Firerate Bug/Gladiator

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Overhaul Update (29 October 2020) – Present

Base Stats

Firerate Bug/Gladiator
Cost
Cash$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Piercing Melee
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Warrior Armor - Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Dangersense - Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Extra Protection - Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Illumina - Cash$2,500

+15 Damage Damage

1 > 0.75 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - Cash$6,000

+1 Range Range

+15 Damage Damage

0.75 > 0.5 Swingrate Swingrate


Sell Price changes to Cash$3,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table

Level Total Price Damage Swingrate Range DPS[1][2]
0 Cash$300 2 1 5 2
1 Cash$550 3 1 5 3
2 Cash$1,050 5 1 5 5
3 Cash$2,550 10 1 5 10
4 Cash$5,050 25 0.75 5 33.33
5 Cash$11,050 40 0.5 6 80

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:DGladiatorF0.png
Cost
Cash$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Type
Piercing Melee
Firerate
Firerate1
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4

Placement Limit
N/A

Upgrades

Warrior Armor
Level 1 • Cost: Warrior Armor - Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

Dangersense
Level 2 • Cost: Dangersense - Cash$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Extra Protection
Level 3 • Cost: Extra Protection - Cash$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

Illumina
Level 4 • Cost: Illumina - Cash$2,500

+15 Damage Damage

1 > 0.75 Swingrate Swingrate


Sell Price changes to Cash$1,683

Darkheart Swordsman
Level 5 • Cost: Darkheart Swordsman - Cash$6,000

+1 Range Range

+15 Damage Damage

0.75 > 0.5 Swingrate Swingrate


Sell Price changes to Cash$3,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table

Level Total Price Damage Swingrate Range DPS[1][2]
0 Cash$300 2 1 4 2
1 Cash$550 3 1 4 3
2 Cash$1,050 5 1 4 5
3 Cash$2,550 10 1 4 10
4 Cash$5,050 25 0.75 4 33.33
5 Cash$11,050 40 0.5 5 80

18 March 2020 – Smaller = Bigger Update (26 May 2020)

Base Stats

Base Stats
File:Gladiator.png
Cost
Cash$300
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Type
Piercing Melee
Firerate
Firerate1.5
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$183

N/A
Level 2 • Cost: Cash$600

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$383

N/A
Level 3 • Cost: Cash$1,250

+10 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$800

N/A
Level 4 • Cost: Cash$4,000

+2 Range Range

+20 Damage Damage

+Piercing Lunge


Sell Price changes to Cash$2,133

N/A
Level 5 • Cost: Cash$7,500

+3 Range Range

+40 Damage Damage

+Shard Dash


Sell Price changes to Cash$4,633

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table

Level Total Price Damage Swingrate Range DPS[1][2]
0 Cash$300 2 1.5 4 1.33
1 Cash$550 3 1.5 4 2
2 Cash$1,150 7 1.5 4 4.67
3 Cash$2,400 17 1.5 4 11.33
4 Cash$6,400 37 1.5 6 24.67
5 Cash$13,900 77 1.5 9 51.33

29 November 2019 – 18 March 2020

Base Stats

Base Stats
File:Gladiator.png
Cost
Cash$450
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Type
Piercing Melee
Firerate
Firerate1.5
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$233

N/A
Level 2 • Cost: Cash$600

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$433

N/A
Level 3 • Cost: Cash$1,250

+10 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash$850

N/A
Level 4 • Cost: Cash$4,000

+2 Range Range

+20 Damage Damage

+Piercing Lunge


Sell Price changes to Cash$2,183

N/A
Level 5 • Cost: Cash$7,500

+3 Range Range

+40 Damage Damage

+Shard Dash


Sell Price changes to Cash$4,683

Ability

Warrior's Call
Level 3+ • 30s Cooldown

Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table

Level Total Price Damage Swingrate Range DPS[1][2]
0 Cash$450 2 1.5 4 1.33
1 Cash$700 3 1.5 4 2
2 Cash$1,300 7 1.5 4 4.67
3 Cash$2,550 17 1.5 4 11.33
4 Cash$6,550 37 1.5 6 24.67
5 Cash$14,050 77 1.5 9 51.33

24 June 2019 – 29 November 2019

Base Stats

Base Stats
File:Gladiator.png
Cost
Cash$450
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$112
Placement Type
Ground
Damage
Damage2
Damage Type
Piercing Melee
Firerate
Firerate1.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$175

N/A
Level 2 • Cost: Cash$550

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$312

N/A
Level 3 • Cost: Cash$1,250

+1 Damage Damage

1.3 > 1 Swingrate Swingrate

+Frenzy Ability


Sell Price changes to Cash$625

N/A
Level 4 • Cost: Cash$3,000

+3 Damage Damage

1 > 0.9 Swingrate Swingrate

+Sharp Edge ability


Sell Price changes to Cash$1,375

N/A
Level 5 • Cost: Cash$6,200

+17 Damage Damage

0.9 > 0.75 Swingrate Swingrate

+Heals base health by 1 per kill


Sell Price changes to Cash$3,900

Abilities

Frenzy
Level 3+ • 60s Cooldown

Decreases swingrate by 35%. Lasts for 8 seconds.

Sharp Edge
Level 4+ • 60s Cooldown

Increases damage by 100%. Lasts 8 seconds.

Stats Table

Level Total Price Damage Swingrate Range DPS[1][2]
0 Cash$450 2 1.3 6 1.54
1 Cash$700 3 1.3 6 2.31
2 Cash$1,250 3 1.3 7 2.31
3 Cash$2,500 4 1 7 4
4 Cash$5,500 7 0.9 7 7.78
5 Cash$11,700 24 0.75 7 32

Notes

  1. 1.0 1.1 1.2 1.3 1.4 DPS assumes that only one enemy is hit per swing.
  2. 2.0 2.1 2.2 2.3 2.4 Ability is not taken into account.


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