Swarmer/History

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Revision as of 16:45, 23 October 2025 by imported>Mentin123
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This is the history subpage for the Swarmer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Null & Void Event (18 October 2025) – Present

Base Stats

Swarmer/History
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.208
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.25
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit1,500

Upgrades

Extra Honey
Level 1 • Cost: Extra Honey - Cash$600

+1 Bee Damage Bee Damage


Sell Price changes to Cash$500

Aggressive Bees
Level 2 • Cost: Aggressive Bees - Cash$1,200

1.208 > 1.008 Firerate Firerate

+2 Range Range

+2 Damage Damage

1.25 > 1 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to Cash$900

Bee Certified Weapons
Level 3 • Cost: Bee Certified Weapons - Cash$2,500

-4 Damage Damage

+3 Range Range

1.008 > 2.008 Firerate Firerate

1 > 0.75 Tick Tick

4.5 > 5.25 Sting Time Sting Time

+10 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•50 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$1,733

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$6,000

2.008 > 1.608 Firerate Firerate

+2 Range Range

+1 Bee Damage Bee Damage

5.25 > 7.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+25 Grenade Damage Grenade Damage


Sell Price changes to Cash$3,733

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$12,000

1.608 > 1.208 Firerate Firerate

7.5 > 15 Sting Time Sting Time

+15 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+50 Grenade Damage Grenade Damage


Sell Price changes to Cash$7,733

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Cost Efficiency
0 Cash$450 1 1 N/A 2.008 1 4 5 1,500 13 N/A 4 1.5[5] 0.5 5.5[6] Cash$300.4
1 Cash$750 2 2 N/A 2.008 1 4 10 1,500 13 N/A 8 3[7] 1 21[8] Cash$250.33
2 Cash$1,350 4 2 N/A 1.508 0.75 4.5 15 1,500 15 N/A 12 5.32[9] 1.77 42.7[10] Cash$253.8
3 Cash$3,350 10 2 10 1.258 0.75 5.25 20 1,500 18 6 14 10.62[11] 2.12 61.35[12] Cash$315.57
4 Cash$8,350 15 3 30 1.008 0.75 5.5 25 1,500 20 7 21 18.88[13] 3.97 114.88[14] Cash$442.24
5 Cash$17,850 25 3 50 0.508 0.5 8 30 1,500 20 8 48 55.21[15] 11.81 229.21[16] Cash$323.3

14 May 2025 – Null & Void Event (18 October 2025)

Base Stats

Swarmer/History
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit1,500

Upgrades

Extra Honey
Level 1 • Cost: Extra Honey - Cash$300

+1 Damage Damage

+1 Bee Damage Bee Damage

+5 Stack Limit Stack Limit


Sell Price changes to Cash$250

Agressive[sic] Bees
Level 2 • Cost: Agressive[sic] Bees - Cash$600

2.008 > 1.508 Firerate Firerate

+2 Range Range

+2 Damage Damage

1 > 0.75 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to Cash$450

Bee Certified Weapons
Level 3 • Cost: Bee Certified Weapons - Cash$2,000

1.508 > 1.258 Firerate Firerate

+3 Range Range

+6 Damage Damage

4.5 > 5.25 Sting Time Sting Time

+5 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•10 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$1,116

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$5,000

1.258 > 1.008 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Bee Damage Bee Damage

5.25 > 5.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash$2,783

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$9,500

1.008 > 0.508 Firerate Firerate

+10 Damage Damage

0.75 > 0.5 Tick Tick

5.5 > 8 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash$5,950

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Cost Efficiency
0 Cash$450 1 1 N/A 2.008 1 4 5 1,500 13 N/A 4 1.5[5] 0.5 5.5[17] Cash$300.4
1 Cash$750 2 2 N/A 2.008 1 4 10 1,500 13 N/A 8 3[7] 1 21[18] Cash$250.33
2 Cash$1,350 4 2 N/A 1.508 0.75 4.5 15 1,500 15 N/A 12 5.32[9] 1.77 42.7[19] Cash$253.8
3 Cash$3,350 10 2 10 1.258 0.75 5.25 20 1,500 18 6 14 10.62[11] 2.12 61.35[20] Cash$315.57
4 Cash$8,350 15 3 30 1.008 0.75 5.5 25 1,500 20 7 21 18.88[13] 3.97 114.88[21] Cash$442.24
5 Cash$17,850 25 3 50 0.508 0.5 8 30 1,500 20 8 48 55.21[22] 11.81 229.21[23] Cash$323.3

30 April 2025 – 14 May 2025

Base Stats

Swarmer/History
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4
Stack Limit
Stack Limit150
Global Stack Limit
Global Stack Limit5,000

Upgrades

Extra Honey
Level 1 • Cost: Extra Honey - Cash$300

+1 Damage Damage

+1 Bee Damage Bee Damage


Sell Price changes to Cash$250

Agressive[sic] Bees
Level 2 • Cost: Agressive[sic] Bees - Cash$500

2.008 > 1.508 Firerate Firerate

+2 Range Range

+2 Damage Damage

1 > 0.75 Tick Tick

4 > 4.5 Sting Time Sting Time


Sell Price changes to Cash$416

Bee Certified Weapons
Level 3 • Cost: Bee Certified Weapons - Cash$1,500

1.508 > 1.258 Firerate Firerate

+3 Range Range

+6 Damage Damage

4.5 > 5.25 Sting Time Sting Time

•6 Explosion Range Explosion Range

•10 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$916

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$3,000

1.258 > 1.008 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Bee Damage Bee Damage

5.25 > 5.5 Sting Time Sting Time

6 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash$1,916

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$6,000

1.008 > 0.758 Firerate Firerate

+10 Damage Damage

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

5.5 > 8 Sting Time Sting Time

7 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash$3,916

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Cost Efficiency
0 Cash$450 1 1 N/A 2.008 1 4 150 5,000 13 N/A 4 1.5[5] 0.5 150.5[24] Cash$300
1 Cash$750 2 2 N/A 2.008 1 4 150 5,000 13 N/A 8 3[7] 1 301[25] Cash$250
2 Cash$1,250 4 2 N/A 1.508 0.75 4.5 150 5,000 15 N/A 12 5.32[9] 1.77 402.7[26] Cash$234.96
3 Cash$2,750 10 2 10 1.258 0.75 5.25 150 5,000 18 6 14 10.62[11] 2.12 408[27] Cash$258.95
4 Cash$5,750 15 3 30 1.008 0.75 5.25 150 5,000 20 7 21 18.88[13] 3.97 614.88[28] Cash$304.56
5 Cash$11,750 25 4 50 0.758 0.5 8 150 5,000 20 8 64 40.98[29] 10.55 1,232.98[30] Cash$304.56

2 August 2024 – 30 April 2025

Base Stats

Swarmer/History
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Sting
Splash
Firerate
Firerate4.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$300

1 > 0.75 Tick Tick


Sell Price changes to Cash$200

Improve Handling
Level 2 • Cost: Improve Handling - Cash$350

+4 Range Range

4.008 > 3.008 Firerate Firerate

Sell Price changes to Cash$316

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

3.008 > 2.008 Firerate Firerate


Sell Price changes to Cash$483

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,400

+2 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$950

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash$2,283

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[31] DPS[32] Cost Efficiency
0 Cash$300 2 4.008 12 1 4 8 2 Cash$150
1 Cash$600 2 4.008 12 0.75 4 10 2.67 Cash$224.72
2 Cash$950 2 3.008 16 0.75 4 10 2.67 Cash$355.81
3 Cash$1,450 2 2.008 18 0.75 4 10 2.67 Cash$543.07
4 Cash$2,850 4 2.008 18 0.5 6 48 8 Cash$356.25
5 Cash$6,850 6 1.008 20 0.25 8 192 24 Cash$285.42

Lunar Overture Update (28 October 2023) – 2 August 2024

Base Stats

Swarmer/History
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improve Handling
Level 2 • Cost: Improve Handling - Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[31] DPS[32] Cost Efficiency
0 Cash$300 1 2.008 12 1 3 3 1 Cash$300
1 Cash$550 1 2.008 12 0.75 4 5 1.3 Cash$423.08
2 Cash$850 1 2.008 16 0.75 4 5 1.3 Cash$653.85
3 Cash$1,350 1 1.008 18 0.75 4 5 1.3 Cash$1,038.46
4 Cash$2,550 2 1.008 18 0.5 6 24 4 Cash$637.5
5 Cash$6,550 4 0.508 20 0.25 8 128 16 Cash$409.38

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Swarmer/History
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improve Handling
Level 2 • Cost: Improve Handling - Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[31] DPS[33] Cost Efficiency
0 Cash$300 1 2.008 12 1 3 3 1 Cash$300
1 Cash$550 1 2.008 12 0.75 4 5 1.3 Cash$423.08
2 Cash$850 1 2.008 16 0.75 4 5 1.3 Cash$653.85
3 Cash$1,350 1 1.008 18 0.75 4 5 1.3 Cash$1,038.46
4 Cash$2,550 2 1.008 18 0.5 6 24 4 Cash$637.5
5 Cash$6,550 4 0.508 20 0.25 8 128 16 Cash$409.38

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Swarmer/History
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improve Handling
Level 2 • Cost: Improve Handling - Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

2.03 > 1.03 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.03 > 0.53 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[31] DPS[33] Cost Efficiency
0 Cash$300 1 2.03 12 1 3 3 1 Cash$300
1 Cash$550 1 2.03 12 0.75 4 5 1.3 Cash$423.08
2 Cash$850 1 2.03 16 0.75 4 5 1.3 Cash$653.85
3 Cash$1,350 1 1.03 18 0.75 4 5 1.3 Cash$1,038.46
4 Cash$2,550 2 1.03 18 0.5 6 24 4 Cash$637.5
5 Cash$6,550 4 0.53 20 0.25 8 128 16 Cash$409.38

6 April 2020 – Overhaul Update (29 October 2020)

Base Stats

Swarmer/History
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range12
Placement Limit
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Aggressive Bees - Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improve Handling
Level 2 • Cost: Improve Handling - Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Bee Gun - Cash$500

+2 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Beehive of Madness - Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Beekeeper of Death - Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[31] DPS[33] Cost Efficiency
0 Cash$300 1 2.05 12 1 3 3 1 Cash$300
1 Cash$550 1 2.05 12 0.75 4 5 1.3 Cash$423.08
2 Cash$850 1 2.05 16 0.75 4 5 1.3 Cash$653.85
3 Cash$1,350 1 1.05 18 0.75 4 5 1.3 Cash$1,038.46
4 Cash$2,550 2 1.05 18 0.5 6 24 4 Cash$637.5
5 Cash$6,550 4 0.55 20 0.25 8 128 16 Cash$409.38

Notes

  1. 1.0 1.1 1.2 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.
  2. 2.0 2.1 2.2 DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick). It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)
  3. 3.0 3.1 3.2 How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate
  4. 4.0 4.1 4.2 DPS when every single stack is applied for one Swarmer.
  5. 5.0 5.1 5.2 0.5 Regular DPS + 1 Sting DPS
  6. 0.5 Regular DPS + 5 Sting DPS
  7. 7.0 7.1 7.2 1 Regular DPS + 2 Sting DPS
  8. 1 Regular DPS + 20 Sting DPS
  9. 9.0 9.1 9.2 2.65 Regular DPS + 2.67 Sting DPS
  10. 2.65 Regular DPS + 40.05 Sting DPS
  11. 11.0 11.1 11.2 7.95 Regular DPS + 2.67 Sting DPS
  12. 7.95 Regular DPS + 53.4 Sting DPS
  13. 13.0 13.1 13.2 14.88 Regular DPS + 4 Sting DPS
  14. 14.88 Regular DPS + 100 Sting DPS
  15. 49.21 Regular DPS + 6 Sting DPS
  16. 49.21 Regular DPS + 180 Sting DPS
  17. 0.5 Regular DPS + 5 Sting DPS
  18. 1 Regular DPS + 20 Sting DPS
  19. 2.65 Regular DPS + 40.05 Sting DPS
  20. 7.95 Regular DPS + 53.4 Sting DPS
  21. 14.88 Regular DPS + 100 Sting DPS
  22. 49.21 Regular DPS + 6 Sting DPS
  23. 49.21 Regular DPS + 180 Sting DPS
  24. 0.5 Regular DPS + 150 Sting DPS
  25. 1 Regular DPS + 300 Sting DPS
  26. 2.65 Regular DPS + 400.05 Sting DPS
  27. 7.95 Regular DPS + 400.05 Sting DPS
  28. 14.88 Regular DPS + 600 Sting DPS
  29. 32.98 Regular DPS + 8 Sting DPS
  30. 32.98 Regular DPS + 1,200 Sting DPS
  31. 31.0 31.1 31.2 31.3 31.4 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
  32. 32.0 32.1 DPS assumes that only one enemy is currently being stung.
    DPS is calculated by Bee Damage ÷ Tick Length.
  33. 33.0 33.1 33.2 DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.
    DPS is calculated by Bee Damage ÷ Tick Length.


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