Pursuit/History
This is the history subpage for the Pursuit/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Shock And Awe Update (28 January 2026)– Present
Base Stats
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Assassin Update (6 August 2025) – Shock And Awe Update (28 January 2026)
Base Stats
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Upgrades
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
|.50 Caliber
Level 1 • Cost: .50 Caliber -
$1,200
Enhanced Radar
Level 2 • Cost: Enhanced Radar -
$1,850
Air to Ground Missiles
Level 3 • Cost: Air to Ground Missiles -
$5,000
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
|.50 Caliber
Level 1 • Cost: .50 Caliber -
$750
Enhanced Radar
Level 2 • Cost: Enhanced Radar -
$1,500
Air to Ground Missiles
Level 3 • Cost: Air to Ground Missiles -
$3,500
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 0 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 7 | 14 | N/A | 30 | N/A | 16.12 | ||
| 1 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | ||
| 2 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | ||
| 3 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[3] | ||
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 104.46[4] | ||
| 5 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 250.09[5] | ||
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[6] | ||
| 5 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[7] | ||
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 0 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 7 | 14 | N/A | 30 | N/A | 16.12 | ||
| 1 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | ||
| 2 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | ||
| 3 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[3] | ||
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 104.46[4] | ||
| 5 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 250.09[5] | ||
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[6] | ||
| 5 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[7] | ||
PVP Update (23 July 2025) – Assassin Update (6 August 2025)
Base Stats
Pursuit/History
Upgrades
.50 Caliber
Level 1 • Cost: .50 Caliber -
$1,200
Enhanced Radar
Level 2 • Cost: Enhanced Radar -
$1,850
Air to Ground Missiles
Level 3 • Cost: Air to Ground Missiles -
$5,000
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 0 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 7 | 14 | N/A | 30 | N/A | 16.12 | ||
| 1 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | ||
| 2 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | ||
| 3 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[3] | ||
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 104.46[4] | ||
| 5 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 250.09[5] | ||
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[6] | ||
| 5 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[7] | ||
26 March 2025 – PVP Update (23 July 2025)
Base Stats
Pursuit/History
Upgrades
.50 Caliber
Level 1 • Cost: .50 Caliber -
$1,200
Enhanced Radar
Level 2 • Cost: Enhanced Radar -
$1,850
Air to Ground Missiles
Level 3 • Cost: Air to Ground Missiles -
$5,000
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 0 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 25 | N/A | 16.12 | ||
| 1 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | ||
| 2 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | ||
| 3 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[3] | ||
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 4 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 111.25[9] | ||
| 5 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 266.45[10] | ||
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 4 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[6] | ||
| 5 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[7] | ||
Archer Update (15 January 2025) – 26 March 2025
Base Stats
Pursuit/History
Upgrades
.50 Caliber
Level 1 • Cost: .50 Caliber -
$1,200
Enhanced Radar
Level 2 • Cost: Enhanced Radar -
$1,850
Air to Ground Missiles
Level 3 • Cost: Air to Ground Missiles -
$4,750
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 0 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 25 | N/A | 16.12 | ||
| 1 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | ||
| 2 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | ||
| 3 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[3] | ||
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 4 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 10.5 | 18.5 | 3 | 25 | 20 | 111.25[9] | ||
| 5 | 28 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 285.4[11] | ||
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 4 | 10 | 45x6 | 75 | 0.208 | 5 | 0.25 | 2.25 | N/A | 10.5 | 17.5 | 5 | 25 | 20 | 83.56[12] | ||
| 5 | 20 | 60x8 | 75 | 0.208 | 3.5 | 0.15 | 2.25 | N/A | 10.5 | 19.5 | 6 | 25 | 20 | 186.16[13] | ||
4 December 2024 – Archer Update (15 January 2025)
Base Stats
Pursuit/History
Upgrades
.50 Caliber
Level 1 • Cost: .50 Caliber -
$1,200
Enhanced Radar
Level 2 • Cost: Enhanced Radar -
$1,850
Air to Ground Missiles
Level 3 • Cost: Air to Ground Missiles -
$4,750
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 0 | 6 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 8 | 14 | N/A | 25 | N/A | 17.46 | ||
| 1 | 8 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 8 | 14 | N/A | 16 | N/A | 23.28 | ||
| 2 | 10 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 9.5 | 16 | N/A | 25 | N/A | 29.09 | ||
| 3 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 2.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 50.19[14] | ||
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 4 | 10 | 35x4 | 150 | 0.108 | 6 | 0.5 | 2.25 | 1.5 | 10.5 | 18.5 | 3 | 25 | 20 | 98.8[15] | ||
| 5 | 28 | 35x4 | 200 | 0.093 | 6 | 0.25 | 1.75 | 1.5 | 12 | 21 | 4 | 25 | 20 | 295.18[16] | ||
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 4 | 10 | 45x6 | 75 | 0.208 | 5 | 0.25 | 2.25 | N/A | 10.5 | 17.5 | 5 | 25 | 20 | 83.56[12] | ||
| 5 | 20 | 60x8 | 75 | 0.208 | 3.5 | 0.15 | 2.25 | N/A | 10.5 | 19.5 | 6 | 25 | 20 | 186.16[13] | ||
27 November 2024 – 4 December 2024
Base Stats
Pursuit/History
Upgrades
.50 Caliber
Level 1 • Cost: .50 Caliber -
$1,200
Enhanced Radar
Level 2 • Cost: Enhanced Radar -
$1,850
Air to Ground Missiles
Level 3 • Cost: Air to Ground Missiles -
$4,750
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 0 | 6 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 8 | 14 | N/A | 25 | N/A | 17.46 | ||
| 1 | 8 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 8 | 14 | N/A | 16 | N/A | 23.28 | ||
| 2 | 10 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 9.5 | 16 | N/A | 25 | N/A | 29.09 | ||
| 3 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 2.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 50.19[14] | ||
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 4 | 10 | 35x4 | 150 | 0.108 | 6 | 0.5 | 2.25 | 1.5 | 10.5 | 18.5 | 3 | 25 | 20 | 98.8[15] | ||
| 5 | 28 | 35x4 | 200 | 0.093 | 6 | 0.25 | 1.75 | 1.5 | 12 | 21 | 4 | 25 | 20 | 295.18[16] | ||
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[8] | Cost Efficiency |
| 4 | 10 | 45x6 | 75 | 0.208 | 5 | 0.25 | 2.25 | N/A | 10.5 | 17.5 | 5 | 25 | 20 | 83.56[12] | ||
| 5 | 20 | 60x8 | 75 | 0.208 | 3.5 | 0.15 | 2.25 | N/A | 10.5 | 19.5 | 6 | 25 | 20 | 186.16[13] | ||
31 March 2023 – 27 November 2024
Base Stats
Pursuit/History
Cost
$3,000
Placement Footprint
Average (1.5)
Average (1.5)
Sell Price
$1,000
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
N/A[17]
N/A[17]
Lead Detection
Level 1+
Flying Detection
Level 0+
Upgrades
Armor Penetration
Level 1 • Cost: Armor Penetration -
$900
Missiles
Level 2 • Cost: Missiles -
$1,650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$4,500
Huey
Level 4 • Cost: Huey -
$10,000
Space Raider
Level 5 • Cost: Space Raider -
$25,000
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[18] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 5 | N/A | 0.258 | N/A | N/A | 8 | N/A | 19.38 | ||
| 1 | 8 | N/A | 0.258 | N/A | N/A | 8 | N/A | 31.01 | ||
| 2 | 8 | 30x2 | 0.258 | 6 | 0.5 | 9.5 | 4 | 41.01[19] | ||
| 3 | 5 | 30x2 | 0.093 | 6 | 0.5 | 9.5 | 5 | 63.76[20] | ||
| 4 | 8 | 30x4 | 0.093 | 6 | 0.35 | 10.5 | 5 | 106.02[21] | ||
| 5 | 13 | 30x6 | 0.093 | 6 | 0.2 | 12 | 5 | 169.78[22] |
21 March 2023 – 31 March 2023
Base Stats
Pursuit/History
Upgrades
Armor Penetration
Level 1 • Cost: Armor Penetration -
$900
Missiles
Level 2 • Cost: Missiles -
$1,650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$4,500
Huey
Level 4 • Cost: Huey -
$10,000
Space Defense
Level 5 • Cost: Space Defense -
$25,000
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[18] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | N/A | 0.108 | N/A | N/A | 8 | N/A | 18.52 | ||
| 1 | 3 | N/A | 0.108 | N/A | N/A | 8 | N/A | 27.78 | ||
| 2 | 3 | 30x2 | 0.108 | 6 | 0.5 | 9.5 | 4 | 37.78[23] | ||
| 3 | 4 | 30x2 | 0.083 | 6 | 0.5 | 9.5 | 5 | 58.19[24] | ||
| 4 | 7 | 30x4 | 0.083 | 6 | 0.35 | 10.5 | 5 | 104.34[25] | ||
| 5 | 12 | 30x6 | 0.083 | 6 | 0.2 | 12 | 5 | 174.57[26] |
Entity System Update (12 March 2022) – 21 March 2023
Base Stats
Pursuit/History
Cost
$1,000
Placement Footprint
Average
Average
Sell Price
$333
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
Level 5
Flying Detection
Level 0+
Upgrades
Missiles
Level 2 • Cost: Missiles -
$650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$1,500
Huey
Level 4 • Cost: Huey -
$6,000
Laser Apache
Level 5 • Cost: Laser Apache -
$9,500
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[18] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.308 | N/A | N/A | 9 | N/A | 3.25 | ||
| 1 | 2 | N/A | 0.308 | N/A | N/A | 9 | N/A | 6.49 | ||
| 2 | 2 | 3x2 | 0.308 | 5 | 0.5 | 9 | 5 | 7.69[27] | ||
| 3 | 2 | 5x2 | 0.158 | 5 | 0.5 | 10 | 5 | 14.66[28] | ||
| 4 | 4 | 5x4 | 0.158 | 5 | 0.35 | 10 | 5 | 29.32[29] | ||
| 5 | 8 | 5x6 | 0.108 | 5 | 0.2 | 12 | 5 | 80.07[30] |
11 December 2021 – Entity System Update (12 March 2022)
Base Stats
Pursuit/History
Cost
$1,000
Placement Footprint
Average
Average
Sell Price
$333
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
Level 5
Flying Detection
Level 0+
Upgrades
Missiles
Level 2 • Cost: Missiles -
$650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$1,500
Huey
Level 4 • Cost: Huey -
$6,000
Laser Apache
Level 5 • Cost: Laser Apache -
$9,500
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[18] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.33 | N/A | N/A | 9 | N/A | 3.03 | ||
| 1 | 2 | N/A | 0.33 | N/A | N/A | 9 | N/A | 6.06 | ||
| 2 | 2 | 3x2 | 0.33 | 5 | 0.5 | 9 | 5 | 7.26[31] | ||
| 3 | 2 | 5x2 | 0.18 | 5 | 0.5 | 10 | 5 | 13.11[32] | ||
| 4 | 4 | 5x4 | 0.18 | 5 | 0.35 | 10 | 5 | 26.22[33] | ||
| 5 | 8 | 5x6 | 0.13 | 5 | 0.2 | 12 | 5 | 67.54[34] |
31 October 2020 – 11 December 2021
Base Stats
Pursuit/History
Cost
$1,000
Placement Footprint
Average
Average
Sell Price
$333
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
Level 5
Flying Detection
Level 0+
Upgrades
Missiles
Level 2 • Cost: Missiles -
$650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$1,500
Huey
Level 4 • Cost: Huey -
$6,000
Laser Apache
Level 5 • Cost: Laser Apache -
$9,500
Stats Table
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[18] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.33 | N/A | N/A | 9 | N/A | 3.03 | ||
| 1 | 2 | N/A | 0.33 | N/A | N/A | 9 | N/A | 6.06 | ||
| 2 | 2 | 3x2 | 0.33 | 5 | 0.5 | 9 | 5 | 7.26[31] | ||
| 3 | 2 | 30x2 | 0.18 | 5 | 0.5 | 10 | 5 | 23.11[35] | ||
| 4 | 4 | 30x4 | 0.18 | 5 | 0.35 | 10 | 5 | 46.22[36] | ||
| 5 | 8 | 30x6 | 0.13 | 5 | 0.2 | 12 | 5 | 97.54[37] |
Overhaul Update (29 October 2020) – 31 October 2020
Base Stats
Pursuit/History
Cost
$1,000
Placement Footprint
Average
Average
Sell Price
$333
Placement Type
Ground (Air-based)
Ground (Air-based)
Damage Method
Single
Splash (Level 2+)
Single
Splash (Level 2+)
Hidden Detection
Level 5
Flying Detection
Level 0+
Upgrades
Missiles
Level 2 • Cost: Missiles -
$650
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$1,500
Huey
Level 4 • Cost: Huey -
$6,000
Laser Apache
Level 5 • Cost: Laser Apache -
$9,500
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[18] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.33 | N/A | N/A | 9 | N/A | 3.03 | ||
| 1 | 2 | N/A | 0.33 | N/A | N/A | 9 | N/A | 6.06 | ||
| 2 | 2 | 3x2 | 0.33 | 5 | 0.5 | 9 | 5 | 7.26[31] | ||
| 3 | 2 | 30x2 | 0.18 | 5 | 0.5 | 10 | 5 | 23.11[35] | ||
| 4 | 4 | 30x4 | 0.18 | 5 | 0.35 | 10 | 5 | 46.22[36] | ||
| 5 | 8 | 30x6 | 0.13 | 5 | 0.2 | 12 | 5 | 97.54[37] |
Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)
Base Stats
Pursuit/History
Upgrades
Missiles
Level 2 • Cost: Missiles -
$500
Tri
Level 3 • Cost: Tri-Barrel Minigun -
$2,500
Huey
Level 4 • Cost: Huey -
$4,000
Laser Apache
Level 5 • Cost: Laser Apache -
$9,000
Stats Table
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[18] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | N/A | 0.35 | N/A | N/A | 9 | N/A | 2.86 | ||
| 1 | 2 | N/A | 0.35 | N/A | N/A | 9 | N/A | 5.71 | ||
| 2 | 2 | 8x2 | 0.35 | 5 | 0.5 | 9 | 5 | 8.91[38] | ||
| 3 | 3 | 8x2 | 0.2 | 5 | 0.5 | 10 | 5 | 18.2[39] | ||
| 4 | 5 | 8x4 | 0.2 | 5 | 0.35 | 10 | 5 | 31.4[40] | ||
| 5 | 9 | 8x6 | 0.15 | 5 | 0.2 | 12 | 5 | 69.6[41] |
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 DPS is calculated as (Damage × Ammo) ÷ (Reload Time + Rev Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy.
- ↑ 3.0 3.1 3.2 3.3 3.4 39.27 Gun DPS + 8.75 Missile DPS
- ↑ 4.0 4.1 4.2 86.96 Gun DPS + 17.5 Missile DPS
- ↑ 5.0 5.1 5.2 230.09 Gun DPS + 20 Missile DPS
- ↑ 6.0 6.1 6.2 6.3 39.27 Gun DPS + 33.33 Missile DPS
- ↑ 7.0 7.1 7.2 7.3 50.42 Gun DPS + 114.29 Missile DPS
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy and does not account for rev-up time.
- ↑ 9.0 9.1 93.75 Gun DPS + 17.5 Missile DPS
- ↑ 246.45 Gun DPS + 20 Missile DPS
- ↑ 265.4 Gun DPS + 20 Missile DPS
- ↑ 12.0 12.1 12.2 42.02 Gun DPS + 41.54 Missile DPS
- ↑ 13.0 13.1 13.2 84.03 Gun DPS + 102.13 Missile DPS
- ↑ 14.0 14.1 41.44 Gun DPS + 8.75 Missile DPS
- ↑ 15.0 15.1 81.3 Gun DPS + 17.5 Missile DPS
- ↑ 16.0 16.1 275.18 Gun DPS + 20 Missile DPS
- ↑ Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Total DPS is calculated as Gun DPS + Missile DPS.
Missile DPS assumes that only one enemy is hit and receives the full explosive damage. - ↑ 31.01 Gun DPS + 10 Missile DPS
- ↑ 53.76 Gun DPS + 10 Missile DPS
- ↑ 86.02 Gun DPS + 20 Missile DPS
- ↑ 139.78 Gun DPS + 30 Missile DPS
- ↑ 27.78 Gun DPS + 10 Missile DPS
- ↑ 48.19 Gun DPS + 10 Missile DPS
- ↑ 84.34 Gun DPS + 20 Missile DPS
- ↑ 144.57 Gun DPS + 30 Missile DPS
- ↑ 6.49 Gun DPS + 1.2 Missile DPS
- ↑ 12.66 Gun DPS + 2 Missile DPS
- ↑ 25.32 Gun DPS + 4 Missile DPS
- ↑ 74.07 Gun DPS + 6 Missile DPS
- ↑ 31.0 31.1 31.2 6.06 Gun DPS + 1.2 Missile DPS
- ↑ 11.11 Gun DPS + 2 Missile DPS
- ↑ 22.22 Gun DPS + 4 Missile DPS
- ↑ 61.54 Gun DPS + 6 Missile DPS
- ↑ 35.0 35.1 11.11 Gun DPS + 12 Missile DPS
- ↑ 36.0 36.1 22.22 Gun DPS + 24 Missile DPS
- ↑ 37.0 37.1 61.54 Gun DPS + 36 Missile DPS
- ↑ 5.71 Gun DPS + 3.2 Missile DPS
- ↑ 15 Gun DPS + 3.2 Missile DPS
- ↑ 25 Gun DPS + 6.4 Missile DPS
- ↑ 60 Gun DPS + 9.6 Missile DPS
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |














