Minigunner/History

Revision as of 14:45, 28 March 2026 by imported>Mentin123

This is the history subpage for the Minigunner/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Valentines 2026 Update (11 February 2026) – Present

Base Stats

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Upgrades

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Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.175 1.4 15 11.43 Cash$161.85
1 Cash$2,250 2 0.15 1.2 15 13.33 Cash$168.79
2 Cash$3,750 3 0.15 1.2 18 20 Cash$187.5
3 Cash$10,750 7 0.125 1 18 56 Cash$191.96
4 Cash$26,250 15 0.117 1 20 128.21 Cash$204.74
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.2 1.4 16 15 Cash$170
1 Cash$3,400 4 0.2 1.2 17 20 Cash$170
2 Cash$4,950 6 0.2 1.2 18.5 30 Cash$165
3 Cash$13,450 15 0.175 1 19 85.71 Cash$156.92
4 Cash$32,200 24 0.125 1 20 192 Cash$167.71

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

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Upgrades

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Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.175 1.4 15 11.43 Cash$161.85
1 Cash$2,250 2 0.15 1.2 15 13.33 Cash$168.79
2 Cash$3,750 3 0.15 1.2 18 20 Cash$187.5
3 Cash$10,750 7 0.125 1 18 56 Cash$191.96
4 Cash$26,250 15 0.125 1 20 120 Cash$218.75
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.2 1.4 16 15 Cash$170
1 Cash$3,400 4 0.2 1.2 17 20 Cash$170
2 Cash$4,950 6 0.2 1.2 18.5 30 Cash$165
3 Cash$13,450 15 0.175 1 19 85.71 Cash$156.92
4 Cash$32,200 24 0.125 1 20 192 Cash$167.71

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Stats

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Upgrades

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Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.175 1.4 15 11.43 Cash$161.85
1 Cash$2,250 2 0.15 1.2 15 13.33 Cash$168.79
2 Cash$3,750 3 0.15 1.2 18 20 Cash$187.5
3 Cash$10,750 7 0.125 1 18 56 Cash$191.96
4 Cash$28,250 17 0.125 1 20 136 Cash$207.72
Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,550 3 0.2 1.4 16 15 Cash$170
1 Cash$3,400 4 0.2 1.2 17 20 Cash$170
2 Cash$4,950 6 0.2 1.2 18.5 30 Cash$165
3 Cash$13,450 15 0.175 1 19 85.71 Cash$156.92
4 Cash$32,200 24 0.125 1 20 192 Cash$167.71

12 March 2025 – PVP Update (23 July 2025)

Base Stats

Minigunner/History
Cost: Coin 8,000 • Advanced • Offense
Cost
Cash$1,850
Placement Footprint
Average (1.5)
Sell Price
Cash$616
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.175
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$400

0.175 > 0.15 Firerate Firerate

1.4 > 1.2 Rev-Up Time Rev-Up Time


Sell Price changes to Cash$750

Specialized Tech
Level 2 • Cost: Cash$1,500

+3 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,250

Geared Up
Level 3 • Cost: Cash$7,000

+4 Damage Damage

0.15 > 0.125 Firerate Firerate

1.2 > 1 Rev-Up Time Rev-Up Time


Sell Price changes to Cash$3,583

Futuristic Armory
Level 4 • Cost: Cash$17,500

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash$9,416

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$1,850 2 0.175 1.4 15 11.43 Cash$161.85
1 Cash$2,250 2 0.15 1.2 15 13.33 Cash$168.79
2 Cash$3,750 3 0.15 1.2 18 20 Cash$187.5
3 Cash$10,750 7 0.125 1 18 56 Cash$191.96
4 Cash$28,250 17 0.125 1 20 136 Cash$207.72

Fallen Heroes Update Part 2 (21 August 2024) – 12 March 2025

Base Stats

Minigunner/History
Cost: Coin 8,000 • Advanced
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.5

Upgrades

Improved Handling
Level 1 • Cost: Cash$950

+1 Damage Damage

1.5 > 1.25 Rev-Up Time Rev-Up Time


Sell Price changes to Cash$983

Specialized Tech
Level 2 • Cost: Cash$2,250

+1 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,733

Geared Up
Level 3 • Cost: Cash$7,000

+5 Damage Damage

0.148 > 0.128 Firerate Firerate

1.25 > 0.75 Rev-Up Time Rev-Up Time


Sell Price changes to Cash$4,066

Futuristic Armory
Level 4 • Cost: Cash$15,000

+1 Range Range

+7 Damage Damage

0.128 > 0.108 Firerate Firerate


Sell Price changes to Cash$9,066

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 2 0.148 1.5 13 13.51 Cash$148.04
1 Cash$2,950 3 0.148 1.25 13 20.27 Cash$145.54
2 Cash$5,200 5 0.148 1.25 14 33.78 Cash$153.94
3 Cash$12,200 10 0.128 0.75 14 78.13 Cash$156.15
4 Cash$27,200 17 0.108 0.75 15 157.41 Cash$172.8

Lunar Overture Update (28 October 2023) – Fallen Heroes Update Part 2 (21 August 2024)

Base Stats

Minigunner/History
Cost: Coin 8,000[2] • Advanced
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time2

Upgrades

Improved Handling
Level 1 • Cost: Cash$400

+1 Range Range

0.158 > 0.128 Firerate Firerate

2 > 1.4 Rev-Up Time Rev-Up Time

Sell Price changes to Cash$966

Specialized Tech
Level 2 • Cost: Cash$2,000

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$1,633

Geared Up
Level 3 • Cost: Cash$5,000

+2 Damage Damage

0.128 > 0.108 Firerate Firerate

+Lead Detection Lead Detection

Sell Price changes to Cash$3,300

Futuristic Armory
Level 4 • Cost: Cash$10,000

+2 Range Range

+5 Damage Damage


Sell Price changes to Cash$6,633

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,500 2 0.158 2 14 12.66 Cash$197.47
1 Cash$2,900 2 0.128 1.4 15 15.63 Cash$185.54
2 Cash$4,900 3 0.128 1.4 16 23.44 Cash$209.04
3 Cash$9,900 5 0.108 1.4 16 46.3 Cash$213.82
4 Cash$19,900 10 0.108 1.4 18 92.59 Cash$214.93

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Minigunner/History
Cost: Coin 5,000
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$500

+2 Range Range

0.148 > 0.108 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Cash$5,500

+1 Damage Damage

0.108 > 0.058 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 1 0.148 1.4 16 6.76 Cash$295.86
1 Cash$2,500 1 0.108 1.4 18 9.26 Cash$269.98
2 Cash$3,150 1 0.108 1.4 19 9.26 Cash$340.17
3 Cash$8,650 2 0.058 1.4 19 34.48 Cash$250.87
4 Cash$17,650 4 0.058 1.4 21 68.97 Cash$255.91

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Minigunner/History
Cost: Coin 5,000
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.17
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$500

+2 Range Range

0.17 > 0.13 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Cash$5,500

+1 Damage Damage

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 1 0.17 1.4 16 5.88 Cash$340.14
1 Cash$2,500 1 0.13 1.4 18 7.69 Cash$325.1
2 Cash$3,150 1 0.13 1.4 19 7.69 Cash$409.62
3 Cash$8,650 2 0.08 1.4 19 25 Cash$346
4 Cash$17,650 4 0.08 1.4 21 50 Cash$353

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Minigunner/History
Cost: Coin 5,000
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Cash$1,500

+1 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Cash$4,600

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 1 0.18 1.4 16 5.56 Cash$359.71
1 Cash$2,350 1 0.18 1.4 18 5.56 Cash$422.66
2 Cash$3,000 1 0.18 1.4 19 5.56 Cash$539.57
3 Cash$4,500 2 0.13 1.4 19 15.38 Cash$292.59
4 Cash$9,100 2 0.08 1.4 19 25 Cash$364
5 Cash$18,100 4 0.08 1.4 21 50 Cash$362

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Stats

Minigunner/History
Cost: Coin 3,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Cash$1,500

+1 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Cash$4,600

+1 Range Range

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 1 0.18 1.4 16 5.56 Cash$359.71
1 Cash$2,350 1 0.18 1.4 19 5.56 Cash$422.66
2 Cash$3,000 1 0.18 1.4 20 5.56 Cash$539.57
3 Cash$4,500 2 0.13 1.4 20 15.38 Cash$292.59
4 Cash$9,100 2 0.08 1.4 21 25 Cash$364
5 Cash$18,100 4 0.08 1.4 23 50 Cash$362

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 4 0.09 22 44.44[3] Cash$422.48

2 August 2019 – MEGA Update (13 October 2019)

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$562

N/A
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$693

N/A
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,193

N/A
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$2,568

N/A
Level 5 • Cost: Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,693

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 12 5 Cash$400
1 Cash$2,250 1 0.2 15 5 Cash$450
2 Cash$2,775 2 0.2 16 10 Cash$277.5
3 Cash$4,775 2 0.17 16 11.76 Cash$406.04
4 Cash$10,275 2 0.09[3] 17 22.22 Cash$462.42
5 Cash$18,775 4 0.09[3] 18 44.44 Cash$422.48

14 June 2019 – 2 August 2019

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$562

N/A
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$693

N/A
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,193

N/A
Level 4 • Cost: Cash$5,500

+3 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$2,568

N/A
Level 5 • Cost: Cash$8,000

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,568

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 12 5 Cash$400
1 Cash$2,250 1 0.2 15 5 Cash$450
2 Cash$2,775 2 0.2 16 10 Cash$277.5
3 Cash$4,775 2 0.17 16 11.76 Cash$406.04
4 Cash$10,275 2 0.09[3] 19 22.22 Cash$462.42
5 Cash$18,275 4 0.09[3] 23 44.44 Cash$411.23
Entity System Update (12 March 2022) – 13 May 2022

Base Stats

Minigunner/History
Cost: Coin 5,000
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$500

+2 Range Range

0.148 > 0.108 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Cash$5,500

+2 Damage Damage

0.108 > 0.058 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 1 0.148 1.4 16 6.76 Cash$295.86
1 Cash$2,500 1 0.108 1.4 18 9.26 Cash$269.98
2 Cash$3,150 1 0.108 1.4 19 9.26 Cash$340.17
3 Cash$8,650 3 0.058 1.4 19 51.72 Cash$167.25
4 Cash$17,650 6 0.058 1.4 21 103.45 Cash$170.61

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Minigunner/History
Cost: Coin 5,000
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.17
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$500

+2 Range Range

0.17 > 0.13 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Cash$5,500

+2 Damage Damage

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 1 0.17 1.4 16 5.88 Cash$340.14
1 Cash$2,500 1 0.13 1.4 18 7.69 Cash$325.1
2 Cash$3,150 1 0.13 1.4 19 7.69 Cash$409.62
3 Cash$8,650 3 0.08 1.4 19 37.5 Cash$230.67
4 Cash$17,650 6 0.08 1.4 21 75 Cash$235.33

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Minigunner/History
Cost: Coin 5,000
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+2 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Cash$1,500

+2 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Cash$4,600

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 1 0.18 1.4 16 5.56 Cash$359.71
1 Cash$2,350 1 0.18 1.4 18 5.56 Cash$422.66
2 Cash$3,000 1 0.18 1.4 19 5.56 Cash$539.57
3 Cash$4,500 3 0.13 1.4 19 23.08 Cash$194.97
4 Cash$9,100 3 0.08 1.4 19 37.5 Cash$242.67
5 Cash$18,100 6 0.08 1.4 21 75 Cash$241.33

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Stats

Minigunner/History
Cost: Coin 3,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Improved Handling
Level 1 • Cost: Cash$350

+3 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Cash$1,500

+2 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Cash$4,600

+1 Range Range

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage[4] Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash$2,000 1 0.18 1.4 16 5.56 Cash$359.71
1 Cash$2,350 1 0.18 1.4 19 5.56 Cash$422.66
2 Cash$3,000 1 0.18 1.4 20 5.56 Cash$539.57
3 Cash$4,500 3 0.13 1.4 20 23.08 Cash$194.97
4 Cash$9,100 3 0.08 1.4 21 37.5 Cash$242.67
5 Cash$18,100 6 0.08 1.4 23 75 Cash$241.33

12 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[4]
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Cash$525

+1 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[4] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$400
2 Cash$2,775 3 0.2 20 15 Cash$185
3 Cash$4,775 3 0.17 20 17.65 Cash$270.54
4 Cash$10,275 3 0.09[3] 21 33.33 Cash$308.28
5 Cash$18,775 6 0.09[3] 22 66.67 Cash$281.61

8 December 2019 – 12 January 2020

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[5]
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[5] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 5 0.09 22 55.56[3] Cash$337.92

18 October 2019 – 8 December 2019

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[6]
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[6] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 5 0.09 22 55.56[3] Cash$337.92

MEGA Update (13 October 2019) – 18 October 2019

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 4 0.09 22 44.44[3] Cash$422.48
12 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[6]
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: Cash$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[6] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 5 0.09 22 55.56[3] Cash$337.92

8 December 2019 – 12 January 2020

Base Stats

Minigunner/History
Cost: Coin 2,500
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1[7]
Damage Method
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Placement Limit
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$250

+3 Range Range


Sell Price changes to Cash$750

Heat Vision Goggles
Level 2 • Cost: Cash$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$925

Bandolier
Level 3 • Cost: Cash$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash$1,591

DUAL MINIGUNS
Level 4 • Cost: Cash$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash$3,425

High Tech Super Soldier
Level 5 • Cost: Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,258

Stats Table

Level Total Price Damage[7] Firerate Range DPS Cost Efficiency
0 Cash$2,000 1 0.2 16 5 Cash$400
1 Cash$2,250 1 0.2 19 5 Cash$450
2 Cash$2,775 2 0.2 20 10 Cash$277.5
3 Cash$4,775 2 0.17 20 11.76 Cash$406.04
4 Cash$10,275 2 0.09 21 22.22[3] Cash$462.42
5 Cash$18,775 4 0.09 22 44.44[3] Cash$422.48

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 DPS does not consider rev-up time.
  2. Prior to the 21st of December 2023, it had a cost of   5,000.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 Firerate is increased by 0.025 instead of 0.05
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Damage is increased by 50% Damage 
  5. 5.0 5.1 Damage is increased by 35% Damage 
  6. 6.0 6.1 6.2 6.3 Damage is increased by 25% Damage 
  7. 7.0 7.1 Damage is increased by 15% Damage 


 
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