Pyromancer/History

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Revision as of 16:24, 1 June 2024 by imported>Mentin123
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To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Regular
29 May 2024 – Present

Base Stats

Pyromancer/History
Cost
Cash$900
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258 (Regular)
Firerate0.408 (PVP Test)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$400

+2 Range Range

1 > 0.8 Tick Tick

+Bigger Flames


Sell Price changes to Cash$433

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$950

+1 Damage Damage

+Hidden Detection Hidden Detection

+Bigger Flames


Sell Price changes to Cash$750

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash$1,483

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$3,800

4 > 5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick


Sell Price changes to Cash$2,750

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$8,000

+1 Damage Damage

+2 Range Range

+Bigger Flames

Drops 10% defense every tick Defense Dropping

5 > 8 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash$5,416

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$900 1 1 0.258 7 3 1 3 4.88[3]
1 Cash$1,300 1 1 0.258 9 3 0.8 3 5.13[4]
2 Cash$2,250 2 1 0.258 9 3 0.8 3 9[5]
3 Cash$4,450 2 2 0.258 10 4 0.8 10 10.25[6]
4 Cash$8,250 2 4 0.258 10 5 0.5 40 15.75[7]
5 Cash$16,250 3 8 0.258 12 8 0.5 128 27.63[8]
Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$900 1 1 0.408 7 3 1 3 3.45[9]
1 Cash$1,300 1 1 0.408 9 3 0.8 3 3.7[10]
2 Cash$2,250 2 1 0.408 9 3 0.8 3 6.15[11]
3 Cash$4,450 2 2 0.408 10 4 0.8 10 7.4[12]
4 Cash$8,250 2 4 0.408 10 5 0.5 40 12.9[13]
5 Cash$16,250 3 8 0.408 12 8 0.5 128 23.35[14]

Lunar Overture Update (28 October 2023) – 29 May 2024

Base Stats

Pyromancer/History
Cost
Cash$900
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$400

+2 Range Range

1 > 0.8 Tick Tick

+Bigger Flames


Sell Price changes to Cash$433

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$950

+1 Damage Damage

+Hidden Detection Hidden Detection

+Bigger Flames


Sell Price changes to Cash$750

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash$1,483

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$3,800

4 > 5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick


Sell Price changes to Cash$2,750

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$8,000

+1 Damage Damage

+2 Range Range

+Bigger Flames

Drops 10% defense every tick Defense Dropping

5 > 8 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash$5,416

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$900 1 1 0.258 7 3 1 3 4.88[3]
1 Cash$1,300 1 1 0.258 9 3 0.8 3 5.13[4]
2 Cash$2,250 2 1 0.258 9 3 0.8 3 9[5]
3 Cash$4,450 2 2 0.258 10 4 0.8 10 10.25[6]
4 Cash$8,250 2 4 0.258 10 5 0.5 40 15.75[7]
5 Cash$16,250 3 8 0.258 12 8 0.5 128 27.63[8]

7 April 2023 – Lunar Overture Update (28 October 2023)

Base Stats

Pyromancer/History
Cost
Cash$900
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$400

+2 Range Range

1 > 0.8 Tick Tick

+Bigger Flames


Sell Price changes to Cash$433

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$950

+1 Damage Damage

+Hidden Detection Hidden Detection

+Bigger Flames


Sell Price changes to Cash$750

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$2,200

+1 Range Range

3 > 4 Burn Time Burn Time

+1 Burn Damage Burn Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash$1,483

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$3,800

4 > 2.5 Burn Time Burn Time

+2 Burn Damage Burn Damage

0.8 > 0.5 Tick Tick


Sell Price changes to Cash$2,750

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$8,000

+1 Damage Damage

+2 Range Range

+Bigger Flames

Drops 10% defense every tick Defense Dropping

2.5 > 3.5 Burn Time Burn Time

+4 Burn Damage Burn Damage


Sell Price changes to Cash$5,416

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$900 1 1 0.258 7 3 1 3 4.88[3]
1 Cash$1,300 1 1 0.258 9 3 0.8 3 5.13[4]
2 Cash$2,250 2 1 0.258 9 3 0.8 3 9[5]
3 Cash$4,450 2 2 0.258 10 4 0.8 10 10.25[6]
4 Cash$8,250 2 4 0.258 10 2.5 0.5 20 15.75[7]
5 Cash$16,250 3 8 0.258 12 3.5 0.5 56 27.63[8]

Entity System Update (12 March 2022) – 7 April 2023

Base Stats

Pyromancer/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range

+Bigger Flames


Sell Price changes to Cash$333

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash$500

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$900

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage


Sell Price changes to Cash$2,166

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$7,500

+2 Range Range

+Bigger Flames

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$4,666

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$650 0 1 0.258 7 3 1 3 1[15]
1 Cash$1,000 0 1 0.258 9 3 1 3 1[15]
2 Cash$1,500 1 1 0.258 9 3 1 3 4.88[3]
3 Cash$2,700 1 2 0.258 9 5 1 10 5.88[16]
4 Cash$6,500 2 3 0.258 9 3 0.5 18 13.75[17]
5 Cash$14,000 2 8 0.258 11 4 0.5 64 23.75[18]

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Pyromancer/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range

+Bigger Flames


Sell Price changes to Cash$333

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash$500

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$900

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage


Sell Price changes to Cash$2,166

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$7,500

+2 Range Range

+Bigger Flames

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$4,666

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$650 0 1 0.28 7 3 1 3 1[15]
1 Cash$1,000 0 1 0.28 9 3 1 3 1[15]
2 Cash$1,500 1 1 0.28 9 3 1 3 4.57[19]
3 Cash$2,700 1 2 0.28 9 5 1 10 5.57[20]
4 Cash$6,500 2 3 0.28 9 3 0.5 18 13.14[21]
5 Cash$14,000 2 8 0.28 11 4 0.5 64 23.14[22]

31 October 2020 – Frost Invasion Update (8 May 2021)

Base Stats

Pyromancer/History
Cost
Cash$800
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range

+Bigger Flames


Sell Price changes to Cash$383

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$850

+1 Damage Damage

Drops 1 defense every tick Defense Dropping


Sell Price changes to Cash$666

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$1,500

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$1,166

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage


Sell Price changes to Cash$2,566

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$9,000

+2 Range Range

+Bigger Flames

Drops 2 defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$5,566

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$800 0 1 0.28 7 3 1 3 1[15]
1 Cash$1,150 0 1 0.28 9 3 1 3 1[15]
2 Cash$2,000 1 1 0.28 9 3 1 3 4.57[19]
3 Cash$3,500 1 2 0.28 9 5 1 10 5.57[20]
4 Cash$7,700 2 3 0.28 9 3 0.5 18 13.14[21]
5 Cash$16,700 2 8 0.28 11 4 0.5 64 23.14[22]

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Pyromancer/History
Cost
Cash$800
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage0 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range7
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+2 Range Range

+Bigger Flames


Sell Price changes to Cash$383

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$850

+1 Damage Damage

Drops 1 defense every tick Defense Dropping


Sell Price changes to Cash$666

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$1,500

3 > 5 Burn Time Burn Time


Sell Price changes to Cash$1,166

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick


Sell Price changes to Cash$2,566

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$9,000

+2 Range Range

+Bigger Flames

Drops 2 defense every tick Defense Dropping

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$5,566

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$800 0 1 0.28 7 3 1 3 1[15]
1 Cash$1,150 0 1 0.28 9 3 1 3 1[15]
2 Cash$2,000 1 1 0.28 9 3 1 3 4.57[19]
3 Cash$3,500 1 1 0.28 9 5 1 5 4.57[19]
4 Cash$7,700 2 1 0.28 9 3 0.5 6 8.14[23]
5 Cash$16,700 2 1 0.28 11 4 0.5 8 8.14[23]

Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$850
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range9

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$350

N/A
Level 2 • Cost: Cash$500

+1 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash$516

N/A
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$1,066

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash$2,566

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash$4,750

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness Total Elapsed Damage[24] DPS[25]
0 Cash$850 1 1 0.3 9 3 0% 3 4.33[26]
1 Cash$1,050 1 1 0.3 11 3 0% 3 4.33[26]
2 Cash$1,550 1 1 0.3 12 3 10% 3 4.33[26]
3 Cash$3,050 2 2 0.3 12 4 10% 8 8.67[27]
4 Cash$6,250 3 3 0.3 14 6 20% 18 13[28]
5 Cash$14,251 5 10 0.3 16 10 30% 100 26.67[29]

MEGA Update (13 October 2019) – Smaller = Bigger (26 May 2020)

Base Stats

Base Stats
Cost
Cash$750
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range9

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness Total Elapsed Damage[24] DPS[30]
0 Cash$750 1 1 0.55 9 3 15% 3 1
1 Cash$950 1 1 0.55 11 3 15% 3 1
2 Cash$1,450 2 1 0.4 12 3 25% 3 1
3 Cash$2,950 2 2 0.3 12 5 25% 10 2
4 Cash$6,150 3 3 0.15 14 6 35% 18 3
5 Cash$14,151 5 10 0.15 16 8 45% 80 10

3 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash$750
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$187
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

30% > 50% Slowness Slowness

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time


Sell Price changes to Cash$737

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

50% > 65% Slowness Slowness

5 > 6 Burn Time Burn Time


Sell Price changes to Cash$1,537

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$3,537

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness[31] Total Elapsed Damage[24] DPS[30]
0 Cash$750 1 1 0.55 6 3 30% 3 1
1 Cash$950 1 1 0.55 8 3 30% 3 1
2 Cash$1,450 2 1 0.55 9 3 50% 3 1
3 Cash$2,950 2 2 0.55 9 5 50% 10 2
4 Cash$6,150 3 3 0.55 11 6 65% 18 3
5 Cash$14,151 5 10 0.55 13 8 65% 80 10

14 June 2019 – 3 August 2019

Base Stats

Base Stats
Cost
Cash$750
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$187
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time


Sell Price changes to Cash$737

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

5 > 6 Burn Time Burn Time


Sell Price changes to Cash$1,537

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$3,537

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness Total Elapsed Damage[24] DPS[30]
0 Cash$750 1 1 0.55 6 3 30% 3 1
1 Cash$950 1 1 0.55 8 3 30% 3 1
2 Cash$1,450 2 1 0.55 9 3 30% 3 1
3 Cash$2,950 2 2 0.55 9 5 30% 10 2
4 Cash$6,150 3 3 0.55 11 6 30% 18 3
5 Cash$14,151 5 10 0.55 13 8 30% 80 10
Entity System Update (12 March 2022) – 13 May 2022

Base Stats

Pyromancer/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0 Damage[32]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
N/A
Range
Range10.5[33]
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Bigger Flames


Sell Price changes to Cash$333

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash$500

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$900

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage


Sell Price changes to Cash$2,166

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$7,500

+3 Range Range

+Bigger Flames

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$4,666

Stats Table

Level Total Price Normal Damage[32] Burn Damage Firerate Range[33] Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$650 0 1 0.258 10.5 3 1 3 1[15]
1 Cash$1,000 0 1 0.258 13.5 3 1 3 1[15]
2 Cash$1,500 1 1 0.258 13.5 3 1 3 4.88[3]
3 Cash$2,700 1 2 0.258 13.5 5 1 10 5.88[16]
4 Cash$6,500 2 3 0.258 13.5 3 0.5 18 13.75[17]
5 Cash$14,000 2 8 0.258 16.5 4 0.5 64 23.75[18]

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Pyromancer/History
Cost
Cash$650
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage0 Damage[32]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[33]
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Bigger Flames


Sell Price changes to Cash$333

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash$500

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$1,200

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$900

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$3,800

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage


Sell Price changes to Cash$2,166

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$7,500

+3 Range Range

+Bigger Flames

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$4,666

Stats Table

Level Total Price Normal Damage[32] Burn Damage Firerate Range[33] Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$650 0 1 0.28 10.5 3 1 3 1[15]
1 Cash$1,000 0 1 0.28 13.5 3 1 3 1[15]
2 Cash$1,500 1 1 0.28 13.5 3 1 3 4.57[19]
3 Cash$2,700 1 2 0.28 13.5 5 1 10 5.57[20]
4 Cash$6,500 2 3 0.28 13.5 3 0.5 18 13.14[21]
5 Cash$14,000 2 8 0.28 16.5 4 0.5 64 23.14[22]

31 October 2020 – Frost Invasion Update (8 May 2021)

Base Stats

Pyromancer/History
Cost
Cash$800
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage0 Damage[32]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[33]
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Bigger Flames


Sell Price changes to Cash$383

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$850

+1 Damage Damage

Drops 1 defense every tick Defense Dropping


Sell Price changes to Cash$666

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$1,500

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash$1,166

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+1 Burn Damage Burn Damage


Sell Price changes to Cash$2,566

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$9,000

+3 Range Range

+Bigger Flames

Drops 2 defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+5 Burn Damage Burn Damage


Sell Price changes to Cash$5,566

Stats Table

Level Total Price Normal Damage[32] Burn Damage Firerate Range[33] Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$800 0 1 0.28 10.5 3 1 3 1[15]
1 Cash$1,150 0 1 0.28 13.5 3 1 3 1[15]
2 Cash$2,000 1 1 0.28 13.5 3 1 3 4.57[19]
3 Cash$3,500 1 2 0.28 13.5 5 1 10 5.57[20]
4 Cash$7,700 2 3 0.28 13.5 3 0.5 18 13.14[21]
5 Cash$16,700 2 8 0.28 16.5 4 0.5 64 23.14[22]

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Pyromancer/History
Cost
Cash$800
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$266
Placement Type
Ground
Damage
Damage0 Damage[32]
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.28
Hidden Detection
N/A
Range
Range10.5[33]
Lead Detection
Lead PenetrationLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Improved Handling - Cash$350

+3 Range Range

+Bigger Flames


Sell Price changes to Cash$383

Fire Fighting
Level 2 • Cost: Fire Fighting - Cash$850

+1 Damage Damage

Drops 1 defense every tick Defense Dropping


Sell Price changes to Cash$666

Fire Hazard
Level 3 • Cost: Fire Hazard - Cash$1,500

3 > 5 Burn Time Burn Time


Sell Price changes to Cash$1,166

Napalm Thrower
Level 4 • Cost: Napalm Thrower - Cash$4,200

+1 Damage Damage

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick


Sell Price changes to Cash$2,566

Pyromaniac
Level 5 • Cost: Pyromaniac - Cash$9,000

+3 Range Range

+Bigger Flames

Drops 2 defense every tick Defense Dropping

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$5,566

Stats Table

Level Total Price Normal Damage[32] Burn Damage Firerate Range[33] Burn Time Tick Total Elapsed Damage[1] DPS[2]
0 Cash$800 0 1 0.28 10.5 3 1 3 1[15]
1 Cash$1,150 0 1 0.28 13.5 3 1 3 1[15]
2 Cash$2,000 1 1 0.28 13.5 3 1 3 4.57[19]
3 Cash$3,500 1 1 0.28 13.5 5 1 5 4.57[3]
4 Cash$7,700 2 1 0.28 13.5 3 0.5 6 8.14[23]
5 Cash$16,700 2 1 0.28 16.5 4 0.5 8 8.14[23]

Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$850
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage[32]
Burn Damage1 Burn Damage
Damage Type
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range13.5[33]

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+3 Range Range


Sell Price changes to Cash$350

N/A
Level 2 • Cost: Cash$500

+1.5 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash$516

N/A
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$1,066

N/A
Level 4 • Cost: Cash$3,200

+3 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash$2,566

N/A
Level 5 • Cost: Cash$8,001

+3 Range Range

+3 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash$4,750

Stats Table

Level Total Price Normal Damage[32] Burn Damage Firerate Range[33] Burn Time Slowness Total Elapsed Damage[24] DPS[25]
0 Cash$850 1 1 0.3 13.5 3 0% 3 4.33[26]
1 Cash$1,050 1 1 0.3 16.5 3 0% 3 4.33[26]
2 Cash$1,550 1 1 0.3 18 3 10% 3 4.33[26]
3 Cash$3,050 2 2 0.3 18 4 10% 8 8.57[27]
4 Cash$6,250 3 3 0.3 21 6 20% 18 13[28]
5 Cash$14,251 6 10 0.3 24 10 30% 100 24[34]

27 October 2019 – Smaller = Bigger (26 May 2020)

Base Stats

Base Stats
Cost
Cash$750
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13.5[33]

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+3 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1.5 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+3 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+3 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range[33] Burn Time Slowness Total Elapsed Damage[24] DPS[30]
0 Cash$750 1 1 0.55 13.5 3 15% 3 1
1 Cash$950 1 1 0.55 16.5 3 15% 3 1
2 Cash$1,450 2 1 0.4 18 3 25% 3 1
3 Cash$2,950 2 2 0.3 18 5 25% 10 2
4 Cash$6,150 3 3 0.15 21 6 35% 18 3
5 Cash$14,151 5 10 0.15 24 8 45% 80 10

18 October 2019 – 27 October 2019

Base Stats

Base Stats
Cost
Cash$750
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11.25[35]

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2.5 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1.25 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+2.5 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range[35] Burn Time Slowness Total Elapsed Damage[24] DPS[30]
0 Cash$750 1 1 0.55 11.25 3 15% 3 1
1 Cash$950 1 1 0.55 13.75 3 15% 3 1
2 Cash$1,450 2 1 0.4 15 3 25% 3 1
3 Cash$2,950 2 2 0.3 15 5 25% 10 2
4 Cash$6,150 3 3 0.15 17.5 6 35% 18 3
5 Cash$14,151 5 10 0.15 20 8 45% 80 10

MEGA Update (13 October 2019) – 18 October 2019

Base Stats

Base Stats
Cost
Cash$750
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range9

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+2 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+2 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Burn Time Slowness Total Elapsed Damage[24] DPS[30]
0 Cash$750 1 1 0.55 9 3 15% 3 1
1 Cash$950 1 1 0.55 11 3 15% 3 1
2 Cash$1,450 2 1 0.4 12 3 25% 3 1
3 Cash$2,950 2 2 0.3 12 5 25% 10 2
4 Cash$6,150 3 3 0.15 14 6 35% 18 3
5 Cash$14,151 5 10 0.15 16 8 45% 80 10
Smaller = Bigger (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash$850
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Pierce
Fire
Firerate
Firerate0.3
Hidden Detection
N/A
Range
Range11.25[35]

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2.5 Range Range


Sell Price changes to Cash$350

N/A
Level 2 • Cost: Cash$500

+1.25 Range Range

0% > 10% Slowness Slowness


Sell Price changes to Cash$516

N/A
Level 3 • Cost: Cash$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time


Sell Price changes to Cash$1,066

N/A
Level 4 • Cost: Cash$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

10% > 20% Slowness Slowness


Sell Price changes to Cash$2,566

N/A
Level 5 • Cost: Cash$8,001

+2.5 Range Range

+3 Damage Damage

+7 Burn Damage Burn Damage

20% > 30% Slowness Slowness

6 > 10 Burn Time Burn Time


Sell Price changes to Cash$4,750

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range[33] Burn Time Slowness Total Elapsed Damage[24] DPS[25]
0 Cash$850 1 1 0.3 11.25 3 0% 3 4.33[26]
1 Cash$1,050 1 1 0.3 13.75 3 0% 3 4.33[26]
2 Cash$1,550 1 1 0.3 15 3 10% 3 4.33[26]
3 Cash$3,050 2 2 0.3 15 4 10% 8 8.67[27]
4 Cash$6,250 3 3 0.3 17.5 6 20% 18 13[28]
5 Cash$14,251 6 10 0.3 20 10 30% 100 26.67[29]

8 December 2019 – Smaller = Bigger (26 May 2020)

Base Stats

Base Stats
Cost
Cash$750
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Type
Fire
Firerate
Firerate0.55
Hidden Detection
Hidden DetectionLevel 3+
Range
Range11.25[35]

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2.5 Range Range


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+1.25 Range Range

+1 Damage Damage

15% > 25% Slowness Slowness

0.55 > 0.4 Firerate Firerate


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+1 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

0.4 > 0.3 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$3,200

+2.5 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage

25% > 35% Slowness Slowness

5 > 6 Burn Time Burn Time

0.3 > 0.15 Firerate Firerate


Sell Price changes to Cash$2,050

N/A
Level 5 • Cost: Cash$8,001

+2.5 Range Range

+2 Damage Damage

+7 Burn Damage Burn Damage

35% > 45% Slowness Slowness

6 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,717

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range[35] Burn Time Slowness Total Elapsed Damage[24] DPS[30]
0 Cash$750 1 1 0.55 11.25 3 15% 3 1
1 Cash$950 1 1 0.55 13.75 3 15% 3 1
2 Cash$1,450 2 1 0.4 15 3 25% 3 1
3 Cash$2,950 2 2 0.3 15 5 25% 10 2
4 Cash$6,150 3 3 0.15 17.5 6 35% 18 3
5 Cash$14,151 5 10 0.15 20 8 45% 80 10

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.88 Normal DPS + 1 Burn DPS
  4. 4.0 4.1 4.2 3.88 Normal DPS + 1.25 Burn DPS
  5. 5.0 5.1 5.2 7.75 Normal DPS + 1.25 Burn DPS
  6. 6.0 6.1 6.2 7.75 Normal DPS + 2.5 Burn DPS
  7. 7.0 7.1 7.2 7.75 Normal DPS + 8 Burn DPS
  8. 8.0 8.1 8.2 11.63 Normal DPS + 16 Burn DPS
  9. 2.45 Normal DPS + 1 Burn DPS
  10. 2.45 Normal DPS + 1.25 Burn DPS
  11. 4.9 Normal DPS + 1.25 Burn DPS
  12. 4.9 Normal DPS + 2.5 Burn DPS
  13. 4.9 Normal DPS + 8 Burn DPS
  14. 7.35 Normal DPS + 16 Burn DPS
  15. 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 0 Normal DPS + 1 Burn DPS
  16. 16.0 16.1 3.88 Normal DPS + 2 Burn DPS
  17. 17.0 17.1 7.75 Normal DPS + 6 Burn DPS
  18. 18.0 18.1 7.75 Normal DPS + 16 Burn DPS
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 3.57 Normal DPS + 1 Burn DPS
  20. 20.0 20.1 20.2 20.3 3.57 Normal DPS + 2 Burn DPS
  21. 21.0 21.1 21.2 21.3 7.14 Normal DPS + 6 Burn DPS
  22. 22.0 22.1 22.2 22.3 7.14 Normal DPS + 16 Burn DPS
  23. 23.0 23.1 23.2 23.3 7.14 Normal DPS + 1 Burn DPS
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  25. 25.0 25.1 25.2 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn Damage.
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 26.8 3.33 Normal DPS + 1 Burn DPS
  27. 27.0 27.1 27.2 6.67 Normal DPS + 2 Burn DPS
  28. 28.0 28.1 28.2 10 Normal DPS + 3 Burn DPS
  29. 29.0 29.1 16.67 Normal DPS + 10 Burn DPS
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 DPS assumes the flames only hit one enemy.
    DPS only includes Burn DPS, as the Pyromancer will not attack any enemies that are currently on fire.
  31. Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.
  32. 32.00 32.01 32.02 32.03 32.04 32.05 32.06 32.07 32.08 32.09 Damage is increased by 25%Damage
  33. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 33.12 Range is increased by 50%Range
  34. 20 Normal DPS + 10 Burn DPS
  35. 35.0 35.1 35.2 35.3 35.4 Range is increased by 25%Range


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Consumables
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Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
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Unit Gallery Pages
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