Mark II: Difference between revisions

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|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets) <br/> Collision
|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets) <br/> Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]12 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]]8 (Rockets)
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]12 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]]8 (Rockets)
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.18 (Single)<br/>[[File:Cooldown Icon.png|20px|Rocket Firerate]]5 (Rockets)
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.158 (Single)<br/>[[File:Cooldown Icon.png|20px|Rocket Firerate]]5 (Rockets)
|ranged_range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]10 (Rocket exp. Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]14 (Destruction exp. Range)
|ranged_range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]10 (Rocket exp. Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]14 (Destruction exp. Range)
|speed = [[File:Cooldown Buff.png|20px|Speed]]Average
|speed = [[File:Cooldown Buff.png|20px|Speed]]Average
}}
}}


== Description ==
==Description==
'''Mark II''' was the second vehicle that spawned from the [[Mecha Base]]. It spawned when the [[Mecha Base]] was at Level 2. As with other [[units]], it started from the end of the map path and moved towards the entrance of the map. The '''Mark II''' had a spawnrate of 60 seconds.
'''Mark II''' is the second vehicle that spawns from the [[Mecha Base]]. It spawns when the [[Mecha Base]] is at Level 2. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map. The '''Mark II''' has a spawnrate of 60 seconds.


'''Mark II''' could attack enemies with its turret and rocket launcher.
'''Mark II''' can attack enemies with its turret and rocket launcher.


==Appearance==
==Appearance==
'''Mark II''' was a tall light blue mechanized walker. It had long mechanized legs and its operator sat at the top of the walker. The operator could shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself had tan skin, its torso and legs were black, and it wore white goggles.
'''Mark II''' is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.


== Strategy ==
==Strategy==
*'''Mark II''' can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
*'''Mark II''' can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
*On two-pathed maps, only one '''Mark II''' will spawn per Level 2 [[Mecha Base]]. It will go down a random path.
*On maps with multiple paths, only one '''Mark II''' will spawn per Level 2 [[Mecha Base]]. It will go down a random path.
*'''Mark II''' can deal full collision damage to enemies with defense, like the [[Giant Boss]].
*'''Mark II''' can deal full collision damage to enemies with defense, like the [[Giant Boss]].
**However, '''Mark II's''' ranged damage is still affected by enemies with [[defense]].
**However, '''Mark II's''' ranged damage is still affected by enemies with [[defense]].
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*'''Mark II''' will struggle against some enemies with abilities that damage units.
*'''Mark II''' will struggle against some enemies with abilities that damage units.
**For example, if the [[Unknown]] uses its ''Stomp'' attack, and a '''Mark II''' is caught in the attack, it is instantly destroyed, as the ''Stomp'' deals 1,000 damage.
**For example, if the [[Unknown]] uses its ''Stomp'' attack, and a '''Mark II''' is caught in the attack, it is instantly destroyed, as the ''Stomp'' deals 1,000 damage.
*While '''Mark II''' can collide with [[Hidden]]s and [[Shadow]]s, they cannot detect them.
*While '''Mark II''' can collide with [[Hidden Boss]]es and [[Shadow Boss]]es, they cannot detect them.
**The '''Mark II''' cannot collide with ghost enemies, like the [[Soul]].
**The '''Mark II''' cannot collide with ghost enemies, like the [[Soul]].
*'''Mark II''' can collide with the [[Balloon]] and [[Lead Balloon]].
**However, '''Mark II''' is instantly destroyed upon collision, and only the balloons on the respective enemies are destroyed. The enemies are still free to walk on the ground.


== Trivia ==
==Trivia==
*'''Mark II''' replaced the Armored XR601, which existed before Hardcore testing.
*'''Mark II''' replaced the [[Armored XR600]], which existed before [[Hardcore Testing BETA]].
*'''Mark II''' was removed as it was only used to test [[units]] in Hardcore testing.
*'''Mark II''' was made exclusive in [[Overhaul v1.0|Overhaul Update]] as it is only used to test units in [[Hardcore Testing BETA]].
*The goggles worn by the operator inside '''Mark II''' are a re-textured version of the the {{RLinkC|833772989|Laser Spec Special Forces Goggles}} accessory from the Roblox catalog.
*The goggles worn by the operator inside '''Mark II''' are a re-textured version of the the {{RLinkC|833772989|Laser Spec Special Forces Goggles}} accessory from the Roblox catalog.


== Update History ==
==Update History==
{{scroll|text =
*'''28 August 2020'''
*'''28 August 2020'''
**'''Mark II''' added to Hardcore testing.
**'''Mark II''' added to Hardcore testing.
*'''29 October 2020'''
*'''29 October 2020'''
**'''Mark II''' removed.
**'''Mark II''' removed.
*'''12 March 2022'''
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
***Firerate decreased from 0.18 to 0.158.
*'''17 April 2022'''
**'''Bug''': '''Mark II's''' range can be increased by the [[DJ Booth]].
*'''21 May 2022'''
**'''Bug''': '''Mark II''' can be damaged by towers that use hitboxes.
*'''22 May 2022'''
**'''Bugfix''': '''Mark II''' can no longer be damaged by towers that use hitboxes.
*'''5 August 2022'''
**'''Bugfix''': '''Mark II's''' range can no longer increased by the [[DJ Booth]].
*'''21 December 2022'''
**Firerate decreased due to the [[Firerate Bug]] getting more severe for units.
***'''Mark II''' firerate increased from 0.18 to 0.158.
*'''9 January 2023'''
**Firerate decreased due to the [[Firerate Bug]] getting more severe for units.
***'''Mark II''' firerate decreased from 0.18 to 0.158.
}}





Revision as of 11:49, 30 June 2023

Removed Content

Mark II has been removed from the game as of the 29th of October 2020.
Mark II may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

Similar Article
This article is about Mark II. You may be looking for other uses of Mark.

<infobox>

 <title source="title1"><default>Mark II</default></title>

<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
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</format> </section>

 </panel>
 <label>Associated Tower</label>
 <label>Source</label>
 <label>Unit Levels</label>
 <label>Type</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
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       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
    <section>
     <label>PVP</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>{{{pvp_speed}}}
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
   </panel>
 </group>

</infobox>

Description

Mark II is the second vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 2. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark II has a spawnrate of 60 seconds.

Mark II can attack enemies with its turret and rocket launcher.

Appearance

Mark II is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.

Strategy

  • Mark II can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
  • On maps with multiple paths, only one Mark II will spawn per Level 2 Mecha Base. It will go down a random path.
  • Mark II can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, Mark II's ranged damage is still affected by enemies with defense.
  • As with other units, the firerate and range of Mark II cannot be boosted by the Commander or DJ Booth, respectively.
  • Mark II will struggle against some enemies with abilities that damage units.
    • For example, if the Unknown uses its Stomp attack, and a Mark II is caught in the attack, it is instantly destroyed, as the Stomp deals 1,000 damage.
  • While Mark II can collide with Hidden Bosses and Shadow Bosses, they cannot detect them.
    • The Mark II cannot collide with ghost enemies, like the Soul.

Trivia

Update History

  • 28 August 2020
    • Mark II added to Hardcore testing.
  • 29 October 2020
    • Mark II removed.
  • 12 March 2022
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.18 to 0.158.
  • 17 April 2022
    • Bug: Mark II's range can be increased by the DJ Booth.
  • 21 May 2022
    • Bug: Mark II can be damaged by towers that use hitboxes.
  • 22 May 2022
    • Bugfix: Mark II can no longer be damaged by towers that use hitboxes.
  • 5 August 2022
    • Bugfix: Mark II's range can no longer increased by the DJ Booth.
  • 21 December 2022
    • Firerate decreased due to the Firerate Bug getting more severe for units.
      • Mark II firerate increased from 0.18 to 0.158.
  • 9 January 2023
    • Firerate decreased due to the Firerate Bug getting more severe for units.
      • Mark II firerate decreased from 0.18 to 0.158.


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