Gunner Elf
<infobox>
<title source="title1"><default>Gunner Elf</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Defense</label>
<label>Base Spawnrate</label>
<label>Base Lifespan</label>
<label>Base Scrap Meter</label>
<label>Damage Method</label>
<label>Base Damage</label>
<label>Base Heal</label>
<label>Base Firerate</label>
<label>Base Burst</label>
<label>Base Cooldown</label>
<label>Base Range</label>
<label>Speed</label>
<format>
Above Average (4)
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Base Health</label>
<label>Base Defense</label>
<label>Base Spawnrate</label>
<label>Base Lifespan</label>
<label>Base Scrap Meter</label>
<label>Damage Method</label>
<label>Base Damage</label>
<label>Base Heal</label>
<label>Base Firerate</label>
<label>Base Burst</label>
<label>Base Cooldown</label>
<label>Base Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
Description
[edit]The Gunner Elf is one of the final units that spawns from the Elf Camp. It spawns when the Elf Camp is at Level 3-4, replacing the Cannoneer Elf. As with other units, it starts from the end of the map path and moves towards the entrance of the map. It has a spawnrate of 30 seconds.
The Gunner Elf fires in bursts of 6. Whenever there are enemies in its range, the Gunner Elf will stop moving and attack enemies with its snowball launcher. As the snowballs fired by it are a projectile, they may not hit the intended target but a different enemy instead or miss an enemy entirely. It will continue walking when there are no enemies left in its range. Two Gunner Elves spawn each time starting from Level 4. These are not one unit, but two units.
Appearance
[edit]The Gunner Elf has dark skin and brown hair. It wears a green shirt with a brown belt and red details, green and red hat with golden stars and goggles on top, dark green pants and brown shoes. It wields a snowball cannon that it attacks enemies with.
Statistics
[edit]| Unit Level | Health | Damage | Burst Count | Spawnrate | Firerate | Cooldown | Range | Limit | DPS[1] | Ram DPS |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 40 | 4 | 6 | 30 | 0.2 | 1 | 22 | 4 | 10.91 | 1.33 |
| 1 | 50 | 6 | 6 | 30 | 0.2 | 1 | 25 | 4 | 16.36 | 1.67 |
Skins
[edit]| Skin | Classic | Chocolatier |
|---|---|---|
| Obtained From | Christmas 2025 Crate | Valentines 2026 Crate |
Strategy
[edit]- The two Gunner Elves that spawn can be quite useful during the mid to late-game because of their high range and DPS.
- On two-pathed maps, only one/two Gunner Elves will spawn per Level 3-4 Elf Camp. Each one will go down a random path.
- The Gunner Elf has hidden and flying detections, making them quite useful against such enemies.
- The Gunner Elf can deal full collision damage to enemies with defense, like the Heavy or Elite Abnormal.
- Its gun damage is still affected.
- The Gunner Elf is not affected by any buff or debuff.
- The Gunner Elf will struggle against any enemy with abilities that damage units because of its low health.
- For example, if the Fallen King uses its Sword Swing attack, and a Gunner Elf is caught in the attack, it will die instantly regardless of how much health it has.
Trivia
[edit]- The Gunner Elf is the first unit to have hidden detection.
Update History
[edit]- 21 December 2022 - v1.6.0
- Gunner Elf added.
- Bug: Firing sound is not affected by the Towers sound setting.
- 9 January 2023 - v1.6.0f
- Gunner Elf firerate decreased from 0.23 to 0.225 due to Firerate Bug getting less severe for units.
- 12 November 2023 - v1.9.0l
- Bug: Gunner Elf starts going backwards after reaching the entrance, dying at the exit.
- 1 December 2023 - v1.9.4b
- Bugfix: Gunner Elf no longer goes backwards after reaching the entrance, now disappears instead.
- 18 October 2025 - v1.77.0
- Bugfix: Firing sound is now affected by the Towers sound setting.
- 20 December 2025 - v1.83.0
- Gunner Elf now has levels, meaning the unit itself get stronger statistics with upgrades.
- Statistical changes:
- Base
- Number spawned decreased from two to one.
- Health increased from 25 to 40.
- Damage decreased from 6 to 5.
- Range increased from 25 to 22.
- Spawnrate increased from 25 to 30.
- Level 1 added
- Number spawned increase of +1 added.
- Health increase of +10 added.
- Damage increase of +2 added.
- Range increase of +3 added.
- Flying detection added.
- Base
- Now spawned by a Level 3-4 Elf Camp instead of Level 5.
- Default skin appearance changed.
- New skin: Classic
- Bug: Gunner Elf has issues with hitting enemies that are on an incline.
- 11 February 2026 - v1.85.0
- New skin: Chocolatier
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug getting fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.525 to 0.5.
- Damage decreased from 5 to 4.
- Base
- Bug: Gunner Elf snowballs struggle to hit majority of enemies, resulting in them dealing no damage to them.
- 5 June 2026 - v2.3.0
- Bugfix: Gunner Elf snowballs now properly hit all enemies.
Notes
[edit]- ↑ DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
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| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
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