Mortar/History

Revision as of 15:46, 31 July 2025 by imported>Mentin123

This is the history subpage for the Mortar/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

PVP Update (23 July 2025) – Present

Base Stats

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Upgrades

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Stats Table

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 12 N/A 4.008 20 6 N/A 2.99 N/A Cash$301
1 Cash$1,225 12 N/A 3.008 20 6 N/A 3.99 N/A Cash$307.02
2 Cash$2,625 24 N/A 3.008 24 7.5 N/A 7.98 N/A Cash$328.95
3 Cash$5,875 55 N/A 3.008 27 8.5 N/A 18.28 N/A Cash$321.39
4 Cash$17,875 100 40x3 3.008 27 8.5 5 33.24 39.89 Cash$244.43
5 Cash$42,875 150 50x6 3.008 30 9 5 49.87 99.73 Cash$286.6
Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 12 N/A 3.758 20 6 N/A 3.19 N/A Cash$313.48
1 Cash$1,400 15 N/A 3.258 22 6 N/A 4.6 N/A Cash$304.35
2 Cash$2,800 28 N/A 3.258 25 7.5 N/A 8.59 N/A Cash$325.96
3 Cash$5,800 60 N/A 3.008 30 8.5 N/A 19.95 N/A Cash$290.73
4 Cash$15,800 100 40x3 3.008 32 8.5 5 33.24 39.89 Cash$216.05
5 Cash$35,800 150 50x6 3.008 35 9 5 49.87 99.73 Cash$239.3

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Stats

Mortar/History
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.008
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$325

4.008 > 3.008 Firerate Firerate


Sell Price changes to Cash$408

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,400

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$875

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,250

+31 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$1,958

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$12,000

+45 Damage Damage

•40x3 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to Cash$5,958

City Buster
Level 5 • Cost: City Buster - Cash$25,000

+3 Range Range

+50 Damage Damage

8.5 > 9 Explosion Radius Explosion Radius

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to Cash$14,291

Stats Table

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 12 N/A 4.008 20 6 N/A 2.99 N/A Cash$301
1 Cash$1,225 12 N/A 3.008 20 6 N/A 3.99 N/A Cash$307.02
2 Cash$2,625 24 N/A 3.008 24 7.5 N/A 7.98 N/A Cash$328.95
3 Cash$5,875 55 N/A 3.008 27 8.5 N/A 18.28 N/A Cash$321.39
4 Cash$17,875 100 40x3 3.008 27 8.5 5 33.24 39.89 Cash$244.43
5 Cash$42,875 150 50x6 3.008 30 9 5 49.87 99.73 Cash$286.6

22 January 2025 – Hacker Update (11 June 2025)

Base Stats

Mortar/History
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.008
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$325

4.008 > 3.008 Firerate Firerate


Sell Price changes to Cash$408

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,400

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$875

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,250

+36 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$1,958

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$12,000

+60 Damage Damage

•40x3 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to Cash$5,958

City Buster
Level 5 • Cost: City Buster - Cash$25,000

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to Cash$14,291

Stats Table

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 12 N/A 4.008 20 6 N/A 2.99 N/A Cash$301
1 Cash$1,225 12 N/A 3.008 20 6 N/A 3.99 N/A Cash$307.02
2 Cash$2,625 24 N/A 3.008 24 7.5 N/A 7.98 N/A Cash$328.95
3 Cash$5,875 60 N/A 3.008 27 8.5 N/A 19.94 N/A Cash$294.63
4 Cash$17,875 120 40x3 3.008 27 8.5 5 39.89 39.89 Cash$224.03
5 Cash$42,875 200 50x6 3.008 30 10 5 66.49 99.73 Cash$257.94

Archer Update (15 January 2025) – 22 January 2025

Base Stats

Mortar/History
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.008
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$325

4.008 > 3.008 Firerate Firerate


Sell Price changes to Cash$408

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,400

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$875

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,500

+26 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$2,041

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$10,000

+70 Damage Damage

•40x4 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to Cash$5,375

City Buster
Level 5 • Cost: City Buster - Cash$22,500

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+35 Damage Damage

+2 Cluster Amount


Sell Price changes to Cash$12,875

Stats Table

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$900 12 N/A 4.008 20 6 N/A 2.99 N/A Cash$301
1 Cash$1,225 12 N/A 3.008 20 6 N/A 3.99 N/A Cash$307.02
2 Cash$2,625 24 N/A 3.008 24 7.5 N/A 7.98 N/A Cash$328.95
3 Cash$6,125 50 N/A 3.008 27 8.5 N/A 16.62 N/A Cash$368.53
4 Cash$16,125 120 40x4 3.008 27 8.5 5 39.89 53.19 Cash$173.24
5 Cash$38,625 200 75x6 3.008 30 10 5 66.49 149.6 Cash$178.74

7 April 2023 – Archer Update (15 January 2025)

Base Stats

Mortar/History
Cost
Cash$1,000
Placement Footprint
Average (1.5)
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Radius5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,300

+12 Damage Damage

4.508 > 4.008 Firerate Firerate

5 > 6.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,200

+31 Damage Damage

+4 Range Range


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$8,500

+70 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range

+Cluster Bombs

•40x3 Damage Damage

•4 Explosion Radius Explosion Radius


Sell Price changes to Cash$4,866

City Buster
Level 5 • Cost: City Buster - Cash$20,000

+5 Range Range

+125 Damage Damage

6.5 > 8 Explosion Radius Explosion Radius

+Stronger Cluster Bombs

•50x3 Damage Damage

•4 Explosion Radius Explosion Radius


Sell Price changes to Cash$11,533

Stats Table

Level Total Price Splash Damage[1] Cluster Damage[1] Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Cash$1,000 12 N/A 5.008 22 5 N/A 2.4 N/A Cash$416.67
1 Cash$1,600 12 N/A 4.508 24 5 N/A 2.66 N/A Cash$601.5
2 Cash$2,900 24 N/A 4.008 24 6.5 N/A 5.99 N/A Cash$484.14
3 Cash$6,100 55 N/A 4.008 28 6.5 N/A 13.72 N/A Cash$444.61
4 Cash$14,600 125 40x3 3.508 30 6.5 4 35.63 34.21 Cash$209.05
5 Cash$34,600 250 50x3 3.508 35 8 4 71.27 42.76 Cash$303.43

31 March 2023 – 7 April 2023

Base Stats

Mortar/History
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Radius5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,300

+12 Damage Damage

4.508 > 4.008 Firerate Firerate

5 > 6.5 Explosion Radius Explosion Radius


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,200

+31 Damage Damage

+4 Range Range


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$8,500

+70 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range

6.5 > 7 Explosion Radius Explosion Radius


Sell Price changes to Cash$4,866

Nuclear Annihilation
Level 5 • Cost: Nuclear Annihilation - Cash$21,500

+5 Range Range

+125 Damage Damage

7 > 8 Explosion Radius Explosion Radius


Sell Price changes to Cash$12,033

Stats Table

Level Total Price Splash Damage[1] Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$1,000 12 5.008 22 5 2.4 Cash$416.67
1 Cash$1,600 12 4.508 24 5 2.66 Cash$601.5
2 Cash$2,900 24 4.008 24 6.5 5.99 Cash$484.14
3 Cash$6,100 55 4.008 28 6.5 13.72 Cash$444.61
4 Cash$14,600 125 3.508 30 7 35.63 Cash$409.77
5 Cash$36,100 250 3.508 35 8 71.27 Cash$485.48

21 March 2023 – 31 March 2023

Base Stats

Mortar/History
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Cliff
Damage
Damage10
Damage Method
Splash
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range22
Explosion Radius8 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$600

+2 Range Range

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash$533

Upgraded Armaments
Level 2 • Cost: Upgraded Armaments - Cash$1,300

+10 Damage Damage

4.508 > 4.008 Firerate Firerate

8 > 12 Explosion Radius Explosion Radius


Sell Price changes to Cash$966

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,200

+30 Damage Damage

+4 Range Range

12 > 14 Explosion Radius Explosion Radius


Sell Price changes to Cash$2,033

Loaded Warhead
Level 4 • Cost: Loaded Warhead - Cash$9,500

+50 Damage Damage

4.008 > 3.508 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$5,200

Nuclear Annihilation
Level 5 • Cost: Nuclear Annihilation - Cash$23,000

+5 Range Range

+75 Damage Damage

14 > 20 Explosion Radius Explosion Radius


Sell Price changes to Cash$12,866

Stats Table

Level Total Price Splash Damage[1] Firerate[2] Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$1,000 10 5.008 22 8 2 Cash$500
1 Cash$1,600 10 4.508 24 8 2.22 Cash$720.72
2 Cash$2,900 20 4.008 24 12 4.99 Cash$581.16
3 Cash$6,100 50 4.008 28 14 12.48 Cash$488.78
4 Cash$15,600 100 3.508 30 14 28.51 Cash$547.18
5 Cash$38,600 175 3.508 35 20 49.89 Cash$773.7

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Mortar/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Quick Reloading - Cash$400

5.008 > 4.508 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,000

+10 Damage Damage

4 > 5 Explosion Radius Explosion Radius

Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Stronger Shells - Cash$7,200

+10 Damage Damage

5 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash$3,750

Nuclear Devastation
Level 5 • Cost: Nuclear Devastation - Cash$12,000

+5 Range Range

+35 Damage Damage

4.508 > 3.008 Firerate Firerate


Sell Price changes to Cash$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 5 5.008 22 4 1 Cash$400
1 Cash$650 5 5.008 25 4 1 Cash$650
2 Cash$1,050 5 4.508 25 4 1.11 Cash$945.95
3 Cash$4,050 15 4.508 25 5 3.33 Cash$1,216.22
4 Cash$11,250 25 4.508 25 6 5.55 Cash$2,027.03
5 Cash$23,250 60 3.008 30 6 19.95 Cash$1,165.41

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Mortar/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Quick Reloading - Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,000

+10 Damage Damage

4 > 5 Explosion Radius Explosion Radius


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Stronger Shells - Cash$7,200

+10 Damage Damage

5 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Nuclear Devistation[sic] - Cash$12,000

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 5 5.03 22 4 0.99 Cash$404.04
1 Cash$650 5 5.03 25 4 0.99 Cash$656.57
2 Cash$1,050 5 4.53 25 4 1.1 Cash$954.55
3 Cash$4,050 15 4.53 25 5 3.31 Cash$1,223.56
4 Cash$11,250 25 4.53 25 6 5.52 Cash$2,038.04
5 Cash$23,250 60 3.03 30 6 19.8 Cash$1,174.24

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Mortar/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+3 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Quick Reloading - Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,000

+10 Damage Damage


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Stronger Shells - Cash$7,200

+10 Damage Damage

4 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Nuclear Devistation[sic] - Cash$12,000

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 5 5.03 22 4 0.99 Cash$404.04
1 Cash$650 5 5.03 25 4 0.99 Cash$656.57
2 Cash$1,050 5 4.53 25 4 1.1 Cash$954.55
3 Cash$4,050 15 4.53 25 4 3.31 Cash$1,223.56
4 Cash$11,250 25 4.53 25 6 5.52 Cash$2,038.04
5 Cash$23,250 60 3.03 30 6 19.8 Cash$1,174.24

Hardcore Testing

Base Stats

Mortar/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range25
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$250

+2 Range Range


Sell Price changes to Cash$216

Quick Reloading
Level 2 • Cost: Quick Reloading - Cash$400

5.03 > 4.53 Firerate Firerate


Sell Price changes to Cash$350

Bigger Cannon
Level 3 • Cost: Bigger Cannon - Cash$3,000

+10 Damage Damage


Sell Price changes to Cash$1,350

Stronger Shells
Level 4 • Cost: Stronger Shells - Cash$7,200

+10 Damage Damage

4 > 6 Explosion Radius Explosion Radius


Sell Price changes to Cash$3,750

Nuclear Devistation[sic]
Level 5 • Cost: Nuclear Devistation[sic] - Cash$12,000

+2 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to Cash$7,750

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 5 5.03 25 4 0.99 Cash$404.04
1 Cash$650 5 5.03 27 4 0.99 Cash$656.57
2 Cash$1,050 5 4.53 27 4 1.1 Cash$954.55
3 Cash$4,050 15 4.53 27 4 3.31 Cash$1,223.56
4 Cash$11,250 25 4.53 27 6 5.52 Cash$2,038.04
5 Cash$23,250 60 3.03 29 6 19.8 Cash$1,174.24

24 December 2019 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Cliff
Damage
Damage6
Damage Type
Splash
Firerate
Firerate5.05
Hidden Detection
N/A
Range
Range25
Explosion Radius12 (Explosion)

Placement Limit
Placement Limit5

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$500

+2 Damage Damage


Sell Price changes to Cash$300

Safety Gear
Level 2 • Cost: Safety Gear - Cash$1,000

+6 Damage Damage


Sell Price changes to Cash$633

BIGGER CANNON
Level 3 • Cost: BIGGER CANNON - Cash$3,000

+25 Damage Damage

+6 Range Range

5.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$1,633

BETTER BOMBS
Level 4 • Cost: BETTER BOMBS - Cash$7,200

+60 Damage Damage

12 > 17 Explosion Radius Explosion Radius


Sell Price changes to Cash$4,033

NUCLEAR CANNON
Level 5 • Cost: NUCLEAR CANNON - Cash$13,000

+8 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate

17 > 25 Explosion Radius Explosion Radius


Sell Price changes to Cash$8,366

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Radius DPS[3] Cost Efficiency
0 Cash$400 6 5.05 25 12 1.19 Cash$336.13
1 Cash$900 8 5.05 25 12 1.58 Cash$569.62
2 Cash$1,900 14 5.05 25 12 2.77 Cash$685.92
3 Cash$4,900 39 4.05 31 12 9.63 Cash$508.83
4 Cash$12,100 99 4.05 31 17 24.44 Cash$495.09
5 Cash$25,100 164 3.05 39 25 53.77 Cash$466.8

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Firerate does not account for projectile travel time.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Accounts for both normal and cluster bomb DPS.
  5. Prior to 23rd of April 2022, Nuclear Devastation was misspelt as Nuclear Devistation


 
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