Pursuit/History: Difference between revisions

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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock And Awe Update (28 January 2026)– Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]45
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}


== Base Stats ==
==Upgrades==
{{PVPTabber
{{PVPBaseStat|Image=[[File:DefaultPursuitIconIGNov24.png|100px]]|Cost={{Money|5,000}}|Footprint=Average (1.5)|Sell Price={{Money|1,666}}|Placement Type=Ground (Air-based)|Damage=[[File:Damage Icon.png|20px|Damage]]7|Damage Type=Single<br/>Splash (Level 3+)|Firerate=[[File:Cooldown Icon.png|20px|Firerate]]0.208|Hidden={{Hidden|Hidden Detection}}Level 4B|Range=[[File:Range Icon.png|20px|Range]]6|Lead={{Lead|Lead Detection}}Level 1+|Placement=[[File:PlacementLimit.png|20px|Placement Limit]]6|Fly={{Flying|Flying Detection}}Level 0+|Title1=Ammo|Stat1=[[File:Damage Icon.png|20px|Ammo]]50|Title2=Reload Time|Stat2=[[File:Cooldown Icon.png|20px|Reload Time]]3.5|Title3=Patrol Range|Stat3=[[File:Range Icon.png|20px|Patrol Range]]14|Title4=Speed|Stat4=[[File:SpeedIcon.png|20px|Speed]]35|PVP Cost={{Money|2,500}}|PVP Footprint=Average (1.5)|PVP Sell Price={{Money|833}}|PVP Placement Type=Ground (Air-based)|PVP Damage=[[File:Damage Icon.png|20px|Damage]]6|PVP Damage Type=Single<br/>Splash (Level 3+)|PVP Firerate=[[File:Cooldown Icon.png|20px|Firerate]]0.258|PVP Hidden={{Hidden|Hidden Detection}}Level 4B|PVP Range=[[File:Range Icon.png|20px|Range]]7|PVP Lead={{Lead|Lead Detection}}Level 1+|PVP Placement=[[File:PlacementLimit.png|20px|Placement Limit]]6|PVP Fly={{Flying|Flying Detection}}Level 0+|PVP Title1=Ammo|PVP Stat1=[[File:Damage Icon.png|20px|Ammo]]35|PVP Title2=Reload Time|PVP Stat2=[[File:Cooldown Icon.png|20px|Reload Time]]4|PVP Title3=Patrol Range|PVP Stat3=[[File:Range Icon.png|20px|Patrol Range]]14|PVP Title4=Speed|PVP Stat4=[[File:SpeedIcon.png|20px|Speed]]25}}
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
</center>



== Upgrades ==
Sell Price changes to {{Money|2,250}}}}
{{PVPTabber}}
|{{Upgrade|Upgrade Title = Level 1 - AP Rounds - {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +25 Ammo [[File:Damage Icon.png|20px|Ammo]]

3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}


Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]]

•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

•2 Missiles

•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]

•20 Missile Speed
}}


Sell Price changes to {{Money|4,833}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +125 Ammo [[File:Damage Icon.png|20px|Ammo]]}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]

+2 Missiles
}}


Sell Price changes to {{Money|9,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|47,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +28 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Demolition Gunship|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]

4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+4 Missiles

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +25 Missile Damage [[File:SplashDamage.png|20px|Damage]]

7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+2 Missiles

0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|12,500}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]


+Lead Detection {{Lead|Lead Detection}}
+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Damage [[File:Damage Icon.png|20px|Damage]]

16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

0.25 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]

4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •32 Missile Damage [[File:SplashDamage.png|20px|Damage]]

•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

•2 Missiles

•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]

•20 Missile Speed
}}


Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

0.2 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]

3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]

•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +3 Missile Damage [[File:SplashDamage.png|20px|Damage]]

7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

+2 Missiles
}}


Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+14 Damage [[File:Damage Icon.png|20px|Damage]]

0.1 > 0.085 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]

3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -7 Missile Damage [[File:SplashDamage.png|20px|Damage]]

3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

+4 Missiles

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]

+2 Missiles

0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|12,750}}}}
}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS2$ = (Damage * Ammo) / (Reload Time + Rev Time + (Firerate * Ammo))
$DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Cost / Total DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="20" | Neutral Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}

{| class="wikitable stats-table"
! colspan="20" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 16 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 18 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}

{| class="wikitable stats-table"
! colspan="20" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="21" | Neutral Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}

{| class="wikitable stats-table"
! colspan="21" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}

{| class="wikitable stats-table"
! colspan="21" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]6
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|2,250}}}}
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.208 > 0.158 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 32: Line 447:


Sell Price changes to {{Money|3,250}}}}
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]]

•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

•2 Missiles

•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]

•20 Missile Speed
}}


Sell Price changes to {{Money|4,916}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +10 Ammo [[File:Damage Icon.png|20px|Ammo]]}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 8 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

+2 Missiles
}}


Sell Price changes to {{Money|10,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|25,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

35 > 45 Speed [[File:SpeedIcon.png|20px|Speed]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+4 Missiles

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]]

+2 Missiles

0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]

4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]


•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

•2 Missiles

•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]

•20 Missile Speed
}}


Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]

3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]

•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

+2 Missiles
}}


Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+14 Damage [[File:Damage Icon.png|20px|Damage]]

0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]

3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]

3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

+4 Missiles

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]

+2 Missiles

0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|12,750}}}}
}}
}}


==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2">DPS is calculated as:<br/>
<math>\frac{\left(\text{Bullet Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}+\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br/>DPS assumes missiles only hit one enemy.</ref>
!Cost Efficiency
|-
|0
|{{Money|5,000}}
|7
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|23.73
|{{Money|210.71}}
|-
|1
|{{Money|6,750}}
|10
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|33.9
|{{Money|199.13}}
|-
|2
|{{Money|9,750}}
|10
|N/A
|65
|0.175
|N/A
|N/A
|3
|7
|16
|N/A
|35
|N/A
|45.22
|{{Money|215.63}}
|-
|3
|{{Money|14,750}}
|10
|45x2
|65
|0.175
|4
|0.5
|3
|7
|16
|4
|35
|20
|63.22<ref name="neutral-dps3">45.22 Gun DPS + 18 Missile DPS</ref>
|{{Money|233.31}}
|}
</div>

<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|32,750}}
|24
|45x4
|75
|0.15
|8
|0.5
|3
|7
|10
|3
|35
|20
|144.32<ref name="top-dps7">126.32 Gun DPS + 18 Missile DPS</ref>
|{{Money|226.93}}
|-
|5
|{{Money|77,750}}
|50
|45x4
|75
|0.117
|8
|0.5
|3
|7
|10
|4
|35
|20
|336.47<ref name="top-dps8">318.47 Gun DPS + 18 Missile DPS</ref>
|{{Money|231.08}}
|}
</div>

<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|23,250}}
|10
|45x6
|65
|0.175
|4
|0.25
|3
|10
|18
|7.5
|45
|20
|94.31<ref name="bottom-dps6">45.22 Gun DPS + 49.09 Missile DPS</ref>
|{{Money|246.53}}
|-
|5
|{{Money|38,250}}
|10
|60x8
|65
|0.175
|4
|0.15
|3
|12
|20
|7.5
|45
|20
|137.53<ref name="dps5">45.22 Gun DPS + 92.31 Missile DPS</ref>
|{{Money|278.12}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|2,500}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|162.2}}
|-
|1
|{{Money|3,250}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|158.15}}
|-
|2
|{{Money|4,750}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|184.91}}
|-
|3
|{{Money|8,250}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|10.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|181.08}}
|}
</div>

<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|20,750}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|218.61}}
|-
|5
|{{Money|50,750}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|241.92}}
|}
</div>

<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|15,750}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|224.55}}
|-
|5
|{{Money|38,250}}
|12
|60x8
|75
|0.208
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|237.08}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock And Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]6
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Round|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]

3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}


Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]]

•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
Line 48: Line 1,161:
Sell Price changes to {{Money|3,683}}}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Sky Shredder - {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]


0.158 > 0.128 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 63: Line 1,176:


Sell Price changes to {{Money|10,916}}}}
Sell Price changes to {{Money|10,916}}}}
{{Upgrade|Upgrade Title = Level 5 - Leviathan - {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]]


0.128 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.128 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 69: Line 1,182:


Sell Price changes to {{Money|25,916}}}}
Sell Price changes to {{Money|25,916}}}}
|{{Upgrade|Upgrade Title = Level 4 - Modified Payload - {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 77: Line 1,190:
+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}


{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


+4 Missiles
+4 Missiles
Line 86: Line 1,199:


Sell Price changes to {{Money|7,750}}}}
Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 100: Line 1,213:
Sell Price changes to {{Money|16,516}}}}
Sell Price changes to {{Money|16,516}}}}
}}
}}
|{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 110: Line 1,223:


Sell Price changes to {{Money|1,083}}}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 120: Line 1,233:


Sell Price changes to {{Money|1,583}}}}
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 145: Line 1,258:
Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 167: Line 1,280:


Sell Price changes to {{Money|9,016}}}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+14 Damage [[File:Damage Icon.png|20px|Damage]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 187: Line 1,300:


Sell Price changes to {{Money|16,916}}}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 206: Line 1,319:


Sell Price changes to {{Money|5,250}}}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 227: Line 1,340:
}}
}}



==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|0
|{{Money|5,000}}
|7
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|23.73
|{{Money|210.71}}
|-
|1
|{{Money|6,750}}
|10
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|33.9
|{{Money|199.13}}
|-
|2
|{{Money|9,750}}
|10
|N/A
|65
|0.175
|N/A
|N/A
|3
|7
|16
|N/A
|35
|N/A
|45.22
|{{Money|215.63}}
|-
|3
|{{Money|14,750}}
|10
|45x2
|65
|0.175
|4
|0.5
|3
|7
|16
|4
|35
|20
|63.22<ref name="neutral-dps3"/>
|{{Money|233.31}}
|}
</div>
</div>
----
<div class="mw-collapsible mw-collapsed"><div class="sectionheader">'''Assassin Update (6 August 2025) – Shock And Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content"><center>


<div class="overflow-box">
==Base Stats==
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|32,750}}
|24
|45x4
|75
|0.15
|8
|0.5
|3
|7
|10
|3
|35
|20
|144.32<ref name="top-dps7"/>
|{{Money|226.93}}
|-
|5
|{{Money|77,750}}
|50
|45x4
|75
|0.117
|8
|0.5
|3
|7
|10
|4
|35
|20
|336.47<ref name="top-dps8"/>
|{{Money|231.08}}
|}
</div>

<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|18,250}}
|10
|45x6
|65
|0.175
|4
|0.25
|3
|10
|18
|7.5
|45
|20
|94.31<ref name="bottom-dps6"/>
|{{Money|246.53}}
|-
|5
|{{Money|38,250}}
|10
|60x8
|65
|0.175
|4
|0.15
|3
|12
|20
|7.5
|45
|20
|137.53<ref name="dps5"/>
|{{Money|278.12}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|2,500}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|162.2}}
|-
|1
|{{Money|3,250}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|158.15}}
|-
|2
|{{Money|4,750}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|184.91}}
|-
|3
|{{Money|8,250}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|10.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|181.08}}
|}
</div>

<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|20,750}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|218.61}}
|-
|5
|{{Money|50,750}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|241.92}}
|}
</div>

<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|15,750}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|224.55}}
|-
|5
|{{Money|38,250}}
|12
|60x8
|75
|0.225
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|237.08}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock And Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultPursuitIconIGNov24.png|100px]]
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Cost = {{Money|3,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 256: Line 1,800:
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
|PVP Cost = {{Money|2,500}}
|PVP Cost = {{Money|2,500}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Range = [[File:Range Icon.png|20px|Range]]7
Line 278: Line 1,822:


==Upgrades==
==Upgrades==
{{PVPTabber}}
{{PVPTabber
{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 289: Line 1,833:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 299: Line 1,843:


Sell Price changes to {{Money|2,016}}}}
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 324: Line 1,868:
Sell Price changes to {{Money|3,683}}}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 346: Line 1,890:


Sell Price changes to {{Money|9,016}}}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+14 Damage [[File:Damage Icon.png|20px|Damage]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 366: Line 1,910:


Sell Price changes to {{Money|23,183}}}}
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 385: Line 1,929:


Sell Price changes to {{Money|7,016}}}}
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 404: Line 1,948:
Sell Price changes to {{Money|16,516}}}}
Sell Price changes to {{Money|16,516}}}}
}}
}}
|{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 414: Line 1,958:


Sell Price changes to {{Money|1,083}}}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 424: Line 1,968:


Sell Price changes to {{Money|1,583}}}}
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 449: Line 1,993:
Sell Price changes to {{Money|2,750}}}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 471: Line 2,015:


Sell Price changes to {{Money|9,016}}}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+14 Damage [[File:Damage Icon.png|20px|Damage]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 491: Line 2,035:


Sell Price changes to {{Money|16,916}}}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 510: Line 2,054:


Sell Price changes to {{Money|5,250}}}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 528: Line 2,072:


Sell Price changes to {{Money|12,750}}}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
}}


==Stats Table==
==Statistics==
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
Line 560: Line 2,105:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 570: Line 2,115:
|30
|30
|N/A
|N/A
|16.12
|15.41
|{{Money|186.1}}
|{{Money|194.64}}
|-
|-
|1
|1
Line 578: Line 2,123:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 588: Line 2,133:
|16
|16
|N/A
|N/A
|21.49
|20.55
|{{Money|195.44}}
|{{Money|204.38}}
|-
|-
|2
|2
Line 596: Line 2,141:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 606: Line 2,151:
|25
|25
|N/A
|N/A
|26.86
|25.69
|{{Money|225.24}}
|{{Money|235.52}}
|-
|-
|3
|3
Line 614: Line 2,159:
|35x2
|35x2
|75
|75
|0.208
|0.225
|7
|7
|0.5
|0.5
Line 624: Line 2,169:
|25
|25
|20
|20
|48.02<ref name="neutral-dps2">39.27 Gun DPS + 8.75 Missile DPS</ref>
|45.56<ref name="neutral-dps2">36.81 Gun DPS + 8.75 Missile DPS</ref>
|{{Money|230.11}}
|{{Money|242.54}}
|}
|}
</div>
</div>
Line 656: Line 2,201:
|35x4
|35x4
|150
|150
|0.108
|0.125
|6
|6
|0.5
|0.5
Line 666: Line 2,211:
|25
|25
|20
|20
|104.46<ref name="top-dps5">86.96 Gun DPS + 17.5 Missile DPS</ref>
|94.92<ref name="top-dps5">77.42 Gun DPS + 17.5 Missile DPS</ref>
|{{Money|258.95}}
|{{Money|284.98}}
|-
|-
|5
|5
Line 674: Line 2,219:
|35x4
|35x4
|200
|200
|0.093
|0.117
|6
|6
|0.25
|0.25
Line 684: Line 2,229:
|25
|25
|20
|20
|250.09<ref name="top-dps6">230.09 Gun DPS + 20 Missile DPS</ref>
|209.78<ref name="top-dps6">189.78 Gun DPS + 20 Missile DPS</ref>
|{{Money|279.7}}
|{{Money|331.53}}
|}
|}
</div>
</div>
Line 716: Line 2,261:
|25x6
|25x6
|75
|75
|0.208
|0.225
|3
|3
|0.25
|0.25
Line 726: Line 2,271:
|25
|25
|20
|20
|72.6<ref name="bottom-dps4">39.27 Gun DPS + 33.33 Missile DPS</ref>
|70.14<ref name="bottom-dps4">36.81 Gun DPS + 33.33 Missile DPS</ref>
|{{Money|289.94}}
|{{Money|289.94}}
|-
|-
Line 734: Line 2,279:
|60x8
|60x8
|75
|75
|0.208
|0.225
|3
|3
|0.15
|0.15
Line 744: Line 2,289:
|25
|25
|20
|20
|164.71<ref name="bottom-dps5">50.42 Gun DPS + 114.29 Missile DPS</ref>
|161.34<ref name="bottom-dps5">47.06 Gun DPS + 114.29 Missile DPS</ref>
|{{Money|300.83}}
|{{Money|307.12}}
|}
|}
</div>
</div>
Line 776: Line 2,321:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 786: Line 2,331:
|30
|30
|N/A
|N/A
|16.12
|15.41
|{{Money|155.09}}
|{{Money|162.2}}
|-
|-
|1
|1
Line 794: Line 2,339:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 804: Line 2,349:
|16
|16
|N/A
|N/A
|21.49
|20.55
|{{Money|151.23}}
|{{Money|158.15}}
|-
|-
|2
|2
Line 812: Line 2,357:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 822: Line 2,367:
|25
|25
|N/A
|N/A
|26.86
|25.69
|{{Money|176.84}}
|{{Money|184.91}}
|-
|-
|3
|3
Line 830: Line 2,375:
|35x2
|35x2
|75
|75
|0.208
|0.225
|7
|7
|0.5
|0.5
|3.5
|3.5
|N/A
|N/A
|9.5
|10.5
|16
|16
|3
|3
|25
|25
|20
|20
|48.02<ref name="neutral-dps2"/>
|45.56<ref name="neutral-dps2"/>
|{{Money|171.8}}
|{{Money|181.08}}
|}
|}
</div>
</div>
Line 872: Line 2,417:
|35x4
|35x4
|150
|150
|0.108
|0.125
|6
|6
|0.5
|0.5
Line 882: Line 2,427:
|25
|25
|20
|20
|104.46<ref name="top-dps5"/>
|94.92<ref name="top-dps5"/>
|{{Money|198.64}}
|{{Money|218.61}}
|-
|-
|5
|5
Line 890: Line 2,435:
|35x4
|35x4
|200
|200
|0.093
|0.117
|6
|6
|0.25
|0.25
Line 900: Line 2,445:
|25
|25
|20
|20
|250.09<ref name="top-dps6"/>
|209.78<ref name="top-dps6"/>
|{{Money|202.93}}
|{{Money|241.92}}
|}
|}
</div>
</div>
Line 932: Line 2,477:
|25x6
|25x6
|75
|75
|0.208
|0.225
|3
|3
|0.25
|0.25
Line 942: Line 2,487:
|25
|25
|20
|20
|72.6<ref name="bottom-dps4"/>
|70.14<ref name="bottom-dps4"/>
|{{Money|216.94}}
|{{Money|224.55}}
|-
|-
|5
|5
Line 950: Line 2,495:
|60x8
|60x8
|75
|75
|0.208
|0.225
|3
|3
|0.15
|0.15
Line 960: Line 2,505:
|25
|25
|20
|20
|164.71<ref name="bottom-dps5"/>
|161.34<ref name="bottom-dps5"/>
|{{Money|232.23}}
|{{Money|237.08}}
|}
|}
</div>
</div>
Line 973: Line 2,518:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPursuitIconIGNov24.png|100px]]
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Cost = {{Money|3,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Range = [[File:Range Icon.png|20px|Range]]7
Line 999: Line 2,547:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,009: Line 2,557:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,019: Line 2,567:


Sell Price changes to {{Money|2,016}}}}
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 1,044: Line 2,592:
Sell Price changes to {{Money|3,683}}}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,066: Line 2,614:


Sell Price changes to {{Money|9,016}}}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+14 Damage [[File:Damage Icon.png|20px|Damage]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,086: Line 2,634:


Sell Price changes to {{Money|23,183}}}}
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,105: Line 2,653:


Sell Price changes to {{Money|7,016}}}}
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,125: Line 2,673:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,153: Line 2,701:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,163: Line 2,711:
|30
|30
|N/A
|N/A
|16.12
|15.41
|{{Money|186.1}}
|{{Money|194.64}}
|-
|-
|1
|1
Line 1,171: Line 2,719:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,181: Line 2,729:
|16
|16
|N/A
|N/A
|21.49
|20.55
|{{Money|195.44}}
|{{Money|204.38}}
|-
|-
|2
|2
Line 1,189: Line 2,737:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,199: Line 2,747:
|25
|25
|N/A
|N/A
|26.86
|25.69
|{{Money|225.24}}
|{{Money|235.52}}
|-
|-
|3
|3
Line 1,207: Line 2,755:
|35x2
|35x2
|75
|75
|0.208
|0.225
|7
|7
|0.5
|0.5
Line 1,217: Line 2,765:
|25
|25
|20
|20
|48.02<ref name="neutral-dps2">39.27 Gun DPS + 8.75 Missile DPS</ref>
|45.56<ref name="neutral-dps2"/>
|{{Money|230.11}}
|{{Money|242.54}}
|}
|}
</div>
</div>
Line 1,249: Line 2,797:
|35x4
|35x4
|150
|150
|0.108
|0.125
|6
|6
|0.5
|0.5
Line 1,259: Line 2,807:
|25
|25
|20
|20
|104.46<ref name="top-dps5"/>
|94.92<ref name="top-dps5"/>
|{{Money|258.95}}
|{{Money|284.98}}
|-
|-
|5
|5
Line 1,267: Line 2,815:
|35x4
|35x4
|200
|200
|0.093
|0.117
|6
|6
|0.25
|0.25
Line 1,277: Line 2,825:
|25
|25
|20
|20
|250.09<ref name="top-dps6"/>
|209.78<ref name="top-dps6"/>
|{{Money|279.7}}
|{{Money|331.53}}
|}
|}
</div>
</div>
Line 1,309: Line 2,857:
|25x6
|25x6
|75
|75
|0.208
|0.225
|3
|3
|0.25
|0.25
Line 1,319: Line 2,867:
|25
|25
|20
|20
|72.6<ref name="bottom-dps4">39.27 Gun DPS + 33.33 Missile DPS</ref>
|70.14<ref name="bottom-dps4"/>
|{{Money|289.94}}
|{{Money|289.94}}
|-
|-
Line 1,327: Line 2,875:
|60x8
|60x8
|75
|75
|0.208
|0.225
|3
|3
|0.15
|0.15
Line 1,337: Line 2,885:
|25
|25
|20
|20
|164.71<ref name="bottom-dps5">50.42 Gun DPS + 114.29 Missile DPS</ref>
|161.34<ref name="bottom-dps5"/>
|{{Money|300.83}}
|{{Money|307.12}}
|}
|}
</div>
</div>
Line 1,349: Line 2,897:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPursuitIconIGNov24.png|100px]]
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Cost = {{Money|3,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]8
|Range = [[File:Range Icon.png|20px|Range]]8
Line 1,375: Line 2,926:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 1,383: Line 2,934:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,393: Line 2,944:


Sell Price changes to {{Money|2,016}}}}
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 1,418: Line 2,969:
Sell Price changes to {{Money|3,683}}}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,440: Line 2,991:


Sell Price changes to {{Money|9,016}}}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+14 Damage [[File:Damage Icon.png|20px|Damage]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,460: Line 3,011:


Sell Price changes to {{Money|23,183}}}}
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,479: Line 3,030:


Sell Price changes to {{Money|7,016}}}}
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,499: Line 3,050:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,519: Line 3,070:
!Speed
!Speed
!Missile Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!DPS<ref name="DPS2">DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy and does not account for rev-up time.</ref>
!Cost Efficiency
|-
|-
|0
|0
Line 1,527: Line 3,077:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,537: Line 3,087:
|25
|25
|N/A
|N/A
|16.12
|15.41
|{{Money|186.1}}
|{{Money|194.64}}
|-
|-
|1
|1
Line 1,545: Line 3,095:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,555: Line 3,105:
|16
|16
|N/A
|N/A
|21.49
|20.55
|{{Money|195.44}}
|{{Money|204.38}}
|-
|-
|2
|2
Line 1,563: Line 3,113:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,573: Line 3,123:
|25
|25
|N/A
|N/A
|26.86
|25.69
|{{Money|225.24}}
|{{Money|235.52}}
|-
|-
|3
|3
Line 1,581: Line 3,131:
|35x2
|35x2
|75
|75
|0.208
|0.225
|7
|7
|0.5
|0.5
Line 1,591: Line 3,141:
|25
|25
|20
|20
|48.02<ref name="neutral-dps2"/>
|45.56<ref name="neutral-dps2"/>
|{{Money|230.11}}
|{{Money|242.54}}
|}
|}
</div>
</div>
Line 1,623: Line 3,173:
|35x4
|35x4
|150
|150
|0.108
|0.125
|6
|6
|0.5
|0.5
Line 1,633: Line 3,183:
|25
|25
|20
|20
|111.25<ref name="top-dps3">93.75 Gun DPS + 17.5 Missile DPS</ref>
|100.26<ref name="top-dps3">82.76 Gun DPS + 17.5 Missile DPS</ref>
|{{Money|243.15}}
|{{Money|269.8}}
|-
|-
|5
|5
Line 1,641: Line 3,191:
|35x4
|35x4
|200
|200
|0.093
|0.117
|6
|6
|0.25
|0.25
Line 1,651: Line 3,201:
|25
|25
|20
|20
|266.45<ref name="top-dps4">246.45 Gun DPS + 20 Missile DPS</ref>
|220.77<ref name="top-dps4">200.77 Gun DPS + 20 Missile DPS</ref>
|{{Money|261.02}}
|{{Money|315.03}}
|}
|}
</div>
</div>
Line 1,683: Line 3,233:
|25x6
|25x6
|75
|75
|0.208
|0.225
|3
|3
|0.25
|0.25
Line 1,693: Line 3,243:
|25
|25
|20
|20
|72.6<ref name="bottom-dps4"/>
|70.14<ref name="bottom-dps4"/>
|{{Money|289.94}}
|{{Money|289.94}}
|-
|-
Line 1,701: Line 3,251:
|60x8
|60x8
|75
|75
|0.208
|0.225
|3
|3
|0.15
|0.15
Line 1,711: Line 3,261:
|25
|25
|20
|20
|164.71<ref name="bottom-dps5"/>
|161.34<ref name="bottom-dps5"/>
|{{Money|300.83}}
|{{Money|307.12}}
|}
|}
</div>
</div>
Line 1,723: Line 3,273:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPursuitIconIGNov24.png|100px]]
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Cost = {{Money|3,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
|Range = [[File:Range Icon.png|20px|Range]]8
Line 1,749: Line 3,301:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 1,757: Line 3,309:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,767: Line 3,319:


Sell Price changes to {{Money|2,016}}}}
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 1,792: Line 3,344:
Sell Price changes to {{Money|3,600}}}}
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,812: Line 3,364:


Sell Price changes to {{Money|9,433}}}}
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+16 Damage [[File:Damage Icon.png|20px|Damage]]
+16 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,834: Line 3,386:


Sell Price changes to {{Money|24,433}}}}
Sell Price changes to {{Money|24,433}}}}
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 1,852: Line 3,404:


Sell Price changes to {{Money|8,100}}}}
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,871: Line 3,423:
}}
}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,899: Line 3,451:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,909: Line 3,461:
|25
|25
|N/A
|N/A
|16.12
|15.41
|{{Money|186.1}}
|{{Money|194.68}}
|-
|-
|1
|1
Line 1,917: Line 3,469:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,927: Line 3,479:
|16
|16
|N/A
|N/A
|21.49
|20.55
|{{Money|195.44}}
|{{Money|204.38}}
|-
|-
|2
|2
Line 1,935: Line 3,487:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 1,945: Line 3,497:
|25
|25
|N/A
|N/A
|26.86
|25.69
|{{Money|225.24}}
|{{Money|235.5}}
|-
|-
|3
|3
Line 1,953: Line 3,505:
|35x2
|35x2
|75
|75
|0.208
|0.225
|7
|7
|0.5
|0.5
Line 1,963: Line 3,515:
|25
|25
|20
|20
|48.02<ref name="neutral-dps2"/>
|45.56<ref name="neutral-dps2"/>
|{{Money|225.23}}
|{{Money|237.05}}
|}
|}
</div>
</div>
Line 1,995: Line 3,547:
|35x4
|35x4
|150
|150
|0.108
|0.125
|6
|6
|0.5
|0.5
Line 2,005: Line 3,557:
|25
|25
|20
|20
|111.25<ref name="top-dps3"/>
|100.26<ref name="top-dps3"/>
|{{Money|254.38}}
|{{Money|282.27}}
|-
|-
|5
|5
Line 2,013: Line 3,565:
|35x4
|35x4
|200
|200
|0.093
|0.117
|6
|6
|0.25
|0.25
Line 2,023: Line 3,575:
|25
|25
|20
|20
|285.4<ref>265.4 Gun DPS + 20 Missile DPS</ref>
|236.22<ref>216.22 Gun DPS + 20 Missile DPS</ref>
|{{Money|256.83}}
|{{Money|310.3}}
|}
|}
</div>
</div>
Line 2,055: Line 3,607:
|45x6
|45x6
|75
|75
|0.208
|0.225
|5
|5
|0.25
|0.25
Line 2,065: Line 3,617:
|25
|25
|20
|20
|83.56<ref name="bottom-dps1">42.02 Gun DPS + 41.54 Missile DPS</ref>
|78.35<ref name="bottom-dps1">36.81 Gun DPS + 41.54 Missile DPS</ref>
|{{Money|290.81}}
|{{Money|310.15}}
|-
|-
|5
|5
Line 2,073: Line 3,625:
|60x8
|60x8
|75
|75
|0.208
|0.225
|3.5
|3.5
|0.15
|0.15
Line 2,083: Line 3,635:
|25
|25
|20
|20
|186.16<ref name="bottom-dps2">84.03 Gun DPS + 102.13 Missile DPS</ref>
|180.56<ref name="bottom-dps2">78.43 Gun DPS + 102.13 Missile DPS</ref>
|{{Money|345.4}}
|{{Money|356.11}}
|}
|}
</div>
</div>
Line 2,095: Line 3,647:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==

==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPursuitIconIGNov24.png|100px]]
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Cost = {{Money|3,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,122: Line 3,675:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 2,130: Line 3,683:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,140: Line 3,693:


Sell Price changes to {{Money|2,016}}}}
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 2,165: Line 3,718:
Sell Price changes to {{Money|3,600}}}}
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = 0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = 0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,183: Line 3,736:


Sell Price changes to {{Money|9,433}}}}
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+18 Damage [[File:Damage Icon.png|20px|Damage]]
+18 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,205: Line 3,758:


Sell Price changes to {{Money|21,100}}}}
Sell Price changes to {{Money|21,100}}}}
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 2,223: Line 3,776:


Sell Price changes to {{Money|8,100}}}}
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,243: Line 3,796:




==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,271: Line 3,824:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 2,281: Line 3,834:
|25
|25
|N/A
|N/A
|17.46
|16.63
|{{Money|171.82}}
|{{Money|180.4}}
|-
|-
|1
|1
Line 2,289: Line 3,842:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 2,299: Line 3,852:
|16
|16
|N/A
|N/A
|23.28
|22.18
|{{Money|180.41}}
|{{Money|189.38}}
|-
|-
|2
|2
Line 2,307: Line 3,860:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 2,317: Line 3,870:
|25
|25
|N/A
|N/A
|29.09
|27.72
|{{Money|207.98}}
|{{Money|218.23}}
|-
|-
|3
|3
Line 2,325: Line 3,878:
|35x2
|35x2
|75
|75
|0.208
|0.225
|7
|7
|0.5
|0.5
Line 2,335: Line 3,888:
|25
|25
|20
|20
|50.19<ref name="neutral-dps1">41.44 Gun DPS + 8.75 Missile DPS</ref>
|47.46<ref name="neutral-dps1">38.71 Gun DPS + 8.75 Missile DPS</ref>
|{{Money|215.18}}
|{{Money|227.56}}
|}
|}
</div>
</div>
Line 2,367: Line 3,920:
|35x4
|35x4
|150
|150
|0.108
|0.125
|6
|6
|0.5
|0.5
Line 2,377: Line 3,930:
|25
|25
|20
|20
|98.8<ref name="top-dps1">81.3 Gun DPS + 17.5 Missile DPS</ref>
|88.93<ref name="top-dps1">71.43 Gun DPS + 17.5 Missile DPS</ref>
|{{Money|286.44}}
|{{Money|318.23}}
|-
|-
|5
|5
Line 2,385: Line 3,938:
|35x4
|35x4
|200
|200
|0.093
|0.117
|6
|6
|0.25
|0.25
Line 2,395: Line 3,948:
|25
|25
|20
|20
|295.18<ref name="top-dps2">275.18 Gun DPS + 20 Missile DPS</ref>
|242.66<ref name="top-dps2">242.66 Gun DPS + 20 Missile DPS</ref>
|{{Money|248.32}}
|{{Money|314.43}}
|}
|}
</div>
</div>
Line 2,427: Line 3,980:
|45x6
|45x6
|75
|75
|0.208
|0.225
|5
|5
|0.25
|0.25
Line 2,437: Line 3,990:
|25
|25
|20
|20
|83.56<ref name="bottom-dps1"/>
|80.75<ref name="bottom-dps1"/>
|{{Money|290.81}}
|{{Money|300.93}}
|-
|-
|5
|5
Line 2,445: Line 3,998:
|60x8
|60x8
|75
|75
|0.208
|0.225
|3.5
|3.5
|0.15
|0.15
Line 2,455: Line 4,008:
|25
|25
|20
|20
|186.16<ref name="bottom-dps2"/>
|180.56<ref name="bottom-dps2"/>
|{{Money|345.4}}
|{{Money|356.11}}
|}
|}
</div>
</div>
Line 2,467: Line 4,020:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>

==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPursuitIconIGNov24.png|100px]]
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Cost = {{Money|3,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,493: Line 4,049:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 2,501: Line 4,057:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,511: Line 4,067:


Sell Price changes to {{Money|2,016}}}}
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 2,536: Line 4,092:
Sell Price changes to {{Money|3,600}}}}
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
{{PathTabber
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = 0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = 0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,554: Line 4,110:


Sell Price changes to {{Money|9,433}}}}
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|35,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|35,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+18 Damage [[File:Damage Icon.png|20px|Damage]]
+18 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,576: Line 4,132:


Sell Price changes to {{Money|21,100}}}}
Sell Price changes to {{Money|21,100}}}}
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 2,594: Line 4,150:


Sell Price changes to {{Money|8,100}}}}
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,614: Line 4,170:




==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,642: Line 4,198:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 2,652: Line 4,208:
|25
|25
|N/A
|N/A
|17.46
|16.63
|{{Money|171.82}}
|{{Money|180.4}}
|-
|-
|1
|1
Line 2,660: Line 4,216:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 2,670: Line 4,226:
|16
|16
|N/A
|N/A
|23.28
|22.18
|{{Money|180.41}}
|{{Money|189.38}}
|-
|-
|2
|2
Line 2,678: Line 4,234:
|N/A
|N/A
|35
|35
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
Line 2,688: Line 4,244:
|25
|25
|N/A
|N/A
|29.09
|27.72
|{{Money|207.98}}
|{{Money|218.23}}
|-
|-
|3
|3
Line 2,696: Line 4,252:
|35x2
|35x2
|75
|75
|0.208
|0.225
|7
|7
|0.5
|0.5
Line 2,706: Line 4,262:
|25
|25
|20
|20
|50.19<ref name="neutral-dps1"/>
|47.46<ref name="neutral-dps1"/>
|{{Money|215.18}}
|{{Money|227.56}}
|}
|}
</div>
</div>
Line 2,738: Line 4,294:
|35x4
|35x4
|150
|150
|0.108
|0.125
|6
|6
|0.5
|0.5
Line 2,748: Line 4,304:
|25
|25
|20
|20
|98.8<ref name="top-dps1"/>
|88.93<ref name="top-dps1"/>
|{{Money|286.44}}
|{{Money|318.23}}
|-
|-
|5
|5
Line 2,756: Line 4,312:
|35x4
|35x4
|200
|200
|0.093
|0.117
|6
|6
|0.25
|0.25
Line 2,766: Line 4,322:
|25
|25
|20
|20
|295.18<ref name="top-dps2"/>
|242.66<ref name="top-dps2"/>
|{{Money|214.45}}
|{{Money|273.22}}
|}
|}
</div>
</div>
Line 2,798: Line 4,354:
|45x6
|45x6
|75
|75
|0.208
|0.225
|5
|5
|0.25
|0.25
Line 2,808: Line 4,364:
|25
|25
|20
|20
|83.56<ref name="bottom-dps1"/>
|80.75<ref name="bottom-dps1"/>
|{{Money|290.81}}
|{{Money|300.93}}
|-
|-
|5
|5
Line 2,816: Line 4,372:
|60x8
|60x8
|75
|75
|0.208
|0.225
|3.5
|3.5
|0.15
|0.15
Line 2,826: Line 4,382:
|25
|25
|20
|20
|186.16<ref name="bottom-dps2"/>
|180.56<ref name="bottom-dps2"/>
|{{Money|345.4}}
|{{Money|356.11}}
|}
|}
</div>
</div>
Line 2,838: Line 4,394:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|3,000}}
|Cost = {{Money|3,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Single<br/>Splash (Level 2+)
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = N/A<ref>Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref>
|Hidden = N/A<ref>Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]8
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,856: Line 4,414:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+Lead Detection {{Lead|Lead Detection}}
+Lead Detection {{Lead|Lead Detection}}
Line 2,862: Line 4,420:


Sell Price changes to {{Money|1,300}}}}
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Upgrade Title = Level 2 - Missiles - {{Money|1,650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|1,650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+Missiles
+Missiles
Line 2,876: Line 4,434:


Sell Price changes to {{Money|1,850}}}}
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Upgrade Title = Level 3 - Tri-Barrel Minigun - {{Money|4,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = -3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|4,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = -3 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


0.258 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.275 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Stronger Missiles
+Stronger Missiles
Line 2,892: Line 4,450:


Sell Price changes to {{Money|3,350}}}}
Sell Price changes to {{Money|3,350}}}}
{{Upgrade|Upgrade Title = Level 4 - Huey - {{Money|10,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|10,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Missiles
+2 Missiles
Line 2,900: Line 4,458:


Sell Price changes to {{Money|6,683}}}}
Sell Price changes to {{Money|6,683}}}}
{{Upgrade|Upgrade Title = Level 5 - Space Raider - {{Money|25,000}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Space Raider|Cost = {{Money|25,000}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 2,911: Line 4,469:
Sell Price changes to {{Money|15,016}}}}
Sell Price changes to {{Money|15,016}}}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,930: Line 4,488:
|5
|5
|N/A
|N/A
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
|8
|8
|N/A
|N/A
|19.38
|18.18
|{{Money|154.8}}
|{{Money|165.02}}
|-
|-
|1
|1
Line 2,942: Line 4,500:
|8
|8
|N/A
|N/A
|0.258
|0.275
|N/A
|N/A
|N/A
|N/A
|8
|8
|N/A
|N/A
|31.01
|29.09
|{{Money|125.77}}
|{{Money|134.07}}
|-
|-
|2
|2
Line 2,954: Line 4,512:
|8
|8
|30x2
|30x2
|0.258
|0.275
|6
|6
|0.5
|0.5
|9.5
|9.5
|4
|4
|41.01<ref>31.01 Gun DPS + 10 Missile DPS</ref>
|39.09<ref>29.09 Gun DPS + 10 Missile DPS</ref>
|{{Money|135.33}}
|{{Money|141.98}}
|-
|-
|3
|3
Line 2,966: Line 4,524:
|5
|5
|30x2
|30x2
|0.093
|0.117
|6
|6
|0.5
|0.5
|9.5
|9.5
|5
|5
|63.76<ref>53.76 Gun DPS + 10 Missile DPS</ref>
|52.74<ref>42.74 Gun DPS + 10 Missile DPS</ref>
|{{Money|157.62}}
|{{Money|190.56}}
|-
|-
|4
|4
Line 2,978: Line 4,536:
|8
|8
|30x4
|30x4
|0.093
|0.117
|6
|6
|0.35
|0.35
|10.5
|10.5
|5
|5
|106.02<ref>86.02 Gun DPS + 20 Missile DPS</ref>
|88.37<ref>68.37 Gun DPS + 20 Missile DPS</ref>
|{{Money|189.12}}
|{{Money|226.87}}
|-
|-
|5
|5
Line 2,990: Line 4,548:
|13
|13
|30x6
|30x6
|0.093
|0.117
|6
|6
|0.2
|0.2
|12
|12
|5
|5
|169.78<ref>139.78 Gun DPS + 30 Missile DPS</ref>
|141.11<ref>111.11 Gun DPS + 30 Missile DPS</ref>
|{{Money|265.34}}
|{{Money|319.25}}
|}
|}
</div>
</div>
Line 3,007: Line 4,565:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|3,000}}
|Cost = {{Money|3,000}}
|Footprint = Average
|Footprint = Average
Line 3,016: Line 4,576:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single<br/>Splash (Level 2+)
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.108
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.125
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]8
|Range = [[File:Range Icon.png|20px|Range]]8
Line 3,025: Line 4,585:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+Lead Detection {{Lead|Lead Detection}}
+Lead Detection {{Lead|Lead Detection}}
Line 3,031: Line 4,591:


Sell Price changes to {{Money|1,300}}}}
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Upgrade Title = Level 2 - Missiles - {{Money|1,650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|1,650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+Missiles
+Missiles
Line 3,045: Line 4,605:


Sell Price changes to {{Money|1,850}}}}
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Upgrade Title = Level 3 - Tri-Barrel Minigun - {{Money|4,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|4,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


0.108 > 0.083 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.125 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 3,063: Line 4,623:


Sell Price changes to {{Money|3,350}}}}
Sell Price changes to {{Money|3,350}}}}
{{Upgrade|Upgrade Title = Level 4 - Huey - {{Money|10,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|10,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Missiles
+2 Missiles
Line 3,071: Line 4,631:


Sell Price changes to {{Money|6,683}}}}
Sell Price changes to {{Money|6,683}}}}
{{Upgrade|Upgrade Title = Level 5 - Space Defense - {{Money|25,000}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Space Defense|Cost = {{Money|25,000}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]


+1.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 3,082: Line 4,642:
Sell Price changes to {{Money|15,016}}}}
Sell Price changes to {{Money|15,016}}}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 3,101: Line 4,661:
|2
|2
|N/A
|N/A
|0.108
|0.125
|N/A
|N/A
|N/A
|N/A
|8
|8
|N/A
|N/A
|16
|18.52
|{{Money|161.99}}
|{{Money|187.5}}
|-
|-
|1
|1
Line 3,113: Line 4,673:
|3
|3
|N/A
|N/A
|0.108
|0.125
|N/A
|N/A
|N/A
|N/A
|8
|8
|N/A
|N/A
|24
|27.78
|{{Money|140.39}}
|{{Money|162.5}}
|-
|-
|2
|2
Line 3,125: Line 4,685:
|3
|3
|30x2
|30x2
|0.108
|0.125
|6
|6
|0.5
|0.5
|9.5
|9.5
|4
|4
|37.78<ref>27.78 Gun DPS + 10 Missile DPS</ref>
|34<ref>24 Gun DPS + 10 Missile DPS</ref>
|{{Money|146.9}}
|{{Money|163.24}}
|-
|-
|3
|3
Line 3,137: Line 4,697:
|4
|4
|30x2
|30x2
|0.083
|0.1
|6
|6
|0.5
|0.5
|9.5
|9.5
|5
|5
|58.19<ref>48.19 Gun DPS + 10 Missile DPS</ref>
|50<ref>40 Gun DPS + 10 Missile DPS</ref>
|{{Money|172.71}}
|{{Money|201}}
|-
|-
|4
|4
Line 3,149: Line 4,709:
|7
|7
|30x4
|30x4
|0.083
|0.1
|6
|6
|0.35
|0.35
|10.5
|10.5
|5
|5
|104.34<ref>84.34 Gun DPS + 20 Missile DPS</ref>
|90<ref>70 Gun DPS + 20 Missile DPS</ref>
|{{Money|192.16}}
|{{Money|222.78}}
|-
|-
|5
|5
Line 3,161: Line 4,721:
|12
|12
|30x6
|30x6
|0.083
|0.1
|6
|6
|0.2
|0.2
|12
|12
|5
|5
|174.57<ref>144.57 Gun DPS + 30 Missile DPS</ref>
|150<ref>120 Gun DPS + 30 Missile DPS</ref>
|{{Money|258.06}}
|{{Money|300.33}}
|}
|}
</div>
</div>
Line 3,178: Line 4,738:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Footprint = Average
Line 3,187: Line 4,749:
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single<br/>Splash (Level 2+)
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.308
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.325
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Range = [[File:Range Icon.png|20px|Range]]9
|Range = [[File:Range Icon.png|20px|Range]]9
Line 3,196: Line 4,758:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 2 - Missiles - {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles


•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,212: Line 4,774:


Sell Price changes to {{Money|716}}}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade Title = Level 3 - Tri-Barrel Minigun - {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.308 > 0.158 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Stronger Missiles
+Stronger Missiles
Line 3,224: Line 4,786:


Sell Price changes to {{Money|1,216}}}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade Title = Level 4 - Huey - {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Missiles
+2 Missiles
Line 3,232: Line 4,794:


Sell Price changes to {{Money|3,216}}}}
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|Upgrade Title = Level 5 - Laser Apache - {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


0.158 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.175 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Missiles
+2 Missiles
Line 3,247: Line 4,809:
Sell Price changes to {{Money|6,383}}}}
Sell Price changes to {{Money|6,383}}}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 3,266: Line 4,828:
|1
|1
|N/A
|N/A
|0.308
|0.325
|N/A
|N/A
|N/A
|N/A
|9
|9
|N/A
|N/A
|3.25
|3.08
|{{Money|307.69}}
|{{Money|307.69}}
|-
|-
Line 3,278: Line 4,840:
|2
|2
|N/A
|N/A
|0.308
|0.325
|N/A
|N/A
|N/A
|N/A
|9
|9
|N/A
|N/A
|6.49
|6.15
|{{Money|231.12}}
|{{Money|243.9}}
|-
|-
|2
|2
Line 3,290: Line 4,852:
|2
|2
|3x2
|3x2
|0.308
|0.325
|5
|5
|0.5
|0.5
|9
|9
|5
|5
|7.69<ref>6.49 Gun DPS + 1.2 Missile DPS</ref>
|7.35<ref>6.15 Gun DPS + 1.2 Missile DPS</ref>
|{{Money|279.58}}
|{{Money|292.52}}
|-
|-
|3
|3
Line 3,302: Line 4,864:
|2
|2
|5x2
|5x2
|0.158
|0.175
|5
|5
|0.5
|0.5
|10
|10
|5
|5
|14.66<ref>12.66 Gun DPS + 2 Missile DPS</ref>
|13.43<ref>11.43 Gun DPS + 2 Missile DPS</ref>
|{{Money|248.98}}
|{{Money|271.78}}
|-
|-
|4
|4
Line 3,314: Line 4,876:
|4
|4
|5x4
|5x4
|0.158
|0.175
|5
|5
|0.35
|0.35
|10
|10
|5
|5
|29.32<ref>25.32 Gun DPS + 4 Missile DPS</ref>
|26.86<ref>22.86 Gun DPS + 4 Missile DPS</ref>
|{{Money|329.13}}
|{{Money|359.27}}
|-
|-
|5
|5
Line 3,326: Line 4,888:
|8
|8
|5x6
|5x6
|0.108
|0.125
|5
|5
|0.2
|0.2
|12
|12
|5
|5
|80.07<ref>74.07 Gun DPS + 6 Missile DPS</ref>
|70<ref>64 Gun DPS + 6 Missile DPS</ref>
|{{Money|239.17}}
|{{Money|273.57}}
|}
|}
</div>
</div>
Line 3,343: Line 4,905:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Footprint = Average
Line 3,361: Line 4,924:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 2 - Missiles - {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles


•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,377: Line 4,940:


Sell Price changes to {{Money|716}}}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade Title = Level 3 - Tri-Barrel Minigun - {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 3,389: Line 4,952:


Sell Price changes to {{Money|1,216}}}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade Title = Level 4 - Huey - {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Missiles
+2 Missiles
Line 3,397: Line 4,960:


Sell Price changes to {{Money|3,216}}}}
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|Upgrade Title = Level 5 - Laser Apache - {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,412: Line 4,975:
Sell Price changes to {{Money|6,383}}}}
Sell Price changes to {{Money|6,383}}}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 3,508: Line 5,071:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Footprint = Average
Line 3,526: Line 5,090:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 2 - Missiles - {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles


•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,542: Line 5,106:


Sell Price changes to {{Money|716}}}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade Title = Level 3 - Tri-Barrel Minigun - {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 3,554: Line 5,118:


Sell Price changes to {{Money|1,216}}}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade Title = Level 4 - Huey - {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Missiles
+2 Missiles
Line 3,562: Line 5,126:


Sell Price changes to {{Money|3,216}}}}
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|Upgrade Title = Level 5 - Laser Apache - {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,577: Line 5,141:
Sell Price changes to {{Money|6,383}}}}
Sell Price changes to {{Money|6,383}}}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 3,673: Line 5,237:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Footprint = Average
Line 3,691: Line 5,256:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 2 - Missiles - {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles


•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,707: Line 5,272:


Sell Price changes to {{Money|716}}}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade Title = Level 3 - Tri-Barrel Minigun - {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 3,719: Line 5,284:


Sell Price changes to {{Money|1,216}}}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade Title = Level 4 - Huey - {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Missiles
+2 Missiles
Line 3,727: Line 5,292:


Sell Price changes to {{Money|3,216}}}}
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|Upgrade Title = Level 5 - Laser Apache - {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,742: Line 5,307:
Sell Price changes to {{Money|6,383}}}}
Sell Price changes to {{Money|6,383}}}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 3,838: Line 5,403:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Pursuit.png|100px]]
|Image = [[File:Pursuit.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|800}}
|Cost = {{Money|800}}
|Footprint = Average
|Footprint = Average
Line 3,854: Line 5,420:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Armor Penetration - {{Money|250}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|250}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title = Level 2 - Missiles - {{Money|500}}|Image = [[File:Pursuit Upgrade 2.png|100px]]|Information = +Missiles
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|500}}|Image = [[File:Pursuit Upgrade 2.png|100px]]|Information = +Missiles


•8x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•8x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,870: Line 5,436:


Sell Price changes to {{Money|516}}}}
Sell Price changes to {{Money|516}}}}
{{Upgrade|Upgrade Title = Level 3 - Tri-Barrel Minigun - {{Money|2,500}}|Image = [[File:Pursuit Upgrade 3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|2,500}}|Image = [[File:Pursuit Upgrade 3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 3,878: Line 5,444:


Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade Title = Level 4 - Huey - {{Money|4,000}}|Image = [[File:Pursuit Upgrade 4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|4,000}}|Image = [[File:Pursuit Upgrade 4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Missiles
+2 Missiles
Line 3,886: Line 5,452:


Sell Price changes to {{Money|2,683}}}}
Sell Price changes to {{Money|2,683}}}}
{{Upgrade|Upgrade Title = Level 5 - Laser Apache - {{Money|9,000}}|Image = [[File:Pursuit Upgrade 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,000}}|Image = [[File:Pursuit Upgrade 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,901: Line 5,467:
Sell Price changes to {{Money|5,683}}}}
Sell Price changes to {{Money|5,683}}}}


==Stats Table==
==Statistics==
<div class="overflow-box'>
<div class="overflow-box'>
{| class="wikitable stats-table"
{| class="wikitable stats-table"

Latest revision as of 21:39, 18 August 2026


This is the history subpage for the Pursuit/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Neutral Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[1] Missile DPS[2] Total DPS Cost Efficiency
0 Cash$5,000 Cash$5,000 7 N/A N/A 50 0.225 N/A N/A 3.5 7 14 N/A 45 N/A 23.73 N/A 23.73 Cash$210.7
1 Cash$1,750 Cash$6,750 10 N/A N/A 50 0.225 N/A N/A 3.5 7 14 N/A 45 N/A 33.9 N/A 33.9 Cash$199.12
2 Cash$3,000 Cash$9,750 10 N/A N/A 75 0.175 N/A N/A 3 8 16 N/A 45 N/A 46.51 N/A 46.51 Cash$209.63
3 Cash$4,750 Cash$14,500 12 30 2 75 0.175 4 0.5 3 8 16 4 45 20 55.81 12 67.81 Cash$213.83
Top Path Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[1] Missile DPS[2] Total DPS Cost Efficiency
4 Cash$15,000 Cash$29,500 18 35 4 200 0.15 4 0.5 3 11 16 3 60 20 109.09 23.33 132.42 Cash$222.78
5 Cash$47,500 Cash$77,000 46 35 4 200 0.15 4 0.5 3 11 18 4 60 20 278.79 23.33 302.12 Cash$254.87
Bottom Path Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[1] Missile DPS[2] Total DPS Cost Efficiency
4 Cash$9,500 Cash$24,000 10 35 6 75 0.175 4 0.25 3 10 20 7.5 45 20 46.51 38.18 84.69 Cash$283.39
5 Cash$13,500 Cash$37,500 10 60 8 75 0.175 4 0.15 3 12 22 8.5 45 20 46.51 92.31 138.82 Cash$270.13
Neutral Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[3] Missile DPS[2] Total DPS Cost Efficiency
0 Cash$2,500 Cash$2,500 6 N/A N/A 35 0.25 N/A N/A 4 N/A 7 14 N/A 30 N/A 16.47 N/A 16.47 Cash$151.79
1 Cash$750 Cash$3,250 7 N/A N/A 35 0.25 N/A N/A 4 N/A 8 14 N/A 16 N/A 19.22 N/A 19.22 Cash$169.09
2 Cash$1,500 Cash$4,750 10 N/A N/A 35 0.25 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 27.45 N/A 27.45 Cash$173.04
3 Cash$3,500 Cash$8,250 10 32 2 75 0.2 7 0.5 3.5 N/A 10.5 16 3 25 20 40.54 8 48.54 Cash$169.96
Top Path Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[3] Missile DPS[2] Total DPS Cost Efficiency
4 Cash$12,500 Cash$20,750 12 35 4 150 0.1 6 0.5 3 1.5 11 18.5 3 25 20 92.31 17.5 109.81 Cash$188.96
5 Cash$30,000 Cash$50,750 26 35 4 200 0.085 6 0.25 2.5 1.5 12 21 4 25 20 247.62 20 267.62 Cash$189.63
Bottom Path Stats
Level Cost Total Cost Damage Splash Damage Missile Count Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed Gun DPS[3] Missile DPS[2] Total DPS Cost Efficiency
4 Cash$7,500 Cash$15,750 10 25 6 75 0.2 3 0.25 3.5 N/A 11 17.5 6 25 20 40.54 33.33 73.87 Cash$213.21
5 Cash$22,500 Cash$38,250 12 60 8 75 0.2 3 0.15 2.25 N/A 12 19.5 6 25 20 52.17 114.29 166.46 Cash$229.78

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


Statistics

[edit]
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
0 Cash$5,000 7 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 23.73 Cash$210.71
1 Cash$6,750 10 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 33.9 Cash$199.13
2 Cash$9,750 10 N/A 65 0.175 N/A N/A 3 7 16 N/A 35 N/A 45.22 Cash$215.63
3 Cash$14,750 10 45x2 65 0.175 4 0.5 3 7 16 4 35 20 63.22[6] Cash$233.31
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
4 Cash$32,750 24 45x4 75 0.15 8 0.5 3 7 10 3 35 20 144.32[8] Cash$226.93
5 Cash$77,750 50 45x4 75 0.117 8 0.5 3 7 10 4 35 20 336.47[9] Cash$231.08
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
4 Cash$23,250 10 45x6 65 0.175 4 0.25 3 10 18 7.5 45 20 94.31[10] Cash$246.53
5 Cash$38,250 10 60x8 65 0.175 4 0.15 3 12 20 7.5 45 20 137.53[11] Cash$278.12
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
0 Cash$2,500 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$162.2
1 Cash$3,250 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$158.15
2 Cash$4,750 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$184.91
3 Cash$8,250 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[12] Cash$181.08
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
4 Cash$20,750 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[13] Cash$218.61
5 Cash$50,750 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[14] Cash$241.92
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
4 Cash$15,750 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[15] Cash$224.55
5 Cash$38,250 12 60x8 75 0.208 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[16] Cash$237.08

Shock And Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


Statistics

[edit]
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
0 Cash$5,000 7 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 23.73 Cash$210.71
1 Cash$6,750 10 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 33.9 Cash$199.13
2 Cash$9,750 10 N/A 65 0.175 N/A N/A 3 7 16 N/A 35 N/A 45.22 Cash$215.63
3 Cash$14,750 10 45x2 65 0.175 4 0.5 3 7 16 4 35 20 63.22[6] Cash$233.31
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
4 Cash$32,750 24 45x4 75 0.15 8 0.5 3 7 10 3 35 20 144.32[8] Cash$226.93
5 Cash$77,750 50 45x4 75 0.117 8 0.5 3 7 10 4 35 20 336.47[9] Cash$231.08
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
4 Cash$18,250 10 45x6 65 0.175 4 0.25 3 10 18 7.5 45 20 94.31[10] Cash$246.53
5 Cash$38,250 10 60x8 65 0.175 4 0.15 3 12 20 7.5 45 20 137.53[11] Cash$278.12
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
0 Cash$2,500 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$162.2
1 Cash$3,250 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$158.15
2 Cash$4,750 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$184.91
3 Cash$8,250 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[12] Cash$181.08
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
4 Cash$20,750 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[13] Cash$218.61
5 Cash$50,750 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[14] Cash$241.92
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[7] Cost Efficiency
4 Cash$15,750 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[15] Cash$224.55
5 Cash$38,250 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[16] Cash$237.08

Assassin Update (6 August 2025) – Shock And Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$194.64
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$204.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$235.52
3 Cash$11,050 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[12] Cash$242.54
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
4 Cash$27,050 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[13] Cash$284.98
5 Cash$69,550 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[14] Cash$331.53
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
4 Cash$21,050 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[15] Cash$289.94
5 Cash$49,550 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[16] Cash$307.12
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
0 Cash$2,500 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$162.2
1 Cash$3,250 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$158.15
2 Cash$4,750 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$184.91
3 Cash$8,250 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[12] Cash$181.08
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
4 Cash$20,750 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[13] Cash$218.61
5 Cash$50,750 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[14] Cash$241.92
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
4 Cash$15,750 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[15] Cash$224.55
5 Cash$38,250 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[16] Cash$237.08

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Pursuit/History
Cost: Coin 15,000[18] • Advanced • Offense
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed30

Upgrades

[edit]
.50 Caliber
Level 1 • Cost: Cash$1,200

+1 Range Range

+2 Damage Damage

30 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$5,000

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,683

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 Cash$194.64
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$204.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$235.52
3 Cash$11,050 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[12] Cash$242.54
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
4 Cash$27,050 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[13] Cash$284.98
5 Cash$69,550 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[14] Cash$331.53
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[17] Cost Efficiency
4 Cash$21,050 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[15] Cash$289.94
5 Cash$49,550 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[16] Cash$307.12

26 March 2025 – PVP Update (23 July 2025)

Base Statistics

[edit]
Pursuit/History
Cost: Coin 15,000[18] • Advanced • Offense
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

[edit]
.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$5,000

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,683

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5]
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 25 N/A 15.41 Cash$194.64
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$204.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$235.52
3 Cash$11,050 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[12] Cash$242.54
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
4 Cash$27,050 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 100.26[19] Cash$269.8
5 Cash$69,550 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 220.77[20] Cash$315.03
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
4 Cash$21,050 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[15] Cash$289.94
5 Cash$49,550 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[16] Cash$307.12

Archer Update (15 January 2025) – 26 March 2025

Base Statistics

[edit]
Pursuit/History
Cost: Coin 15,000[18] • Advanced
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

[edit]
.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$4,750

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,600

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 25 N/A 15.41 Cash$194.68
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 Cash$204.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 Cash$235.5
3 Cash$10,800 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[12] Cash$237.05
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
4 Cash$28,300 12 35x4 150 0.125 6 0.5 3 1.5 10.5 18.5 3 25 20 100.26[19] Cash$282.27
5 Cash$73,300 28 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 236.22[21] Cash$310.3
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
4 Cash$24,300 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 78.35[22] Cash$310.15
5 Cash$64,300 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[23] Cash$356.11

4 December 2024 – Archer Update (15 January 2025)

Base Statistics

[edit]
Pursuit/History
Cost: Coin 15,000[18] • Advanced
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

[edit]
.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$4,750

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,600

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


Statistics

[edit]
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 25 N/A 16.63 Cash$180.4
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 16 N/A 22.18 Cash$189.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 27.72 Cash$218.23
3 Cash$10,800 10 35x2 75 0.225 7 0.5 2.5 N/A 9.5 16 3 25 20 47.46[24] Cash$227.56
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
4 Cash$28,300 10 35x4 150 0.125 6 0.5 2.25 1.5 10.5 18.5 3 25 20 88.93[25] Cash$318.23
5 Cash$73,300 28 35x4 200 0.117 6 0.25 1.75 1.5 12 21 4 25 20 242.66[26] Cash$314.43
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
4 Cash$24,300 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 80.75[22] Cash$300.93
5 Cash$64,300 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[23] Cash$356.11

27 November 2024 – 4 December 2024

Base Statistics

[edit]
Pursuit/History
Cost: Coin 15,000[18] • Advanced
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

[edit]
.50 Caliber
Level 1 • Cost: Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Cash$4,750

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,600

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


Statistics

[edit]
Neutral Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 25 N/A 16.63 Cash$180.4
1 Cash$4,200 8 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 16 N/A 22.18 Cash$189.38
2 Cash$6,050 10 N/A 35 0.275 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 27.72 Cash$218.23
3 Cash$10,800 10 35x2 75 0.225 7 0.5 2.5 N/A 9.5 16 3 25 20 47.46[24] Cash$227.56
Top Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
4 Cash$28,300 10 35x4 150 0.125 6 0.5 2.25 1.5 10.5 18.5 3 25 20 88.93[25] Cash$318.23
5 Cash$63,300 28 35x4 200 0.117 6 0.25 1.75 1.5 12 21 4 25 20 242.66[26] Cash$273.22
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[4] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[5] Cost Efficiency
4 Cash$24,300 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 80.75[22] Cash$300.93
5 Cash$64,300 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[23] Cash$356.11

31 March 2023 – 27 November 2024

Base Statistics

[edit]
Pursuit/History
Level: Level 100 • Advanced
Cost
Cash$3,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage5
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.275
Hidden Detection
N/A[27]
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Armor Penetration
Level 1 • Cost: Cash$900

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,300

Missiles
Level 2 • Cost: Cash$1,650

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$1,850

Tri-Barrel Minigun
Level 3 • Cost: Cash$4,500

-3 Damage Damage

+1 Range Range

0.275 > 0.117 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$3,350

Huey
Level 4 • Cost: Cash$10,000

+3 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$6,683

Space Raider
Level 5 • Cost: Cash$25,000

+5 Damage Damage

+1.5 Range Range

+2 Missiles

0.35 > 0.2 Burst Time Burst Time


Sell Price changes to Cash$15,016

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[4] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[7] Cost Efficiency
0 Cash$3,000 5 N/A 0.275 N/A N/A 8 N/A 18.18 Cash$165.02
1 Cash$3,900 8 N/A 0.275 N/A N/A 8 N/A 29.09 Cash$134.07
2 Cash$5,550 8 30x2 0.275 6 0.5 9.5 4 39.09[28] Cash$141.98
3 Cash$10,050 5 30x2 0.117 6 0.5 9.5 5 52.74[29] Cash$190.56
4 Cash$20,050 8 30x4 0.117 6 0.35 10.5 5 88.37[30] Cash$226.87
5 Cash$45,050 13 30x6 0.117 6 0.2 12 5 141.11[31] Cash$319.25

21 March 2023 – 31 March 2023

Base Statistics

[edit]
Pursuit/History
Level: Level 100 • Advanced
Cost
Cash$3,000
Placement Footprint
Average
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.125
Hidden Detection
Hidden DetectionLevel 3+
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Armor Penetration
Level 1 • Cost: Cash$900

+1 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,300

Missiles
Level 2 • Cost: Cash$1,650

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$1,850

Tri-Barrel Minigun
Level 3 • Cost: Cash$4,500

+1 Damage Damage

+1 Range Range

0.125 > 0.1 Firerate Firerate

+Hidden Detection Hidden Detection

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$3,350

Huey
Level 4 • Cost: Cash$10,000

+3 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$6,683

Space Defense
Level 5 • Cost: Cash$25,000

+5 Damage Damage

+1.5 Range Range

+2 Missiles

0.35 > 0.2 Burst Time Burst Time


Sell Price changes to Cash$15,016

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[4] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[7] Cost Efficiency
0 Cash$3,000 2 N/A 0.125 N/A N/A 8 N/A 16 Cash$187.5
1 Cash$3,900 3 N/A 0.125 N/A N/A 8 N/A 24 Cash$162.5
2 Cash$5,550 3 30x2 0.125 6 0.5 9.5 4 34[32] Cash$163.24
3 Cash$10,050 4 30x2 0.1 6 0.5 9.5 5 50[33] Cash$201
4 Cash$20,050 7 30x4 0.1 6 0.35 10.5 5 90[34] Cash$222.78
5 Cash$45,050 12 30x6 0.1 6 0.2 12 5 150[35] Cash$300.33

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Pursuit/History
Level: Level 100 • Advanced
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Armor Penetration
Level 1 • Cost: Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$716

Tri-Barrel Minigun
Level 3 • Cost: Cash$1,500

+1 Range Range

0.325 > 0.175 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Cash$9,500

+2 Range Range

+4 Damage Damage

0.175 > 0.125 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[4] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[7] Cost Efficiency
0 Cash$1,000 1 N/A 0.325 N/A N/A 9 N/A 3.08 Cash$307.69
1 Cash$1,500 2 N/A 0.325 N/A N/A 9 N/A 6.15 Cash$243.9
2 Cash$2,150 2 3x2 0.325 5 0.5 9 5 7.35[36] Cash$292.52
3 Cash$3,650 2 5x2 0.175 5 0.5 10 5 13.43[37] Cash$271.78
4 Cash$9,650 4 5x4 0.175 5 0.35 10 5 26.86[38] Cash$359.27
5 Cash$19,150 8 5x6 0.125 5 0.2 12 5 70[39] Cash$273.57

11 December 2021 – Entity System Update (12 March 2022)

Base Statistics

[edit]
Pursuit/History
Level: Level 100
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Armor Penetration
Level 1 • Cost: Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$716

Tri-Barrel Minigun
Level 3 • Cost: Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[4] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[7] Cost Efficiency
0 Cash$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash$330.03
1 Cash$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash$247.52
2 Cash$2,150 2 3x2 0.33 5 0.5 9 5 7.26[40] Cash$296.14
3 Cash$3,650 2 5x2 0.18 5 0.5 10 5 13.11[41] Cash$278.41
4 Cash$9,650 4 5x4 0.18 5 0.35 10 5 26.22[42] Cash$368.04
5 Cash$19,150 8 5x6 0.13 5 0.2 12 5 67.54[43] Cash$283.54

31 October 2020 – 11 December 2021

Base Statistics

[edit]
Pursuit/History
Level: Level 100
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Armor Penetration
Level 1 • Cost: Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$716

Tri-Barrel Minigun
Level 3 • Cost: Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Missile Cooldown Burst Time Range Explosion Range DPS[7] Cost Efficiency
0 Cash$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash$330.03
1 Cash$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash$247.52
2 Cash$2,150 2 3x2 0.33 5 0.5 9 5 7.26[40] Cash$296.14
3 Cash$3,650 2 30x2 0.18 5 0.5 10 5 23.11[44] Cash$157.94
4 Cash$9,650 4 30x4 0.18 5 0.35 10 5 46.22[45] Cash$208.78
5 Cash$19,150 8 30x6 0.13 5 0.2 12 5 97.54[46] Cash$196.33

Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

[edit]
Pursuit/History
Level: Level 100
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

[edit]
Armor Penetration
Level 1 • Cost: Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$716

Tri-Barrel Minigun
Level 3 • Cost: Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Cash$6,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Statistics

[edit]
Level Total Price Normal Damage Splash Damage[4] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[7] Cost Efficiency
0 Cash$1,000 1 N/A 0.33 N/A N/A 9 N/A 3.03 Cash$330.03
1 Cash$1,500 2 N/A 0.33 N/A N/A 9 N/A 6.06 Cash$247.52
2 Cash$2,150 2 3x2 0.33 5 0.5 9 5 7.26[40] Cash$296.14
3 Cash$3,650 2 30x2 0.18 5 0.5 10 5 23.11[44] Cash$157.94
4 Cash$9,650 4 30x4 0.18 5 0.35 10 5 46.22[45] Cash$208.78
5 Cash$19,150 8 30x6 0.13 5 0.2 12 5 97.54[46] Cash$196.33

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Pursuit/History
Level: Level 100
Cost
Cash$800
Placement Footprint
Average
Sell Price
Cash$266
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.35
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Placement Limit
Placement Limit10

Upgrades

[edit]
Armor Penetration
Level 1 • Cost: Cash$250

+1 Damage Damage


Sell Price changes to Cash$350

Missiles
Level 2 • Cost: Cash$500

+Missiles

•8x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to Cash$516

Tri-Barrel Minigun
Level 3 • Cost: Cash$2,500

+1 Damage Damage

+1 Range Range

0.35 > 0.2 Firerate Firerate


Sell Price changes to Cash$1,350

Huey
Level 4 • Cost: Cash$4,000

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to Cash$2,683

Laser Apache
Level 5 • Cost: Cash$9,000

+2 Range Range

+4 Damage Damage

0.2 > 0.15 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash$5,683

Statistics

[edit]
Level Total Price Normal Damage Splash Damage Firerate Missile Cooldown Burst Time Range Explosion Range DPS[7] Cost Efficiency
0 Cash$800 1 N/A 0.35 N/A N/A 9 N/A 2.86 Cash$279.72
1 Cash$1,050 2 N/A 0.35 N/A N/A 9 N/A 5.71 Cash$183.89
2 Cash$1,550 2 8x2 0.35 5 0.5 9 5 8.91[47] Cash$173.96
3 Cash$4,050 3 8x2 0.2 5 0.5 10 5 18.2[48] Cash$222.53
4 Cash$8,050 5 8x4 0.2 5 0.35 10 5 31.4[49] Cash$256.37
5 Cash$17,050 9 8x6 0.15 5 0.2 12 5 69.6[50] Cash$244.97

Notes

[edit]
  1. 1.0 1.1 1.2 Calculated as:
    (Damage × Ammo)(Reload Time+(Firerate×Ammo))
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Calculated as:
    (Splash Damage× Missile Count)(Missile Cooldown+(Burst Time×Missile Count))
    Assumes missiles only hit one enemy.
  3. 3.0 3.1 3.2 Calculated as:
    (Damage × Ammo)(Reload Time+Rev Time+(Firerate×Ammo))
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 4.31 4.32 4.33 4.34 4.35 4.36 4.37 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 DPS is calculated as:
    (Bullet Damage × Ammo)(Reload Time+Rev Time+(Firerate×Ammo))+(Splash Damage× Missile Count)(Missile Cooldown+(Burst Time×Missile Count))
    DPS assumes missiles only hit one enemy.
  6. 6.0 6.1 45.22 Gun DPS + 18 Missile DPS
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 Total DPS is calculated as Gun DPS + Missile DPS.
    Missile DPS assumes that only one enemy is hit and receives the full explosive damage.
  8. 8.0 8.1 126.32 Gun DPS + 18 Missile DPS
  9. 9.0 9.1 318.47 Gun DPS + 18 Missile DPS
  10. 10.0 10.1 45.22 Gun DPS + 49.09 Missile DPS
  11. 11.0 11.1 45.22 Gun DPS + 92.31 Missile DPS
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 36.81 Gun DPS + 8.75 Missile DPS
  13. 13.0 13.1 13.2 13.3 13.4 77.42 Gun DPS + 17.5 Missile DPS
  14. 14.0 14.1 14.2 14.3 14.4 189.78 Gun DPS + 20 Missile DPS
  15. 15.0 15.1 15.2 15.3 15.4 15.5 36.81 Gun DPS + 33.33 Missile DPS
  16. 16.0 16.1 16.2 16.3 16.4 16.5 47.06 Gun DPS + 114.29 Missile DPS
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 DPS is calculated as (Damage × Ammo) ÷ (Reload Time + Rev Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy.
  18. 18.0 18.1 18.2 18.3 18.4 Cite error: Invalid <ref> tag; no text was provided for refs named lvl100
  19. 19.0 19.1 82.76 Gun DPS + 17.5 Missile DPS
  20. 200.77 Gun DPS + 20 Missile DPS
  21. 216.22 Gun DPS + 20 Missile DPS
  22. 22.0 22.1 22.2 36.81 Gun DPS + 41.54 Missile DPS
  23. 23.0 23.1 23.2 78.43 Gun DPS + 102.13 Missile DPS
  24. 24.0 24.1 38.71 Gun DPS + 8.75 Missile DPS
  25. 25.0 25.1 71.43 Gun DPS + 17.5 Missile DPS
  26. 26.0 26.1 242.66 Gun DPS + 20 Missile DPS
  27. Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  28. 29.09 Gun DPS + 10 Missile DPS
  29. 42.74 Gun DPS + 10 Missile DPS
  30. 68.37 Gun DPS + 20 Missile DPS
  31. 111.11 Gun DPS + 30 Missile DPS
  32. 24 Gun DPS + 10 Missile DPS
  33. 40 Gun DPS + 10 Missile DPS
  34. 70 Gun DPS + 20 Missile DPS
  35. 120 Gun DPS + 30 Missile DPS
  36. 6.15 Gun DPS + 1.2 Missile DPS
  37. 11.43 Gun DPS + 2 Missile DPS
  38. 22.86 Gun DPS + 4 Missile DPS
  39. 64 Gun DPS + 6 Missile DPS
  40. 40.0 40.1 40.2 6.06 Gun DPS + 1.2 Missile DPS
  41. 11.11 Gun DPS + 2 Missile DPS
  42. 22.22 Gun DPS + 4 Missile DPS
  43. 61.54 Gun DPS + 6 Missile DPS
  44. 44.0 44.1 11.11 Gun DPS + 12 Missile DPS
  45. 45.0 45.1 22.22 Gun DPS + 24 Missile DPS
  46. 46.0 46.1 61.54 Gun DPS + 36 Missile DPS
  47. 5.71 Gun DPS + 3.2 Missile DPS
  48. 15 Gun DPS + 3.2 Missile DPS
  49. 25 Gun DPS + 6.4 Missile DPS
  50. 60 Gun DPS + 9.6 Missile DPS


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