Ace Pilot/History

Revision as of 18:29, 4 April 2025 by imported>Mentin123

This is the history subpage for the Ace Pilot/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

26 March 2025 – Present

Base Stats

Ace Pilot/History
Cost
Cash$450
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$150
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7.5
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Greased Guns
Level 1 • Cost: Greased Guns - Cash$200

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2.5 Explosion Range Explosion Range


Sell Price changes to Cash$366

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$1,850

+1 Damage Damage

+0.5 Range Range

0.208 > 0.108 Firerate Firerate

•20 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2.5 Explosion Range Explosion Range


Sell Price changes to Cash$983

Spy plane
Level 4 • Cost: Spy plane - Cash$3,200

+0.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•30 Damage Splash Damage

•2 Bomb Cooldown Bomb Cooldown

•2.75 Explosion Range Explosion Range


Sell Price changes to Cash$2,050

The Surging Sky
Level 5 • Cost: The Surging Sky - Cash$8,000

+1 Range Range

+7 Damage Damage

35% speed increase

•40 Damage Splash Damage

•1.5 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to Cash$4,716

Ability

Toggle Reverse
Level 0+ • 8s Cooldown

Flies the opposite direction.

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Bomb Cooldown[2] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[3] Cost Efficiency
0 Cash$550 2 N/A 0.208 N/A 7.5 N/A N/A 1 9.62 Cash$57.17
1 Cash$750 3 N/A 0.208 N/A 7.5 N/A N/A 1 14.42 Cash$52.01
2 Cash$1,100 3 10 0.208 4 7.5 2 N/A 1 16.92[4] Cash$65.01
3 Cash$2,950 4 20 0.108 4 8 2.5 N/A 1 42.04[5] Cash$70.17
4 Cash$6,150 7 30 0.108 2 8.5 2.75 7 1 79.81[6] Cash$77.81
5 Cash$14,150 14 40 0.108 1.5 9.5 3 7 1.35 156.26[7] Cash$90.55

16 October 2024 – 26 March 2025

Base Stats

Ace Pilot/History
Cost
Cash$450
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$150
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Greased Guns
Level 1 • Cost: Greased Guns - Cash$300

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2 Explosion Range Explosion Range


Sell Price changes to Cash$336

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$1,500

+1 Damage Damage

+0.5 Range Range

0.158 > 0.133 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2.25 Explosion Range Explosion Range


Sell Price changes to Cash$866

Spy plane
Level 4 • Cost: Spy plane - Cash$3,500

+0.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•25 Damage Splash Damage

•1.75 Bomb Cooldown Bomb Cooldown

•2.25 Explosion Range Explosion Range


Sell Price changes to Cash$2,033

The Surging Sky
Level 5 • Cost: The Surging Sky - Cash$7,500

+1 Range Range

+4 Damage Damage

0.133 > 0.108 Firerate Firerate

35% speed increase

•35 Damage Splash Damage

•1.25 Bomb Cooldown Bomb Cooldown

•2 Explosion Range Explosion Range


Sell Price changes to Cash$4,533

Ability

Toggle Reverse
Level 0+ • 10s Cooldown

Flies the opposite direction.

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Bomb Cooldown[2] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[3]
0 Cash$450 1 N/A 0.158 N/A 7 N/A 6.33
1 Cash$750 2 N/A 0.158 N/A 7 N/A 12.66
2 Cash$1,100 2 10 0.158 4 7 2 15.16[8]
3 Cash$2,600 3 18 0.133 4 7.5 2.25 27.06[9]
4 Cash$6,100 6 25 0.133 1.75 8 2.25 59.4[10]
5 Cash$13,600 10 35 0.108 1.25 9 2 120.59[11]

TDS Experimental (11 October 2024 – 19 October 2024)

Base Stats

Ace Pilot/History
Cost
Cash$450
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$150
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Greased Guns
Level 1 • Cost: Greased Guns - Cash$300

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2 Explosion Range Explosion Range


Sell Price changes to Cash$366

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$1,500

+1 Damage Damage

+0.5 Range Range

0.158 > 0.133 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•2.25 Explosion Range Explosion Range


Sell Price changes to Cash$866

Spy plane
Level 4 • Cost: Spy plane - Cash$3,750

+0.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•25 Damage Splash Damage

•1.75 Bomb Cooldown Bomb Cooldown

•2.25 Explosion Range Explosion Range


Sell Price changes to Cash$2,116

The Surging Sky
Level 5 • Cost: The Surging Sky - Cash$8,000

+1 Range Range

+4 Damage Damage

0.133 > 0.108 Firerate Firerate

35% speed increase

•35 Damage Splash Damage

•1.25 Bomb Cooldown Bomb Cooldown

•2 Explosion Range Explosion Range


Sell Price changes to Cash$4,783

Abilitiy

Toggle Reverse
Level 0+ • 10s Cooldown

Flies the opposite direction.

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Bomb Cooldown[2] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[3]
0 Cash$450 1 N/A 0.158 N/A 7 N/A 6.33
1 Cash$750 2 N/A 0.158 N/A 7 N/A 12.66
2 Cash$1,100 2 10 0.158 4 7 2 15.16[8]
3 Cash$2,600 3 18 0.133 4 7.5 2.25 27.06[9]
4 Cash$6,350 6 25 0.133 1.75 8 2.25 59.4[10]
5 Cash$14,350 10 35 0.108 1.25 9 2 120.59[11]

19 July 2024 – 16 October 2024

Base Stats

Ace Pilot/History
Cost
Cash$450
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$150
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7.5
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Greased Guns
Level 1 • Cost: Greased Guns - Cash$225

+1 Damage Damage


Sell Price changes to Cash$225

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$342

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$2,200

+2 Damage Damage

0.158 > 0.128 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4.5 Explosion Range Explosion Range


Sell Price changes to Cash$1,075

Spy plane
Level 4 • Cost: Spy plane - Cash$4,000

+1.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•25 Damage Splash Damage

•1.75 Bomb Cooldown Bomb Cooldown

•4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,408

The Surging Sky
Level 5 • Cost: The Surging Sky - Cash$10,000

+1 Range Range

+5 Damage Damage

0.128 > 0.098 Firerate Firerate

35% speed increase

•25 Damage Splash Damage

•0.8 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,742

Abilitiy

Toggle Reverse
Level 0+ • 10s Cooldown

Flies the opposite direction.

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Bomb Cooldown[2] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[3]
0 Cash$450 1 N/A 0.158 N/A 7.5 N/A 6.33
1 Cash$675 2 N/A 0.158 N/A 7.5 N/A 12.66
2 Cash$1,025 2 10 0.158 4 7.5 4 15.16[8]
3 Cash$3,225 4 18 0.128 4 7.5 4.5 35.75[12]
4 Cash$7,225 7 25 0.128 1.75 9 4.5 68.98[13]
5 Cash$17,225 12 25 0.098 0.8 10 4 153.7[14]

Challenge Maps Update (21 June 2024) – 19 July 2024

Base Stats

Ace Pilot/History
Cost
Cash$550
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$183
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.188
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7.5
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Greased Guns
Level 1 • Cost: Greased Guns - Cash$150

0.188 > 0.158 Firerate Firerate


Sell Price changes to Cash$233

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$350

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$2,000

+3 Damage Damage

0.158 > 0.128 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4.5 Explosion Range Explosion Range


Sell Price changes to Cash$1,016

Spy plane
Level 4 • Cost: Spy plane - Cash$3,600

0.128 > 0.108 Firerate Firerate

+1.5 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•7 Range Hidden Detection Range

•25 Damage Splash Damage

•2.75 Bomb Cooldown Bomb Cooldown

•4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,216

The Surging Sky
Level 5 • Cost: The Surging Sky - Cash$9,750

+1 Range Range

+4 Damage Damage

0.108 > 0.098 Firerate Firerate

35% speed increase

•30 Damage Splash Damage

•0.65 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,466

Abilitiy

Toggle Reverse
Level 0+ • 10s Cooldown

Flies the opposite direction.

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Bomb Cooldown[2] Range Explosion Range Hidden Det. Range Speed Multiplier DPS[3]
0 Cash$550 2 N/A 0.188 N/A 7.5 N/A 10.64
1 Cash$700 2 N/A 0.158 N/A 7.5 N/A 12.66
2 Cash$1,050 2 10 0.158 4 7.5 4 15.16[8]
3 Cash$3,050 5 18 0.128 4 7.5 4.5 43.58[15]
4 Cash$6,650 8 25 0.108 2.75 9 4.5 83.16[16]
5 Cash$16,400 12 30 0.093 0.65 10 4 168.6[17]

Lunar Overture Update (28 December 2023) – Challenge Maps Update (21 June 2024)

Base Stats

Ace Pilot/History
Cost
Cash$500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7.5
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$300

+1 Damage Damage


Sell Price changes to Cash$266

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

•10 Damage Splash Damage

•4.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$383

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$2,000

+2 Damage Damage

0.158 > 0.128 Firerate Firerate

+Faster flight speed

•15 Damage Splash Damage

•4.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$1,050

Spy plane
Level 4 • Cost: Spy plane - Cash$3,200

+1.5 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers for 15 seconds at the beginning of each wave Hidden Detection

•15 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$2,116

The Surging Skies
Level 5 • Cost: The Surging Skies - Cash$8,750

+1 Range Range

+4 Damage Damage

0.128 > 0.083 Firerate Firerate

+Faster flight speed

•20 Damage Splash Damage

•2.5 Bomb Cooldown Bomb Cooldown

•5.5 Explosion Range Explosion Range


Sell Price changes to Cash$5,033

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown[2] Explosion Range Firerate Range DPS[3]
0 Cash$500 1 N/A N/A N/A 0.158 7.5 6.33
1 Cash$800 2 N/A N/A N/A 0.158 7.5 12.66
2 Cash$1,150 2 10 4.5 4 0.158 7.5 14.88[18]
3 Cash$3,150 4 15 4.5 4 0.128 7.5 34.58[19]
4 Cash$6,350 6 15 3 4 0.128 9 51.89[20]
5 Cash$15,100 10 20 2.5 5.5 0.083 10 128.48[21]

Entity System Update (12 March 2022) – Lunar Overture Update (28 December 2023)

Base Stats

Ace Pilot/History
Cost
Cash$500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$250

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+1 Range Range

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$366

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$1,500

+2 Damage Damage

0.158 > 0.108 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$866

Spy plane
Level 4 • Cost: Spy plane - Cash$3,600

+2 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers for 15 seconds at the beginning of each wave Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$2,066

Air fighter
Level 5 • Cost: Air fighter - Cash$7,500

+2 Range Range

+3 Damage Damage

0.108 > 0.058 Firerate Firerate

+Faster flight speed

•24 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,900

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown[2] Explosion Range Firerate Range DPS[3]
0 Cash$500 1 N/A N/A N/A 0.158 7 6.33
1 Cash$750 2 N/A N/A N/A 0.158 7 12.66
2 Cash$1,100 2 10 4 4 0.158 8 15.16[8]
3 Cash$2,600 4 18 4 4 0.108 8 41.54[22]
4 Cash$6,200 6 18 3.5 4 0.108 8 60.7[23]
5 Cash$13,700 9 24 3 6 0.058 10 163.17[24]

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Ace Pilot/History
Cost
Cash$500
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$166
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$250

+1 Damage Damage


Sell Price changes to Cash$250

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+1 Range Range

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$366

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$1,500

+2 Damage Damage

0.18 > 0.13 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$866

Spy plane
Level 4 • Cost: Spy plane - Cash$3,600

+2 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers for 15 seconds at the beginning of each wave Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to Cash$2,066

Air fighter
Level 5 • Cost: Air fighter - Cash$7,500

+2 Range Range

+3 Damage Damage

0.13 > 0.08 Firerate Firerate

+Faster flight speed

•24 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,900

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown[2] Explosion Range Firerate Range DPS[3]
0 Cash$500 1 N/A N/A N/A 0.18 7 5.56
1 Cash$750 2 N/A N/A N/A 0.18 7 11.1
2 Cash$1,100 2 10 4 4 0.18 8 13.61[25]
3 Cash$2,600 4 18 4 4 0.13 8 35.27[26]
4 Cash$6,200 6 18 3.5 4 0.13 8 51.29[27]
5 Cash$13,700 9 24 3 6 0.08 10 120.5[28]

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Ace Pilot/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$250

+1 Damage Damage


Sell Price changes to Cash$300

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$416

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$2,000

+2 Damage Damage

0.18 > 0.13 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,083

Spy plane
Level 4 • Cost: Spy plane - Cash$4,000

+2 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$2,416

Air fighter
Level 5 • Cost: Air fighter - Cash$7,500

+2 Range Range

+3 Damage Damage

0.13 > 0.08 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$4,916

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown[2] Explosion Range Firerate Range DPS[3]
0 Cash$650 1 N/A N/A N/A 0.18 7 5.56
1 Cash$900 2 N/A N/A N/A 0.18 7 11.11
2 Cash$1,250 2 12 4 5 0.18 8 14.11[29]
3 Cash$3,250 4 18 4 5 0.13 8 35.27[26]
4 Cash$7,250 6 18 3.5 6 0.13 8 51.29[27]
5 Cash$14,750 9 30 3 6 0.08 10 122.5[30]

Hardcore Testing

Base Stats

Ace Pilot/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 4+
Range
Range7
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$250

+1 Damage Damage


Sell Price changes to Cash$300

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$416

Aerial Ace
Level 3 • Cost: Aerial Ace - Cash$2,000

+1 Range Range

+2 Damage Damage

0.18 > 0.13 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,083

Spy plane
Level 4 • Cost: Spy plane - Cash$4,000

+2 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$2,416

Air fighter
Level 5 • Cost: Air fighter - Cash$7,500

+2 Range Range

+3 Damage Damage

0.13 > 0.08 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$4,916

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown[2] Explosion Range Firerate Range DPS[3]
0 Cash$650 2 N/A N/A N/A 0.18 7 11.11
1 Cash$900 3 N/A N/A N/A 0.18 7 16.67
2 Cash$1,250 3 12 4 5 0.18 8 19.67[31]
3 Cash$3,250 5 18 4 5 0.13 9 42.96[32]
4 Cash$7,250 7 18 3.5 6 0.13 9 58.99[33]
5 Cash$14,750 10 30 3 6 0.08 11 135[34]

Smaller = Bigger Update (26 May 2020) – Overhaul Update (26 October 2020)

Base Stats

Base Stats
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5

Placement Limit
Placement Limit10

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$250

+2 Damage Damage


Sell Price changes to Cash$300

Bombs away!
Level 2 • Cost: Bombs away! - Cash$350

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$416

Better plane
Level 3 • Cost: Better plane - Cash$2,000

+1 Range Range

+2 Damage Damage

0.25 > 0.15 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,083

Spy plane
Level 4 • Cost: Spy plane - Cash$4,000

+2 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$2,416

Air fighter
Level 5 • Cost: Air fighter - Cash$6,500

+2 Range Range

+3 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$4,583

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown Explosion Range Firerate Range DPS[3]
0 Cash$650 2 N/A N/A N/A 0.25 5 8
1 Cash$900 4 N/A N/A N/A 0.25 5 16
2 Cash$1,250 4 12 4 5 0.25 6 19[35]
3 Cash$3,250 6 18 4 5 0.15 7 44.5[36]
4 Cash$7,250 8 18 3.5 6 0.15 7 58.47[37]
5 Cash$13,750 11 30 3 6 0.11 9 120[38]

24 March 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Base Stats
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5

Placement Limit
Placement Limit10

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$250

+1 Damage Damage


Sell Price changes to Cash$416

Bombs away!
Level 2 • Cost: Bombs away! - Cash$850

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$700

Better plane
Level 3 • Cost: Better plane - Cash$2,500

+1 Range Range

+2 Damage Damage

0.2 > 0.15 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Spy plane
Level 4 • Cost: Spy plane - Cash$4,500

+3 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Air fighter
Level 5 • Cost: Air fighter - Cash$6,500

+1 Range Range

+2 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown Explosion Range Firerate Range DPS[3]
0 Cash$1,000 2 N/A N/A N/A 0.2 5 10
1 Cash$1,250 3 N/A N/A N/A 0.2 5 15
2 Cash$2,100 3 12 4 5 0.2 6 18[39]
3 Cash$4,600 5 18 4 5 0.15 7 37.83[40]
4 Cash$9,100 8 18 3.5 6 0.15 7 58.47[37]
5 Cash$15,600 10 30 3 6 0.1 8 110[41]

24 December 2019 – 24 March 2020

Base Stats

Base Stats
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage

2

Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5

Placement Limit
Placement Limit5

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$250

+1 Damage Damage


Sell Price changes to Cash$416

Bombs away!
Level 2 • Cost: Bombs away! - Cash$850

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$700

Better plane
Level 3 • Cost: Better plane - Cash$2,500

+1 Range Range

+2 Damage Damage

0.2 > 0.15 Firerate Firerate

+Faster flight speed

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Spy plane
Level 4 • Cost: Spy plane - Cash$4,500

+3 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Air fighter
Level 5 • Cost: Air fighter - Cash$6,500

+1 Range Range

+2 Damage Damage

0.15 > 0.1 Firerate Firerate

+Faster flight speed

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown Explosion Range Firerate Range DPS[3]
0 Cash$1,000 2 N/A N/A N/A 0.2 5 10
1 Cash$1,250 3 N/A N/A N/A 0.2 5 15
2 Cash$2,100 3 12 4 5 0.2 6 18[39]
3 Cash$4,600 5 18 4 5 0.15 7 37.83[40]
4 Cash$9,100 8 18 3.5 6 0.15 7 58.47[37]
5 Cash$15,600 10 30 3 6 0.1 8 110[41]

29 November 2019 – 24 December 2019

Base Stats

Base Stats
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 4+
Range
Range5

Placement Limit
Placement Limit5

Upgrades

Better bullets
Level 1 • Cost: Better bullets - Cash$250

+1 Damage Damage


Sell Price changes to Cash$416

Bombs away!
Level 2 • Cost: Bombs away! - Cash$850

+1 Range Range

•12 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$700

Better plane
Level 3 • Cost: Better plane - Cash$2,500

+1 Range Range

+2 Damage Damage

0.2 > 0.15 Firerate Firerate

•18 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Spy plane
Level 4 • Cost: Spy plane - Cash$4,500

+3 Damage Damage

+Hidden Detection Hidden Detection

•18 Damage Splash Damage

•3.5 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Air fighter
Level 5 • Cost: Air fighter - Cash$6,500

+1 Range Range

+2 Damage Damage

0.15 > 0.1 Firerate Firerate

•30 Damage Splash Damage

•3 Bomb Cooldown Bomb Cooldown

•6 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

Stats Table

Level Total Price Normal Damage Splash Damage Bomb Cooldown Explosion Range Firerate Range DPS[3]
0 Cash$1,000 2 N/A N/A N/A 0.2 5 10
1 Cash$1,250 3 N/A N/A N/A 0.2 5 15
2 Cash$2,100 3 12 4 5 0.2 6 18[39]
3 Cash$4,600 5 18 4 5 0.15 7 37.83[40]
4 Cash$9,100 8 18 3.5 6 0.15 7 58.47[37]
5 Cash$15,600 10 30 3 6 0.1 8 110[41]

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Bombs can only be dropped if an enemy is within range.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Total DPS is calculated as Gun DPS + Bomb DPS.
    Bomb DPS assumes that only one enemy is hit and it receives full splash damage.
  4. 14.42 Gun DPS + 2.5 Bomb DPS
  5. 37.04 Gun DPS + 5 Bomb DPS
  6. 64.81 Gun DPS + 15 Bomb DPS
  7. 129.63 Gun DPS + 26.67 Bomb DPS
  8. 8.0 8.1 8.2 8.3 8.4 12.66 Gun DPS + 2.5 Bomb DPS
  9. 9.0 9.1 22.56 Gun DPS + 4.5 Bomb DPS
  10. 10.0 10.1 45.11 Gun DPS + 14.29 Bomb DPS
  11. 11.0 11.1 92.59 Gun DPS + 28 Bomb DPS
  12. 31.25 Gun DPS + 4.5 Bomb DPS
  13. 54.69 Gun DPS + 14.29 Bomb DPS
  14. 122.45 Gun DPS + 31.25 Bomb DPS
  15. 39.06 Gun DPS + 4.5 Bomb DPS
  16. 74.07 Gun DPS + 9.09 Bomb DPS
  17. 122.45 Gun DPS + 46.15 Bomb DPS
  18. 12.66 Gun DPS + 2.22 Bomb DPS
  19. 31.25 Gun DPS + 3.33 Bomb DPS
  20. 46.89 Gun DPS + 5 Bomb DPS
  21. 120.48 Gun DPS + 8 Bomb DPS
  22. 37.04 Gun DPS + 4.5 Bomb DPS
  23. 55.56 Gun DPS + 5.14 Bomb DPS
  24. 155.17 Gun DPS + 8 Bomb DPS
  25. 11.11 Gun DPS + 2.5 Bomb DPS
  26. 26.0 26.1 30.77 Gun DPS + 4.5 Bomb DPS
  27. 27.0 27.1 46.15 Gun DPS + 5.14 Bomb DPS
  28. 112.5 Gun DPS + 8 Bomb DPS
  29. 11.11 Gun DPS + 3 Bomb DPS
  30. 112.5 Gun DPS + 10 Bomb DPS
  31. 16.67 Gun DPS + 3 Bomb DPS
  32. 38.46 Gun DPS + 4.5 Bomb DPS
  33. 53.85 Gun DPS + 5.14 Bomb DPS
  34. 125 Gun DPS + 10 Bomb DPS
  35. 16 Gun DPS + 3 Bomb DPS
  36. 40 Gun DPS + 4.5 Bomb DPS
  37. 37.0 37.1 37.2 37.3 53.33 Gun DPS + 5.14 Bomb DPS
  38. 110 Gun DPS + 10 Bomb DPS
  39. 39.0 39.1 39.2 15 Gun DPS + 3 Bomb DPS
  40. 40.0 40.1 40.2 33.33 Gun DPS + 4.5 Bomb DPS
  41. 41.0 41.1 41.2 100 Gun DPS + 10 Bomb DPS


 
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable