Archer/History

Revision as of 11:04, 15 April 2025 by imported>Mentin123

This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Archer Update (15 January 2025) – Present

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Eagle Eye
Level 1 • Cost: Eagle Eye - Cash$50

+1 Range Range


Sell Price changes to Cash$150

Deadshot
Level 2 • Cost: Deadshot - Cash$400

+Hidden Detection Hidden Detection

1.708 > 1.608 Firerate Firerate

+2 Damage Damage

+1 Max Hits


Sell Price changes to Cash$283

Flame
Level 3 • Cost: Flame-tipped Arrows - Cash$800

+2 Damage Damage

+3 Range Range

1.608 > 1.508 Firerate Firerate

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to Cash$550

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$2,375

+8 Damage Damage

+1 Range Range

•3 Max Hits

0.25 Stun Time Stun Time

+1 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to Cash$1,341

Shot of the Century
Level 5 • Cost: Shot of the Century - Cash$7,000

+1 Range Range

+16 Damage Damage

1.508 > 1.258 Firerate Firerate

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+2 Max Hits

0.25 > 0.3 Stun Time Stun Time

+2 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+2 Max Hits


Sell Price changes to Cash$3,675

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4 Level 5
Cash$400 Cash$450 Cash$850 Cash$1,650 Cash$4,025 Cash$11,025
Flame Arrows
Level Damage Burn Damage Firerate[1] Burn Tick Burn Time Range Max Hits Total Elapsed Damage[2] DPS Cost Efficiency[3]
0 4 N/A 1.708 N/A N/A 18 2 N/A 2.34 Cash$170.94
1 4 N/A 1.708 N/A N/A 19 2 N/A 2.34 Cash$192.3
2 6 N/A 1.608 N/A N/A 19 3 N/A 3.73 Cash$227.88
3 8 1 1.508 0.5 2 22 3 4 7.31[4] Cash$225.72
4 16 2 1.508 0.5 3 23 4 12 14.61[5] Cash$275.5
5 32 4 1.258 0.5 4 24 6 32 33.44[6] Cash$329.69
Shock Arrows
Level Damage Firerate[1] Range Max Hits Stun Time DPS[7] Cost Efficiency
4 16 1.508 23 3 0.25 10.61 Cash$379.36
5 32 1.258 24 5 0.3 25.44 Cash$433.37
Explosive Arrows
Level Damage Splash Damage Firerate[1] Range Explosion Range Max Hits[8] DPS[7] Cost Efficiency
5 32 48 1.258 24 5 1 63.6[9] Cash$173.35

7 April 2023 – Archer Update (15 January 2025)

Base Stats

Archer/History
Cost
Cash$600
Placement Footprint
Average (1.5)
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage4
Damage Method
Single Pierce
Fire (Level 3+)
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+ (Fire only)
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

2.508 > 2.008 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Deadshot - Cash$700

2.008 > 2.258 Firerate Firerate

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Ammo Mods
Level 3 • Cost: Ammo Mods - Cash$1,500

+2 Damage Damage

+3 Max Hits

+Flame Arrows

•2 Burn Damage Burn Damage

•1 Tick Tick

•3 Burn Time Burn Time


Sell Price changes to Cash$966

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$3,000

+10 Damage Damage

+2 Range Range

2.258 > 1.508 Firerate Firerate

+2 Burn Damage Burn Damage


Sell Price changes to Cash$1,966

Professional Archer
Level 5 • Cost: Professional Archer - Cash$7,500

+2 Range Range

+10 Damage Damage

+3 Max Hits

+6 Burn Damage Burn Damage

3 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,466

Stats Table

Level Total Price Normal Damage Burn Damage[10] Firerate[1] Range Burn Time Max Hits Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$600 4 N/A 2.508 20 N/A 2 N/A 1.59 Cash$377.36
1 Cash$700 4 N/A 2.008 22 N/A 2 N/A 1.99 Cash$351.76
2 Cash$1,400 8 N/A 2.258 22 N/A 2 N/A 3.54 Cash$466.66
3 Cash$2,900 10 2 2.258 22 3 5 6 6.63[11] Cash$483.33
4 Cash$5,900 20 4 1.508 24 3 5 12 17.26[12] Cash$347.05
5 Cash$13,400 30 10 1.508 26 8 8 80 29.89[13] Cash$462.06

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

4.008 > 3.208 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Hawkeye - Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Sharp Shooter - Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$1,000

+2 Range Range

3.208 > 2.008 Firerate Firerate


Sell Price changes to Cash$716

Professional Archer
Level 5 • Cost: Professional Archer - Cash$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash$1,883

Stats Table

Level Total Price Damage Firerate[1] Range Max Hits DPS[7] Cost Efficiency
0 Cash$400 3 4.008 20 1 0.75 Cash$533.33
1 Cash$500 3 3.208 20 1 0.94 Cash$537.63
2 Cash$750 3 3.208 22 1 0.94 Cash$806.45
3 Cash$1,150 8 3.208 22 3 2.49 Cash$461.85
4 Cash$2,150 8 2.008 24 3 3.98 Cash$540.2
5 Cash$5,650 25 2.008 26 5 12.45 Cash$453.82

31 October 2020 – Entity System Update (12 March 2022)

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Hawkeye - Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Sharp Shooter - Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$1,000

+2 Range Range

3.23 > 2.03 Firerate Firerate


Sell Price changes to Cash$716

Professional Archer
Level 5 • Cost: Professional Archer - Cash$3,500

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to Cash$1,883

Stats Table

Level Total Price Damage Firerate[1] Range Max Hits DPS[7] Cost Efficiency
0 Cash$400 3 4.03 20 1 0.74 Cash$540.54
1 Cash$500 3 3.23 20 1 0.93 Cash$537.63
2 Cash$750 3 3.23 22 1 0.93 Cash$806.45
3 Cash$1,150 8 3.23 22 3 2.47 Cash$465.59
4 Cash$2,150 8 2.03 24 3 3.94 Cash$545.69
5 Cash$5,650 25 2.03 26 5 12.32 Cash$458.6

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Archer/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

4.03 > 3.23 Firerate Firerate


Sell Price changes to Cash$166

Hawkeye
Level 2 • Cost: Hawkeye - Cash$250

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$250

Sharp Shooter
Level 3 • Cost: Sharp Shooter - Cash$400

+5 Damage Damage

+2 Max Hits

Sell Price changes to Cash$383

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$1,350

+2 Range Range

3.23 > 2.03 Firerate Firerate

+Special Arrows


Sell Price changes to Cash$833

Professional Archer
Level 5 • Cost: Professional Archer - Cash$3,500

+2 Range Range

+17 Damage Damage


Sell Price changes to Cash$2,000

Stats Table

Level Total Price Damage Firerate[1] Range Max Hits DPS[7] Cost Efficiency
0 Cash$400 3 4.03 20 1 0.74 Cash$540.54
1 Cash$500 3 3.23 20 1 0.93 Cash$537.63
2 Cash$750 3 3.23 22 1 0.93 Cash$806.45
3 Cash$1,150 8 3.23 22 3 2.47 Cash$465.59
4 Cash$2,500 8 2.03 24 3 3.94 Cash$634.52
5 Cash$6,000 25 2.03 26 3 12.32 Cash$487.01

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Max Hits
2
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$166

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+1 Damage Damage

+2 Max Hits


Sell Price changes to Cash$250

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+5 Damage Damage

+3 Max Hits

Sell Price changes to Cash$358

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$625

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+20 Damage Damage

+1 Max Hits


Sell Price changes to Cash$1,625

Stats Table

Level Total Price Damage[14] Firerate Range Max Hits DPS[7] Cost Efficiency
0 Cash$400 1 2.05 25 2 0.49 Cash$816.33
1 Cash$500 1 2.05 27 2 0.49 Cash$1,020.41
2 Cash$750 2 2.05 27 4 0.98 Cash$765.31
3 Cash$1,075 7 2.05 29 7 3.41 Cash$315.25
4 Cash$1,875 7 1.05 30 7 6.67 Cash$281.11
5 Cash$4,875 27 1.05 32 8 25.71 Cash$189.61

26 January 2020 – 4 March 2020

Base Stats

Base Stats
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$166

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+1 Damage Damage


Sell Price changes to Cash$250

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+5 Damage Damage


Sell Price changes to Cash$358

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$625

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+20 Damage Damage


Sell Price changes to Cash$1,625

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash$400 1 2.05 25 0.49 Cash$816.33
1 Cash$500 1 2.05 27 0.49 Cash$1,020.41
2 Cash$750 2 2.05 27 0.98 Cash$765.31
3 Cash$1,075 7 2.05 29 3.41 Cash$315.25
4 Cash$1,875 7 1.05 30 6.67 Cash$281.11
5 Cash$4,875 27 1.05 32 25.71 Cash$189.61

12 January 2020 – 26 January 2020

Base Stats

Base Stats
Cost
Cash$350
Placement Footprint
Average
Sell Price
Cash$116
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$150

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+2 Damage Damage


Sell Price changes to Cash$233

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash$341

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$608

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,608

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash$350 1 2.05 25 0.49 Cash$714.29
1 Cash$450 1 2.05 27 0.49 Cash$918.37
2 Cash$700 3 2.05 27 1.46 Cash$479.45
3 Cash$1,025 9 2.05 29 4.39 Cash$233.49
4 Cash$1,825 9 1.05 30 8.57 Cash$212.95
5 Cash$4,825 24 1.05 32 22.86 Cash$211.07

1 January 2020 – 12 January 2020

Base Stats

Base Stats
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage1
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash$200 1 2.05 25 0.49 Cash$408.16
1 Cash$300 1 2.05 27 0.49 Cash$612.24
2 Cash$550 3 2.05 27 1.46 Cash$376.71
3 Cash$875 9 2.05 29 4.39 Cash$199.32
4 Cash$1,675 9 1 30 8.57 Cash$195.45
5 Cash$4,675 24 1.05 32 22.86 Cash$204.51

25 December 2019 – 1 January 2020

Base Stats

Base Stats
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash$200 2 2.05 25 0.98 Cash$204.08
1 Cash$300 2 2.05 27 0.98 Cash$306.12
2 Cash$550 4 2.05 27 1.95 Cash$282.05
3 Cash$875 14 2.05 29 6.83 Cash$128.11
4 Cash$1,675 14 1.05 30 13.33 Cash$125.66
5 Cash$4,675 29 1.05 32 27.62 Cash$169.26

24 December 2019 – 25 December 2019

Base Stats

Base Stats
Cost
Cash$200
Placement Footprint
Average
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Type
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25

Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$100

+2 Range Range


Sell Price changes to Cash$100

Sharper Arrows
Level 2 • Cost: Sharper Arrows - Cash$250

+2 Damage Damage


Sell Price changes to Cash$183

Even Sharper Arrows
Level 3 • Cost: Even Sharper Arrows - Cash$325

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$281

Rapid Fire
Level 4 • Cost: Rapid Fire - Cash$800

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$558

Sword Arrows
Level 5 • Cost: Sword Arrows - Cash$3,000

+2 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,558

Stats Table

Level Total Price Damage Firerate Range DPS[7] Cost Efficiency
0 Cash$200 2 2.05 25 0.98 Cash$204.08
1 Cash$300 2 2.05 27 0.98 Cash$306.12
2 Cash$550 4 2.05 27 1.95 Cash$282.05
3 Cash$875 14 2.05 29 6.83 Cash$128.11
4 Cash$1,675 14 1.05 30 13.33 Cash$125.66
5 Cash$4,675 44 1.05 32 41.9 Cash$111.58

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  2. 2.0 2.1 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  3. 3.0 3.1 DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  4. 5.31 Normal DPS + 2 Burn DPS
  5. 10.61 Normal DPS + 4 Burn DPS
  6. 25.44 Normal DPS + 8 Burn DPS
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 DPS assumes one arrow successfully hits one enemy only.
  8. Refers to the arrow only, not the explosion.
  9. 25.44 Normal DPS + 38.16 Splash DPS
  10. Burn damage has a tick of 1.
  11. 4.43 Normal DPS + 2 Burn DPS
  12. 13.26 Normal DPS + 4 Burn DPS
  13. 19.89 Normal DPS + 10 Burn DPS
  14. Damage decreases as the arrow pierces through enemies.


 
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