Minigunner/History

Revision as of 04:02, 2 February 2022 by imported>AhhhaaaARRR (Adding categories)
Minigunner
ARTICLE
GALLERY
HISTORY

Frost Invasion Update (8 May 2021) - Current

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.14
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Range Range

0.14 > 0.1 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Geared Up - Cash$5,500

+1 Damage Damage

0.1 > 0.05 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage Firerate Range DPS[1]
0 Cash$2,000 1 0.14 16 7.14
1 Cash$2,500 1 0.1 18 10
2 Cash$3,150 1 0.1 19 10
3 Cash$8,650 2 0.05 19 40
4 Cash$17,650 4 0.05 21 80

Overhaul Update (29 October 2020) - Frost Invasion Update (8 May 2021)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+1 Damage Damage

0.15 > 0.1 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

0.1 > 0.05 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage Firerate Range DPS[1]
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,350 1 0.15 18 6.67
2 Cash$3,000 1 0.15 19 6.67
3 Cash$4,500 2 0.1 19 20
4 Cash$9,100 2 0.05 19 40
5 Cash$18,100 4 0.05 21 80

Hardcore Testing

Placeholder text.

13 October 2019 - Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Gloves - Cash$250

+2 Range Range


Sell Price changes to Cash$562

Night Vision
Level 2 • Cost: Night Vision - Cash$525

+1 RangeRange

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$N/A

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,193

Dual
Level 4 • Cost: Dual-Wield - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$2,568

Jetpack
Level 5 • Cost: Jetpack - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,693

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 18 6.67
2 Cash$2,775 2 0.15 19 13.34
3 Cash$4,775 2 0.12 19 16.67
4 Cash$10,275 2 0.065 20 30.77
5 Cash$18,775 4 0.065 21 61.52

3 August 2019 - 13 October 2019

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Gloves - Cash$250

+2 Range Range


Sell Price changes to Cash$562

Night Vision
Level 2 • Cost: Night Vision - Cash$525

+1 RangeRange

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$N/A

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,193

Dual
Level 4 • Cost: Dual-Wield - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$2,568

Jetpack
Level 5 • Cost: Jetpack - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,693

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 12 6.67
1 Cash$2,250 1 0.15 14 6.67
2 Cash$2,775 2 0.15 15 13.34
3 Cash$4,775 2 0.12 15 16.67
4 Cash$10,275 2 0.065 16 30.77
5 Cash$18,775 4 0.065 17 61.52

14 June 2019 - 3 August 2019

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Gloves - Cash$250

+2 Range Range


Sell Price changes to Cash$562

Night Vision
Level 2 • Cost: Night Vision - Cash$525

+1 RangeRange

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$N/A

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,193

Dual
Level 4 • Cost: Dual-Wield - Cash$5,500

+3 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$2,568

Jetpack
Level 5 • Cost: Jetpack - Cash$8,000

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,568

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 12 6.67
1 Cash$2,250 1 0.15 14 6.67
2 Cash$2,775 2 0.15 15 13.34
3 Cash$4,775 2 0.12 15 16.67
4 Cash$10,275 2 0.065 18 30.77
5 Cash$18,275 4 0.065 22 61.52

Frost Invasion Update (8 May 2021) - Current

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.14
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Range Range

0.14 > 0.1 Firerate Firerate


Sell Price changes to Cash$833

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,050

Geared Up
Level 3 • Cost: Geared Up - Cash$5,500

+2 Damage Damage

0.1 > 0.05 Firerate Firerate


Sell Price changes to Cash$2,883

Futuristic Armory
Level 4 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$5,883

Stats Table

Level Total Price Damage[2] Firerate Range DPS[1]
0 Cash$2,000 1 0.14 16 7.14
1 Cash$2,500 1 0.1 18 10
2 Cash$3,150 1 0.1 19 10
3 Cash$8,650 3 0.05 19 60
4 Cash$17,650 6 0.05 21 120

Overhaul Update (29 October 2020) - Frost Invasion Update (8 May 2021)

Base Stats

Minigunner/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range


Sell Price changes to Cash$783

Heat Vision Goggles
Level 2 • Cost: Heat Vision Goggles - Cash$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,000

Well Geared
Level 3 • Cost: Well Geared - Cash$1,500

+2 Damage Damage

0.15 > 0.1 Firerate Firerate


Sell Price changes to Cash$1,500

Dual Vulcans
Level 4 • Cost: Dual Vulcans - Cash$4,600

0.1 > 0.05 Firerate Firerate


Sell Price changes to Cash$3,033

Futuristic Armory
Level 5 • Cost: Futuristic Armory - Cash$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$6,033

Stats Table

Level Total Price Damage[3] Firerate Range DPS[1]
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,350 1 0.15 18 6.67
2 Cash$3,000 1 0.15 19 6.67
3 Cash$4,500 3 0.1 19 30
4 Cash$9,100 3 0.05 19 60
5 Cash$18,100 6 0.05 21 120

Hardcore Testing

placeholder

12 January 2020 - Overhaul Update (29 October 2020)

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8 December 2019 - 12 January 2020

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18 October 2019 - 8 December 2019

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13 October 2019 - 18 October 2019

Base Stats

Base Stats
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.15
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Gloves - Cash$250

+2 Range Range


Sell Price changes to Cash$562

Night Vision
Level 2 • Cost: Night Vision - Cash$525

+1 RangeRange

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$N/A

Bandolier
Level 3 • Cost: Bandolier - Cash$2,000

0.15 > 0.12 Firerate Firerate


Sell Price changes to Cash$1,193

Dual
Level 4 • Cost: Dual-Wield - Cash$5,500

+1 Range Range

0.12 > 0.065 Firerate Firerate


Sell Price changes to Cash$2,568

Jetpack
Level 5 • Cost: Jetpack - Cash$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$4,693

Stats Table

Level Total Price Damage Firerate Range DPS
0 Cash$2,000 1 0.15 16 6.67
1 Cash$2,250 1 0.15 18 6.67
2 Cash$2,775 2 0.15 19 13.34
3 Cash$4,775 2 0.12 19 16.67
4 Cash$10,275 2 0.065 20 30.77
5 Cash$18,775 4 0.065 21 61.52
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
  1. 1.0 1.1 1.2 1.3 DPS does not consider rev-up time.
  2. Golden skin damage is increased by 50% Damage
  3. Golden skin damage is increased by 50% Damage