Medic/History: Difference between revisions

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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class="sectionheader">'''Enforcer Tower Update (14 August 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]

'''Medic''' gains [[Freeze Immunity]] for the duration

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|5,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|2,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|12,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]}}


Sell Price Changes to {{Money|6,958}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 425; 650; 2400; 5000; 12000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 7.5
|-
| 4 || {{Money|$TP$}} || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 10
|-
| 5 || {{Money|$TP$}} || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 10
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Enforcer Tower Update (14 August 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>

Revision as of 17:56, 15 August 2026


This is the history subpage for the Medic/History. It contains every revision of the tower's statistics.

Enforcer Tower Update (14 August 2026) – Present

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$425

+1 Max Targets


Sell Price Changes to Cash$275

Prescribed Vitamins
Level 2 • Cost: Cash$650

+2 Range Range

+1 Max Targets

+5 Healing Healing

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$491

BIG BRAIN
Level 3 • Cost: Cash$2,400

+1 Range Range

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to Cash$1,291

Medical Pack
Level 4 • Cost: Cash$5,000

+3 Range Range

+1 Max Targets

+10 Healing Healing

6 > 5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to Cash$2,958

MD-PhD
Level 5 • Cost: Cash$12,000

+2 Range Range

+1 Max Targets

5 > 4.5 Shield Recharge Speed Shield Recharge Speed

27.5% > 35% Damage Buff Damage Buff


Sell Price Changes to Cash$6,958

Ability

Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

Assigned towers gain a Damage Buff, Stun and Freeze Immunity.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$400 15% 0% 12 5 100 1 8 0.5 N/A
1 Cash$825 15% 0% 12 5 100 2 8 0.5 N/A
2 Cash$1,475 15% 0% 14 10 100 3 6 0.5 N/A
3 Cash$3,875 15% 20% 15 10 100 3 6 0.5 7.5
4 Cash$8,875 15% 27.5% 18 20 100 4 5 0.5 10
5 Cash$20,875 15% 35% 20 20 100 5 4.5 0.5 10

Kingpin Update (17 July 2026) – Enforcer Tower Update (14 August 2026)

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$425

+1 Max Targets


Sell Price Changes to Cash$275

Prescribed Vitamins
Level 2 • Cost: Cash$650

+2 Range Range

+1 Max Targets

+5 Healing Healing

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$491

BIG BRAIN
Level 3 • Cost: Cash$2,950

+1 Range Range

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Damage Buff

•10 Duration Duration


Sell Price Changes to Cash$1,475

Medical Pack
Level 4 • Cost: Cash$6,000

+3 Range Range

+1 Max Targets

+10 Healing Healing

6 > 5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

10 > 12.5 Duration Duration


Sell Price Changes to Cash$3,475

MD-PhD
Level 5 • Cost: Cash$14,000

+2 Range Range

+1 Max Targets

5 > 4.5 Shield Recharge Speed Shield Recharge Speed

27.5% > 35% Damage Buff Damage Buff

12.5 > 15 Duration Duration


Sell Price Changes to Cash$8,141

Ability

Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

Assigned towers gain a Damage Buff, Stun and Freeze Immunity.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$400 15% 0% 12 5 100 1 8 0.5 N/A
1 Cash$825 15% 0% 12 5 100 2 8 0.5 N/A
2 Cash$1,475 15% 0% 14 10 100 3 6 0.5 N/A
3 Cash$4,425 15% 20% 15 10 100 3 6 0.5 10
4 Cash$10,425 15% 27.5% 18 20 100 4 5 0.5 12.5
5 Cash$24,425 15% 35% 20 20 100 5 4.5 0.5 15

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$425

+1 Max Targets


Sell Price Changes to Cash$275

Prescribed Vitamins
Level 2 • Cost: Cash$650

+2 Range Range

+1 Max Targets

+5 Healing Healing

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$491

BIG BRAIN
Level 3 • Cost: Cash$2,950

+1 Range Range

-90 Overheal Limit

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Damage Buff

•10 Duration Duration


Sell Price Changes to Cash$1,475

Medical Pack
Level 4 • Cost: Cash$6,000

+3 Range Range

+1 Max Targets

+90 Overheal Limit

+10 Healing Healing

6 > 5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

10 > 12.5 Duration Duration


Sell Price Changes to Cash$3,475

MD-PhD
Level 5 • Cost: Cash$14,000

+2 Range Range

+1 Max Targets

5 > 4.5 Shield Recharge Speed Shield Recharge Speed

27.5% > 35% Damage Buff Damage Buff

12.5 > 15 Duration Duration


Sell Price Changes to Cash$8,141

Ability

Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

Assigned towers gain a Damage Buff, Stun and Freeze Immunity.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$400 15% 0% 12 5 100 1 8 0.5 N/A
1 Cash$825 15% 0% 12 5 100 2 8 0.5 N/A
2 Cash$1,475 15% 0% 14 10 100 3 6 0.5 N/A
3 Cash$4,425 15% 20% 15 10 10 3 6 0.5 10
4 Cash$10,425 15% 27.5% 18 20 100 4 5 0.5 12.5
5 Cash$24,425 15% 35% 20 20 100 5 4.5 0.5 15

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$400

+1 Max Targets


Sell Price Changes to Cash$266

Prescribed Vitamins
Level 2 • Cost: Cash$675

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$491

BIG BRAIN
Level 3 • Cost: Cash$2,700

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers

•20% Damage Buff Damage Buff

•10 Duration Duration


Sell Price Changes to Cash$1,391

Medical Pack
Level 4 • Cost: Cash$6,000

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 30% Damage Buff Damage Buff

10 > 12.5 Duration Duration


Sell Price Changes to Cash$3,391

PHD
Level 5 • Cost: Cash$15,000

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 4 Shield Recharge Speed Shield Recharge Speed

30% > 40% Damage Buff Damage Buff

12.5 > 15 Duration Duration


Sell Price Changes to Cash$8,391

Ability

Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

Grants a damage boost to all assigned towers.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$400 15% 0% 12 5 0 1 8 0.5 N/A
1 Cash$800 15% 0% 12 5 0 2 8 0.5 N/A
2 Cash$1,475 15% 0% 14 5 5 3 6 0.5 N/A
3 Cash$4,175 15% 20% 15 10 10 3 6 0.5 10
4 Cash$10,175 15% 30% 18 20 20 4 4.5 0.5 12.5
5 Cash$25,175 15% 40% 20 25 50 5 4 0.5 15

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$400

+1 Max Targets


Sell Price Changes to Cash$266

Prescribed Vitamins
Level 2 • Cost: Cash$675

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$491

BIG BRAIN
Level 3 • Cost: Cash$2,700

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Damage Buff

•10 Duration Duration


Sell Price Changes to Cash$1,391

Medical Pack
Level 4 • Cost: Cash$6,000

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 30% Damage Buff Damage Buff

10 > 12.5 Duration Duration


Sell Price Changes to Cash$3,391

PHD
Level 5 • Cost: Cash$15,000

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 4 Shield Recharge Speed Shield Recharge Speed

30% > 40% Damage Buff Damage Buff

12.5 > 15 Duration Duration


Sell Price Changes to Cash$8,391

Ability

Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

Grants a damage boost alongside lead and flying detections to all assigned towers.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$400 15% 0% 12 5 0 1 8 0.5 N/A
1 Cash$800 15% 0% 12 5 0 2 8 0.5 N/A
2 Cash$1,475 15% 0% 14 5 5 3 6 0.5 N/A
3 Cash$4,175 15% 20% 15 10 10 3 6 0.5 10
4 Cash$10,175 15% 30% 18 20 20 4 4.5 0.5 12.5
5 Cash$25,175 15% 40% 20 25 50 5 4 0.5 15

26 November 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$500

+1 Max Targets


Sell Price Changes to Cash$333

Prescribed Vitamins
Level 2 • Cost: Cash$750

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$583

BIG BRAIN
Level 3 • Cost: Cash$2,700

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to Cash$1,483

Medical Pack
Level 4 • Cost: Cash$6,000

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to Cash$3,483

PHD
Level 5 • Cost: Cash$16,000

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to Cash$8,816

Ability

Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

Grants a damage boost alongside lead and flying detections to all assigned towers.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$500 15% 0% 12 5 0 1 8 0.5 N/A
1 Cash$1,000 15% 0% 12 5 0 2 8 0.5 N/A
2 Cash$1,750 15% 0% 14 5 5 3 6 0.5 N/A
3 Cash$4,450 15% 20% 15 10 10 3 6 0.5 7.5
4 Cash$10,450 15% 27.5% 18 20 20 4 4.5 0.5 10
5 Cash$26,450 15% 40% 20 25 50 5 2.5 0.5 15

12 November 2025 – 26 November 2025

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$500

+1 Max Targets


Sell Price Changes to Cash$333

Prescribed Vitamins
Level 2 • Cost: Cash$750

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$583

BIG BRAIN
Level 3 • Cost: Cash$2,700

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to Cash$1,483

Medical Pack
Level 4 • Cost: Cash$6,000

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to Cash$3,483

PHD
Level 5 • Cost: Cash$16,000

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to Cash$8,816

Ability

Ubercharge
Level 3 • 60s Cooldown

Grants a damage boost alongside lead and flying detections to all assigned towers.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$500 15% 0% 12 5 0 1 8 0.5 N/A
1 Cash$1,000 15% 0% 12 5 0 2 8 0.5 N/A
2 Cash$1,750 15% 0% 14 5 5 3 6 0.5 N/A
3 Cash$4,450 15% 20% 15 10 10 3 6 0.5 7.5
4 Cash$10,450 15% 27.5% 18 20 20 4 4.5 0.5 10
5 Cash$26,450 15% 40% 20 25 50 5 2.5 0.5 15

Modifiers & Trials Update (24 September 2025) – 12 November 2025

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$5,300

+1 Max Targets


Sell Price Changes to Cash$333

Prescribed Vitamins
Level 2 • Cost: Cash$750

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$583

BIG BRAIN
Level 3 • Cost: Cash$2,700

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them all detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to Cash$1,483

Medical Pack
Level 4 • Cost: Cash$6,000

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to Cash$3,483

PHD
Level 5 • Cost: Cash$16,000

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to Cash$8,816

Ability

Ubercharge
Level 3 • 60s Cooldown

Gives all toggled towers damage buff.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$500 15% 0% 12 5 0 1 8 0.5 N/A
1 Cash$1,000 15% 0% 12 5 0 2 8 0.5 N/A
2 Cash$1,750 15% 0% 14 5 5 3 6 0.5 N/A
3 Cash$4,450 15% 20% 15 10 10 3 6 0.5 7.5
4 Cash$10,450 15% 27.5% 18 20 20 4 4.5 0.5 10
5 Cash$26,450 15% 40% 20 25 50 5 2.5 0.5 15

Revive & Reload Update (20 August 2025) – Modifiers & Trials Update (24 September 2025)

Base Statistics

Medic/History
Cost: Coin 2,000 • Intermediate • Support
Cost
Cash$500
Placement Footprint
Average (1.5)
Sell Price
Cash$166
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Healing
Healing5
Max Targets
1

Upgrades

Medical Precautions
Level 1 • Cost: Cash$300

+1 Max Targets


Sell Price Changes to Cash$266

Prescribed Vitamins
Level 2 • Cost: Cash$750

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash$516

BIG BRAIN
Level 3 • Cost: Cash$2,700

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them all detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to Cash$1.416

Medical Pack
Level 4 • Cost: Cash$6,000

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to Cash$3,416

PHD
Level 5 • Cost: Cash$16,000

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to Cash$8,750

Ability

Ubercharge
Level 3 • 60s Cooldown

Gives all toggled towers damage buff.

Statistics

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash$500 20% 0% 12 5 0 1 8 0.5 N/A
1 Cash$800 20% 0% 12 5 0 2 8 0.5 N/A
2 Cash$1,550 20% 0% 14 5 5 3 6 0.5 N/A
3 Cash$4,250 20% 20% 15 10 10 3 6 0.5 7.5
4 Cash$10,250 20% 27.5% 18 20 20 4 4.5 0.5 10
5 Cash$26,250 20% 40% 20 25 50 5 2.5 0.5 15

12 March 2025 – Revive & Reload Update (20 August 2025)

Base Statistics

Medic/History
Cost: Coin 800[1] • Intermediate • Support
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 5
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Cash$200

+1 Range Range

1.025 > 0.775 Firerate Firerate


Sell Price Changes to Cash$216

Prescribed Vitamins
Level 2 • Cost: Cash$400

+Hidden Detection Hidden Detection

+2 Damage Damage


Sell Price Changes to Cash$350

BIG BRAIN
Level 3 • Cost: Cash$800

+3 Range Range

0.775 > 0.675 Firerate Firerate

+3 Damage Damage


Sell Price Changes to Cash$616

Medical Pack
Level 4 • Cost: Cash$1,750

+4 Damage Damage

0.675 > 0.525 Firerate Firerate


Sell Price Changes to Cash$1,200

Goddess Of Healing
Level 5 • Cost: Cash$5,000

+2 Range Range

+Flying Detection Flying Detection

0.525 > 0.325 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$2,867

Ability

Cleansing
Level 5 • 20s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Healing DPS Cost Efficiency
0 Cash$450 3 11.025 12 5 32.93 Cash$150Cash$153.58
1 Cash$650 3 0.750.775 13 5 43.87 Cash$162.5Cash$167.96
2 Cash$1,050 5 0.750.775 13 5 6.676.45 Cash$157.42Cash$162.79
3 Cash$1,850 8 0.650.675 16 5 12.3111.85 Cash$150.28Cash$156.12
4 Cash$3,600 12 0.50.525 16 5 2422.86 Cash$150Cash$157.48
5 Cash$8,600 12 0.30.325 18 5 4036.92 Cash$215Cash$232.94

21 March 2023 – 12 March 2025

Base Statistics

Medic/History
Cost: Coin 1,500 • Intermediate
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Cash$900

+1 Range Range

+3 Damage Damage

1.025 > 0.825 Firerate Firerate


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

0.825 > 0.675 Firerate Firerate


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Cash$6,500

+2 Range Range

0.675 > 0.325 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Healing DPS Cost Efficiency
0 Cash$900 2 11.025 10 5 21.95 Cash$450Cash$461.54
1 Cash$1,300 3 11.025 11 5 32.93 Cash$433.33Cash$443.69
2 Cash$2,200 6 0.80.825 12 5 7.57.27 Cash$293.33Cash$302.61
3 Cash$4,600 6 0.80.825 15 5 7.57.27 Cash$613.33Cash$632.74
4 Cash$9,100 8 0.650.675 16 5 12.3111.85 Cash$739.24Cash$767.93
5 Cash$15,600 8 0.30.325 18 5 26.6724.62 Cash$584.93Cash$633.63

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

Medic/History
Cost: Coin 1,500 • Intermediate
Cost
Cash$900
Placement Footprint
Average
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Cash$900

+1 Range Range

+3 Damage Damage

1.025 > 0.825 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

0.825 > 0.675 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Cash$6,500

+2 Range Range

0.675 > 0.325 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Healing DPS Cost Efficiency
0 Cash$900 2 11.025 10 5 21.95 Cash$450Cash$461.54
1 Cash$1,300 3 11.025 11 5 32.93 Cash$433.33Cash$443.69
2 Cash$2,200 6 0.80.825 12 7 7.57.27 Cash$293.33Cash$302.61
3 Cash$4,600 6 0.80.825 15 7 7.57.27 Cash$613.33Cash$632.74
4 Cash$9,100 8 0.650.675 16 10 12.3111.85 Cash$739.24Cash$767.93
5 Cash$15,600 8 0.30.325 18 10 26.6724.62 Cash$584.93Cash$633.63

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

Medic/History
Cost: Coin 1,500
Cost
Cash$900
Placement Footprint
Average
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Cash$900

+1 Range Range

+3 Damage Damage

1.03 > 0.83 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

0.83 > 0.68 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Cash$6,500

+2 Range Range

0.68 > 0.33 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Healing DPS Cost Efficiency
0 Cash$900 2 11.03 10 5 21.94 Cash$450Cash$463.92
1 Cash$1,300 3 11.03 11 5 32.91 Cash$433.33Cash$446.74
2 Cash$2,200 6 0.80.83 12 7 7.57.23 Cash$293.33Cash$304.29
3 Cash$4,600 6 0.80.83 15 7 7.57.23 Cash$613.33Cash$636.24
4 Cash$9,100 8 0.650.68 16 10 12.3111.76 Cash$739.24Cash$773.81
5 Cash$15,600 8 0.30.33 18 10 26.6724.24 Cash$584.93Cash$643.56

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

Medic/History
Cost: Coin 2,000
Cost
Cash$900
Placement Footprint
Average
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
N/A
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Cash$900

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: Cash$2,400

+3 Range Range

+2 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Cash$6,500

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Healing DPS Cost Efficiency
0 Cash$900 2 11.05 10 5 21.9 Cash$450Cash$473.68
1 Cash$1,300 3 11.05 11 5 32.86 Cash$433.33Cash$454.55
2 Cash$2,200 6 0.80.85 12 7 7.57.06 Cash$293.33Cash$311.61
3 Cash$4,600 8 0.50.55 15 7 1614.55 Cash$287.5Cash$316.15
4 Cash$9,100 10 0.50.55 16 10 2018.18 Cash$455Cash$500.55
5 Cash$15,600 10 0.30.35 18 10 33.3328.57 Cash$468.05Cash$546.03

MEGA Update (13 October 2019) – 4 March 2020

Base Statistics

Medic/History
Cost: Coin 2,000
Cost
Cash$900
Placement Footprint
Average
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
N/A
Healing
Healing5

Upgrades

Medical Precautions
Level 1 • Cost: Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Cash$900

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: Cash$2,400

+1 Range Range

+3 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Cash$4,500

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Cash$6,500

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range Healing DPS Cost Efficiency
0 Cash$900 2 11.05 10 5 21.9 Cash$450Cash$473.68
1 Cash$1,300 3 11.05 11 5 32.86 Cash$433.33Cash$454.55
2 Cash$2,200 6 0.80.85 12 7 7.57.06 Cash$293.33Cash$311.61
3 Cash$4,600 9 0.50.55 15 7 1816.36 Cash$255.56Cash$281.17
4 Cash$9,100 11 0.50.55 16 10 2220 Cash$413.64Cash$455
5 Cash$15,600 11 0.30.35 18 10 36.6731.43 Cash$425.42Cash$496.34

Notes

  1. Prior to the 25th of June 2025, it had a cost of Coin 1,500.


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable