Medic/History

Revision as of 11:23, 3 February 2025 by imported>Mentin123

This is the history subpage for the Medic/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

21 March 2023 – Present

Base Stats

Medic/History
Cost
Cash$900
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Base Health Recovered
5

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.008 > 0.808 Firerate Firerate


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

0.808 > 0.658 Firerate Firerate


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.658 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Base Health Recovered
0 Cash$900 2 1.008 10 1.98 5
1 Cash$1,300 3 1.008 11 2.98 5
2 Cash$2,200 6 0.808 12 7.43 5
3 Cash$4,600 6 0.808 15 7.44 5
4 Cash$9,100 8 0.658 16 12.16 5
5 Cash$15,600 8 0.308 18 25.97 5

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Medic/History
Cost
Cash$900
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Base Health Recovered
5

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.008 > 0.808 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

0.808 > 0.658 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.658 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Base Health Recovered
0 Cash$900 2 1.008 10 1.98 5
1 Cash$1,300 3 1.008 11 2.98 5
2 Cash$2,200 6 0.808 12 7.43 7
3 Cash$4,600 6 0.808 15 7.44 7
4 Cash$9,100 8 0.658 16 12.16 10
5 Cash$15,600 8 0.308 18 25.97 10

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Medic/History
Cost
Cash$900
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Base Health Recovered
5

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.03 > 0.83 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

0.83 > 0.68 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.68 > 0.33 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Base Health Recovered
0 Cash$900 2 1.03 10 1.94 5
1 Cash$1,300 3 1.03 11 2.91 5
2 Cash$2,200 6 0.83 12 7.23 7
3 Cash$4,600 6 0.83 15 7.23 7
4 Cash$9,100 8 0.68 16 11.76 10
5 Cash$15,600 8 0.33 18 24.24 10

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$900
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Base Health Recovered
5
Placement Limit
N/A

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+3 Range Range

+2 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Base Health Recovered
0 Cash$900 2 1.05 10 1.9 5
1 Cash$1,300 3 1.05 11 1.86 5
2 Cash$2,200 6 0.85 12 7.06 7
3 Cash$4,600 8 0.55 15 14.55 7
4 Cash$9,100 10 0.55 16 18.18 10
5 Cash$15,600 10 0.35 18 28.57 10

MEGA Update (13 October 2019) – 4 March 2020

Base Stats

Base Stats
Cost
Cash$900
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Base Health Recovered
5
Placement Limit
N/A

Upgrades

Medical Precautions
Level 1 • Cost: Medical Precautions - Cash$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash$433

Prescribe Vitamins
Level 2 • Cost: Prescribe Vitamins - Cash$900

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash$733

BIG BRAIN
Level 3 • Cost: BIG BRAIN - Cash$2,400

+1 Range Range

+3 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,533

Medical Pack
Level 4 • Cost: Medical Pack - Cash$4,500

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to Cash$3,033

Goddess Of Healing
Level 5 • Cost: Goddess Of Healing - Cash$6,500

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash$5,200

Ability

Cleansing
Level 5 • 30s Cooldown

Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Base Health Recovered
0 Cash$900 2 1.05 10 1.9 5
1 Cash$1,300 3 1.05 11 2.86 5
2 Cash$2,200 6 0.85 12 7.06 7
3 Cash$4,600 9 0.55 13 16.36 7
4 Cash$9,100 11 0.55 14 20 10
5 Cash$15,600 11 0.35 16 31.43 10


Towers
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