Pursuit/History

Revision as of 07:18, 1 April 2023 by imported>Mentin123
Pursuit
ARTICLE
GALLERY
HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

31 March 2023 – Present

Base Stats

Pursuit/History
Cost
 $3,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $1,000
Placement Type
Ground (Air-based)
Damage
 2
Damage Method
Single
Splash (Level 2+)
Firerate
 0.108
Hidden Detection
N/A[1]
Range
 8
Lead Detection
 Level 1+
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $900

+3 Damage  

+Lead Penetration  

Sell Price changes to  $1,300

 
Missiles
Level 2 • Cost: Missiles -  $1,650

+1.5 Range  

+Missiles

•30x2 Damage  

•7 Second Reload  

•10 Explosion Range  


Sell Price changes to  $1,850

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $4,500

-3 Damage  

+1 Range  

0.258 > 0.093 Firerate  

+Stronger Missiles

•30x2 Damage  

•6 Second Reload  


Sell Price changes to  $3,350

Huey
Level 4 • Cost: Huey -  $10,000

+3 Damage  

+2 Missiles


Sell Price changes to  $6,683

Space Raider
Level 5 • Cost: Space Raider -  $25,000

+5 Damage  

+1.5 Range  

+2 Missiles


Sell Price changes to  $15,016

Stats Table

Level Total Price Normal Damage Splash Damage[2] Firerate Range Explosion Range DPS[3]
0  $3,000 5 N/A 0.258 8 N/A 19.38
1  $3,900 8 N/A 0.258 8 N/A 31.01
2  $5,550 8 30x2 0.258[4] 9.5 10 39.58[5]
3  $10,050 5 30x2 0.093[6] 9.5 10 63.76[7]
4  $20,050 8 30x4 0.093[6] 10.5 10 106.02[8]
5  $45,050 13 30x6 0.093[6] 12 10 169.78[9]

21 March 2023 – 31 March 2023

Base Stats

Pursuit/History
Cost
 $3,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $1,000
Placement Type
Ground (Air-based)
Damage
 2
Damage Method
Single
Splash (Level 2+)
Firerate
 0.108
Hidden Detection
 Level 3+
Range
 8
Lead Detection
 Level 1+
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $900

+1 Damage  

+Lead Penetration  

Sell Price changes to  $1,300

 
Missiles
Level 2 • Cost: Missiles -  $1,650

+1.5 Range  

+Missiles

•30x2 Damage  

•7 Second Reload  

•10 Explosion Range  


Sell Price changes to  $1,850

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $4,500

+1 Damage  

+1 Range  

0.108 > 0.083 Firerate  

+Hidden Detection  

+Stronger Missiles

•30x2 Damage  

•6 Second Reload  


Sell Price changes to  $3,350

Huey
Level 4 • Cost: Huey -  $10,000

+3 Damage  

+2 Missiles


Sell Price changes to  $6,683

Space Defense
Level 5 • Cost: Space Defense -  $25,000

+5 Damage  

+1.5 Range  

+2 Missiles


Sell Price changes to  $15,016

Stats Table

Level Total Price Normal Damage Splash Damage[2] Firerate Range Explosion Range DPS[3]
0  $3,000 2 N/A 0.108 8 N/A 18.52
1  $3,900 3 N/A 0.108 8 N/A 27.78
2  $5,550 3 30x2 0.108[10] 9.5 10 36.35[11]
3  $10,050 4 30x2 0.083[12] 9.5 10 58.19[13]
4  $20,050 7 30x4 0.083[6] 10.5 10 110.443[14]
5  $45,050 12 30x6 0.083[6] 12 10 174.57[15]

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.308
Hidden Detection
 Level 5
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.308 > 0.158 Firerate  

+Stronger Missiles

•5x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.158 > 0.108 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage[2] Firerate Range Explosion Range DPS[3]
0  $1,000 1 N/A 0.308 9 N/A 3.25
1  $1,500 2 N/A 0.308 9 N/A 6.49
2  $2,150 2 3x2 0.308[6] 9 10 7.69[16]
3  $3,650 2 5x2 0.158[6] 10 10 14.66[17]
4  $9,650 4 5x4 0.158[6] 10 10 29.32[18]
5  $19,150 8 5x6 0.108[6] 12 10 80.07[19]

11 December 2021 – Entity System Update (12 March 2022)

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.33
Hidden Detection
 Level 5
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.33 > 0.18 Firerate  

+Stronger Missiles

•5x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.18 > 0.13 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage[2] Firerate Range Explosion Range DPS[3]
0  $1,000 1 N/A 0.33 9 N/A 3.03
1  $1,500 2 N/A 0.33 9 N/A 6.06
2  $2,150 2 3x2 0.33[6] 9 10 7.26[20]
3  $3,650 2 5x2 0.18[6] 10 10 13.11[21]
4  $9,650 4 5x4 0.18[6] 10 10 26.22[22]
5  $19,150 8 5x6 0.13[6] 12 10 67.54[23]

31 October 2020 – 11 December 2021

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.33
Hidden Detection
 Level 5
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 10
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.33 > 0.18 Firerate  

+Stronger Missiles

•30x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.18 > 0.13 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Range Explosion Range DPS[3]
0  $1,000 1 N/A 0.33 9 N/A 3.03
1  $1,500 2 N/A 0.33 9 N/A 6.06
2  $2,150 2 3x2 0.33[6] 9 10 7.26[20]
3  $3,650 2 30x2 0.18[6] 10 10 23.11[24]
4  $9,650 4 30x4 0.18[6] 10 10 46.22[25]
5  $19,150 8 30x6 0.13[6] 12 10 97.54[26]

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Pursuit/History
Cost
 $1,000
Placement Footprint
{{{Footprint}}}
Sell Price
 $333
Placement Type
Ground (Air-based)
Damage
 1
Damage Method
Single
Splash (Level 2+)
Firerate
 0.33
Hidden Detection
 Level 5
Range
 9
Lead Detection
 Level 2+ (Splash Damage only)
Placement Limit
 6
Flying Detection
 Level 0+
 

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $500

+1 Damage  


Sell Price changes to  $500

 
Missiles
Level 2 • Cost: Missiles -  $650

+Missiles

•3x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $716

Tri
Level 3 • Cost: Tri-Barrel Minigun -  $1,500

+1 Range  

0.33 > 0.18 Firerate  

+Stronger Missiles

•30x2 Damage  

•5 Second Reload  


Sell Price changes to  $1,216

Huey
Level 4 • Cost: Huey -  $6,000

+2 Damage  

+2 Missiles


Sell Price changes to  $3,216

Laser Apache
Level 5 • Cost: Laser Apache -  $9,500

+2 Range  

+4 Damage  

0.18 > 0.13 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $6,383

Stats Table

Level Total Price Normal Damage Splash Damage[2] Firerate Range Explosion Range DPS[3]
0  $1,000 1 N/A 0.33 9 N/A 3.03
1  $1,500 2 N/A 0.33 9 N/A 6.06
2  $2,150 2 3x2 0.33[6] 9 10 7.26[20]
3  $3,650 2 30x2 0.18[6] 10 10 23.11[24]
4  $9,650 4 30x4 0.18[6] 10 10 46.22[25]
5  $19,150 8 30x6 0.13[6] 12 10 97.54[26]

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
 
Cost
 $800
Placement Footprint
{{{Footprint}}}
Sell Price
 $266
Placement Type
Ground (Air-based)
Damage
 1
Damage Type
Single
Splash (Level 2+)
Firerate
 0.35
Hidden Detection
 Level 5
Range
 9

Placement Limit
 10

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration -  $250

+1 Damage  


Sell Price changes to  $350

 
Missiles
Level 2 • Cost: Missiles -  $500

+Missiles

•8x2 Damage  

•5 Second Reload  

•10 Explosion Range  


Sell Price changes to  $516

 
Tri
Level 3 • Cost: Tri-Barrel Minigun -  $2,500

+1 Damage  

+1 Range  

0.35 > 0.2 Firerate  


Sell Price changes to  $1,350

 
Huey
Level 4 • Cost: Huey -  $4,000

+2 Damage  

+2 Missiles


Sell Price changes to  $2,683

 
Laser Apache
Level 5 • Cost: Laser Apache -  $9,000

+2 Range  

+4 Damage  

0.2 > 0.15 Firerate  

+2 Missiles

+Hidden Detection  


Sell Price changes to  $5,683

 

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Range Explosion Range DPS[3]
0  $800 1 N/A 0.35 9 N/A 2.86
1  $1,050 2 N/A 0.35 9 N/A 5.71
2  $1,550 2 8x2 0.35[6] 9 10 8.91[27]
3  $4,050 3 8x2 0.2[6] 10 10 18.2[28]
4  $8,050 5 8x4 0.2[6] 10 10 31.4[29]
5  $17,050 9 8x6 0.15[6] 12 10 69.6[30]

Notes

  1. Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  2. 2.0 2.1 2.2 2.3 2.4 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Total DPS is calculated as Gun DPS + Missile DPS.
    Missile DPS assumes that only one enemy is hit and receives the full explosive damage.
  4. Missiles have a firerate of 7 seconds.
  5. 31.01 Gun DPS + 8.57 Missile DPS
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 Missiles have a firerate of 6 seconds. Cite error: Invalid <ref> tag; name "M" defined multiple times with different content
  7. 53.76 Gun DPS + 10 Missile DPS
  8. 86.02 Gun DPS + 20 Missile DPS
  9. 139.78 Gun DPS + 30 Missile DPS
  10. Missiles have a firerate of 7 seconds.
  11. 27.78 Gun DPS + 8.57 Missile DPS
  12. Missiles have a firerate of 6 seconds.
  13. 48.19 Gun DPS + 10 Missile DPS
  14. 84.34 Gun DPS + 20 Missile DPS
  15. 144.57 Gun DPS + 30 Missile DPS
  16. 6.49 Gun DPS + 1.2 Missile DPS
  17. 12.66 Gun DPS + 2 Missile DPS
  18. 25.32 Gun DPS + 4 Missile DPS
  19. 74.07 Gun DPS + 6 Missile DPS
  20. 20.0 20.1 20.2 6.06 Gun DPS + 1.2 Missile DPS
  21. 11.11 Gun DPS + 2 Missile DPS
  22. 22.22 Gun DPS + 4 Missile DPS
  23. 61.54 Gun DPS + 6 Missile DPS
  24. 24.0 24.1 11.11 Gun DPS + 12 Missile DPS
  25. 25.0 25.1 22.22 Gun DPS + 24 Missile DPS
  26. 26.0 26.1 61.54 Gun DPS + 36 Missile DPS
  27. 5.71 Gun DPS + 3.2 Missile DPS
  28. 15 Gun DPS + 3.2 Missile DPS
  29. 25 Gun DPS + 6.4 Missile DPS
  30. 60 Gun DPS + 9.6 Missile DPS


 
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