Pursuit/History

Revision as of 09:18, 28 November 2024 by imported>Mentin123

This is the history subpage for the Pursuit/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

27 November 2024 – Present

Base Stats

Pursuit/History
Cost
Cash$3,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel T-5
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

Upgrades

0.50 Caliber
Level 1 • Cost: 0.50 Caliber - Cash$1,200

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to Cash$1,400

Enhanced Radar
Level 2 • Cost: Enhanced Radar- Cash$1,850

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to Cash$2,016

Air to Ground Missiles
Level 3 • Cost: Air to Ground Missiles - Cash$4,750

+1 Range Range

0.258 > 0.208 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to Cash$3,600

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Stats Table

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 Cash$3,000 6 N/A 35 0.258 N/A N/A 3 N/A 8 14 N/A 25 N/A 17.46 Cash$171.82
1 Cash$4,200 8 N/A 35 0.258 N/A N/A 3 N/A 8 14 N/A 16 N/A 23.28 Cash$180.41
2 Cash$6,050 10 N/A 35 0.258 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 29.09 Cash$207.98
3 Cash$10,800 10 35x2 75 0.208 7 0.5 2.5 N/A 9.5 16 3 25 20 51.44[3] Cash$209.95
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash$28,300 10 35x4 150 0.108 6 0.5 2.25 1.5 10.5 18.5 3 25 20 104.63[4] Cash$270.48
5 Cash$63,300 28 35x4 200 0.093 6 0.25 1.75 1.5 12 21 4 25 20 298.51[5] Cash$212.05
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 Cash$24,300 10 45x6 75 0.208 5 0.25 2.25 N/A 10.5 17.5 5 25 20 96.02[6] Cash$253.07
5 Cash$64,300 20 60x8 75 0.208 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 221.17[7] Cash$290.73

31 March 2023 – 27 November 2024

Base Stats

Pursuit/History
Cost
Cash$3,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage5
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.258
Hidden Detection
N/A[8]
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration - Cash$900

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,300

Missiles
Level 2 • Cost: Missiles - Cash$1,650

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range


Sell Price changes to Cash$1,850

Tri
Level 3 • Cost: Tri-Barrel Minigun - Cash$4,500

-3 Damage Damage

+1 Range Range

0.258 > 0.093 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$3,350

Huey
Level 4 • Cost: Huey - Cash$10,000

+3 Damage Damage

+2 Missiles


Sell Price changes to Cash$6,683

Space Raider
Level 5 • Cost: Space Raider - Cash$25,000

+5 Damage Damage

+1.5 Range Range

+2 Missiles


Sell Price changes to Cash$15,016

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[9]
0 Cash$3,000 5 N/A 0.258 8 N/A 19.38
1 Cash$3,900 8 N/A 0.258 8 N/A 31.01
2 Cash$5,550 8 30x2 0.258[10] 9.5 4 41.01[11]
3 Cash$10,050 5 30x2 0.093[10] 9.5 5 63.76[12]
4 Cash$20,050 8 30x4 0.093[10] 10.5 5 106.02[13]
5 Cash$45,050 13 30x6 0.093[10] 12 5 169.78[14]

21 March 2023 – 31 March 2023

Base Stats

Pursuit/History
Cost
Cash$3,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$1,000
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.108
Hidden Detection
Hidden DetectionLevel 3+
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration - Cash$900

+1 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$1,300

Missiles
Level 2 • Cost: Missiles - Cash$1,650

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range


Sell Price changes to Cash$1,850

Tri
Level 3 • Cost: Tri-Barrel Minigun - Cash$4,500

+1 Damage Damage

+1 Range Range

0.108 > 0.083 Firerate Firerate

+Hidden Detection Hidden Detection

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to Cash$3,350

Huey
Level 4 • Cost: Huey - Cash$10,000

+3 Damage Damage

+2 Missiles


Sell Price changes to Cash$6,683

Space Defense
Level 5 • Cost: Space Defense - Cash$25,000

+5 Damage Damage

+1.5 Range Range

+2 Missiles


Sell Price changes to Cash$15,016

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[9]
0 Cash$3,000 2 N/A 0.108 8 N/A 18.52
1 Cash$3,900 3 N/A 0.108 8 N/A 27.78
2 Cash$5,550 3 30x2 0.108[10] 9.5 4 37.78[15]
3 Cash$10,050 4 30x2 0.083[10] 9.5 5 58.19[16]
4 Cash$20,050 7 30x4 0.083[10] 10.5 5 110.443[17]
5 Cash$45,050 12 30x6 0.083[10] 12 5 174.57[18]

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Pursuit/History
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.308
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration - Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Missiles - Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash$716

Tri
Level 3 • Cost: Tri-Barrel Minigun - Cash$1,500

+1 Range Range

0.308 > 0.158 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Huey - Cash$6,000

+2 Damage Damage

+2 Missiles


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Laser Apache - Cash$9,500

+2 Range Range

+4 Damage Damage

0.158 > 0.108 Firerate Firerate

+2 Missiles

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[9]
0 Cash$1,000 1 N/A 0.308 9 N/A 3.25
1 Cash$1,500 2 N/A 0.308 9 N/A 6.49
2 Cash$2,150 2 3x2 0.308[19] 9 5 7.69[20]
3 Cash$3,650 2 5x2 0.158[19] 10 5 14.66[21]
4 Cash$9,650 4 5x4 0.158[19] 10 5 29.32[22]
5 Cash$19,150 8 5x6 0.108[19] 12 5 80.07[23]

11 December 2021 – Entity System Update (12 March 2022)

Base Stats

Pursuit/History
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration - Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Missiles - Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash$716

Tri
Level 3 • Cost: Tri-Barrel Minigun - Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Huey - Cash$6,000

+2 Damage Damage

+2 Missiles


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Laser Apache - Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[9]
0 Cash$1,000 1 N/A 0.33 9 N/A 3.03
1 Cash$1,500 2 N/A 0.33 9 N/A 6.06
2 Cash$2,150 2 3x2 0.33[19] 9 5 7.26[24]
3 Cash$3,650 2 5x2 0.18[19] 10 5 13.11[25]
4 Cash$9,650 4 5x4 0.18[19] 10 5 26.22[26]
5 Cash$19,150 8 5x6 0.13[19] 12 5 67.54[27]

31 October 2020 – 11 December 2021

Base Stats

Pursuit/History
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration - Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Missiles - Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash$716

Tri
Level 3 • Cost: Tri-Barrel Minigun - Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Huey - Cash$6,000

+2 Damage Damage

+2 Missiles


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Laser Apache - Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Range Explosion Range DPS[9]
0 Cash$1,000 1 N/A 0.33 9 N/A 3.03
1 Cash$1,500 2 N/A 0.33 9 N/A 6.06
2 Cash$2,150 2 3x2 0.33[19] 9 5 7.26[24]
3 Cash$3,650 2 30x2 0.18[19] 10 5 23.11[28]
4 Cash$9,650 4 30x4 0.18[19] 10 5 46.22[29]
5 Cash$19,150 8 30x6 0.13[19] 12 5 97.54[30]

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Pursuit/History
Cost
Cash$1,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$333
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration - Cash$500

+1 Damage Damage


Sell Price changes to Cash$500

Missiles
Level 2 • Cost: Missiles - Cash$650

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash$716

Tri
Level 3 • Cost: Tri-Barrel Minigun - Cash$1,500

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to Cash$1,216

Huey
Level 4 • Cost: Huey - Cash$6,000

+2 Damage Damage

+2 Missiles


Sell Price changes to Cash$3,216

Laser Apache
Level 5 • Cost: Laser Apache - Cash$9,500

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

+Hidden Detection Hidden Detection


Sell Price changes to Cash$6,383

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Range Explosion Range DPS[9]
0 Cash$1,000 1 N/A 0.33 9 N/A 3.03
1 Cash$1,500 2 N/A 0.33 9 N/A 6.06
2 Cash$2,150 2 3x2 0.33[19] 9 5 7.26[24]
3 Cash$3,650 2 30x2 0.18[19] 10 5 23.11[28]
4 Cash$9,650 4 30x4 0.18[19] 10 5 46.22[29]
5 Cash$19,150 8 30x6 0.13[19] 12 5 97.54[30]

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$800
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$266
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Type
Single
Splash (Level 2+)
Firerate
Firerate0.35
Hidden Detection
Hidden DetectionLevel 5
Range
Range9

Placement Limit
Placement Limit10

Upgrades

Armor Penetration
Level 1 • Cost: Armor Penetration - Cash$250

+1 Damage Damage


Sell Price changes to Cash$350

Missiles
Level 2 • Cost: Missiles - Cash$500

+Missiles

•8x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash$516

Tri
Level 3 • Cost: Tri-Barrel Minigun - Cash$2,500

+1 Damage Damage

+1 Range Range

0.35 > 0.2 Firerate Firerate


Sell Price changes to Cash$1,350

Huey
Level 4 • Cost: Huey - Cash$4,000

+2 Damage Damage

+2 Missiles


Sell Price changes to Cash$2,683

Laser Apache
Level 5 • Cost: Laser Apache - Cash$9,000

+2 Range Range

+4 Damage Damage

0.2 > 0.15 Firerate Firerate

+2 Missiles

+Hidden Detection Hidden Detection


Sell Price changes to Cash$5,683

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Range Explosion Range DPS[9]
0 Cash$800 1 N/A 0.35 9 N/A 2.86
1 Cash$1,050 2 N/A 0.35 9 N/A 5.71
2 Cash$1,550 2 8x2 0.35[19] 9 5 8.91[31]
3 Cash$4,050 3 8x2 0.2[19] 10 5 18.2[32]
4 Cash$8,050 5 8x4 0.2[19] 10 5 31.4[33]
5 Cash$17,050 9 8x6 0.15[19] 12 5 69.6[34]

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 2.2 DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes bullets only hit one enemy and does not account for rev-up time.
  3. 41.44 Gun DPS + 10 Missile DPS
  4. 81.3 Gun DPS + 23.33 Missile DPS
  5. 275.18 Gun DPS + 23.33 Missile DPS
  6. 42.02 Gun DPS + 54 Missile DPS
  7. 84.03 Gun DPS + 137.14 Missile DPS
  8. Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Total DPS is calculated as Gun DPS + Missile DPS.
    Missile DPS assumes that only one enemy is hit and receives the full explosive damage.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Missiles have a firerate of 6 seconds.
  11. 31.01 Gun DPS + 10 Missile DPS
  12. 53.76 Gun DPS + 10 Missile DPS
  13. 86.02 Gun DPS + 20 Missile DPS
  14. 139.78 Gun DPS + 30 Missile DPS
  15. 27.78 Gun DPS + 10 Missile DPS
  16. 48.19 Gun DPS + 10 Missile DPS
  17. 84.34 Gun DPS + 20 Missile DPS
  18. 144.57 Gun DPS + 30 Missile DPS
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 19.17 19.18 19.19 Missiles have a firerate of about 5 seconds.
  20. 6.49 Gun DPS + 1.2 Missile DPS
  21. 12.66 Gun DPS + 2 Missile DPS
  22. 25.32 Gun DPS + 4 Missile DPS
  23. 74.07 Gun DPS + 6 Missile DPS
  24. 24.0 24.1 24.2 6.06 Gun DPS + 1.2 Missile DPS
  25. 11.11 Gun DPS + 2 Missile DPS
  26. 22.22 Gun DPS + 4 Missile DPS
  27. 61.54 Gun DPS + 6 Missile DPS
  28. 28.0 28.1 11.11 Gun DPS + 12 Missile DPS
  29. 29.0 29.1 22.22 Gun DPS + 24 Missile DPS
  30. 30.0 30.1 61.54 Gun DPS + 36 Missile DPS
  31. 5.71 Gun DPS + 3.2 Missile DPS
  32. 15 Gun DPS + 3.2 Missile DPS
  33. 25 Gun DPS + 6.4 Missile DPS
  34. 60 Gun DPS + 9.6 Missile DPS


 
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