Archer/History: Difference between revisions
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| Line 852: | Line 852: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|Damage Type = Single Pierce<br/>Fire (Level 3+) |
|Damage Type = Single Pierce<br/>Fire (Level 3+) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]20 |
|Range = [[File:Range Icon.png|20px|Range]]20 |
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| Line 863: | Line 863: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2. |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 869: | Line 869: | ||
Sell Price changes to {{Money|233}}}} |
Sell Price changes to {{Money|233}}}} |
||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|700}}|Image = [[File:Hawkeye.png|100px]]|Information = 2. |
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|700}}|Image = [[File:Hawkeye.png|100px]]|Information = 2.025 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 895: | Line 895: | ||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.275 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
||
| Line 915: | Line 915: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 600; 100; 700; 1500; 3000; 7500 |
|||
$FNC-DETECTION$ = 2; ; 0 |
|||
$FNC-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer |
|||
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Normal Damage |
|||
!Burn Damage<ref>Burn damage has a tick of 1.</ref> |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Burn Time |
|||
!Max Hits |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS<ref name="dps2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|600}} |
|||
|4 |
|||
|N/A |
|||
|2.508 |
|||
|20 |
|||
|N/A |
|||
|2 |
|||
|N/A |
|||
|1.59 |
|||
|{{Money|377.36}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|700}} |
|||
|4 |
|||
|N/A |
|||
|2.008 |
|||
|22 |
|||
|N/A |
|||
|2 |
|||
|N/A |
|||
|1.99 |
|||
|{{Money|351.76}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,400}} |
|||
|8 |
|||
|N/A |
|||
|2.258 |
|||
|22 |
|||
|N/A |
|||
|2 |
|||
|N/A |
|||
|3.54 |
|||
|{{Money|466.66}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,900}} |
|||
|10 |
|||
|2 |
|||
|2.258 |
|||
|22 |
|||
|3 |
|||
|5 |
|||
|6 |
|||
|6.63<ref>4.43 Normal DPS + 2 Burn DPS</ref> |
|||
|{{Money|483.33}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|5,900}} |
|||
|20 |
|||
|4 |
|||
|1.508 |
|||
|24 |
|||
|3 |
|||
|5 |
|||
|12 |
|||
|17.26<ref>13.26 Normal DPS + 4 Burn DPS</ref> |
|||
|{{Money|347.05}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|13,400}} |
|||
|30 |
|||
|10 |
|||
|1.508 |
|||
|26 |
|||
|8 |
|||
|8 |
|||
|80 |
|||
|29.89<ref>19.89 Normal DPS + 10 Burn DPS</ref> |
|||
|{{Money|462.06}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,021: | Line 969: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|Damage Type = Single<br/>Single Pierce (Level 3+) |
|Damage Type = Single<br/>Single Pierce (Level 3+) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]20 |
|Range = [[File:Range Icon.png|20px|Range]]20 |
||
| Line 1,032: | Line 980: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4. |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.025 > 3.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,049: | Line 997: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.225 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,063: | Line 1,011: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500 |
|||
$FNC-DETECTION$ = 2; ; 0 |
|||
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|3 |
|||
|4.008 |
|||
|20 |
|||
|1 |
|||
|0.75 |
|||
|{{Money|533.33}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|3 |
|||
|3.208 |
|||
|20 |
|||
|1 |
|||
|0.94 |
|||
|{{Money|537.63}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|750}} |
|||
|3 |
|||
|3.208 |
|||
|22 |
|||
|1 |
|||
|0.94 |
|||
|{{Money|806.45}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,150}} |
|||
|8 |
|||
|3.208 |
|||
|22 |
|||
|3 |
|||
|2.49 |
|||
|{{Money|461.85}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|2,150}} |
|||
|8 |
|||
|2.008 |
|||
|24 |
|||
|3 |
|||
|3.98 |
|||
|{{Money|540.2}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 25 || 2 || 26 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|5,650}} |
|||
|25 |
|||
|2.008 |
|||
|26 |
|||
|5 |
|||
|12.45 |
|||
|{{Money|453.82}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,189: | Line 1,102: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 400; 100; 250; 400; 1000; 3500 |
|||
$FNC-DETECTION$ = 2; ; |
|||
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|3 |
|||
|4.03 |
|||
|20 |
|||
|1 |
|||
|0.74 |
|||
|{{Money|540.54}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|3 |
|||
|3.23 |
|||
|20 |
|||
|1 |
|||
|0.93 |
|||
|{{Money|537.63}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|750}} |
|||
|3 |
|||
|3.23 |
|||
|22 |
|||
|1 |
|||
|0.93 |
|||
|{{Money|806.45}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,150}} |
|||
|8 |
|||
|3.23 |
|||
|22 |
|||
|3 |
|||
|2.47 |
|||
|{{Money|465.59}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|2,150}} |
|||
|8 |
|||
|2.03 |
|||
|24 |
|||
|3 |
|||
|3.94 |
|||
|{{Money|545.69}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 25 || 2 || 26 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|5,650}} |
|||
|25 |
|||
|2.03 |
|||
|26 |
|||
|5 |
|||
|12.32 |
|||
|{{Money|458.6}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,315: | Line 1,193: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 400; 100; 250; 400; 1350; 3500 |
|||
$FNC-DETECTION$ = 2; ; |
|||
$FNC-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FNC-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate<ref name="firerate"/> |
|||
!Range |
|||
!Max Hits |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 4 || 20 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|3 |
|||
|4.03 |
|||
|20 |
|||
|1 |
|||
|0.74 |
|||
|{{Money|540.54}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 3.2 || 20 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|3 |
|||
|3.23 |
|||
|20 |
|||
|1 |
|||
|0.93 |
|||
|{{Money|537.63}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 3 || 3.2 || 22 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|750}} |
|||
|3 |
|||
|3.23 |
|||
|22 |
|||
|1 |
|||
|0.93 |
|||
|{{Money|806.45}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 3.2 || 22 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,150}} |
|||
|8 |
|||
|3.23 |
|||
|22 |
|||
|3 |
|||
|2.47 |
|||
|{{Money|465.59}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 8 || 2 || 24 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|2,500}} |
|||
|8 |
|||
|2.03 |
|||
|24 |
|||
|3 |
|||
|3.94 |
|||
|{{Money|634.52}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 25 || 2 || 26 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|6,000}} |
|||
|25 |
|||
|2.03 |
|||
|26 |
|||
|3 |
|||
|12.32 |
|||
|{{Money|487.01}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Revision as of 12:30, 16 May 2026
This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Saboteur Update (22 April 2026) – Present
Base Stats
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
N/A
N/A
Max Hits
2
2
Upgrades
Flame-tipped Arrows
Level 3 • Cost:
$1,250
Powder Keg Arrows
Level 4 • Cost:
$3,000
Shot of the Century
Level 5 • Cost:
$8,500
Stats Table
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 5 | N/A | 1.61.625 | N/A | N/A | 16.5 | 2 | N/A | 3.123.08 | ||
| 1 | 5 | N/A | 1.41.425 | N/A | N/A | 20 | 2 | N/A | 3.573.51 | ||
| 2 | 8 | N/A | 1.41.425 | N/A | N/A | 20 | 2 | N/A | 5.715.61 | ||
| 3 | 10 | 3 | 1.41.425 | 1 | 2 | 21 | 3 | 6 | 10.14[4]10.02[5] | ||
| 4 | 16 | 5 | 1.21.225 | 1 | 4 | 21 | 4 | 20 | 18.33[6]18.06[7] | ||
| 5 | 40 | 14 | 11.025 | 1 | 4 | 24 | 8 | 56 | 54[8]53.02[9] | ||
Revive & Reload Update (20 August 2025) – Saboteur Update (22 April 2026)
Base Stats
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
N/A
N/A
Max Hits
2
2
Upgrades
Deadshot
Level 2 • Cost:
$400
Flame-tipped Arrows
Level 3 • Cost:
$1,000
Mechanical Bow
Level 4 • Cost:
$2,750
Shot of the Century
Level 5 • Cost:
$8,575
Stats Table
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 4 | N/A | 1.71.725 | N/A | N/A | 16 | 2 | N/A | 2.352.32 | ||
| 1 | 4 | N/A | 1.71.725 | N/A | N/A | 19 | 2 | N/A | 2.352.32 | ||
| 2 | 6 | N/A | 1.61.625 | N/A | N/A | 19 | 2 | N/A | 3.753.69 | ||
| 3 | 8 | 1 | 1.51.525 | 0.5 | 2 | 22 | 3 | 4 | 7.33[16]7.25[17] | ||
| 4 | 16 | 3 | 1.51.525 | 0.5 | 3 | 23 | 4 | 18 | 16.67[18]16.49[19] | ||
| 5 | 35 | 6 | 1.251.275 | 0.5 | 4 | 24 | 6 | 48 | 40[20]39.45[21] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 5 | 35 | 35 | 1.251.275 | 24 | 5 | 1 | 56[22]54.9[23] | ||
Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)
Base Stats
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
Level 0+
Max Hits
2
2
Upgrades
Deadshot
Level 2 • Cost:
$400
Flame-tipped Arrows
Level 3 • Cost:
$1,000
Mechanical Bow
Level 4 • Cost:
$2,750
Shot of the Century
Level 5 • Cost:
$7,375
Stats Table
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 4 | N/A | 1.71.725 | N/A | N/A | 16 | 2 | N/A | 2.352.32 | ||
| 1 | 4 | N/A | 1.71.725 | N/A | N/A | 19 | 2 | N/A | 2.352.32 | ||
| 2 | 6 | N/A | 1.61.625 | N/A | N/A | 19 | 2 | N/A | 3.753.69 | ||
| 3 | 8 | 1 | 1.51.525 | 0.5 | 2 | 22 | 3 | 4 | 7.33[24]7.25[25] | ||
| 4 | 16 | 4 | 1.51.525 | 0.5 | 3 | 23 | 4 | 24 | 18.67[26]18.49[27] | ||
| 5 | 32 | 8 | 1.251.275 | 0.5 | 4 | 24 | 5 | 64 | 41.6[28]41.1[29] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 5 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[30]62.75[31] | ||
Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)
Base Stats
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$600
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$200
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
Level 0+
Max Hits
2
2
Upgrades
Deadshot
Level 2 • Cost:
$400
Flame-tipped Arrows
Level 3 • Cost:
$1,000
Mechanical Bow
Level 4 • Cost:
$2,375
Shot of the Century
Level 5 • Cost:
$7,375
Stats Table
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 4 | N/A | 1.71.725 | N/A | N/A | 16 | 2 | N/A | 2.352.32 | ||
| 1 | 4 | N/A | 1.71.725 | N/A | N/A | 19 | 2 | N/A | 2.352.32 | ||
| 2 | 6 | N/A | 1.61.625 | N/A | N/A | 19 | 2 | N/A | 3.753.69 | ||
| 3 | 8 | 1 | 1.51.525 | 0.5 | 2 | 22 | 3 | 4 | 7.33[32]7.25[33] | ||
| 4 | 16 | 4 | 1.51.525 | 0.5 | 3 | 23 | 4 | 24 | 18.67[34]18.49[35] | ||
| 5 | 32 | 8 | 1.251.275 | 0.5 | 4 | 24 | 5 | 64 | 41.6[36]41.1[37] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 5 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[38]62.75[39] | ||
Archer Update (15 January 2025) – Assassin Update (6 August 2025)
Base Stats
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense
Cost
$400
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$133
Placement Type
Ground
Ground
Hidden Detection
Level 2+
Lead Detection
Level 3+ (Fire & Splash only)
Flying Detection
Level 0+
Max Hits
2
2
Upgrades
Deadshot
Level 2 • Cost:
$400
Flame-tipped Arrows
Level 3 • Cost:
$800
Mechanical Bow
Level 4 • Cost:
$2,375
Shot of the Century
Level 5 • Cost:
$7,000
Stats Table
| Flame Arrows | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
| 0 | 4 | N/A | 1.71.725 | N/A | N/A | 18 | 2 | N/A | 2.352.32 | ||
| 1 | 4 | N/A | 1.71.725 | N/A | N/A | 19 | 2 | N/A | 2.352.32 | ||
| 2 | 6 | N/A | 1.61.625 | N/A | N/A | 19 | 3 | N/A | 3.753.69 | ||
| 3 | 8 | 1 | 1.51.525 | 0.5 | 2 | 22 | 3 | 4 | 7.33[40]7.25[41] | ||
| 4 | 16 | 2 | 1.51.525 | 0.5 | 3 | 23 | 4 | 12 | 14.67[42]14.49[43] | ||
| 5 | 32 | 4 | 1.251.275 | 0.5 | 4 | 24 | 6 | 32 | 33.6[44]33.1[45] | ||
| Explosive Arrows | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Splash Damage | Firerate[1] | Range | Explosion Range | Max Hits[10] | DPS | Cost Efficiency |
| 5 | 32 | 48 | 1.251.275 | 24 | 5 | 1 | 64[46]62.75[47] | ||
7 April 2023 – Archer Update (15 January 2025)
Base Stats
Archer/History
Cost: Gift of Sharpness • Exclusive
Upgrades
Deadshot
Level 2 • Cost:
$700
Ammo Mods
Level 3 • Cost:
$1,500
Mechanical Bow
Level 4 • Cost:
$3,000
Professional Archer
Level 5 • Cost:
$7,500
Stats Table
| Level | Total Price | Damage | Burn Damage | Firerate[1] | Burn Tick | Burn Time | Range | Max Hits | Total Elapsed Damage[2] | DPS[3] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 4 | N/A | 2.52.525 | N/A | N/A | 20 | 2 | N/A | 1.61.58 | ||
| 1 | 4 | N/A | 22.025 | N/A | N/A | 22 | 2 | N/A | 21.98 | ||
| 2 | 8 | N/A | 2.252.275 | N/A | N/A | 22 | 2 | N/A | 3.563.52 | ||
| 3 | 10 | 2 | 2.252.275 | 1 | 3 | 22 | 5 | 6 | 6.44[48]6.4[49] | ||
| 4 | 20 | 4 | 1.51.525 | 1 | 3 | 24 | 5 | 12 | 17.33[50]17.11[51] | ||
| 5 | 30 | 10 | 1.51.525 | 1 | 8 | 26 | 8 | 80 | 30[52]29.67[53] |
Entity System Update (12 March 2022) – 7 April 2023
Base Stats
Archer/History
Cost: Gift of Sharpness • Exclusive
Upgrades
Professional Archer
Level 5 • Cost:
$3,500
Stats Table
| Level | Total Price | Damage | Firerate[1] | Range | Max Hits | DPS[15] | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | 3 | 44.025 | 20 | 1 | 0.75 | ||
| 1 | 3 | 3.23.225 | 20 | 1 | 0.940.93 | ||
| 2 | 3 | 3.23.225 | 22 | 1 | 0.940.93 | ||
| 3 | 8 | 3.23.225 | 22 | 3 | 2.52.48 | ||
| 4 | 8 | 22.025 | 24 | 3 | 43.95 | ||
| 5 | 25 | 22.025 | 26 | 5 | 12.512.35 |
31 October 2020 – Entity System Update (12 March 2022)
Base Stats
Archer/History
Cost: Gift of Sharpness
Upgrades
Professional Archer
Level 5 • Cost:
$3,500
Stats Table
Overhaul Update (29 October 2020) – 31 October 2020
Base Stats
Archer/History
Cost: Gift of Sharpness
Upgrades
Mechanical Bow
Level 4 • Cost:
$1,350
Stats Table
4 March 2020 – Overhaul Update (29 October 2020)
Base Stats
Archer/History
Cost: Gift of Sharpness
Upgrades
Stats Table
26 January 2020 – 4 March 2020
Base Stats
Archer/History
Cost: Gift of Sharpness
Upgrades
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS[15] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 1 | 2.05 | 25 | 0.49 | ||
| 1 | 1 | 2.05 | 27 | 0.49 | ||
| 2 | 2 | 2.05 | 27 | 0.98 | ||
| 3 | 7 | 2.05 | 29 | 3.41 | ||
| 4 | 7 | 1.05 | 30 | 6.67 | ||
| 5 | 27 | 1.05 | 32 | 25.71 |
12 January 2020 – 26 January 2020
Base Stats
Archer/History
Cost: Gift of Sharpness
Upgrades
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS[15] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 1 | 2.05 | 25 | 0.49 | ||
| 1 | 1 | 2.05 | 27 | 0.49 | ||
| 2 | 3 | 2.05 | 27 | 1.46 | ||
| 3 | 9 | 2.05 | 29 | 4.39 | ||
| 4 | 9 | 1.05 | 30 | 8.57 | ||
| 5 | 24 | 1.05 | 32 | 22.86 |
1 January 2020 – 12 January 2020
Base Stats
Archer/History
Cost: Gift of Sharpness
Upgrades
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS[15] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 1 | 2.05 | 25 | 0.49 | ||
| 1 | 1 | 2.05 | 27 | 0.49 | ||
| 2 | 3 | 2.05 | 27 | 1.46 | ||
| 3 | 9 | 2.05 | 29 | 4.39 | ||
| 4 | 9 | 1 | 30 | 8.57 | ||
| 5 | 24 | 1.05 | 32 | 22.86 |
25 December 2019 – 1 January 2020
Base Stats
Archer/History
Cost: Gift of Sharpness
Upgrades
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS[15] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 2 | 2.05 | 25 | 0.98 | ||
| 1 | 2 | 2.05 | 27 | 0.98 | ||
| 2 | 4 | 2.05 | 27 | 1.95 | ||
| 3 | 14 | 2.05 | 29 | 6.83 | ||
| 4 | 14 | 1.05 | 30 | 13.33 | ||
| 5 | 29 | 1.05 | 32 | 27.62 |
24 December 2019 – 25 December 2019
Base Stats
Archer/History
Cost: Gift of Sharpness
Upgrades
Stats Table
| Level | Total Price | Damage | Firerate | Range | DPS[15] | Cost Efficiency |
|---|---|---|---|---|---|---|
| 0 | 2 | 2.05 | 25 | 0.98 | ||
| 1 | 2 | 2.05 | 27 | 0.98 | ||
| 2 | 4 | 2.05 | 27 | 1.95 | ||
| 3 | 14 | 2.05 | 29 | 6.83 | ||
| 4 | 14 | 1.05 | 30 | 13.33 | ||
| 5 | 44 | 1.05 | 32 | 41.9 |
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 DPS assumes one arrow successfully hits one enemy only.
Total DPS is calculated as Normal DPS + Burn DPS.
Burn DPS is calculated as Burn Damage ÷ Tick. - ↑ 7.14 Normal DPS + 3 Burn DPS
- ↑ 7.02 Normal DPS + 3 Burn DPS
- ↑ 13.33 Normal DPS + 5 Burn DPS
- ↑ 13.06 Normal DPS + 5 Burn DPS
- ↑ 40 Normal DPS + 14 Burn DPS
- ↑ 39.02 Normal DPS + 14 Burn DPS
- ↑ 10.0 10.1 10.2 10.3 10.4 Refers to the arrow only, not the explosion.
- ↑ 13.33 Normal DPS + 20.83 Splash DPS
- ↑ 13.06 Normal DPS + 20.41 Splash DPS
- ↑ 40 Normal DPS + 45 Splash DPS
- ↑ 39.02 Normal DPS + 43.9 Splash DPS
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 DPS assumes one arrow successfully hits one enemy only.
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 10.67 Normal DPS + 6 Burn DPS
- ↑ 10.49 Normal DPS + 6 Burn DPS
- ↑ 28 Normal DPS + 12 Burn DPS
- ↑ 27.45 Normal DPS + 12 Burn DPS
- ↑ 28 Normal DPS + 28 Splash DPS
- ↑ 27.45 Normal DPS + 27.45 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 10.67 Normal DPS + 8 Burn DPS
- ↑ 10.49 Normal DPS + 8 Burn DPS
- ↑ 25.6 Normal DPS + 16 Burn DPS
- ↑ 25.1 Normal DPS + 16 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 10.67 Normal DPS + 8 Burn DPS
- ↑ 10.49 Normal DPS + 8 Burn DPS
- ↑ 25.6 Normal DPS + 16 Burn DPS
- ↑ 25.1 Normal DPS + 16 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 5.33 Normal DPS + 2 Burn DPS
- ↑ 5.25 Normal DPS + 2 Burn DPS
- ↑ 10.67 Normal DPS + 4 Burn DPS
- ↑ 10.49 Normal DPS + 4 Burn DPS
- ↑ 25.6 Normal DPS + 8 Burn DPS
- ↑ 25.1 Normal DPS + 8 Burn DPS
- ↑ 25.6 Normal DPS + 38.4 Splash DPS
- ↑ 25.1 Normal DPS + 37.65 Splash DPS
- ↑ 4.44 Normal DPS + 2 Burn DPS
- ↑ 4.4 Normal DPS + 2 Burn DPS
- ↑ 13.33 Normal DPS + 4 Burn DPS
- ↑ 13.11 Normal DPS + 4 Burn DPS
- ↑ 20 Normal DPS + 10 Burn DPS
- ↑ 19.67 Normal DPS + 10 Burn DPS
- ↑ Damage decreases as the arrow pierces through enemies.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |














