Medic/History: Difference between revisions

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|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]12
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+

Revision as of 20:47, 5 June 2025


This is the history subpage for the Medic/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

12 March 2025 – Present

Base Stats

Medic/History
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 5
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$200

+1 Range Range

1.008 > 0.758 Firerate Firerate


Sell Price Changes to Cash$216

Prescribed Vitamins
Level 2 • Cost: Prescribed Vitamins - Cash$400

+Hidden Detection Hidden Detection

+2 Damage Damage


Sell Price Changes to Cash$350

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$800

+3 Range Range

0.758 > 0.658 Firerate Firerate

+3 Damage Damage


Sell Price Changes to Cash$616

Medical Pack
Level 4 • Cost: Medical Pack - Cash$1,750

+4 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price Changes to Cash$1,200

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$5,000

+2 Range Range

+Flying Detection Flying Detection

0.508 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$2,867

Ability

Cleansing
Level 5 • 20s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash$450 3 1.008 12 2.98 5 Cash$151.01
1 Cash$650 3 0.758 13 3.96 5 Cash$164.14
2 Cash$1,050 5 0.758 13 6.6 5 Cash$159.09
3 Cash$1,850 8 0.658 16 12.16 5 Cash$152.14
4 Cash$3,600 12 0.508 16 23.62 5 Cash$152.41
5 Cash$8,600 12 0.308 18 38.96 5 Cash$220.74

21 March 2023 – 12 March 2025

Base Stats

Medic/History
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.008 > 0.808 Firerate Firerate


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

0.808 > 0.658 Firerate Firerate


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.658 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash$900 2 1.008 10 1.98 5 Cash$454.55
1 Cash$1,300 3 1.008 11 2.98 5 Cash$426.24
2 Cash$2,200 6 0.808 12 7.43 5 Cash$296.1
3 Cash$4,600 6 0.808 15 7.43 5 Cash$619.11
4 Cash$9,100 8 0.658 16 12.16 5 Cash$748.36
5 Cash$15,600 8 0.308 18 25.97 5 Cash$600.69

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Medic/History
Cost
Cash$900
Placement Footprint
Average
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.008 > 0.808 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

0.808 > 0.658 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.658 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash$900 2 1.008 10 1.98 5 Cash$454.55
1 Cash$1,300 3 1.008 11 2.98 5 Cash$436.24
2 Cash$2,200 6 0.808 12 7.43 7 Cash$296.1
3 Cash$4,600 6 0.808 15 7.43 7 Cash$619.11
4 Cash$9,100 8 0.658 16 12.16 10 Cash$748.35
5 Cash$15,600 8 0.308 18 25.97 10 Cash$600.69

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Medic/History
Cost
Cash$900
Placement Footprint
Average
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.03 > 0.83 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

0.83 > 0.68 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.68 > 0.33 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash$900 2 1.03 10 1.94 5 Cash$463.91
1 Cash$1,300 3 1.03 11 2.91 5 Cash$446.74
2 Cash$2,200 6 0.83 12 7.23 7 Cash$304.29
3 Cash$4,600 6 0.83 15 7.23 7 Cash$636.24
4 Cash$9,100 8 0.68 16 11.76 10 Cash$773.81
5 Cash$15,600 8 0.33 18 24.24 10 Cash$643.56

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$900
Placement Footprint
Average
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Healing
Healing5
Placement Limit
N/A

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+3 Range Range

+2 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash$900 2 1.05 10 1.9 5 Cash$473.68
1 Cash$1,300 3 1.05 11 2.86 5 Cash$454.55
2 Cash$2,200 6 0.85 12 7.06 7 Cash$311.61
3 Cash$4,600 8 0.55 15 14.55 7 Cash$316.15
4 Cash$9,100 10 0.55 16 18.18 10 Cash$500.55
5 Cash$15,600 10 0.35 18 28.57 10 Cash$546.03

MEGA Update (13 October 2019) – 4 March 2020

Base Stats

Base Stats
Cost
Cash$900
Placement Footprint
Average
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Healing
Healing5
Placement Limit
N/A

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+1 Range Range

+3 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash$900 2 1.05 10 1.9 5 Cash$473.68
1 Cash$1,300 3 1.05 11 2.86 5 Cash$454.55
2 Cash$2,200 6 0.85 12 7.06 7 Cash$311.61
3 Cash$4,600 9 0.55 13 16.36 7 Cash$281.17
4 Cash$9,100 11 0.55 14 20 10 Cash$455
5 Cash$15,600 11 0.35 16 31.43 10 Cash$496.34


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