Shotgunner/History

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Revision as of 21:04, 12 July 2026 by imported>Mentin123
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This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

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Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$1,225 2 8 1.2 8 10 3 13.33 Cash$91.9
1 Cash$1,865 3 8 1.2 8 10 3 20 Cash$93.25
2 Cash$3,415 3 10 0.85 9.5 15 3 35.29 Cash$96.77
3 Cash$9,415 7 10 0.85 11 25 3 82.35 Cash$114.33
4 Cash$27,915 14 12 0.75 13.5 40 3 224 Cash$124.62
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 1 8 2 7.5 45 3 4 Cash$100
1 Cash$550 1 8 1.5 7.5 45 3 5.33 Cash$103.19
2 Cash$1,600 2 10 1.5 9 40 3 13.33 Cash$120.03
3 Cash$4,600 4 10 1.25 9.5 40 3 32 Cash$143.75
4 Cash$13,100 8 12 1 11 30 3 96 Cash$136.46

Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$800 2 6 11.025 7.5 100 3 1211.71 Cash$66.67Cash$68.32
1 Cash$1,100 3 6 11.025 7.5 100 3 1817.56 Cash$61.11Cash$62.64
2 Cash$2,300 3 8 11.025 9 40 3 2423.41 Cash$95.83Cash$98.25
3 Cash$5,700 5 8 0.80.825 9.5 40 3 5048.48 Cash$114Cash$117.57
4 Cash$15,200 10 9 0.80.825 11 30 3 112.5109.09 Cash$135.11Cash$139.33
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 1 8 22.025 7.5 45 3 43.95 Cash$100Cash$101.27
1 Cash$550 1 8 1.51.525 7.5 45 3 5.335.25 Cash$103.19Cash$104.76
2 Cash$1,600 2 10 1.51.525 9 40 3 13.3313.11 Cash$120.03Cash$122.04
3 Cash$4,600 4 10 1.251.275 9.5 40 3 3231.37 Cash$143.75Cash$146.64
4 Cash$13,100 8 12 11.025 11 30 3 9693.66 Cash$136.46Cash$139.87

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$950 2 6 11.025 7.5 120 3 1211.71 Cash$79.17Cash$81.13
1 Cash$1,300 3 6 11.025 7.5 120 3 1817.56 Cash$72.22Cash$74.03
2 Cash$2,650 3 8 11.025 9 40 3 2423.41 Cash$110.42Cash$113.2
3 Cash$6,400 5 8 0.80.825 9.5 40 3 5048.48 Cash$128Cash$132.01
4 Cash$16,900 11 9 0.80.825 11 30 3 123.75120 Cash$136.57Cash$140.83
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 1 8 22.025 7.5 45 3 43.95 Cash$100Cash$101.27
1 Cash$550 1 8 1.51.525 7.5 45 3 5.335.25 Cash$103.19Cash$104.76
2 Cash$1,600 2 10 1.51.525 9 40 3 13.3313.11 Cash$120.03Cash$122.04
3 Cash$4,600 4 10 1.251.275 9.5 40 3 3231.37 Cash$143.75Cash$146.64
4 Cash$13,100 8 12 11.025 11 30 3 9693.66 Cash$136.46Cash$139.87

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1 8 22.025 7.5 45 3 43.95 Cash$75Cash$75.95
1 Cash$450 1 8 1.41.425 7.5 45 3 5.715.61 Cash$78.81Cash$80.21
2 Cash$1,400 2 10 1.21.225 9 40 3 16.6716.33 Cash$83.98Cash$85.73
3 Cash$3,900 4 10 1.11.125 9.5 40 3 36.3635.56 Cash$107.26Cash$109.67
4 Cash$10,400 6 12 0.950.975 11 30 3 75.7973.85 Cash$137.22Cash$140.83
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 1 8 22.025 7.5 45 3 43.95 Cash$100Cash$101.27
1 Cash$550 1 8 1.51.525 7.5 45 3 5.335.25 Cash$103.19Cash$104.76
2 Cash$1,600 2 10 1.51.525 9 40 3 13.3313.11 Cash$120.03Cash$122.04
3 Cash$4,600 4 10 1.251.275 9.5 40 3 3231.37 Cash$143.75Cash$146.64
4 Cash$13,100 8 12 11.025 11 30 3 9693.66 Cash$136.46Cash$139.87

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

Shotgunner/History
Cost: Coin 1,000 • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1x8
Damage Method
Pierce
Spread
Firerate
Firerate2.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2+
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1 8 22.025 7.5 45 3 43.95 Cash$75Cash$75.95
1 Cash$450 1 8 1.41.425 7.5 45 3 5.715.61 Cash$78.81Cash$80.21
2 Cash$1,400 2 10 1.21.225 9 40 3 16.6716.33 Cash$83.98Cash$85.73
3 Cash$3,900 4 10 1.11.125 9.5 40 3 36.3635.56 Cash$107.26Cash$109.67
4 Cash$10,400 6 12 0.950.975 11 30 3 75.7973.85 Cash$137.22Cash$140.83
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1 8 22.025 7.5 45 3 43.95 Cash$75Cash$75.95
1 Cash$450 1 8 1.41.425 7.5 45 3 5.715.61 Cash$78.81Cash$80.21
2 Cash$1,450 2 10 1.41.425 9 40 3 14.2914.04 Cash$101.47Cash$103.28
3 Cash$4,200 4 10 1.11.125 9.5 40 3 36.3635.56 Cash$115.51Cash$118.11
4 Cash$11,200 6 12 0.950.975 11 30 3 75.7973.85 Cash$147.78Cash$151.66

Surf & Turf Update (9 July 2025) – PVP Update (23 July 2025)

Base Statistics

Shotgunner/History
Cost: Coin 1,000 • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1x8
Damage Method
Pierce
Spread
Firerate
Firerate2.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2+
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

2.025 > 1.425 Firerate Firerate


Sell Price changes to Cash$150

Shotgun Knowledge
Level 2 • Cost: Cash$950

+1.5 Range Range

+1 Damage Damage

1.425 > 1.225 Firerate Firerate

8 > 10 Bullets Bullets

45 > 40 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash$466

Slug Madness
Level 3 • Cost: Cash$2,500

+0.5 Range Range

+2 Damage Damage

1.225 > 1.125 Firerate Firerate


Sell Price changes to Cash$1,300

Tactical Blowback
Level 4 • Cost: Cash$6,500

+1.5 Range Range

+2 Damage Damage

1.125 > 0.975 Firerate Firerate

10 > 12 Bullets Bullets

40 > 30 Spread


Sell Price changes to Cash$3,491

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1 8 22.025 7.5 45 3 43.95 Cash$75Cash$75.95
1 Cash$450 1 8 1.41.425 7.5 45 3 5.715.61 Cash$78.81Cash$80.21
2 Cash$1,400 2 10 1.21.225 9 40 3 16.6716.33 Cash$83.98Cash$85.73
3 Cash$3,900 4 10 1.11.125 9.5 40 3 36.3635.56 Cash$107.26Cash$109.67
4 Cash$10,400 6 12 0.950.975 11 30 3 75.7973.85 Cash$137.22Cash$140.83

27 November 2024 – Surf & Turf Update (9 July 2025)

Base Statistics

Shotgunner/History
Cost: Coin 1,000[3] • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate1.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Spread
55
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$125

1.525 > 1.275 Firerate Firerate


Sell Price changes to Cash$141

Shotgun Knowledge
Level 2 • Cost: Cash$1,050

+1.5 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

55 > 45 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash$491

Slug Madness
Level 3 • Cost: Cash$3,000

+2 Damage Damage

1.275 > 1.125 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$1,491

Tactical Blowback
Level 4 • Cost: Cash$6,000

+2 Range Range

+2 Damage Damage

1.125 > 0.925 Firerate Firerate

8 > 10 Bullets Bullets

45 > 40 Spread


Sell Price changes to Cash$3,491

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1 6 1.51.525 7.5 55 3 43.93 Cash$75Cash$76.34
1 Cash$425 1 6 1.251.275 7.5 55 3 4.84.71 Cash$88.54Cash$90.23
2 Cash$1,475 2 8 1.251.275 9 45 3 12.812.55 Cash$115.23Cash$117.53
3 Cash$4,475 4 8 1.11.125 9 45 3 29.0928.44 Cash$153.83Cash$157.35
4 Cash$10,475 6 10 0.90.925 11 40 3 66.6764.86 Cash$157.12Cash$161.5

Intermediate Mode Update (3 May 2024) – 27 November 2024

Base Statistics

Shotgunner/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate1.875
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$125

1.875 > 1.575 Firerate Firerate


Sell Price changes to Cash$141

Shotgun Knowledge
Level 2 • Cost: Cash$1,000

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash$475

Slug Madness
Level 3 • Cost: Cash$3,000

+2 Damage Damage

1.575 > 1.275 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$1,475

Tactical Blowback
Level 4 • Cost: Cash$8,200

+2 Range Range

+2 Damage Damage

1.275 > 1.025 Firerate Firerate

8 > 11 Bullets Bullets

50 > 40 Spread


Sell Price changes to Cash$4,208

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1 6 1.851.875 7 60 3 3.243.2 Cash$92.59Cash$93.75
1 Cash$425 1 6 1.551.575 7 60 3 3.873.81 Cash$109.82Cash$111.55
2 Cash$1,475 2 8 1.551.575 9 50 3 10.3210.16 Cash$142.93Cash$145.18
3 Cash$4,475 4 8 1.251.275 9 50 3 25.625.1 Cash$174.8Cash$178.29
4 Cash$12,675 6 11 11.025 11 40 3 6664.39 Cash$192.05Cash$196.85

1 March 2024 – Intermediate Mode Update (3 May 2024)

Base Statistics

Shotgunner/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.125
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2 & 4
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

2.125 > 1.525 Firerate Firerate


Sell Price changes to Cash$200

Shotgun Knowledge
Level 2 • Cost: Cash$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash$616

Slug Madness
Level 3 • Cost: Cash$3,500

+2 Damage Damage

1.525 > 1.225 Firerate Firerate

-Lead Detection Lead Detection

Sell Price changes to Cash$1,783

Tactical Blowback
Level 4 • Cost: Cash$10,500

+2 Range Range

+2 Damage Damage

1.225 > 0.925 Firerate Firerate

8 > 11 Bullets Bullets

50 > 40 Spread

+Lead Detection Lead Detection


Sell Price changes to Cash$5,283

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 2 6 2.12.125 7 60 3 5.715.65 Cash$70.05Cash$70.8
1 Cash$600 2 6 1.51.525 7 60 3 87.87 Cash$75Cash$76.24
2 Cash$1,850 3 8 1.51.525 9 50 3 1615.74 Cash$115.62Cash$117.53
3 Cash$5,350 5 8 1.21.225 9 50 3 33.3332.65 Cash$160.52Cash$163.86
4 Cash$15,850 7 11 0.90.925 11 40 3 85.5683.24 Cash$185.25Cash$190.41

24 February 2024 – 1 March 2024

Base Statistics

Shotgunner/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.125
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2 & 4
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

2.125 > 1.525 Firerate Firerate


Sell Price changes to Cash$200

Shotgun Knowledge
Level 2 • Cost: Cash$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash$616

Slug Madness
Level 3 • Cost: Cash$3,650

+2 Damage Damage

1.525 > 1.325 Firerate Firerate

-Lead Detection Lead Detection

Sell Price changes to Cash$1,833

Tactical Blowback
Level 4 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage

1.325 > 0.925 Firerate Firerate

8 > 10 Bullets Bullets

50 > 40 Spread

+Lead Detection Lead Detection


Sell Price changes to Cash$4,833

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 2 6 2.12.125 7 60 3 5.715.65 Cash$70.05Cash$70.8
1 Cash$600 2 6 1.51.525 7 60 3 87.87 Cash$75Cash$76.24
2 Cash$1,850 3 8 1.51.525 9 50 3 1615.74 Cash$115.62Cash$117.53
3 Cash$5,500 5 8 1.31.325 9 50 3 30.7730.19 Cash$178.75Cash$182.18
4 Cash$14,500 7 10 0.90.925 11 40 3 77.7875.68 Cash$186.42Cash$191.6

Duck Hunt Update (17 April 2022) – 24 February 2024

Base Statistics

Shotgunner/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Spread
80
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

2.525 > 1.825 Firerate Firerate


Sell Price changes to Cash$200

Better Handling
Level 2 • Cost: Cash$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

80 > 60 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash$616

Slug Madness
Level 3 • Cost: Cash$3,500

+2 Damage Damage

1.825 > 1.525 Firerate Firerate


Sell Price changes to Cash$1,783

Tactical Blowback
Level 4 • Cost: Cash$10,000

+2 Range Range

+1 Damage Damage

8 > 12 Bullets Bullets

60 > 50 Spread

1.525 > 1.025 Firerate Firerate


Sell Price changes to Cash$5,116

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 2 6 2.52.525 7 80 3 4.84.75 Cash$83.33Cash$84.21
1 Cash$600 2 6 1.81.825 7 80 3 6.676.58 Cash$89.96Cash$91.19
2 Cash$1,850 3 8 1.81.825 9 60 3 13.3313.15 Cash$138.78Cash$140.68
3 Cash$5,350 5 8 1.51.525 9 60 3 26.6726.23 Cash$200.6Cash$203.96
4 Cash$15,350 6 12 11.025 11 50 3 7270.24 Cash$213.19Cash$218.54

Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)

Base Statistics

Shotgunner/History
Cost: Coin 2,500
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate2.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Better Handling
Level 1 • Cost: Cash$200

+1 Damage Damage

2.525 > 2.275 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash$233

Radio Communications
Level 2 • Cost: Cash$350

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Combat Ready
Level 3 • Cost: Cash$1,500

+4 Damage Damage

2.275 > 1.825 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash$850

Rebel Leader
Level 4 • Cost: Cash$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,250

Apocalypse Slayer
Level 5 • Cost: Cash$7,000

+1 Range Range

6 > 8 Bullets Bullets

1.825 > 1.525 Firerate Firerate


Sell Price changes to Cash$4,583

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[4] Bullet Count Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$500 1 6 2.52.525 7 1 2.42.38 Cash$208.33Cash$210.08
1 Cash$700 2 6 2.252.275 7 2 5.335.27 Cash$131.33Cash$132.83
2 Cash$1,050 2 6 2.252.275 9 2 5.335.27 Cash$197Cash$199.24
3 Cash$2,550 6 6 1.81.825 9 3 2019.73 Cash$127.5Cash$129.24
4 Cash$6,750 12 6 1.81.825 9 4 4039.45 Cash$168.75Cash$171.1
5 Cash$13,750 12 8 1.51.525 10 4 6462.95 Cash$214.84Cash$218.43

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Statistics

Shotgunner/History
Cost: Coin 2,500
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Better Handling
Level 1 • Cost: Cash$200

+1 Damage Damage

2.53 > 2.28 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash$233

Radio Communications
Level 2 • Cost: Cash$350

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Combat Ready
Level 3 • Cost: Cash$1,500

+4 Damage Damage

2.28 > 1.83 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash$850

Rebel Leader
Level 4 • Cost: Cash$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,250

Apocalypse Slayer
Level 5 • Cost: Cash$7,000

+1 Range Range

6 > 8 Bullets Bullets

1.83 > 1.53 Firerate Firerate


Sell Price changes to Cash$4,583

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[4] Bullet Count Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$500 1 6 2.52.53 7 1 2.42.37 Cash$208.33Cash$210.97
1 Cash$700 2 6 2.252.28 7 2 5.335.26 Cash$131.33Cash$133.08
2 Cash$1,050 2 6 2.252.28 9 2 5.335.26 Cash$197Cash$199.62
3 Cash$2,550 6 6 1.81.83 9 3 2019.67 Cash$127.5Cash$129.64
4 Cash$6,750 12 6 1.81.83 9 4 4039.34 Cash$168.75Cash$171.58
5 Cash$13,750 12 8 1.51.53 10 4 6462.75 Cash$214.84Cash$219.12

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Statistics

Shotgunner/History
Cost: Coin 2,500
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Better Handling
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$250

Radio Communications
Level 2 • Cost: Cash$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Combat Ready
Level 3 • Cost: Cash$1,500

+3 Damage Damage

2.53 > 2.03 Firerate Firerate


Sell Price changes to Cash$866

Rebel Leader
Level 4 • Cost: Cash$4,200

+5 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,266

Apocalypse Slayer
Level 5 • Cost: Cash$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$4,766

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[4] Bullet Count Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$600 2 6 2.52.53 7 2 4.84.74 Cash$125Cash$126.58
1 Cash$750 2 6 2.52.53 9 2 4.84.74 Cash$156.25Cash$158.23
2 Cash$1,100 4 6 2.52.53 9 3 9.69.49 Cash$114.58Cash$115.91
3 Cash$2,600 7 6 22.03 9 3 2120.69 Cash$123.81Cash$125.66
4 Cash$6,800 12 6 22.03 9 4 3635.47 Cash$188.89Cash$191.71
5 Cash$14,300 12 8 1.51.53 10 4 6462.75 Cash$223.44Cash$227.89

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Shotgunner/History
Cost: Coin 1,250
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Better Handling
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$250

Radio Communications
Level 2 • Cost: Cash$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Combat Ready
Level 3 • Cost: Cash$1,500

+3 Damage Damage

2.53 > 2.03 Firerate Firerate


Sell Price changes to Cash$866

Rebel Leader
Level 4 • Cost: Cash$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,266

Apocalypse Slayer
Level 5 • Cost: Cash$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$4,766

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[4] Bullet Count Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$600 2 6 2.52.53 7 2 4.84.74 Cash$125Cash$126.58
1 Cash$750 2 6 2.52.53 9 2 4.84.74 Cash$156.25Cash$158.23
2 Cash$1,100 4 6 2.52.53 9 3 9.69.49 Cash$114.58Cash$115.91
3 Cash$2,600 7 6 22.03 9 3 2120.69 Cash$123.81Cash$125.66
4 Cash$6,800 13 6 22.03 9 4 3938.42 Cash$174.36Cash$176.99
5 Cash$14,300 13 8 1.51.53 10 4 69.3367.97 Cash$206.26Cash$210.39

11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

Enforcer
Cost: Coin 1,000
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Placement Limit
N/A
Max Hits
2

Upgrades

Handling
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$250

Legit Badge
Level 2 • Cost: Cash$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Bullet Proof Vest
Level 3 • Cost: Cash$1,500

+3 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$866

SWAT Armor
Level 4 • Cost: Cash$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,266

SWAT Force
Level 5 • Cost: Cash$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash$4,766

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage[4] Bullet Count Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$600 2 6 2.52.55 7 2 4.84.71 Cash$125Cash$127.39
1 Cash$750 2 6 2.52.55 9 2 4.84.71 Cash$156.25Cash$159.24
2 Cash$1,100 4 6 2.52.55 9 3 9.69.41 Cash$114.58Cash$116.9
3 Cash$2,600 7 6 22.05 9 3 2120.49 Cash$123.81Cash$126.89
4 Cash$6,800 13 6 22.05 9 4 3938.05 Cash$174.36Cash$178.71
5 Cash$14,300 13 8 1.51.55 10 4 69.3367.1 Cash$206.26Cash$213.11

26 January 2020 – 11 February 2020

Base Statistics

Enforcer
Cost: Coin 600
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
N/A

Upgrades

Handling
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$250

Legit Badge
Level 2 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Bullet Proof Vest
Level 3 • Cost: Cash$1,500

+3 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$866

SWAT Armor
Level 4 • Cost: Cash$4,200

+1 Range Range

+6 Damage Damage


Sell Price changes to Cash$2,266

SWAT Force
Level 5 • Cost: Cash$6,250

+1 Range Range

6 > 8 Bullets Bullets

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash$4,350

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Bullet Count Firerate Range DPS[2] Cost Efficiency
0 Cash$600 2 6 2.52.55 9 4.84.71 Cash$125Cash$127.39
1 Cash$750 2 6 2.52.55 11 4.84.71 Cash$156.25Cash$159.24
2 Cash$1,100 4 6 2.52.55 11 9.69.41 Cash$114.58Cash$116.9
3 Cash$2,600 7 6 22.05 11 2120.49 Cash$123.81Cash$126.89
4 Cash$6,800 13 6 22.05 12 3938.05 Cash$174.36Cash$178.71
5 Cash$13,050 13 8 1.51.55 13 69.3367.1 Cash$188.23Cash$194.49

MEGA Update (13 October 2019) – 26 January 2020

Base Statistics

Enforcer
Cost: Coin 600
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+2 Damage Damage


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+15 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$4,200

+1 Range Range

+20 Damage Damage


Sell Price changes to Cash$2,383

N/A
Level 5 • Cost: Cash$8,750

+1 Range Range

+40 Damage Damage

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash$5,300

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$600 8 2.52.55 5 3.23.14 Cash$187.5Cash$191.08
1 Cash$950 10 2.52.55 5 43.92 Cash$237.5Cash$242.35
2 Cash$1,450 10 2.52.55 7 43.92 Cash$362.5Cash$369.9
3 Cash$2,950 25 22.05 7 12.512.2 Cash$236Cash$241.8
4 Cash$7,150 45 22.05 8 22.521.95 Cash$317.78Cash$325.74
5 Cash$15,900 85 1.51.55 9 56.6754.84 Cash$280.57Cash$289.93

14 July 2019 – MEGA Update (13 October 2019)

Base Statistics

Enforcer
Cost: Coin 1,200
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+2 Damage Damage


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$1,500

+15 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$737

N/A
Level 4 • Cost: Cash$4,200

+1 Range Range

+20 Damage Damage


Sell Price changes to Cash$1,787

N/A
Level 5 • Cost: Cash$8,750

+1 Range Range

+40 Damage Damage

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash$3,975

Ability

SWAT Van
Level 5 • Cash$1,500 • 60s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$600 8 2.52.55 5 3.23.14 Cash$187.5Cash$191.08
1 Cash$950 10 2.52.55 5 43.92 Cash$237.5Cash$242.35
2 Cash$1,450 10 2.52.55 7 43.92 Cash$362.5Cash$369.9
3 Cash$2,950 25 22.05 7 12.512.2 Cash$236Cash$241.8
4 Cash$7,150 45 22.05 8 22.521.95 Cash$317.78Cash$325.74
5 Cash$15,900 85 1.51.55 9 56.6754.84 Cash$280.57Cash$289.93

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 DPS assumes all bullets hit only one enemy.
  3. Prior to the 25th of June 2025, it had a cost of Coin 2,500.
  4. 4.0 4.1 4.2 4.3 4.4 Number is maximum damage times the amount of bullets shot.
    Damage decreases by 50% for every enemy pierced.


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