Swarmer/History

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Revision as of 12:56, 13 May 2026 by imported>Mentin123
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This is the history subpage for the Swarmer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Saboteur Update (22 April 2026) – Present

Base Stats

Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Bee Damage3 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.
Sting Time
Sting Time2.1
Stack Limit
Stack Limit1
Global Stack Limit
Global Stack Limit10,000

Upgrades

Extra Honey
Level 1 • Cost: Cash$400

+2 Stack Limit Stack Limit


Sell Price changes to Cash$433

Aggressive Bees
Level 2 • Cost: Cash$1,250

1.225 > 1.025 Firerate Firerate

+2 Range Range

+2 Damage Damage

2.1 > 4.1 Sting Time Sting Time

+3 Stack Limit Stack Limit


Sell Price changes to Cash$850

Bee Certified Weapons
Level 3 • Cost: Cash$2,000

-4 Damage Damage

+3 Range Range

1.225 > 1.525 Firerate Firerate

1 > 0.75 Tick Tick

4.1 > 5.25 Sting Time Sting Time

+6 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•30 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$1,516

Beehive of Madness
Level 4 • Cost: Cash$5,750

1.525 > 1.275 Firerate Firerate

+2 Range Range

5.25 > 7.5 Sting Time Sting Time

+13 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+40 Grenade Damage Grenade Damage


Sell Price changes to Cash$3,433

Beekeeper of Death
Level 5 • Cost: Cash$10,000

+1 Bee Damage Bee Damage

7.5 > 15 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+55 Grenade Damage Grenade Damage


Sell Price changes to Cash$6,766

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$900 2 3 N/A 1.21.225 1 2.1 1 10,000 13 N/A 6 4.67[5]4.63[6] 2.52.45 4.67[7]4.63[8] Cash$192.72Cash$194.38 Cash$192.72Cash$194.38
1 Cash$1,300 2 3 N/A 1.21.225 1 2.1 3 10,000 13 N/A 6 4.67[9]4.63[10] 2.52.45 10.67[11]10.63[12] Cash$278.37Cash$280.78 Cash$121.84Cash$122.3
2 Cash$2,550 4 3 N/A 1.21.225 1 4.1 6 10,000 15 N/A 12 6.33[13]6.27[14] 2.52.45 21.33[15]21.27[16] Cash$402.84Cash$406.7 Cash$119.55Cash$119.89
3 Cash$4,550 0 3 30 1.51.525 0.75 5.25 12 10,000 18 6 21 4 2.672.62 48 Cash$1,137.5 Cash$94.79
4 Cash$10,300 0 3 70 1.251.275 0.75 7.5 25 10,000 20 7 30 4 3.23.14 100 Cash$2,575 Cash$103
5 Cash$20,300 0 4 125 1.251.275 0.75 15 30 10,000 20 8 80 5.33 4.274.18 160 Cash$3,808.63 Cash$126.88

Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)

Base Stats

Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Bee Damage3 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.
Sting Time
Sting Time2.1
Stack Limit
Stack Limit1
Global Stack Limit
Global Stack Limit10,000

Upgrades

Extra Honey
Level 1 • Cost: Cash$400

+2 Stack Limit Stack Limit


Sell Price changes to Cash$433

Aggressive Bees
Level 2 • Cost: Cash$1,250

1.225 > 1.025 Firerate Firerate

+2 Range Range

+2 Damage Damage

2.1 > 4.1 Sting Time Sting Time

+3 Stack Limit Stack Limit


Sell Price changes to Cash$850

Bee Certified Weapons
Level 3 • Cost: Cash$2,000

-4 Damage Damage

+3 Range Range

1.225 > 1.525 Firerate Firerate

1 > 0.75 Tick Tick

4.1 > 5.25 Sting Time Sting Time

+6 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•30 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$1,516

Beehive of Madness
Level 4 • Cost: Cash$5,750

1.525 > 1.275 Firerate Firerate

+2 Range Range

5.25 > 7.5 Sting Time Sting Time

+13 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+40 Grenade Damage Grenade Damage


Sell Price changes to Cash$3,433

Beekeeper of Death
Level 5 • Cost: Cash$10,000

7.5 > 15 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+55 Grenade Damage Grenade Damage


Sell Price changes to Cash$6,766

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$900 2 3 N/A 1.21.225 1 2.1 1 10,000 13 N/A 6 4.67[17]4.63[18] 2.52.45 4.67[19]4.63[20] Cash$192.72Cash$194.38 Cash$192.72Cash$194.38
1 Cash$1,300 2 3 N/A 1.21.225 1 2.1 3 10,000 13 N/A 6 4.67[21]4.63[22] 2.52.45 10.67[23]10.63[24] Cash$278.37Cash$280.78 Cash$121.84Cash$122.3
2 Cash$2,550 4 3 N/A 1.21.225 1 4.1 6 10,000 15 N/A 12 6.33[25]6.27[26] 2.52.45 21.33[27]21.27[28] Cash$402.84Cash$406.7 Cash$119.55Cash$119.89
3 Cash$4,550 0 3 30 1.51.525 0.75 5.25 12 10,000 18 6 21 4 2.672.62 48 Cash$1,137.5 Cash$94.79
4 Cash$10,300 0 3 70 1.251.275 0.75 7.5 25 10,000 20 7 30 4 3.23.14 100 Cash$2,575 Cash$103
5 Cash$20,300 0 3 125 1.251.275 0.75 15 30 10,000 20 8 60 4 3.23.14 120 Cash$5,075 Cash$169.17

St. Patrick's Day Update 2026 (11 March 2026) – Saboteur Update (22 April 2026)

Base Stats

Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.25
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit10,000

Upgrades

Extra Honey
Level 1 • Cost: Cash$600

+1 Bee Damage Bee Damage


Sell Price changes to Cash$500

Aggressive Bees
Level 2 • Cost: Cash$1,200

1.225 > 1.025 Firerate Firerate

+2 Range Range

+2 Damage Damage

1.25 > 1 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to Cash$900

Bee Certified Weapons
Level 3 • Cost: Cash$2,500

-4 Damage Damage

+3 Range Range

1.025 > 2.025 Firerate Firerate

1 > 0.75 Tick Tick

4.5 > 5.25 Sting Time Sting Time

+10 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•50 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$1,733

Beehive of Madness
Level 4 • Cost: Cash$6,000

2.025 > 1.625 Firerate Firerate

+2 Range Range

+1 Bee Damage Bee Damage

5.25 > 7.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+25 Grenade Damage Grenade Damage


Sell Price changes to Cash$3,733

Beekeeper of Death
Level 5 • Cost: Cash$12,000

1.625 > 1.225 Firerate Firerate

7.5 > 15 Sting Time Sting Time

+15 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+50 Grenade Damage Grenade Damage


Sell Price changes to Cash$7,733

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$900 2 1 N/A 1.21.225 1.25 4 5 10,000 13 N/A 3 2.47[29]2.43[30] 0.670.65 5.67[31]5.63[32] Cash$364.37Cash$370.37 Cash$158.73Cash$159.86
1 Cash$1,500 2 2 N/A 1.21.225 1.25 4 5 10,000 13 N/A 6 3.27[33]3.23[34] 1.331.31 9.67[35]9.63[36] Cash$458.72Cash$464.4 Cash$155.12Cash$155.76
2 Cash$2,700 4 2 N/A 11.025 1 4.5 10 10,000 15 N/A 8 6[37]5.9[38] 21.95 24[39]23.9[40] Cash$450Cash$457.63 Cash$112.5Cash$112.97
3 Cash$5,200 0 2 50 22.025 0.75 5.25 20 10,000 18 6 14 2.67 1.331.32 53.33 Cash$1,947.57 Cash$97.51
4 Cash$11,200 0 3 75 1.61.625 0.75 7.5 25 10,000 20 7 30 4 2.52.46 100 Cash$2,800 Cash$112
5 Cash$23,200 0 3 125 1.21.225 0.75 15 40 10,000 20 8 60 4 3.333.27 160 Cash$5,800 Cash$145

Null & Void Event (18 October 2025) – St. Patrick's Day Update 2026 (11 March 2026)

Base Stats

Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Cost
Cash$900
Placement Footprint
Average (1.5)
Sell Price
Cash$300
Placement Type
Ground
Damage
Damage2
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.25
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit1,500

Upgrades

Extra Honey
Level 1 • Cost: Cash$600

+1 Bee Damage Bee Damage


Sell Price changes to Cash$500

Aggressive Bees
Level 2 • Cost: Cash$1,200

1.225 > 1.025 Firerate Firerate

+2 Range Range

+2 Damage Damage

1.25 > 1 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to Cash$900

Bee Certified Weapons
Level 3 • Cost: Cash$2,500

-4 Damage Damage

+3 Range Range

1.025 > 2.025 Firerate Firerate

1 > 0.75 Tick Tick

4.5 > 5.25 Sting Time Sting Time

+10 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•50 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$1,733

Beehive of Madness
Level 4 • Cost: Cash$6,000

2.025 > 1.625 Firerate Firerate

+2 Range Range

+1 Bee Damage Bee Damage

5.25 > 7.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+25 Grenade Damage Grenade Damage


Sell Price changes to Cash$3,733

Beekeeper of Death
Level 5 • Cost: Cash$12,000

1.625 > 1.225 Firerate Firerate

7.5 > 15 Sting Time Sting Time

+15 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+50 Grenade Damage Grenade Damage


Sell Price changes to Cash$7,733

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$900 2 1 N/A 1.21.225 1.25 4 5 1,500 13 N/A 3 2.47[41]2.43[42] 0.670.65 5.67[43]5.63[44] Cash$364.37Cash$370.37 Cash$158.73Cash$159.86
1 Cash$1,500 2 2 N/A 1.21.225 1.25 4 5 1,500 13 N/A 6 3.27[45]3.23[46] 1.331.31 9.67[47]9.63[48] Cash$458.72Cash$464.4 Cash$155.12Cash$155.76
2 Cash$2,700 4 2 N/A 11.025 1 4.5 10 1,500 15 N/A 8 6[49]5.9[50] 21.95 24[51]23.9[52] Cash$450Cash$457.63 Cash$112.5Cash$112.97
3 Cash$5,200 0 2 50 22.025 0.75 5.25 20 1,500 18 6 14 2.67 1.331.32 53.33 Cash$1,947.57 Cash$97.51
4 Cash$11,200 0 3 75 1.61.625 0.75 7.5 25 1,500 20 7 30 4 2.52.46 100 Cash$2,800 Cash$112
5 Cash$23,200 0 3 125 1.21.225 0.75 15 40 1,500 20 8 60 4 3.333.27 160 Cash$5,800 Cash$145

14 May 2025 – Null & Void Event (18 October 2025)

Base Stats

Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate2.025
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit1,500

Upgrades

Extra Honey
Level 1 • Cost: Cash$300

+1 Damage Damage

+1 Bee Damage Bee Damage

+5 Stack Limit Stack Limit


Sell Price changes to Cash$250

Agressive[sic] Bees
Level 2 • Cost: Cash$600

2.025 > 1.525 Firerate Firerate

+2 Range Range

+2 Damage Damage

1 > 0.75 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to Cash$450

Bee Certified Weapons
Level 3 • Cost: Cash$2,000

1.525 > 1.275 Firerate Firerate

+3 Range Range

+6 Damage Damage

4.5 > 5.25 Sting Time Sting Time

+5 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•10 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$1,116

Beehive of Madness
Level 4 • Cost: Cash$5,000

1.275 > 1.025 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Bee Damage Bee Damage

5.25 > 5.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash$2,783

Beekeeper of Death
Level 5 • Cost: Cash$9,500

1.025 > 0.525 Firerate Firerate

+10 Damage Damage

0.75 > 0.5 Tick Tick

5.5 > 8 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash$5,950

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$450 1 1 N/A 22.025 1 4 5 1,500 13 N/A 4 1.5[53]1.49[54] 0.50.49 5.5[55]5.49[56] Cash$300Cash$302.01 Cash$81.82Cash$81.97
1 Cash$750 2 2 N/A 22.025 1 4 10 1,500 13 N/A 8 3[57]2.99[58] 10.99 21[59]20.99[60] Cash$250Cash$250.84 Cash$35.71Cash$35.73
2 Cash$1,350 4 2 N/A 1.51.525 0.75 4.5 15 1,500 15 N/A 12 5.33[61]5.29[62] 1.781.75 42.67[63]42.62[64] Cash$253.28Cash$255.2 Cash$31.64Cash$31.68
3 Cash$3,350 10 2 10 1.251.275 0.75 5.25 20 1,500 18 6 14 10.67[65]10.51[66] 2.132.09 61.33[67]61.18[68] Cash$313.96Cash$318.74 Cash$54.62Cash$54.76
4 Cash$8,350 15 3 30 11.025 0.75 5.5 25 1,500 20 7 21 19[69]18.63[70] 43.9 115[71]114.63[72] Cash$439.47Cash$448.2 Cash$72.61Cash$72.84
5 Cash$17,850 25 3 50 0.50.525 0.5 8 30 1,500 20 8 48 56[73]53.62[74] 1211.43 230[75]227.62[76] Cash$318.75Cash$332.9 Cash$77.61Cash$78.42

30 April 2025 – 14 May 2025

Base Stats

Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Cost
Cash$450
Placement Footprint
Average (1.5)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage1
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate2.025
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4
Stack Limit
Stack Limit150
Global Stack Limit
Global Stack Limit5,000

Upgrades

Extra Honey
Level 1 • Cost: Cash$300

+1 Damage Damage

+1 Bee Damage Bee Damage


Sell Price changes to Cash$250

Agressive[sic] Bees
Level 2 • Cost: Cash$500

2.025 > 1.525 Firerate Firerate

+2 Range Range

+2 Damage Damage

1 > 0.75 Tick Tick

4 > 4.5 Sting Time Sting Time


Sell Price changes to Cash$416

Bee Certified Weapons
Level 3 • Cost: Cash$1,500

1.525 > 1.275 Firerate Firerate

+3 Range Range

+6 Damage Damage

4.5 > 5.25 Sting Time Sting Time

•6 Explosion Range Explosion Range

•10 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to Cash$916

Beehive of Madness
Level 4 • Cost: Cash$3,000

1.275 > 1.025 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Bee Damage Bee Damage

5.25 > 5.5 Sting Time Sting Time

6 > 7 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash$1,916

Beekeeper of Death
Level 5 • Cost: Cash$6,000

1.025 > 0.775 Firerate Firerate

+10 Damage Damage

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

5.5 > 8 Sting Time Sting Time

7 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to Cash$3,916

Ability

Bee Swarm Grenade
Level 3+ • 15s Cooldown

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Bee Damage Grenade Damage Firerate Tick Sting Time Stack Limit Global Stack Limit Range Explosion Range Total Elapsed Damage[1] DPS[2] DPS Rate[3] Max DPS[4] Min Cost Efficiency Max Cost Efficiency
0 Cash$450 1 1 N/A 22.025 1 4 150 5,000 13 N/A 4 1.5[77]1.49[78] 0.50.49 150.5[79]150.49[80] Cash$300Cash$302.01 Cash$2.99
1 Cash$750 2 2 N/A 22.025 1 4 150 5,000 13 N/A 8 3[81]2.99[82] 10.99 301[83]300.99[84] Cash$250Cash$250.84 Cash$2.49
2 Cash$1,250 4 2 N/A 1.51.525 0.75 4.5 150 5,000 15 N/A 12 5.33[85]5.29[86] 1.781.75 402.67[87]402.62[88] Cash$234.52Cash$236.29 Cash$3.1
3 Cash$2,750 10 2 10 1.251.275 0.75 5.25 150 5,000 18 6 14 10.67[89]10.51[90] 2.132.09 408[91]407.84[92] Cash$257.73Cash$261.66 Cash$6.74
4 Cash$5,750 15 3 30 11.025 0.75 5.5 150 5,000 20 7 21 19[93]18.63[94] 43.9 615[95]614.63[96] Cash$302.63Cash$308.64 Cash$9.35Cash$9.36
5 Cash$11,750 25 4 50 0.750.775 0.5 8 150 1,500 20 8 64 41.33[97]40.26[98] 10.6710.32 1,233.33[99]1,232.26[100] Cash$284.3Cash$291.85 Cash$9.53Cash$9.54

2 August 2024 – 30 April 2025

Base Stats

Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Sting
Splash
Firerate
Firerate4.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4

Upgrades

Aggressive Bees
Level 1 • Cost: Cash$300

1 > 0.75 Tick Tick


Sell Price changes to Cash$200

Improve Handling
Level 2 • Cost: Cash$350

+4 Range Range

4.008 > 3.008 Firerate Firerate

Sell Price changes to Cash$316

Bee Gun
Level 3 • Cost: Cash$500

+2 Range Range

3.008 > 2.008 Firerate Firerate


Sell Price changes to Cash$483

Beehive of Madness
Level 4 • Cost: Cash$1,400

+2 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$950

Beekeeper of Death
Level 5 • Cost: Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash$2,283

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[101] DPS[102] Cost Efficiency
0 Cash$300 2 4.008 12 1 4 8 2 Cash$150
1 Cash$600 2 4.008 12 0.75 4 10 2.67 Cash$224.72
2 Cash$950 2 3.008 16 0.75 4 10 2.67 Cash$355.81
3 Cash$1,450 2 2.008 18 0.75 4 10 2.67 Cash$543.07
4 Cash$2,850 4 2.008 18 0.5 6 48 8 Cash$356.25
5 Cash$6,850 6 1.008 20 0.25 8 192 24 Cash$285.42

Lunar Overture Update (28 October 2023) – 2 August 2024

Base Stats

Swarmer/History
Map: Eggy Island Hard • Exclusive
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improve Handling
Level 2 • Cost: Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Cash$500

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[101] DPS[102] Cost Efficiency
0 Cash$300 1 2.008 12 1 3 3 1 Cash$300
1 Cash$550 1 2.008 12 0.75 4 5 1.3 Cash$423.08
2 Cash$850 1 2.008 16 0.75 4 5 1.3 Cash$653.85
3 Cash$1,350 1 1.008 18 0.75 4 5 1.3 Cash$1,038.46
4 Cash$2,550 2 1.008 18 0.5 6 24 4 Cash$637.5
5 Cash$6,550 4 0.508 20 0.25 8 128 16 Cash$409.38

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Swarmer/History
Map: Eggy Island Hard
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improve Handling
Level 2 • Cost: Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Cash$500

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[101] DPS[103] Cost Efficiency
0 Cash$300 1 2.008 12 1 3 3 1 Cash$300
1 Cash$550 1 2.008 12 0.75 4 5 1.3 Cash$423.08
2 Cash$850 1 2.008 16 0.75 4 5 1.3 Cash$653.85
3 Cash$1,350 1 1.008 18 0.75 4 5 1.3 Cash$1,038.46
4 Cash$2,550 2 1.008 18 0.5 6 24 4 Cash$637.5
5 Cash$6,550 4 0.508 20 0.25 8 128 16 Cash$409.38

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Swarmer/History
Map: Eggy Island Hard
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improve Handling
Level 2 • Cost: Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Cash$500

+2 Range Range

2.03 > 1.03 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.03 > 0.53 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[101] DPS[103] Cost Efficiency
0 Cash$300 1 2.03 12 1 3 3 1 Cash$300
1 Cash$550 1 2.03 12 0.75 4 5 1.3 Cash$423.08
2 Cash$850 1 2.03 16 0.75 4 5 1.3 Cash$653.85
3 Cash$1,350 1 1.03 18 0.75 4 5 1.3 Cash$1,038.46
4 Cash$2,550 2 1.03 18 0.5 6 24 4 Cash$637.5
5 Cash$6,550 4 0.53 20 0.25 8 128 16 Cash$409.38

6 April 2020 – Overhaul Update (29 October 2020)

Base Stats

Swarmer/History
Map: Eggy Island Hard
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range12
Placement Limit
N/A
Tick
Tick1
Sting Time
Sting Time3

Upgrades

Aggressive Bees
Level 1 • Cost: Cash$250

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to Cash$183

Improve Handling
Level 2 • Cost: Cash$300

+4 Range Range


Sell Price changes to Cash$283

Bee Gun
Level 3 • Cost: Cash$500

+2 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to Cash$450

Beehive of Madness
Level 4 • Cost: Cash$1,200

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to Cash$850

Beekeeper of Death
Level 5 • Cost: Cash$4,000

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.05 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,183

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[101] DPS[103] Cost Efficiency
0 Cash$300 1 2.05 12 1 3 3 1 Cash$300
1 Cash$550 1 2.05 12 0.75 4 5 1.3 Cash$423.08
2 Cash$850 1 2.05 16 0.75 4 5 1.3 Cash$653.85
3 Cash$1,350 1 1.05 18 0.75 4 5 1.3 Cash$1,038.46
4 Cash$2,550 2 1.05 18 0.5 6 24 4 Cash$637.5
5 Cash$6,550 4 0.55 20 0.25 8 128 16 Cash$409.38

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate
  4. 4.0 4.1 4.2 4.3 4.4 4.5 DPS when every single stack is applied for one Swarmer. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]
  5. 1.67 Regular DPS + 3 Sting DPS
  6. 1.63 Regular DPS + 3 Sting DPS
  7. 1.67 Regular DPS + 3 Sting DPS
  8. 1.63 Regular DPS + 3 Sting DPS
  9. 1.67 Regular DPS + 3 Sting DPS
  10. 1.63 Regular DPS + 3 Sting DPS
  11. 1.67 Regular DPS + 9 Sting DPS
  12. 1.63 Regular DPS + 9 Sting DPS
  13. 3.33 Regular DPS + 3 Sting DPS
  14. 3.27 Regular DPS + 3 Sting DPS
  15. 3.33 Regular DPS + 18 Sting DPS
  16. 3.27 Regular DPS + 18 Sting DPS
  17. 1.67 Regular DPS + 3 Sting DPS
  18. 1.63 Regular DPS + 3 Sting DPS
  19. 1.67 Regular DPS + 3 Sting DPS
  20. 1.63 Regular DPS + 3 Sting DPS
  21. 1.67 Regular DPS + 3 Sting DPS
  22. 1.63 Regular DPS + 3 Sting DPS
  23. 1.67 Regular DPS + 9 Sting DPS
  24. 1.63 Regular DPS + 9 Sting DPS
  25. 3.33 Regular DPS + 3 Sting DPS
  26. 3.27 Regular DPS + 3 Sting DPS
  27. 3.33 Regular DPS + 18 Sting DPS
  28. 3.27 Regular DPS + 18 Sting DPS
  29. 1.67 Regular DPS + 0.8 Sting DPS
  30. 1.63 Regular DPS + 0.8 Sting DPS
  31. 1.67 Regular DPS + 4 Sting DPS
  32. 1.63 Regular DPS + 4 Sting DPS
  33. 1.67 Regular DPS + 1.6 Sting DPS
  34. 1.63 Regular DPS + 1.6 Sting DPS
  35. 1.67 Regular DPS + 8 Sting DPS
  36. 1.63 Regular DPS + 8 Sting DPS
  37. 4 Regular DPS + 2 Sting DPS
  38. 3.9 Regular DPS + 2 Sting DPS
  39. 4 Regular DPS + 20 Sting DPS
  40. 3.9 Regular DPS + 20 Sting DPS
  41. 1.67 Regular DPS + 0.8 Sting DPS
  42. 1.63 Regular DPS + 0.8 Sting DPS
  43. 1.67 Regular DPS + 4 Sting DPS
  44. 1.63 Regular DPS + 4 Sting DPS
  45. 1.67 Regular DPS + 1.6 Sting DPS
  46. 1.63 Regular DPS + 1.6 Sting DPS
  47. 1.67 Regular DPS + 8 Sting DPS
  48. 1.63 Regular DPS + 8 Sting DPS
  49. 4 Regular DPS + 2 Sting DPS
  50. 3.9 Regular DPS + 2 Sting DPS
  51. 4 Regular DPS + 20 Sting DPS
  52. 3.9 Regular DPS + 20 Sting DPS
  53. 0.5 Regular DPS + 1 Sting DPS
  54. 0.49 Regular DPS + 1 Sting DPS
  55. 0.5 Regular DPS + $MDPS2$ Sting DPS
  56. 0.49 Regular DPS + $MDPS2$ Sting DPS
  57. 1 Regular DPS + 2 Sting DPS
  58. 0.99 Regular DPS + 2 Sting DPS
  59. 1 Regular DPS + $MDPS2$ Sting DPS
  60. 0.99 Regular DPS + $MDPS2$ Sting DPS
  61. 2.67 Regular DPS + 2.67 Sting DPS
  62. 2.62 Regular DPS + 2.67 Sting DPS
  63. 2.67 Regular DPS + $MDPS2$ Sting DPS
  64. 2.62 Regular DPS + $MDPS2$ Sting DPS
  65. 8 Regular DPS + 2.67 Sting DPS
  66. 7.84 Regular DPS + 2.67 Sting DPS
  67. 8 Regular DPS + $MDPS2$ Sting DPS
  68. 7.84 Regular DPS + $MDPS2$ Sting DPS
  69. 15 Regular DPS + 4 Sting DPS
  70. 14.63 Regular DPS + 4 Sting DPS
  71. 15 Regular DPS + $MDPS2$ Sting DPS
  72. 14.63 Regular DPS + $MDPS2$ Sting DPS
  73. 50 Regular DPS + 6 Sting DPS
  74. 47.62 Regular DPS + 6 Sting DPS
  75. 50 Regular DPS + $MDPS2$ Sting DPS
  76. 47.62 Regular DPS + $MDPS2$ Sting DPS
  77. 0.5 Regular DPS + 1 Sting DPS
  78. 0.49 Regular DPS + 1 Sting DPS
  79. 0.5 Regular DPS + $MDPS2$ Sting DPS
  80. 0.49 Regular DPS + $MDPS2$ Sting DPS
  81. 1 Regular DPS + 2 Sting DPS
  82. 0.99 Regular DPS + 2 Sting DPS
  83. 1 Regular DPS + $MDPS2$ Sting DPS
  84. 0.99 Regular DPS + $MDPS2$ Sting DPS
  85. 2.67 Regular DPS + 2.67 Sting DPS
  86. 2.62 Regular DPS + 2.67 Sting DPS
  87. 2.67 Regular DPS + $MDPS2$ Sting DPS
  88. 2.62 Regular DPS + $MDPS2$ Sting DPS
  89. 8 Regular DPS + 2.67 Sting DPS
  90. 7.84 Regular DPS + 2.67 Sting DPS
  91. 8 Regular DPS + $MDPS2$ Sting DPS
  92. 7.84 Regular DPS + $MDPS2$ Sting DPS
  93. 15 Regular DPS + 4 Sting DPS
  94. 14.63 Regular DPS + 4 Sting DPS
  95. 15 Regular DPS + $MDPS2$ Sting DPS
  96. 14.63 Regular DPS + $MDPS2$ Sting DPS
  97. 33.33 Regular DPS + 8 Sting DPS
  98. 32.26 Regular DPS + 8 Sting DPS
  99. 33.33 Regular DPS + $MDPS2$ Sting DPS
  100. 32.26 Regular DPS + $MDPS2$ Sting DPS
  101. 101.0 101.1 101.2 101.3 101.4 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
  102. 102.0 102.1 DPS assumes that only one enemy is currently being stung.
    DPS is calculated by Bee Damage ÷ Tick Length.
  103. 103.0 103.1 103.2 DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.
    DPS is calculated by Bee Damage ÷ Tick Length.


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