Archer/History

Revision as of 13:58, 14 January 2025 by imported>Mentin123

This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

7 April 2023 – Present

Base Stats

Archer/History
Cost
Cash$600
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single Pierce
Fire (Level 3+)
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+ (Fire only)
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

2.508 > 2.008 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Deadshot - Cash$700

2.008 > 2.258 Firerate Firerate

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Ammo Mods
Level 3 • Cost: Ammo Mods - Cash$1,500

+2 Damage Damage

+3 Max Hits

+Flame Arrows

•2 Burn Damage Burn Damage

•1 Tick Tick

•3 Burn Time Burn Time


Sell Price changes to Cash$966

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$3,000

+10 Damage Damage

+2 Range Range

2.258 > 1.508 Firerate Firerate

+2 Burn Damage Burn Damage


Sell Price changes to Cash$1,966

Professional Archer
Level 5 • Cost: Professional Archer - Cash$7,500

+2 Range Range

+10 Damage Damage

+3 Max Hits

+6 Burn Damage Burn Damage

3 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,466

Stats Table

Level Total Price Normal Damage Burn Damage[1] Firerate[2] Range Burn Time Max Hits Total Elapsed Damage[3] DPS[4] Cost Efficiency
0 Cash$600 4 N/A 2.508 20 N/A 2 N/A 1.59 Cash$377.36
1 Cash$700 4 N/A 2.008 22 N/A 2 N/A 1.99 Cash$351.76
2 Cash$1,400 8 N/A 2.258 22 N/A 2 N/A 3.54 Cash$466.66
3 Cash$2,900 10 2 2.258 22 3 5 6 6.63[5] Cash$483.33
4 Cash$5,900 20 4 1.508 24 3 5 12 17.26[6] Cash$347.05
5 Cash$13,400 30 10 1.508 26 8 8 80 29.89[7] Cash$462.06

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

4.008 > 3.208 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Hawkeye - Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Sharp Shooter - Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$1,000

+2 Range Range

3.208 > 2.008 Firerate Firerate


Sell Price changes to Cash$716

Professional Archer
Level 5 • Cost: Professional Archer - Cash$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash$1,883

Stats Table

Level Total Price Damage Firerate[2] Range Max Hits DPS[8] Cost Efficiency
0 Cash$400 3 4.008 20 1 0.75 Cash$533.33
1 Cash$500 3 3.208 20 1 0.94 Cash$537.63
2 Cash$750 3 3.208 22 1 0.94 Cash$806.45
3 Cash$1,150 8 3.208 22 3 2.49 Cash$461.85
4 Cash$2,150 8 2.008 24 3 3.98 Cash$540.2
5 Cash$5,650 25 2.008 26 5 12.45 Cash$453.82

31 October 2020 – Entity System Update (12 March 2022)

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Hawkeye - Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Sharp Shooter - Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$1,000

+2 Range Range

3.23 > 2.03 Firerate Firerate


Sell Price changes to Cash$716

Professional Archer
Level 5 • Cost: Professional Archer - Cash$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash$1,883

Stats Table

Level Total Price Damage Firerate[2] Range Max Hits DPS[8] Cost Efficiency
0 Cash$400 3 4.03 20 1 0.74 Cash$540.54
1 Cash$500 3 3.23 20 1 0.93 Cash$537.63
2 Cash$750 3 3.23 22 1 0.93 Cash$806.45
3 Cash$1,150 8 3.23 22 3 2.47 Cash$465.59
4 Cash$2,150 8 2.03 24 3 3.94 Cash$545.69
5 Cash$5,650 25 2.03 26 5 12.32 Cash$458.6

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Hawkeye - Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Sharp Shooter - Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$1,350

+2 Range Range

3.23 > 2.03 Firerate Firerate

+Special Arrows


Sell Price changes to Cash$833

Professional Archer
Level 5 • Cost: Professional Archer - Cash$3,500

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$2,000

Stats Table

Level Total Price Damage Firerate[2] Range Max Hits DPS[8] Cost Efficiency
0 Cash$400 3 4.03 20 1 0.74 Cash$540.54
1 Cash$500 3 3.23 20 1 0.93 Cash$537.63
2 Cash$750 3 3.23 22 1 0.93 Cash$806.45
3 Cash$1,150 8 3.23 22 3 2.47 Cash$465.59
4 Cash$2,500 8 2.03 24 3 3.94 Cash$634.52
5 Cash$6,000 25 2.03 26 3 12.32 Cash$487.01

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Max Hits
2
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$166

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+1 Damage Damage

+2 Max Hits


Sell Price changes to Cash$250

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+5 Damage Damage

+3 Max Hits

Sell Price changes to Cash$358

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$625

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+20 Damage Damage

+1 Max Hits


Sell Price changes to Cash$1,625

Stats Table

Level Total Price Damage[9] Firerate Range Max Hits DPS[8]
0 Cash$400 1 2.05 25 2 0.49
1 Cash$500 1 2.05 27 2 0.49
2 Cash$750 2 2.05 27 4 0.98
3 Cash$1,075 7 2.05 29 7 3.41
4 Cash$1,875 7 1.05 30 7 6.67
5 Cash$4,875 27 1.05 32 8 25.71

26 January 2020 – 4 March 2020

Base Stats

Base Stats
Cost
Cash$400
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$166

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+1 Damage Damage


Sell Price changes to Cash$250

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+5 Damage Damage


Sell Price changes to Cash$358

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$625

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+20 Damage Damage


Sell Price changes to Cash$1,625

Stats Table

Level Total Price Damage Firerate Range DPS[8]
0 Cash$400 1 2.05 25 0.49
1 Cash$500 1 2.05 27 0.49
2 Cash$750 2 2.05 27 0.98
3 Cash$1,075 7 2.05 29 3.41
4 Cash$1,875 7 1.05 30 6.67
5 Cash$4,875 27 1.05 32 25.71

12 January 2020 – 26 January 2020

Base Stats

Base Stats
Cost
Cash$350
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$150

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+2 Damage Damage


Sell Price changes to Cash$233

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash$341

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$608

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,608

Stats Table

Level Total Price Damage Firerate Range DPS[8]
0 Cash$350 1 2.05 25 0.49
1 Cash$450 1 2.05 27 0.49
2 Cash$700 3 2.05 27 1.46
3 Cash$1,025 9 2.05 29 4.39
4 Cash$1,825 9 1.05 30 8.57
5 Cash$4,825 24 1.05 32 22.86

1 January 2020 – 12 January 2020

Base Stats

Base Stats
Cost
Cash$200
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[8]
0 Cash$200 1 2.05 25 0.49
1 Cash$300 1 2.05 27 0.49
2 Cash$550 3 2.05 27 1.46
3 Cash$875 9 2.05 29 4.39
4 Cash$1,675 9 1 30 8.57
5 Cash$4,675 24 1.05 32 22.86

25 December 2019 – 1 January 2020

Base Stats

Base Stats
Cost
Cash$200
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[8]
0 Cash$200 2 2.05 25 0.98
1 Cash$300 2 2.05 27 0.98
2 Cash$550 4 2.05 27 1.95
3 Cash$875 14 2.05 29 6.83
4 Cash$1,675 14 1.05 30 13.33
5 Cash$4,675 29 1.05 32 27.62

24 December 2019 – 25 December 2019

Base Stats

Base Stats
Cost
Cash$200
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[8]
0 Cash$200 2 2.05 25 0.98
1 Cash$300 2 2.05 27 0.98
2 Cash$550 4 2.05 27 1.95
3 Cash$875 14 2.05 29 6.83
4 Cash$1,675 14 1.05 30 13.33
5 Cash$4,675 44 1.05 32 41.9

Notes

  1. Burn damage has a tick of 1.
  2. 2.0 2.1 2.2 2.3 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  3. Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  4. DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  5. 4.43 Normal DPS + 2 Burn DPS
  6. 13.26 Normal DPS + 4 Burn DPS
  7. 19.89 Normal DPS + 10 Burn DPS
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 DPS assumes one arrow successfully hits one enemy only.
  9. Damage decreases as the arrow pierces through enemies.


 
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