User blog:GameWorks3D/Commando rebalance or smth

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Similar Article
This article is about User blog:GameWorks3D/Commando rebalance or smth. You may be looking for the Commander.

Note: None of the following information below is real. I have changed it to fit this blog post's main article.<infobox>

 <title source="title"><default>User blog:GameWorks3D/Commando rebalance or smth</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>{{{role}}}
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{footprint}}}
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Disintegrate enemies with cool laser guns and a rocket launcher!"
―Reworked Inventory Description
"Shoot enemies with dual laser guns and launches missiles. Won from the Area 51 event."
―Current Inventory Description ( as of. December 2023 )
"Won from the Area 51 event."
―Former Inventory Description

Description

[edit]

The Commando is a tower that could have been obtained through triumphing the Area 51 map in Normal+ mode as part of the Area 51 Event. It cannot be bought in the store.

The Commando shoots its laser pistols as its main attack. After Level 2, it gains hidden detection and a missile launcher on its back which fires two missiles that deals splash damage. At Level 4, the missile launcher is replaced with the quad launcher, shooting four missiles at a time. The missiles ignore defense, dealing full damage to any enemies with defense. The missiles can also damage lead enemies.

The Commando's missiles can directly hit hidden enemies.

Upgrades

[edit]
Level 1 - Radar Package - Error creating thumbnail: File missing$500
Error creating thumbnail: File missing

+2 Range Error creating thumbnail: File missing

0.758 > 0.658 Firerate Error creating thumbnail: File missing

+1 Damage Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$833

Disposable Missiles
Level 2 • Cost: Disposable Missiles - Error creating thumbnail: File missing$1,200

Stats Table

[edit]
Level Total Price Normal Damage Splash Damage Firerate Range Explosion Range DPS
0 Error creating thumbnail: File missing$2,000 6 N/A 0.758 12 N/A 7.92
1 Error creating thumbnail: File missing$2,500 7 N/A 0.658 14 N/A 10.64
2 Error creating thumbnail: File missing$3,700 7 18X2 0.658 16 8 16.64
3 Error creating thumbnail: File missing$7,950 10 24X2 0.508 17 9 27.69
4 Error creating thumbnail: File missing$16,950 16 40X4 0.358 19 10 64.69
5 Error creating thumbnail: File missing$36,950 20 50X4 0.208 22 12 136.15

Skins

[edit]
Error creating thumbnail: File missing
Skin Pirate
Rarity Common
Daily Store Cost Error creating thumbnail: File missing 3,500
Obtained From Pirate Crate


Error creating thumbnail: File missing
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable