 375: Line 2,307:
Sell Price changes to {{Money|17,316}}}}
Sell Price changes to {{Money|17,316}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:900px; text-align: center;"
{| class="wikitable stats-table"
!Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
!Total Price
!Damage
! scope="col" style="padding: 5px;" |Damage
!Tick
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
!Charge-Up<ref name="Charge"/>
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
!Cooldown<ref name="Cool"/>
! scope="col" style="padding: 5px;" |Overcharge
!Overcharge
!Range
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
!DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
!Cost Efficiency
|-
|-
|0
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|5,000}}
|{{Money|5,000}}
|12
| style="padding: 5px;" |12
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|240
| style="padding: 5px;" |240
|17.5
| style="padding: 5px;" |17.5
|25.26
| style="padding: 5px;" |26.2
| style="padding: 5px;" |{{Money|190.84}}
|{{Money|197.92}}
|-
|-
|1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,200}}
|{{Money|6,200}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|240
| style="padding: 5px;" |240
|17.5
| style="padding: 5px;" |17.5
|31.17
| style="padding: 5px;" |32.01
| style="padding: 5px;" |{{Money|193.69}}
|{{Money|198.92}}
|-
|-
|2
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|8,450}}
|{{Money|8,450}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|420
| style="padding: 5px;" |420
|19
| style="padding: 5px;" |19
|43.19
| style="padding: 5px;" |44.83
| style="padding: 5px;" |{{Money|188.49}}
|{{Money|195.66}}
|-
|-
|3
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|12,450}}
|{{Money|12,450}}
|30
| style="padding: 5px;" |30
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|600
| style="padding: 5px;" |600
|19
| style="padding: 5px;" |19
|63.16
| style="padding: 5px;" |65.5
| style="padding: 5px;" |{{Money|190.08}}
|{{Money|197.13}}
|-
|-
|4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|21,950}}
|{{Money|21,950}}
|30
| style="padding: 5px;" |30
|0.175
| style="padding: 5px;" |0.158
|1.5
| style="padding: 5px;" |1.5
|2.5
| style="padding: 5px;" |2.5
|1,050
| style="padding: 5px;" |1,050
|20.5
| style="padding: 5px;" |20.5
|103.7
| style="padding: 5px;" |110.18
| style="padding: 5px;" |{{Money|199.22}}
|{{Money|211.66}}
|-
|-
|5
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|51,950}}
|{{Money|51,950}}
|40
| style="padding: 5px;" |40
|0.125
| style="padding: 5px;" |0.108
|1.5
| style="padding: 5px;" |1.5
|2.5
| style="padding: 5px;" |2.5
|4,800
| style="padding: 5px;" |4,800
|22
| style="padding: 5px;" |22
|252.63
| style="padding: 5px;" |283.02
| style="padding: 5px;" |{{Money|183.56}}
|{{Money|205.64}}
|}
|}
</div>
</div>
Line 464: Line 2,396:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]17.5
|Range = [[File:Range Icon.png|20px|Range]]17.5
Line 488: Line 2,422:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 494: Line 2,428:


Sell Price changes to {{Money|2,066}}}}
Sell Price changes to {{Money|2,066}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,250}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
240 > 420 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 500: Line 2,434:


Sell Price changes to {{Money|2,816}}}}
Sell Price changes to {{Money|2,816}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
420 > 750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 506: Line 2,440:


Sell Price changes to {{Money|4,150}}}}
Sell Price changes to {{Money|4,150}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]


750 > 1,500 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
750 > 1,500 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 516: Line 2,450:


Sell Price changes to {{Money|7,316}}}}
Sell Price changes to {{Money|7,316}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 527: Line 2,461:
Sell Price changes to {{Money|17,316}}}}
Sell Price changes to {{Money|17,316}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:900px; text-align: center;"
{| class="wikitable stats-table"
!Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
!Total Price
!Damage
! scope="col" style="padding: 5px;" |Damage
!Tick
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
!Charge-Up<ref name="Charge"/>
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
!Cooldown<ref name="Cool"/>
! scope="col" style="padding: 5px;" |Overcharge
!Overcharge
!Range
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
!DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
!Cost Efficiency
|-
|-
|0
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|5,000}}
|{{Money|5,000}}
|12
| style="padding: 5px;" |12
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|240
| style="padding: 5px;" |240
|17.5
| style="padding: 5px;" |17.5
|25.26
| style="padding: 5px;" |26.2
| style="padding: 5px;" |{{Money|190.84}}
|{{Money|197.92}}
|-
|-
|1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,200}}
|{{Money|6,200}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|240
| style="padding: 5px;" |240
|17.5
| style="padding: 5px;" |17.5
|31.17
| style="padding: 5px;" |32.02
| style="padding: 5px;" |{{Money|193.63}}
|{{Money|198.92}}
|-
|-
|2
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|9,450}}
|{{Money|8,450}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|420
| style="padding: 5px;" |420
|19
| style="padding: 5px;" |19
|43.19
| style="padding: 5px;" |44.83
| style="padding: 5px;" |{{Money|210.8}}
|{{Money|195.66}}
|-
|-
|3
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|12,450}}
|{{Money|12,450}}
|25
| style="padding: 5px;" |25
|0.225
| style="padding: 5px;" |0.208
|2.5
| style="padding: 5px;" |2.5
|2.5
| style="padding: 5px;" |2.5
|750
| style="padding: 5px;" |750
|19
| style="padding: 5px;" |19
|63.83
| style="padding: 5px;" |66.73
| style="padding: 5px;" |{{Money|186.57}}
|{{Money|195.05}}
|-
|-
|4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|21,950}}
|{{Money|21,950}}
|25
| style="padding: 5px;" |25
|0.175
| style="padding: 5px;" |0.158
|1.5
| style="padding: 5px;" |1.5
|2.5
| style="padding: 5px;" |2.5
|1,500
| style="padding: 5px;" |1,500
|20.5
| style="padding: 5px;" |20.5
|103.45
| style="padding: 5px;" |111.28
| style="padding: 5px;" |{{Money|197.25}}
|{{Money|212.18}}
|-
|-
|5
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|51,950}}
|{{Money|51,950}}
|45
| style="padding: 5px;" |45
|0.125
| style="padding: 5px;" |0.108
|1.5
| style="padding: 5px;" |1.5
|2.5
| style="padding: 5px;" |2.5
|3,600
| style="padding: 5px;" |3,600
|22
| style="padding: 5px;" |22
|276.92
| style="padding: 5px;" |284.81
| style="padding: 5px;" |{{Money|182.4}}
|{{Money|187.6}}
|}
|}
</div>
</div>
Line 616: Line 2,550:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|1,416}}
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]17.5
|Range = [[File:Range Icon.png|20px|Range]]17.5
Line 640: Line 2,576:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 646: Line 2,582:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 300 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 300 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,000}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 656: Line 2,592:


Sell Price changes to {{Money|3,466}}}}
Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|10,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.158 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]


600 > 1,200 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
600 > 1,200 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 664: Line 2,600:


Sell Price changes to {{Money|6,966}}}}
Sell Price changes to {{Money|6,966}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.158 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 677: Line 2,613:
Sell Price changes to {{Money|18,300}}}}
Sell Price changes to {{Money|18,300}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:900px; text-align: center;"
{| class="wikitable stats-table"
!Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
!Total Price
!Damage
! scope="col" style="padding: 5px;" |Damage
!Tick
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
!Charge-Up<ref name="Charge"/>
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
!Cooldown<ref name="Cool"/>
! scope="col" style="padding: 5px;" |Overcharge
!Overcharge
!Range
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
!DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
!Cost Efficiency
|-
|-
|0
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,250}}
|{{Money|4,250}}
|10
| style="padding: 5px;" |10
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|180
| style="padding: 5px;" |180
|17.5
| style="padding: 5px;" |17.5
|19.89
| style="padding: 5px;" |20.59
| style="padding: 5px;" |{{Money|206.41}}
|{{Money|213.68}}
|-
|-
|1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|5,050}}
|{{Money|5,050}}
|15
| style="padding: 5px;" |15
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|180
| style="padding: 5px;" |180
|17.5
| style="padding: 5px;" |17.5
|23.38
| style="padding: 5px;" |24.01
| style="padding: 5px;" |{{Money|210.33}}
|{{Money|216.03}}
|-
|-
|2
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|6,400}}
|{{Money|6,400}}
|15
| style="padding: 5px;" |15
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|300
| style="padding: 5px;" |300
|17.5
| style="padding: 5px;" |17.5
|31.58
| style="padding: 5px;" |32.75
| style="padding: 5px;" |{{Money|195.42}}
|{{Money|202.67}}
|-
|-
|3
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,400}}
|{{Money|10,400}}
|20
| style="padding: 5px;" |20
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|600
| style="padding: 5px;" |600
|17.5
| style="padding: 5px;" |17.5
|51.06
| style="padding: 5px;" |53.38
| style="padding: 5px;" |{{Money|194.83}}
|{{Money|203.67}}
|-
|-
|4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|20,900}}
|{{Money|20,900}}
|30
| style="padding: 5px;" |30
|0.175
| style="padding: 5px;" |0.158
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|1,200
| style="padding: 5px;" |1,200
|17.5
| style="padding: 5px;" |17.5
|100
| style="padding: 5px;" |106
| style="padding: 5px;" |{{Money|197.17}}
|{{Money|209}}
|-
|-
|5
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|54,900}}
|{{Money|54,900}}
|45
| style="padding: 5px;" |45
|0.125
| style="padding: 5px;" |0.108
|2
| style="padding: 5px;" |2
|2
| style="padding: 5px;" |2
|3,600
| style="padding: 5px;" |3,600
|20
| style="padding: 5px;" |20
|257.14
| style="padding: 5px;" |284.81
| style="padding: 5px;" |{{Money|192.76}}
|{{Money|213.5}}
|}
|}
</div>
</div>
Line 766: Line 2,702:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|1,416}}
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]17.5
|Range = [[File:Range Icon.png|20px|Range]]17.5
Line 790: Line 2,728:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]


Line 797: Line 2,735:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 375 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 375 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


375 > 625 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
375 > 625 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 807: Line 2,745:


Sell Price changes to {{Money|3,233}}}}
Sell Price changes to {{Money|3,233}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]


625 > 1,350 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
625 > 1,350 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
Line 813: Line 2,751:


Sell Price changes to {{Money|6,566}}}}
Sell Price changes to {{Money|6,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.208 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|34,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.225 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Line 826: Line 2,764:
Sell Price changes to {{Money|17,900}}}}
Sell Price changes to {{Money|17,900}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:900px; text-align: center;"
{| class="wikitable stats-table"
!Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
!Total Price
!Damage
! scope="col" style="padding: 5px;" |Damage
!Tick
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
!Charge-Up<ref name="Charge"/>
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
!Cooldown<ref name="Cool"/>
! scope="col" style="padding: 5px;" |Overcharge
!Overcharge
!Range
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
!DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
!Cost Efficiency
|-
|-
|0
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,250}}
|{{Money|4,250}}
|10
| style="padding: 5px;" |10
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|180
| style="padding: 5px;" |180
|17.5
| style="padding: 5px;" |17.5
|19.89
| style="padding: 5px;" |20.59
| style="padding: 5px;" |{{Money|206.41}}
|{{Money|213.68}}
|-
|-
|1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|5,050}}
|{{Money|5,050}}
|15
| style="padding: 5px;" |15
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|180
| style="padding: 5px;" |180
|17.5
| style="padding: 5px;" |17.5
|23.38
| style="padding: 5px;" |24.01
| style="padding: 5px;" |{{Money|210.33}}
|{{Money|216.03}}
|-
|-
|2
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|6,400}}
|{{Money|6,400}}
|15
| style="padding: 5px;" |15
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|375
| style="padding: 5px;" |375
|17.5
| style="padding: 5px;" |17.5
|35.29
| style="padding: 5px;" |36.76
| style="padding: 5px;" |{{Money|174.1}}
|{{Money|181.33}}
|-
|-
|3
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,700}}
|{{Money|9,700}}
|25
| style="padding: 5px;" |25
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|625
| style="padding: 5px;" |625
|17.5
| style="padding: 5px;" |17.5
|58.82
| style="padding: 5px;" |61.27
| style="padding: 5px;" |{{Money|158.32}}
|{{Money|164.9}}
|-
|-
|4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|19,700}}
|{{Money|19,700}}
|45
| style="padding: 5px;" |45
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|1,350
| style="padding: 5px;" |1,350
|17.5
| style="padding: 5px;" |17.5
|114.89
| style="padding: 5px;" |120.11
| style="padding: 5px;" |{{Money|164.02}}
|{{Money|171.46}}
|-
|-
|5
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|53,700}}
|{{Money|53,700}}
|50
| style="padding: 5px;" |50
|0.125
| style="padding: 5px;" |0.108
|2
| style="padding: 5px;" |2
|2
| style="padding: 5px;" |2
|3,000
| style="padding: 5px;" |3,000
|20
| style="padding: 5px;" |20
|276.92
| style="padding: 5px;" |286.26
| style="padding: 5px;" |{{Money|187.59}}
|{{Money|193.92}}
|}
|}
</div>
</div>
Line 915: Line 2,853:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|1,416}}
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]17.5
|Range = [[File:Range Icon.png|20px|Range]]17.5
Line 939: Line 2,879:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Juice - {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|800}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 2 - Second Energy Canister - {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|1,350}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 180 > 280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,300}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information =
+11 Damage [[File:Damage Icon.png|20px|Damage]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]


Line 955: Line 2,895:


Sell Price changes to {{Money|3,233}}}}
Sell Price changes to {{Money|3,233}}}}
{{Upgrade|Upgrade Title = Level 4 - Supercharger - {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|10,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
+11 Damage [[File:Damage Icon.png|20px|Damage]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]


Line 962: Line 2,902:


Sell Price changes to {{Money|6,566}}}}
Sell Price changes to {{Money|6,566}}}}
{{Upgrade|Upgrade Title = Level 5 - Vessel Of Infinite Destruction - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information =
0.208 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 976: Line 2,916:
Sell Price changes to {{Money|16,566}}}}
Sell Price changes to {{Money|16,566}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:900px; text-align: center;"
{| class="wikitable stats-table"
!Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
!Total Price
!Damage
! scope="col" style="padding: 5px;" |Damage
!Tick
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
!Charge-Up<ref name="Charge"/>
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
!Cooldown<ref name="Cool"/>
! scope="col" style="padding: 5px;" |Overcharge
!Overcharge
!Range
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
!DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
!Cost Efficiency
|-
|-
|0
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,250}}
|{{Money|4,250}}
|10
| style="padding: 5px;" |10
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|180
| style="padding: 5px;" |180
|17.5
| style="padding: 5px;" |17.5
|19.89
| style="padding: 5px;" |20.59
| style="padding: 5px;" |{{Money|206.41}}
|{{Money|213.68}}
|-
|-
|1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|5,050}}
|{{Money|5,050}}
|14
| style="padding: 5px;" |14
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|180
| style="padding: 5px;" |180
|17.5
| style="padding: 5px;" |17.5
|22.81
| style="padding: 5px;" |23.45
| style="padding: 5px;" |{{Money|215.35}}
|{{Money|221.44}}
|-
|-
|2
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|6,400}}
|{{Money|6,400}}
|14
| style="padding: 5px;" |14
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|280
| style="padding: 5px;" |280
|17.5
| style="padding: 5px;" |17.5
|29.47
| style="padding: 5px;" |30.57
| style="padding: 5px;" |{{Money|209.36}}
|{{Money|217.17}}
|-
|-
|3
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,700}}
|{{Money|9,700}}
|25
| style="padding: 5px;" |25
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|425
| style="padding: 5px;" |425
|17.5
| style="padding: 5px;" |17.5
|48.16
| style="padding: 5px;" |49.79
| style="padding: 5px;" |{{Money|194.82}}
|{{Money|201.42}}
|-
|-
|4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|19,700}}
|{{Money|19,700}}
|36
| style="padding: 5px;" |36
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|1,080
| style="padding: 5px;" |1,080
|17.5
| style="padding: 5px;" |17.5
|91.91
| style="padding: 5px;" |96.09
| style="padding: 5px;" |{{Money|205.02}}
|{{Money|214.34}}
|-
|-
|5
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,700}}
|{{Money|49,700}}
|50
| style="padding: 5px;" |50
|0.125
| style="padding: 5px;" |0.108
|2
| style="padding: 5px;" |2
|2
| style="padding: 5px;" |2
|3,000
| style="padding: 5px;" |3,000
|22.5
| style="padding: 5px;" |22.5
|260.87
| style="padding: 5px;" |286.26
| style="padding: 5px;" |{{Money|173.62}}
|{{Money|190.52}}
|}
|}
</div>
</div>
Line 1,065: Line 3,005:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|1,166}}
|Sell Price = {{Money|1,166}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6-8
|Damage = [[File:Damage Icon.png|20px|Damage]]6-8
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]13
|Range = [[File:Range Icon.png|20px|Range]]13
Line 1,089: Line 3,031:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Focused Aiming - {{Money|600}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,366}}}}
{{Upgrade|Upgrade Title = Level 2 - Extra Juice - {{Money|1,200}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 6 > 8.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 6 > 8.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]




Sell Price changes to {{Money|1,766}}}}
Sell Price changes to {{Money|1,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,200}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information =
+7 Damage [[File:Damage Icon.png|20px|Damage]]
+7 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,833}}}}
Sell Price changes to {{Money|2,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Super Charged - {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]




Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Energy From The Void.. - {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void..|Cost = {{Money|30,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


Line 1,122: Line 3,064:
Sell Price changes to {{Money|16,000}}}}
Sell Price changes to {{Money|16,000}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1100px; text-align: center;"
{| class="wikitable stats-table"
!Level
!Total Price
!Highest Damage
!Lowest Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Burst Time
!Range
!Max DPS<ref name="MinDPS">Maximum DPS is calculated as [Highest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref>
!Avg DPS<ref name="AvgDPS">Average DPS is calculated as [(Highest Damage + Lowest Damage) ÷ 2 × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref>
!Min DPS<ref name="MaxDPS">Minimum DPS is calculated as [Lowest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref>
!Cost Efficiency<ref name="CE">Cost efficiency uses average DPS.</ref>
|-
|-
|0
! scope="col" style="padding: 5px;" |Level
|{{Money|3,500}}
! scope="col" style="padding: 5px;" |Total Price
|8
! scope="col" style="padding: 5px;" |Highest Damage
|6
! scope="col" style="padding: 5px;" |Lowest Damage
|0.225
! scope="col" style="padding: 5px;" |Tick
|3
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
|2
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
|6
! scope="col" style="padding: 5px;" |Burst Time
|13
! scope="col" style="padding: 5px;" |Range
|19.39
! scope="col" style="padding: 5px;" |Max DPS<ref name="MinDPS">Maximum DPS is calculated as [Highest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref>
|16.97
! scope="col" style="padding: 5px;" |Avg DPS<ref name="AvgDPS">Average DPS is calculated as [(Highest Damage + Lowest Damage) ÷ 2 × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref>
|14.55
! scope="col" style="padding: 5px;" |Min DPS<ref name="MaxDPS">Minimum DPS is calculated as [Lowest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.</ref>
|{{Money|206.25}}
|-
|-
|1
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
|{{Money|4,100}}
|8
| style="padding: 5px;" |8
|6
| style="padding: 5px;" |6
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|6
| style="padding: 5px;" |6
|16
| style="padding: 5px;" |13
|19.39
| style="padding: 5px;" |20.98
|16.97
| style="padding: 5px;" |18.36
|14.55
| style="padding: 5px;" |15.73
|{{Money|241.6}}
|-
|-
|2
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,100}}
|{{Money|5,300}}
|8
| style="padding: 5px;" |8
|6
| style="padding: 5px;" |6
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|8.5
| style="padding: 5px;" |6
|16
| style="padding: 5px;" |16
|22.39
| style="padding: 5px;" |20.98
|19.59
| style="padding: 5px;" |18.36
|16.79
| style="padding: 5px;" |15.73
|{{Money|270.55}}
|-
|-
|3
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,300}}
|{{Money|8,500}}
|15
| style="padding: 5px;" |8
|11
| style="padding: 5px;" |6
|0.225
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|8.5
| style="padding: 5px;" |8.5
|16
| style="padding: 5px;" |16
|41.98
| style="padding: 5px;" |24.22
|36.38
| style="padding: 5px;" |21.19
|30.78
| style="padding: 5px;" |18.16
|{{Money|233.64}}
|-
|-
|4
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|8,500}}
|{{Money|18,000}}
|15
| style="padding: 5px;" |15
|11
| style="padding: 5px;" |11
|0.125
| style="padding: 5px;" |0.208
|3
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|8.5
| style="padding: 5px;" |8.5
|19
| style="padding: 5px;" |16
|75.56
| style="padding: 5px;" |45.41
|65.48
| style="padding: 5px;" |39.35
|55.41
| style="padding: 5px;" |33.3
|{{Money|274.89}}
|-
|-
|5
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|18,000}}
|{{Money|48,000}}
|35
| style="padding: 5px;" |15
|25
| style="padding: 5px;" |11
|0.125
| style="padding: 5px;" |0.108
|2
| style="padding: 5px;" |3
|2
| style="padding: 5px;" |2
|12
| style="padding: 5px;" |8.5
|20
| style="padding: 5px;" |19
|210
| style="padding: 5px;" |87.45
|180
| style="padding: 5px;" |75.79
|150
| style="padding: 5px;" |64.13
|{{Money|266.67}}
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|48,000}}
| style="padding: 5px;" |35
| style="padding: 5px;" |25
| style="padding: 5px;" |0.108
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |12
| style="padding: 5px;" |20
| style="padding: 5px;" |243.06
| style="padding: 5px;" |208.33
| style="padding: 5px;" |173.61
|}
|}
</div>
</div>
Line 1,226: Line 3,174:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|1,166}}
|Sell Price = {{Money|1,166}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Burst
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]12
|Range = [[File:Range Icon.png|20px|Range]]12
Line 1,250: Line 3,199:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Focused Aiming - {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,366}}}}
{{Upgrade|Upgrade Title = Level 2 - Extra Juice - {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]




Sell Price changes to {{Money|1,766}}}}
Sell Price changes to {{Money|1,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,833}}}}
Sell Price changes to {{Money|2,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Super Charged - {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.108 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.225 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]




Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Energy From The Void - {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+9 Damage [[File:Damage Icon.png|20px|Damage]]
+9 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.058 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.125 > 0.075 Tick [[File:Cooldown Icon.png|20px|Tick]]


4 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
4 > 2 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]
Line 1,285: Line 3,234:
Sell Price changes to {{Money|14,333}}}}
Sell Price changes to {{Money|14,333}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1100px; text-align: center;"
{| class="wikitable stats-table"
!Level
!Total Price
!Highest Damage
!Lowest Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Burst Time
!Range
!Max DPS<ref name="MinDPS"/>
!Avg DPS<ref name="AvgDPS"/>
!Min DPS<ref name="MaxDPS"/>
!Cost Efficiency<ref name="CE"/>
|-
|-
|0
! scope="col" style="padding: 5px;" |Level
|{{Money|3,500}}
! scope="col" style="padding: 5px;" |Total Price
|10
! scope="col" style="padding: 5px;" |Highest Damage
|7
! scope="col" style="padding: 5px;" |Lowest Damage
|0.225
! scope="col" style="padding: 5px;" |Tick
|4
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
|2
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
|4
! scope="col" style="padding: 5px;" |Burst Time
|12
! scope="col" style="padding: 5px;" |Range
|17.78
! scope="col" style="padding: 5px;" |Max DPS<ref name="MinDPS"/>
|15.11
! scope="col" style="padding: 5px;" |Avg DPS<ref name="AvgDPS"/>
|12.44
! scope="col" style="padding: 5px;" |Min DPS<ref name="MaxDPS"/>
|{{Money|231.63}}
|-
|-
|1
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
|{{Money|4,100}}
|10
| style="padding: 5px;" |10
|7
| style="padding: 5px;" |7
|0.225
| style="padding: 5px;" |0.208
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|4
| style="padding: 5px;" |4
|15
| style="padding: 5px;" |12
|17.78
| style="padding: 5px;" |19.23
|15.11
| style="padding: 5px;" |16.34
|12.44
| style="padding: 5px;" |13.47
|{{Money|271.34}}
|-
|-
|2
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,100}}
|{{Money|5,300}}
|10
| style="padding: 5px;" |10
|7
| style="padding: 5px;" |7
|0.225
| style="padding: 5px;" |0.208
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |4
|15
| style="padding: 5px;" |15
|23.11
| style="padding: 5px;" |19.23
|19.64
| style="padding: 5px;" |16.34
|16.18
| style="padding: 5px;" |13.47
|{{Money|269.86}}
|-
|-
|3
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,300}}
|{{Money|8,500}}
|16
| style="padding: 5px;" |10
|12
| style="padding: 5px;" |7
|0.225
| style="padding: 5px;" |0.208
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |6.5
|15
| style="padding: 5px;" |15
|36.98
| style="padding: 5px;" |25
|32.36
| style="padding: 5px;" |21.25
|27.73
| style="padding: 5px;" |17.5
|{{Money|262.67}}
|-
|-
|4
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|8,500}}
|{{Money|18,000}}
|16
| style="padding: 5px;" |16
|12
| style="padding: 5px;" |12
|0.125
| style="padding: 5px;" |0.208
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |6.5
|18
| style="padding: 5px;" |15
|66.56
| style="padding: 5px;" |40
|58.24
| style="padding: 5px;" |35
|49.92
| style="padding: 5px;" |30
|{{Money|309.07}}
|-
|-
|5
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|18,000}}
|{{Money|43,000}}
|25
| style="padding: 5px;" |16
|18
| style="padding: 5px;" |12
|0.075
| style="padding: 5px;" |0.108
|2
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|12
| style="padding: 5px;" |6.5
|20
| style="padding: 5px;" |18
|250
| style="padding: 5px;" |77.04
|215
| style="padding: 5px;" |67.40
|180
| style="padding: 5px;" |57.78
|{{Money|200}}
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|43,000}}
| style="padding: 5px;" |25
| style="padding: 5px;" |18
| style="padding: 5px;" |0.058
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |12
| style="padding: 5px;" |20
| style="padding: 5px;" |323.28
| style="padding: 5px;" |278.01
| style="padding: 5px;" |232.76
|}
|}
</div>
</div>
Line 1,389: Line 3,344:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcceleratorDefault.png|100px]]
|Image = [[File:AcceleratorDefault.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|1,166}}
|Sell Price = {{Money|1,166}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,413: Line 3,369:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Focused Aiming - {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,366}}}}
{{Upgrade|Upgrade Title = Level 2 - Extra Juice - {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]




Sell Price changes to {{Money|1,766}}}}
Sell Price changes to {{Money|1,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,833}}}}
Sell Price changes to {{Money|2,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Super Charged - {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


Line 1,434: Line 3,390:


Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Energy From The Void - {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Line 1,448: Line 3,404:
Sell Price changes to {{Money|14,333}}}}
Sell Price changes to {{Money|14,333}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1100px; text-align: center;"
{| class="wikitable stats-table"
!Level
!Total Price
!Highest Damage
!Lowest Damage
!Tick
!Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Burst Time
!Range
!Max DPS<ref name="MinDPS"/>
!Avg DPS<ref name="AvgDPS"/>
!Min DPS<ref name="MaxDPS"/>
!Cost Efficiency<ref name="CE"/>
|-
|-
|0
! scope="col" style="padding: 5px;" |Level
|{{Money|3,500}}
! scope="col" style="padding: 5px;" |Total Price
|10
! scope="col" style="padding: 5px;" |Highest Damage
|7
! scope="col" style="padding: 5px;" |Lowest Damage
|0.23
! scope="col" style="padding: 5px;" |Tick
|4
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
|2
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
|4
! scope="col" style="padding: 5px;" |Burst Time
|12
! scope="col" style="padding: 5px;" |Range
|17.39
! scope="col" style="padding: 5px;" |Max DPS<ref name="MinDPS"/>
|14.78
! scope="col" style="padding: 5px;" |Avg DPS<ref name="AvgDPS"/>
|12.17
! scope="col" style="padding: 5px;" |Min DPS<ref name="MaxDPS"/>
|{{Money|236.81}}
|-
|-
|1
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
|{{Money|4,100}}
|10
| style="padding: 5px;" |10
|7
| style="padding: 5px;" |7
|0.23
| style="padding: 5px;" |0.23
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|4
| style="padding: 5px;" |4
|15
| style="padding: 5px;" |12
|17.39
| style="padding: 5px;" |17.39
|14.78
| style="padding: 5px;" |14.78
|12.17
| style="padding: 5px;" |12.17
|{{Money|277.4}}
|-
|-
|2
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,100}}
|{{Money|5,300}}
|10
| style="padding: 5px;" |10
|7
| style="padding: 5px;" |7
|0.23
| style="padding: 5px;" |0.23
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |4
|15
| style="padding: 5px;" |15
|22.61
| style="padding: 5px;" |17.39
|19.22
| style="padding: 5px;" |14.78
|15.83
| style="padding: 5px;" |12.17
|{{Money|275.75}}
|-
|-
|3
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,300}}
|{{Money|8,500}}
|16
| style="padding: 5px;" |10
|12
| style="padding: 5px;" |7
|0.23
| style="padding: 5px;" |0.23
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |6.5
|15
| style="padding: 5px;" |15
|36.17
| style="padding: 5px;" |22.61
|31.65
| style="padding: 5px;" |19.22
|27.13
| style="padding: 5px;" |15.83
|{{Money|268.56}}
|-
|-
|4
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|8,500}}
|{{Money|18,000}}
|16
| style="padding: 5px;" |16
|12
| style="padding: 5px;" |12
|0.13
| style="padding: 5px;" |0.23
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |6.5
|18
| style="padding: 5px;" |15
|64
| style="padding: 5px;" |36.17
|56
| style="padding: 5px;" |31.65
|48
| style="padding: 5px;" |27.13
|{{Money|321.43}}
|-
|-
|5
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|18,000}}
|{{Money|43,000}}
|25
| style="padding: 5px;" |16
|18
| style="padding: 5px;" |12
|0.08
| style="padding: 5px;" |0.13
|2
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|12
| style="padding: 5px;" |6.5
|20
| style="padding: 5px;" |18
|234.38
| style="padding: 5px;" |64
|201.56
| style="padding: 5px;" |56
|168.75
| style="padding: 5px;" |48
|{{Money|321.43}}
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|43,000}}
| style="padding: 5px;" |25
| style="padding: 5px;" |18
| style="padding: 5px;" |0.08
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |12
| style="padding: 5px;" |20
| style="padding: 5px;" |234.38
| style="padding: 5px;" |201.56
| style="padding: 5px;" |168.75
|}
|}
</div>
</div>
Line 1,549: Line 3,511:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Accelerator.png|100px]]
|Image = [[File:Accelerator.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|1,166}}
|Sell Price = {{Money|1,166}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,576: Line 3,539:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Focused Aiming - {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Focused Aiming|Cost = {{Money|600}}|Image = [[File:War_Machine_Upgrade_1.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,366}}}}
{{Upgrade|Upgrade Title = Level 2 - Extra Juice - {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
{{Upgrade|Level = Level 2|Upgrade Title = Extra Juice|Cost = {{Money|1,200}}|Image = [[File:War_Machine_Upgrade_2.png|100px]]|Information = 4 > 6.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]




Sell Price changes to {{Money|1,766}}}}
Sell Price changes to {{Money|1,766}}}}
{{Upgrade|Upgrade Title = Level 3 - Powerhouse Armor - {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|3,200}}|Image = [[File:War_Machine_Upgrade_3.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,833}}}}
Sell Price changes to {{Money|2,833}}}}
{{Upgrade|Upgrade Title = Level 4 - Super Charged - {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Super Charged|Cost = {{Money|9,500}}|Image = [[File:War_Machine_Upgrade_4.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Line 1,597: Line 3,560:


Sell Price changes to {{Money|6,000}}}}
Sell Price changes to {{Money|6,000}}}}
{{Upgrade|Upgrade Title = Level 5 - Energy From The Void - {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Energy From The Void|Cost = {{Money|25,000}}|Image = [[File:War_Machine_Upgrade_5.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


Line 1,611: Line 3,574:
Sell Price changes to {{Money|14,333}}}}
Sell Price changes to {{Money|14,333}}}}


==Stats Table==
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1100px; text-align: center;"
{| class="wikitable stats-table"
!Level
|-
!Total Price
! scope="col" style="padding: 5px;" |Level
!Highest Damage
! scope="col" style="padding: 5px;" |Total Price
!Lowest Damage
! scope="col" style="padding: 5px;" |Highest Damage
!Tick
! scope="col" style="padding: 5px;" |Lowest Damage
!Charge-Up<ref name="Charge"/>
! scope="col" style="padding: 5px;" |Tick
! scope="col" style="padding: 5px;" |Charge-Up<ref name="Charge"/>
!Cooldown<ref name="Cool"/>
!Burst Time
! scope="col" style="padding: 5px;" |Cooldown<ref name="Cool"/>
!Range
! scope="col" style="padding: 5px;" |Burst Time
!Max DPS<ref name="MinDPS"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Max DPS<ref name="MinDPS"/>
!Avg DPS<ref name="AvgDPS"/>
! scope="col" style="padding: 5px;" |Avg DPS<ref name="AvgDPS"/>
!Min DPS<ref name="MaxDPS"/>
! scope="col" style="padding: 5px;" |Min DPS<ref name="MaxDPS"/>
!Cost Efficiency<ref name="CE"/>
|-
|-
|0
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
|{{Money|3,500}}
|10
| style="padding: 5px;" |10
|7
| style="padding: 5px;" |7
|0.23
| style="padding: 5px;" |0.23
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|4
| style="padding: 5px;" |4
|12
| style="padding: 5px;" |12
|17.39
| style="padding: 5px;" |17.39
|14.78
| style="padding: 5px;" |14.78
|12.17
| style="padding: 5px;" |12.17
|{{Money|236.81}}
|-
|-
|1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,100}}
|{{Money|4,100}}
|10
| style="padding: 5px;" |10
|7
| style="padding: 5px;" |7
|0.23
| style="padding: 5px;" |0.23
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|4
| style="padding: 5px;" |4
|15
| style="padding: 5px;" |15
|17.39
| style="padding: 5px;" |17.39
|14.78
| style="padding: 5px;" |14.78
|12.17
| style="padding: 5px;" |12.17
|{{Money|277.4}}
|-
|-
|2
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,300}}
|{{Money|5,300}}
|10
| style="padding: 5px;" |10
|7
| style="padding: 5px;" |7
|0.23
| style="padding: 5px;" |0.23
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |6.5
|15
| style="padding: 5px;" |15
|22.61
| style="padding: 5px;" |22.61
|19.22
| style="padding: 5px;" |19.22
|15.83
| style="padding: 5px;" |15.83
|{{Money|275.75}}
|-
|-
|3
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|8,500}}
|{{Money|8,500}}
|16
| style="padding: 5px;" |16
|12
| style="padding: 5px;" |12
|0.23
| style="padding: 5px;" |0.23
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |6.5
|15
| style="padding: 5px;" |15
|36.17
| style="padding: 5px;" |36.17
|31.65
| style="padding: 5px;" |31.65
|27.13
| style="padding: 5px;" |27.13
|{{Money|268.56}}
|-
|-
|4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|18,000}}
|{{Money|18,000}}
|16
| style="padding: 5px;" |16
|12
| style="padding: 5px;" |12
|0.13
| style="padding: 5px;" |0.13
|4
| style="padding: 5px;" |4
|2
| style="padding: 5px;" |2
|6.5
| style="padding: 5px;" |6.5
|17
| style="padding: 5px;" |17
|64
| style="padding: 5px;" |64
|56
| style="padding: 5px;" |56
|48
| style="padding: 5px;" |48
|{{Money|321.43}}
|-
|-
|5
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|43,000}}
|{{Money|43,000}}
|25
| style="padding: 5px;" |25
|18
| style="padding: 5px;" |18
|0.08
| style="padding: 5px;" |0.08
|2
| style="padding: 5px;" |2
|2
| style="padding: 5px;" |2
|12
| style="padding: 5px;" |12
|19
| style="padding: 5px;" |19
| style="padding: 5px;" |234.38
|234.38
| style="padding: 5px;" |201.56
|201.56
| style="padding: 5px;" |168.75
|168.75
|{{Money|213.34}}
|}
|}
</div>
</div>

Latest revision as of 21:36, 18 August 2026


This is the history subpage for the Accelerator/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Operator Update (19 June 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Cost Total Cost Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 Cash$7,500 12 0.25 6.5 2.5 9,000 19 45.8 Cash$163.76
1 Cash$2,000 Cash$9,500 15 0.25 6.5 2.5 11,250 19 57.25 Cash$165.94
2 Cash$6,000 Cash$15,500 25 0.25 5.5 2.5 18,750 21 95.91 Cash$161.61
3 Cash$9,999 Cash$25,499 40 0.25 4 1 30,000 21 155.84 Cash$163.62
4 Cash$27,500 Cash$52,999 50 0.175 2.5 1 50,000 22.5 280.11 Cash$189.21
5 Cash$50,000 Cash$102,999 60 0.125 1.5 1 100,000 24 474.31 Cash$217.16

|-|PVP =

Level Cost Total Cost Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 Cash$4,250 10 0.2 2.5 2 300 18 28.57 Cash$148.76
1 Cash$750 Cash$5,000 13 0.2 2.5 2 300 18 32.91 Cash$151.93
2 Cash$2,000 Cash$7,000 13 0.2 2.5 2 600 18 43.7 Cash$160.18
3 Cash$4,500 Cash$11,500 30 0.15 2.5 2 600 20 80 Cash$143.75
4 Cash$12,000 Cash$23,500 28 0.1 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$28,500 Cash$52,000 72 0.1 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Cost Total Cost Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 Cash$7,500 12 0.25 6.5 2.5 9,000 19 45.8 Cash$163.76
1 Cash$2,000 Cash$9,500 15 0.25 6.5 2.5 11,250 19 57.25 Cash$165.94
2 Cash$6,000 Cash$15,500 25 0.25 5.5 2.5 18,750 21 95.91 Cash$161.61
3 Cash$9,999 Cash$25,499 40 0.25 4 1 30,000 21 155.84 Cash$163.62
4 Cash$27,500 Cash$52,999 50 0.175 2.5 1 50,000 22.5 280.11 Cash$189.21
5 Cash$50,000 Cash$102,999 55 0.125 1.5 1 100,000 24 435.21 Cash$236.67

|-|PVP =

Level Cost Total Cost Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 Cash$4,250 10 0.2 2.5 2 300 18 28.57 Cash$148.76
1 Cash$750 Cash$5,000 13 0.2 2.5 2 300 18 32.91 Cash$151.93
2 Cash$2,000 Cash$7,000 13 0.2 2.5 2 600 18 43.7 Cash$160.18
3 Cash$4,500 Cash$11,500 30 0.15 2.5 2 600 20 80 Cash$143.75
4 Cash$12,000 Cash$23,500 28 0.1 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$28,500 Cash$52,000 72 0.1 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Cost Total Cost Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 Cash$7,500 12 0.220.25 6.5 2.5 9,000 19 51.7245.8 Cash$145.01Cash$163.76
1 Cash$2,000 Cash$9,500 15 0.220.25 6.5 2.5 11,250 19 64.6657.25 Cash$146.92Cash$165.94
2 Cash$6,000 Cash$15,500 25 0.220.25 6.5 2.5 18,750 21 107.7695.42 Cash$143.84Cash$162.44
3 Cash$9,999 Cash$25,499 40 0.220.25 6.5 1 30,000 21 173.91153.85 Cash$146.62Cash$165.74
4 Cash$27,500 Cash$52,999 50 0.150.175 5.5 1 50,000 22.5 319.49275.48 Cash$165.89Cash$192.39
5 Cash$55,000 Cash$107,999 55 0.10.125 5.5 1 100,000 24 531.02427.77 Cash$203.38Cash$252.47

|-|PVP =

Level Cost Total Cost Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 Cash$4,250 12 0.20.225 2.5 2 300 18 31.5829.63 Cash$134.58Cash$143.44
1 Cash$750 Cash$5,000 15 0.20.225 2.5 2 300 18 35.2933.33 Cash$141.68Cash$150.02
2 Cash$2,000 Cash$7,000 15 0.20.225 2.5 2 600 18 4844.44 Cash$145.83Cash$157.52
3 Cash$4,500 Cash$11,500 35 0.150.175 2.5 2 600 20 84.8580 Cash$135.53Cash$143.75
4 Cash$12,000 Cash$23,500 35 0.10.125 1.5 2 1,280 20 178.84158.58 Cash$131.4Cash$148.19
5 Cash$28,500 Cash$52,000 90 0.10.125 1.5 2 2,400 23 389.19351.22 Cash$133.61Cash$148.06
</tabber>

Valentines 2026 Update (11 February 2026) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$7,500 12 0.225 6.5 2.5 9,000 20 50.63 Cash$148.13
1 Cash$9,500 15 0.225 6.5 2.5 11,250 20 63.29 Cash$150.1
2 Cash$15,500 25 0.225 6.5 2.5 18,750 22 105.49 Cash$146.94
3 Cash$25,499 40 0.225 6.5 1 30,000 22 170.21 Cash$149.81
4 Cash$52,999 50 0.175 5.5 1 50,000 24 275.48 Cash$192.39
5 Cash$112,999 55 0.125 6.5 1 100,000 26 425.94 Cash$265.29

|-|PVP =

Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,250 12 0.225 2.5 2 300 18 29.63 Cash$143.44
1 Cash$5,000 15 0.225 2.5 2 300 18 33.33 Cash$150
2 Cash$7,000 15 0.225 2.5 2 600 18 44.44 Cash$157.5
3 Cash$11,500 35 0.175 2.5 2 600 20 80 Cash$143.75
4 Cash$23,500 35 0.125 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$52,000 90 0.125 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$7,500 12 0.225 6.5 2.5 9,000 20 50.53 Cash$148.13
1 Cash$9,500 20 0.225 6.5 2.5 11,250 20 82.99 Cash$114.47
2 Cash$14,300 25 0.225 6.5 2.5 18,750 22 105.49 Cash$135.56
3 Cash$24,299 40 0.225 6.5 1 30,000 22 170.21 Cash$142.76
4 Cash$54,299 50 0.175 5.5 1 50,000 24 275.48 Cash$197.11
5 Cash$121,799 55 0.125 5.5 1 100,000 26 425.94 Cash$285.95

|-|PVP =

Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,250 12 0.225 2.5 2 300 18 29.63 Cash$143.44
1 Cash$5,000 15 0.225 2.5 2 300 18 33.33 Cash$150
2 Cash$7,000 15 0.225 2.5 2 600 18 44.44 Cash$157.5
3 Cash$11,500 35 0.175 2.5 2 600 20 80 Cash$143.75
4 Cash$23,500 35 0.125 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$52,000 90 0.125 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,500 10 0.225 2.5 2.5 300 18 25.53 Cash$176.25
1 Cash$5,500 15 0.225 2.5 2.5 300 18 31.58 Cash$174.17
2 Cash$8,000 15 0.225 2.5 2.5 600 20 42.86 Cash$186.67
3 Cash$12,750 40 0.225 2.5 2.5 600 20 71.64 Cash$177.97
4 Cash$24,000 40 0.175 1.5 2.5 1,280 22.5 133.33 Cash$180
5 Cash$60,000 100 0.125 1.5 2.5 2,400 25 342.86 Cash$175

|-|PVP =

Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,250 12 0.225 2.5 2 300 18 29.63 Cash$143.44
1 Cash$5,000 15 0.225 2.5 2 300 18 33.33 Cash$150
2 Cash$7,000 15 0.225 2.5 2 600 18 44.44 Cash$157.5
3 Cash$11,500 35 0.175 2.5 2 600 20 80 Cash$143.75
4 Cash$23,500 35 0.125 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$52,000 90 0.125 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,500 10 0.225 2.5 2.5 300 18 25.53 Cash$176.25
1 Cash$5,500 15 0.225 2.5 2.5 300 18 31.58 Cash$174.17
2 Cash$8,000 15 0.225 2.5 2.5 600 20 42.86 Cash$186.67
3 Cash$12,750 40 0.225 2.5 2.5 600 20 71.64 Cash$177.97
4 Cash$24,000 40 0.175 1.5 2.5 1,280 22.5 133.33 Cash$180
5 Cash$60,000 100 0.125 1.5 2.5 2,400 25 342.86 Cash$175

|-|PVP =

Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$3,000 10 0.225 2.5 2 300 18 26.67 Cash$112.5
1 Cash$3,750 15 0.225 2.5 2 300 18 33.33 Cash$112.5
2 Cash$5,875 15 0.225 2.5 2 600 20 44.44 Cash$132.19
3 Cash$9,125 35 0.225 2.5 2 600 20 71.79 Cash$127.1
4 Cash$17,375 35 0.175 1.5 2 1,280 22.5 129.29 Cash$134.38
5 Cash$47,375 90 0.125 1.5 2 2,400 25 351.22 Cash$134.89
</tabber>

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range18
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge300
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

[edit]
Extra Juice
Level 1 • Cost: Cash$1,000

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,833

Second Energy Canister
Level 2 • Cost: Cash$2,500

+2 Range Range

300 > 600 Overcharge Overcharge


Sell Price changes to Cash$2,666

Powerhouse Armor
Level 3 • Cost: Cash$4,750

+25 Damage Damage

Sell Price changes to Cash$4,250

Supercharger
Level 4 • Cost: Cash$11,250

+2.5 Range Range

0.225 > 0.175 Tick Tick

600 > 1,280 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$8,000

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$36,000

0.175 > 0.125 Tick Tick

+2.5 Range Range

+60 Damage Damage

1,280 > 2,400 Overcharge Overcharge


Sell Price changes to Cash$20,000

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,500 10 0.225 2.5 2.5 300 18 25.53 Cash$176.25
1 Cash$5,500 15 0.225 2.5 2.5 300 18 31.58 Cash$174.17
2 Cash$8,000 15 0.225 2.5 2.5 600 20 42.86 Cash$186.67
3 Cash$12,750 40 0.225 2.5 2.5 600 20 71.64 Cash$177.97
4 Cash$24,000 40 0.175 1.5 2.5 1,280 22.5 133.33 Cash$180
5 Cash$60,000 100 0.125 1.5 2.5 2,400 25 342.86 Cash$175

24 October 2024 – Hacker Update (11 June 2025)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

[edit]
Extra Juice
Level 1 • Cost: Cash$1,200

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,066

Second Energy Canister
Level 2 • Cost: Cash$2,250

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to Cash$2,816

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+10 Damage Damage

420 > 600 Overcharge Overcharge


Sell Price changes to Cash$4,150

Supercharger
Level 4 • Cost: Cash$9,500

+1.5 Range Range

0.225 > 0.175 Tick Tick

600 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$7,316

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.175 > 0.125 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to Cash$17,316

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$5,000 12 0.225 2.5 2.5 240 17.5 25.26 Cash$197.92
1 Cash$6,200 20 0.225 2.5 2.5 240 17.5 31.17 Cash$198.92
2 Cash$8,450 20 0.225 2.5 2.5 420 19 43.19 Cash$195.66
3 Cash$12,450 30 0.225 2.5 2.5 600 19 63.16 Cash$197.13
4 Cash$21,950 30 0.175 1.5 2.5 1,050 20.5 103.7 Cash$211.66
5 Cash$51,950 40 0.125 1.5 2.5 4,800 22 252.63 Cash$205.64

23 October 2024 – 24 October 2024

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

[edit]
Extra Juice
Level 1 • Cost: Cash$1,200

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,066

Second Energy Canister
Level 2 • Cost: Cash$2,250

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to Cash$2,816

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+10 Damage Damage

420 > 750 Overcharge Overcharge


Sell Price changes to Cash$4,150

Supercharger
Level 4 • Cost: Cash$9,500

+1.5 Range Range

-5 Damage Damage

0.225 > 0.175 Tick Tick

750 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$7,316

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.175 > 0.125 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to Cash$17,316

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$5,000 12 0.225 2.5 2.5 240 17.5 25.26 Cash$197.92
1 Cash$6,200 20 0.225 2.5 2.5 240 17.5 31.17 Cash$198.92
2 Cash$8,450 20 0.225 2.5 2.5 420 19 43.19 Cash$195.66
3 Cash$12,450 30 0.225 2.5 2.5 750 19 70.59 Cash$176.38
4 Cash$21,950 25 0.175 1.5 2.5 1,050 20.5 92.51 Cash$237.27
5 Cash$51,950 40 0.125 1.5 2.5 4,800 22 252.63 Cash$205.64

16 October 2024 – 23 October 2024

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

[edit]
Extra Juice
Level 1 • Cost: Cash$1,200

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,066

Second Energy Canister
Level 2 • Cost: Cash$2,250

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to Cash$2,816

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+10 Damage Damage

420 > 600 Overcharge Overcharge


Sell Price changes to Cash$4,150

Supercharger
Level 4 • Cost: Cash$9,500

+1.5 Range Range

0.225 > 0.175 Tick Tick

600 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$7,316

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.175 > 0.125 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to Cash$17,316

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$5,000 12 0.225 2.5 2.5 240 17.5 25.26 Cash$197.92
1 Cash$6,200 20 0.225 2.5 2.5 240 17.5 31.17 Cash$198.92
2 Cash$8,450 20 0.225 2.5 2.5 420 19 43.19 Cash$195.66
3 Cash$12,450 30 0.225 2.5 2.5 600 19 63.16 Cash$197.13
4 Cash$21,950 30 0.175 1.5 2.5 1,050 20.5 103.7 Cash$211.66
5 Cash$51,950 40 0.125 1.5 2.5 4,800 22 252.63 Cash$205.64

TDS Experimental (11 October 2024 – 19 October 2024)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

Upgrades

[edit]
Extra Juice
Level 1 • Cost: Cash$1,200

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,066

Second Energy Canister
Level 2 • Cost: Cash$2,250

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to Cash$2,816

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+5 Damage Damage

420 > 750 Overcharge Overcharge


Sell Price changes to Cash$4,150

Supercharger
Level 4 • Cost: Cash$9,500

+1.5 Range Range

0.225 > 0.175 Tick Tick

750 > 1,500 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to Cash$7,316

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.175 > 0.125 Tick Tick

+1.5 Range Range

+20 Damage Damage

1,500 > 3,600 Overcharge Overcharge


Sell Price changes to Cash$17,316

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$5,000 12 0.225 2.5 2.5 240 17.5 25.26 Cash$197.92
1 Cash$6,200 20 0.225 2.5 2.5 240 17.5 31.17 Cash$198.92
2 Cash$8,450 20 0.225 2.5 2.5 420 19 43.19 Cash$195.66
3 Cash$12,450 25 0.225 2.5 2.5 750 19 63.83 Cash$195.05
4 Cash$21,950 25 0.175 1.5 2.5 1,500 20.5 103.45 Cash$212.18
5 Cash$51,950 45 0.125 1.5 2.5 3,600 22 276.92 Cash$187.6

Mission Quests Update (5 April 2024) – 16 October 2024

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$4,250
Placement Footprint
Average (1.5)
Sell Price
Cash$1,416
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

Upgrades

[edit]
Extra Juice
Level 1 • Cost: Cash$800

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,683

Second Energy Canister
Level 2 • Cost: Cash$1,350

180 > 300 Overcharge Overcharge


Sell Price changes to Cash$2,133

Powerhouse Armor
Level 3 • Cost: Cash$4,000

+5 Damage Damage

300 > 600 Overcharge Overcharge


Sell Price changes to Cash$3,466

Supercharger
Level 4 • Cost: Cash$10,500

+10 Damage Damage

0.225 > 0.175 Tick Tick

600 > 1,200 Overcharge Overcharge


Sell Price changes to Cash$6,966

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$34,000

0.175 > 0.125 Tick Tick

+2.5 Range Range

+15 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,200 > 3,600 Overcharge Overcharge


Sell Price changes to Cash$18,300

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,250 10 0.225 3 2 180 17.5 19.89 Cash$213.68
1 Cash$5,050 15 0.225 3 2 180 17.5 23.38 Cash$216.03
2 Cash$6,400 15 0.225 3 2 300 17.5 31.58 Cash$202.67
3 Cash$10,400 20 0.225 3 2 600 17.5 51.06 Cash$203.67
4 Cash$20,900 30 0.175 3 2 1,200 17.5 100 Cash$209
5 Cash$54,900 45 0.125 2 2 3,600 20 257.14 Cash$213.5

Unwavering Tides Update (5 August 2023) – Mission Quests Update (5 April 2024)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$4,250
Placement Footprint
Average (1.5)
Sell Price
Cash$1,416
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

Upgrades

[edit]
Extra Juice
Level 1 • Cost: Cash$800

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,683

Second Energy Canister
Level 2 • Cost: Cash$1,350

180 > 375 Overcharge Overcharge


Sell Price changes to Cash$2,133

Powerhouse Armor
Level 3 • Cost: Cash$3,300

+10 Damage Damage

375 > 625 Overcharge Overcharge


Sell Price changes to Cash$3,233

Supercharger
Level 4 • Cost: Cash$10,000

+20 Damage Damage

625 > 1,350 Overcharge Overcharge


Sell Price changes to Cash$6,566

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$34,000

0.225 > 0.125 Tick Tick

+2.5 Range Range

+5 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,350 > 3,000 Overcharge Overcharge


Sell Price changes to Cash$17,900

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,250 10 0.225 3 2 180 17.5 19.89 Cash$213.68
1 Cash$5,050 15 0.225 3 2 180 17.5 23.38 Cash$216.03
2 Cash$6,400 15 0.225 3 2 375 17.5 35.29 Cash$181.33
3 Cash$9,700 25 0.225 3 2 625 17.5 58.82 Cash$164.9
4 Cash$19,700 45 0.225 3 2 1,350 17.5 114.89 Cash$171.46
5 Cash$53,700 50 0.125 2 2 3,000 20 276.92 Cash$193.92

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$4,250
Placement Footprint
Average (1.5)
Sell Price
Cash$1,416
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

Upgrades

[edit]
Extra Juice
Level 1 • Cost: Cash$800

+4 Damage Damage


Sell Price changes to Cash$1,683

Second Energy Canister
Level 2 • Cost: Cash$1,350

180 > 280 Overcharge Overcharge


Sell Price changes to Cash$2,133

Powerhouse Armor
Level 3 • Cost: Cash$3,300

+11 Damage Damage

280 > 425 Overcharge Overcharge


Sell Price changes to Cash$3,233

Supercharger
Level 4 • Cost: Cash$10,000

+11 Damage Damage

425 > 1,080 Overcharge Overcharge


Sell Price changes to Cash$6,566

Vessel Of Infinite Destruction
Level 5 • Cost: Cash$30,000

0.225 > 0.125 Tick Tick

+5 Range Range

+14 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,080 > 3,000 Overcharge Overcharge


Sell Price changes to Cash$16,566

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[4] Cooldown[5] Overcharge Range DPS[6] Cost Efficiency
0 Cash$4,250 10 0.225 3 2 180 17.5 19.89 Cash$213.68
1 Cash$5,050 14 0.225 3 2 180 17.5 22.81 Cash$221.44
2 Cash$6,400 14 0.225 3 2 280 17.5 29.47 Cash$217.17
3 Cash$9,700 25 0.225 3 2 425 17.5 48.16 Cash$201.42
4 Cash$19,700 36 0.225 3 2 1,080 17.5 91.91 Cash$214.34
5 Cash$49,700 50 0.125 2 2 3,000 22.5 260.87 Cash$190.52

Violent Night Update (21 December 2022) – 5 May 2023

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Ground
Damage
Damage6-8
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range13
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time6
Charge-Up
Charge-Up3
Cooldown
Cooldown2

Upgrades

[edit]
Focused Aiming
Level 1 • Cost: Cash$600

+3 Range Range


Sell Price changes to Cash$1,366

Extra Juice
Level 2 • Cost: Cash$1,200

6 > 8.5 Burst Time Burst Time


Sell Price changes to Cash$1,766

Powerhouse Armor
Level 3 • Cost: Cash$3,200

+7 Damage Damage


Sell Price changes to Cash$2,833

Super Charged
Level 4 • Cost: Cash$9,500

+3 Range Range

0.225 > 0.125 Tick Tick


Sell Price changes to Cash$6,000

Energy From The Void..
Level 5 • Cost: Cash$30,000

+1 Range Range

+20 Damage Damage

3 > 2 Charge-Up Time Charge Time

8.5 > 12 Burst Time Burst Time


Sell Price changes to Cash$16,000

Statistics

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[4] Cooldown[5] Burst Time Range Max DPS[7] Avg DPS[8] Min DPS[9] Cost Efficiency[10]
0 Cash$3,500 8 6 0.225 3 2 6 13 19.39 16.97 14.55 Cash$206.25
1 Cash$4,100 8 6 0.225 3 2 6 16 19.39 16.97 14.55 Cash$241.6
2 Cash$5,300 8 6 0.225 3 2 8.5 16 22.39 19.59 16.79 Cash$270.55
3 Cash$8,500 15 11 0.225 3 2 8.5 16 41.98 36.38 30.78 Cash$233.64
4 Cash$18,000 15 11 0.125 3 2 8.5 19 75.56 65.48 55.41 Cash$274.89
5 Cash$48,000 35 25 0.125 2 2 12 20 210 180 150 Cash$266.67

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

Upgrades

[edit]
Focused Aiming
Level 1 • Cost: Cash$600

+3 Range Range


Sell Price changes to Cash$1,366

Extra Juice
Level 2 • Cost: Cash$1,200

4 > 6.5 Burst Time Burst Time


Sell Price changes to Cash$1,766

Powerhouse Armor
Level 3 • Cost: Cash$3,200

+6 Damage Damage


Sell Price changes to Cash$2,833

Super Charged
Level 4 • Cost: Cash$9,500

+3 Range Range

0.225 > 0.125 Tick Tick


Sell Price changes to Cash$6,000

Energy From The Void
Level 5 • Cost: Cash$25,000

+2 Range Range

+9 Damage Damage

0.125 > 0.075 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to Cash$14,333

Statistics

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[4] Cooldown[5] Burst Time Range Max DPS[7] Avg DPS[8] Min DPS[9] Cost Efficiency[10]
0 Cash$3,500 10 7 0.225 4 2 4 12 17.78 15.11 12.44 Cash$231.63
1 Cash$4,100 10 7 0.225 4 2 4 15 17.78 15.11 12.44 Cash$271.34
2 Cash$5,300 10 7 0.225 4 2 6.5 15 23.11 19.64 16.18 Cash$269.86
3 Cash$8,500 16 12 0.225 4 2 6.5 15 36.98 32.36 27.73 Cash$262.67
4 Cash$18,000 16 12 0.125 4 2 6.5 18 66.56 58.24 49.92 Cash$309.07
5 Cash$43,000 25 18 0.075 2 2 12 20 250 215 180 Cash$200

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

Upgrades

[edit]
Focused Aiming
Level 1 • Cost: Cash$600

+3 Range Range


Sell Price changes to Cash$1,366

Extra Juice
Level 2 • Cost: Cash$1,200

4 > 6.5 Burst Time Burst Time


Sell Price changes to Cash$1,766

Powerhouse Armor
Level 3 • Cost: Cash$3,200

+6 Damage Damage


Sell Price changes to Cash$2,833

Super Charged
Level 4 • Cost: Cash$9,500

+3 Range Range

0.23 > 0.13 Tick Tick


Sell Price changes to Cash$6,000

Energy From The Void
Level 5 • Cost: Cash$25,000

+2 Range Range

+9 Damage Damage

0.13 > 0.08 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to Cash$14,333

Statistics

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[4] Cooldown[5] Burst Time Range Max DPS[7] Avg DPS[8] Min DPS[9] Cost Efficiency[10]
0 Cash$3,500 10 7 0.23 4 2 4 12 17.39 14.78 12.17 Cash$236.81
1 Cash$4,100 10 7 0.23 4 2 4 15 17.39 14.78 12.17 Cash$277.4
2 Cash$5,300 10 7 0.23 4 2 6.5 15 22.61 19.22 15.83 Cash$275.75
3 Cash$8,500 16 12 0.23 4 2 6.5 15 36.17 31.65 27.13 Cash$268.56
4 Cash$18,000 16 12 0.13 4 2 6.5 18 64 56 48 Cash$321.43
5 Cash$43,000 25 18 0.08 2 2 12 20 234.38 201.56 168.75 Cash$321.43

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

Upgrades

[edit]
Focused Aiming
Level 1 • Cost: Cash$600

+3 Range Range


Sell Price changes to Cash$1,366

Extra Juice
Level 2 • Cost: Cash$1,200

4 > 6.5 Burst Time Burst Time


Sell Price changes to Cash$1,766

Powerhouse Armor
Level 3 • Cost: Cash$3,200

+6 Damage Damage


Sell Price changes to Cash$2,833

Super Charged
Level 4 • Cost: Cash$9,500

+2 Range Range

0.23 > 0.13 Tick Tick


Sell Price changes to Cash$6,000

Energy From The Void
Level 5 • Cost: Cash$25,000

+2 Range Range

+9 Damage Damage

0.13 > 0.08 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to Cash$14,333

Statistics

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[4] Cooldown[5] Burst Time Range Max DPS[7] Avg DPS[8] Min DPS[9] Cost Efficiency[10]
0 Cash$3,500 10 7 0.23 4 2 4 12 17.39 14.78 12.17 Cash$236.81
1 Cash$4,100 10 7 0.23 4 2 4 15 17.39 14.78 12.17 Cash$277.4
2 Cash$5,300 10 7 0.23 4 2 6.5 15 22.61 19.22 15.83 Cash$275.75
3 Cash$8,500 16 12 0.23 4 2 6.5 15 36.17 31.65 27.13 Cash$268.56
4 Cash$18,000 16 12 0.13 4 2 6.5 17 64 56 48 Cash$321.43
5 Cash$43,000 25 18 0.08 2 2 12 19 234.38 201.56 168.75 Cash$213.34

Notes

[edit]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 The Charge-Up happens when the Accelerator first starts attacking or its cooldown ends. This is indicated by an animation where the Accelerator charges up its plasma gun.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the Accelerator waves its hand.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 The Charge-Up happens when the Accelerator first starts attacking or its cooldown ends. This is indicated by an animation where the Accelerator charges up its ray gun.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 The Cooldown happens when the Burst Time ends. This is indicated by an animation where the Accelerator waves its hand.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  7. 7.0 7.1 7.2 7.3 Maximum DPS is calculated as [Highest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  8. 8.0 8.1 8.2 8.3 Average DPS is calculated as [(Highest Damage + Lowest Damage) ÷ 2 × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  9. 9.0 9.1 9.2 9.3 Minimum DPS is calculated as [Lowest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  10. 10.0 10.1 10.2 10.3 Cost efficiency uses average DPS.



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