Pursuit/History

Revision as of 16:34, 1 December 2022 by imported>Mentin123
Pursuit
ARTICLE
GALLERY
HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Entity System Update (12 March 2022) – Present

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.308
Hidden Detection
 Level 5
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.308 > 0.158 Firerate  

+Stronger Missiles

•5x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.158 > 0.108 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[2]
0  $1,000 1 N/A 0.308 9 N/A 3.25
1  $1,500 2 N/A 0.308 9 N/A 6.49
2  $2,150 2 3x2 0.308[3] 9 10 7.69[4]
3  $3,650 2 5x2 0.158[3] 10 10 14.66[5]
4  $9,650 4 5x4 0.158[3] 10 10 29.32[6]
5  $19,150 8 5x6 0.108[3] 12 10 80.07[7]

11 December 2021 – Entity System Update (12 March 2022)

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.33
Hidden Detection
 Level 5
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.33 > 0.18 Firerate  

+Stronger Missiles

•5x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.18 > 0.13 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[2]
0  $1,000 1 N/A 0.33 9 N/A 3.03
1  $1,500 2 N/A 0.33 9 N/A 6.06
2  $2,150 2 3x2 0.33[3] 9 10 7.26[8]
3  $3,650 2 5x2 0.18[3] 10 10 13.11[9]
4  $9,650 4 5x4 0.18[3] 10 10 26.22[10]
5  $19,150 8 5x6 0.13[3] 12 10 67.54[11]

31 October 2020 – 11 December 2021

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.33
Hidden Detection
 Level 5
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.33 > 0.18 Firerate  

+Stronger Missiles

•30x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.18 > 0.13 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Range Explosion Range DPS[2]
0  $1,000 1 N/A 0.33 9 N/A 3.03
1  $1,500 2 N/A 0.33 9 N/A 6.06
2  $2,150 2 3x2 0.33[3] 9 10 7.26[8]
3  $3,650 2 30x2 0.18[3] 10 10 23.11[12]
4  $9,650 4 30x4 0.18[3] 10 10 46.22[13]
5  $19,150 8 30x6 0.13[3] 12 10 97.54[14]

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.33
Hidden Detection
 Level 5
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 6
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.33 > 0.18 Firerate  

+Stronger Missiles

•30x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.18 > 0.13 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[2]
0  $1,000 1 N/A 0.33 9 N/A 3.03
1  $1,500 2 N/A 0.33 9 N/A 6.06
2  $2,150 2 3x2 0.33[3] 9 10 7.26[8]
3  $3,650 2 30x2 0.18[3] 10 10 23.11[12]
4  $9,650 4 30x4 0.18[3] 10 10 46.22[13]
5  $19,150 8 30x6 0.13[3] 12 10 97.54[14]

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
 
Cost
 $800
Placement Footprint
{{{Footprint}}}
Sell Price
 $266
Placement Type
Ground (Air-based)
Damage
 1
Damage Type
Single
Splash (Level 2+)
Firerate
 0.35
Hidden Detection
 Level 5
Range
 9

Placement Limit
 10

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $250

+1 Damage  


Sell Price changes to  $350

 
Missiles
Level 2 • Cost: Missiles -  $500

+Missiles

•8x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $516

 
Tri
Level 3 • Cost: Tri-Barrel Minigun -  $2,500

+1 Damage  

+1 Range  

0.35 > 0.2 Firerate  


Sell Price changes to  $1,350

 
Huey
Level 4 • Cost: Huey -  $4,000

+2 Damage  

+2 Missiles


Sell Price changes to  $2,683

 
Laser Apache
Level 5 • Cost: Laser Apache -  $9,000

+2 Range  

+4 Damage  

0.2 > 0.15 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $5,683

 

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Range Explosion Range DPS[2]
0  $800 1 N/A 0.35 9 N/A 2.86
1  $1,050 2 N/A 0.35 9 N/A 5.71
2  $1,550 2 8x2 0.35[3] 9 10 8.91[15]
3  $4,050 3 8x2 0.2[3] 10 10 18.2[16]
4  $8,050 5 8x4 0.2[3] 10 10 31.4[17]
5  $17,050 9 8x6 0.15[3] 12 10 69.6[18]

Notes

  1. 1.0 1.1 1.2 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 2.2 2.3 2.4 Total DPS is calculated as Gun DPS + Missile DPS.
    Explosive DPS assumes that only one enemy is hit and receives the full explosive damage.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 Missiles have a firerate of about 5 seconds.
  4. 6.49 Gun DPS + 1.2 Missile DPS
  5. 12.66 Gun DPS + 2 Missile DPS
  6. 25.32 Gun DPS + 4 Missile DPS
  7. 74.07 Gun DPS + 6 Missile DPS
  8. 8.0 8.1 8.2 6.06 Gun DPS + 1.2 Missile DPS
  9. 11.11 Gun DPS + 2 Missile DPS
  10. 22.22 Gun DPS + 4 Missile DPS
  11. 61.54 Gun DPS + 6 Missile DPS
  12. 12.0 12.1 11.11 Gun DPS + 12 Missile DPS
  13. 13.0 13.1 22.22 Gun DPS + 24 Missile DPS
  14. 14.0 14.1 61.54 Gun DPS + 36 Missile DPS
  15. 5.71 Gun DPS + 3.2 Missile DPS
  16. 15 Gun DPS + 3.2 Missile DPS
  17. 25 Gun DPS + 6.4 Missile DPS
  18. 60 Gun DPS + 9.6 Missile DPS


 
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