Mark II: Difference between revisions
imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets) <br/> Collision |
|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets) <br/> Collision |
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|ranged_damage = [[File:Damage Icon.png|20px|Damage]]12 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]]8 (Rockets) |
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]12 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]]8 (Rockets) |
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|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.158 (Single)<br/>[[File:Cooldown Icon.png|20px|Rocket Firerate]]5 (Rockets) |
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|ranged_range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]10 (Rocket exp. Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]14 (Destruction exp. Range) |
|ranged_range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]10 (Rocket exp. Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]14 (Destruction exp. Range) |
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|speed = [[File:Cooldown Buff.png|20px|Speed]]Average |
|speed = [[File:Cooldown Buff.png|20px|Speed]]Average |
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}} |
}} |
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== |
==Description== |
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'''Mark II''' |
'''Mark II''' is the second vehicle that spawns from the [[Mecha Base]]. It spawns when the [[Mecha Base]] is at Level 2. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map. The '''Mark II''' has a spawnrate of 60 seconds. |
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'''Mark II''' |
'''Mark II''' can attack enemies with its turret and rocket launcher. |
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==Appearance== |
==Appearance== |
||
'''Mark II''' |
'''Mark II''' is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself has tan skin, its torso and legs were black, and it wears white goggles. |
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== |
==Strategy== |
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*'''Mark II''' can easily wipe out hordes of enemies due to its high DPS and rocket launcher. |
*'''Mark II''' can easily wipe out hordes of enemies due to its high DPS and rocket launcher. |
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*On |
*On maps with multiple paths, only one '''Mark II''' will spawn per Level 2 [[Mecha Base]]. It will go down a random path. |
||
*'''Mark II''' can deal full collision damage to enemies with defense, like the [[Giant Boss]]. |
*'''Mark II''' can deal full collision damage to enemies with defense, like the [[Giant Boss]]. |
||
**However, '''Mark II's''' ranged damage is still affected by enemies with [[defense]]. |
**However, '''Mark II's''' ranged damage is still affected by enemies with [[defense]]. |
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*'''Mark II''' will struggle against some enemies with abilities that damage units. |
*'''Mark II''' will struggle against some enemies with abilities that damage units. |
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**For example, if the [[Unknown]] uses its ''Stomp'' attack, and a '''Mark II''' is caught in the attack, it is instantly destroyed, as the ''Stomp'' deals 1,000 damage. |
**For example, if the [[Unknown]] uses its ''Stomp'' attack, and a '''Mark II''' is caught in the attack, it is instantly destroyed, as the ''Stomp'' deals 1,000 damage. |
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*While '''Mark II''' can collide with [[Hidden]] |
*While '''Mark II''' can collide with [[Hidden Boss]]es and [[Shadow Boss]]es, they cannot detect them. |
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**The '''Mark II''' cannot collide with ghost enemies, like the [[Soul]]. |
**The '''Mark II''' cannot collide with ghost enemies, like the [[Soul]]. |
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*'''Mark II''' can collide with the [[Balloon]] and [[Lead Balloon]]. |
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**However, '''Mark II''' is instantly destroyed upon collision, and only the balloons on the respective enemies are destroyed. The enemies are still free to walk on the ground. |
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== |
==Trivia== |
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*'''Mark II''' replaced the Armored |
*'''Mark II''' replaced the [[Armored XR600]], which existed before [[Hardcore Testing BETA]]. |
||
*'''Mark II''' was |
*'''Mark II''' was made exclusive in [[Overhaul v1.0|Overhaul Update]] as it is only used to test units in [[Hardcore Testing BETA]]. |
||
*The goggles worn by the operator inside '''Mark II''' are a re-textured version of the the {{RLinkC|833772989|Laser Spec Special Forces Goggles}} accessory from the Roblox catalog. |
*The goggles worn by the operator inside '''Mark II''' are a re-textured version of the the {{RLinkC|833772989|Laser Spec Special Forces Goggles}} accessory from the Roblox catalog. |
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== |
==Update History== |
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{{scroll|text = |
|||
*'''28 August 2020''' |
*'''28 August 2020''' |
||
**'''Mark II''' added to Hardcore testing. |
**'''Mark II''' added to Hardcore testing. |
||
*'''29 October 2020''' |
*'''29 October 2020''' |
||
**'''Mark II''' removed. |
**'''Mark II''' removed. |
||
*'''12 March 2022''' |
|||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
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***Firerate decreased from 0.18 to 0.158. |
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*'''17 April 2022''' |
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**'''Bug''': '''Mark II's''' range can be increased by the [[DJ Booth]]. |
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*'''21 May 2022''' |
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**'''Bug''': '''Mark II''' can be damaged by towers that use hitboxes. |
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*'''22 May 2022''' |
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**'''Bugfix''': '''Mark II''' can no longer be damaged by towers that use hitboxes. |
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*'''5 August 2022''' |
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**'''Bugfix''': '''Mark II's''' range can no longer increased by the [[DJ Booth]]. |
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*'''21 December 2022''' |
|||
**Firerate decreased due to the [[Firerate Bug]] getting more severe for units. |
|||
***'''Mark II''' firerate increased from 0.18 to 0.158. |
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*'''9 January 2023''' |
|||
**Firerate decreased due to the [[Firerate Bug]] getting more severe for units. |
|||
***'''Mark II''' firerate decreased from 0.18 to 0.158. |
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}} |
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Revision as of 11:49, 30 June 2023
Mark II has been removed from the game as of the 29th of October 2020.
Mark II may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>Mark II</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>Error creating thumbnail: File missingAverage
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
Description
Mark II is the second vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 2. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark II has a spawnrate of 60 seconds.
Mark II can attack enemies with its turret and rocket launcher.
Appearance
Mark II is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.
Strategy
- Mark II can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
- On maps with multiple paths, only one Mark II will spawn per Level 2 Mecha Base. It will go down a random path.
- Mark II can deal full collision damage to enemies with defense, like the Giant Boss.
- However, Mark II's ranged damage is still affected by enemies with defense.
- As with other units, the firerate and range of Mark II cannot be boosted by the Commander or DJ Booth, respectively.
- Mark II will struggle against some enemies with abilities that damage units.
- For example, if the Unknown uses its Stomp attack, and a Mark II is caught in the attack, it is instantly destroyed, as the Stomp deals 1,000 damage.
- While Mark II can collide with Hidden Bosses and Shadow Bosses, they cannot detect them.
- The Mark II cannot collide with ghost enemies, like the Soul.
Trivia
- Mark II replaced the Armored XR600, which existed before Hardcore Testing BETA.
- Mark II was made exclusive in Overhaul Update as it is only used to test units in Hardcore Testing BETA.
- The goggles worn by the operator inside Mark II are a re-textured version of the the Laser Spec Special Forces Goggles accessory from the Roblox catalog.
Update History
- 28 August 2020
- Mark II added to Hardcore testing.
- 29 October 2020
- Mark II removed.
- 12 March 2022
- Firerate decreased due to the Firerate Bug being made less severe.
- Firerate decreased from 0.18 to 0.158.
- Firerate decreased due to the Firerate Bug being made less severe.
- 17 April 2022
- Bug: Mark II's range can be increased by the DJ Booth.
- 21 May 2022
- Bug: Mark II can be damaged by towers that use hitboxes.
- 22 May 2022
- Bugfix: Mark II can no longer be damaged by towers that use hitboxes.
- 5 August 2022
- Bugfix: Mark II's range can no longer increased by the DJ Booth.
- 21 December 2022
- Firerate decreased due to the Firerate Bug getting more severe for units.
- Mark II firerate increased from 0.18 to 0.158.
- Firerate decreased due to the Firerate Bug getting more severe for units.
- 9 January 2023
- Firerate decreased due to the Firerate Bug getting more severe for units.
- Mark II firerate decreased from 0.18 to 0.158.
- Firerate decreased due to the Firerate Bug getting more severe for units.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |