From Tower Defense Simulator Wiki
Revision as of 17:37, 26 November 2023 by imported>Mentin123

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Entity System Update (12 March 2022) – Present

Base Stats

War Machine/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.108
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead PenetrationLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: IMPROVED HANDLING - Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: STARK MISSILE - Cash$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•10 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: EPIC ARMOR PLATING - Cash$5,000

+2 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: ULTRA CHARGED BODY ARMOR - Cash$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•12 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: To The Void and Back - Cash$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•12 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Buff DPS[3]
0 Cash$2,000 1 N/A 0.108 N/A 12 N/A N/A 9.26
1 Cash$2,250 1 N/A 0.108 N/A 18 N/A N/A 9.26
2 Cash$2,900 2 20 0.108 5 22 10 N/A 22.52[4]
3 Cash$7,900 4 20 0.108 5 22 10 10% 41.04[5]
4 Cash$20,400 10 25x4 0.108 5 24 12 10% 112.52[6]
5 Cash$95,400 18 25x4 0.108 3 26 12 20% 200[7]

16 May 2021 – Entity System Update (12 March 2022)

Base Stats

War Machine/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.13
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead PenetrationLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: IMPROVED HANDLING - Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: STARK MISSILE - Cash$650

+1 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•10 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: EPIC ARMOR PLATING - Cash$5,000

+2 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: ULTRA CHARGED BODY ARMOR - Cash$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•12 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: To The Void and Back - Cash$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•12 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Buff DPS[3]
0 Cash$2,000 1 N/A 0.13 N/A 12 N/A N/A 7.69
1 Cash$2,250 1 N/A 0.13 N/A 18 N/A N/A 7.69
2 Cash$2,900 2 20 0.13 5 22 10 N/A 19.38[8]
3 Cash$7,900 4 20 0.13 5 22 10 10% 34.77[9]
4 Cash$20,400 10 25x4 0.13 5 24 12 10% 96.92[10]
5 Cash$95,400 18 25x4 0.13 3 26 12 20% 171.79[11]

Overhaul Update (29 October 2020) – 16 May 2021

Base Stats

War Machine/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.13
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead PenetrationLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: IMPROVED HANDLING - Cash$250

+6 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: STARK MISSILE - Cash$650

+12 Damage Damage

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•10 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: EPIC ARMOR PLATING - Cash$5,000

-9 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: ULTRA CHARGED BODY ARMOR - Cash$12,500

+6 Damage Damage

+2 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•12 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: To The Void and Back - Cash$75,000

+8 Damage Damage

+2 Range Range

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•12 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Buff DPS[3]
0 Cash$2,000 1 N/A 0.13 N/A 12 N/A N/A 7.69
1 Cash$2,250 1 N/A 0.13 N/A 18 N/A N/A 7.69
2 Cash$2,900 13 20 0.13 5 22 10 N/A 104[12]
3 Cash$7,900 4 20 0.13 5 22 10 10% 34.77[9]
4 Cash$20,400 10 25x4 0.13 5 24 12 10% 96.92[10]
5 Cash$95,400 18 25x4 0.13 3 26 12 20% 171.79[11]

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

War Machine/History
Cost
Cash$2,000
Placement Footprint
{{{Footprint}}}
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.15
Hidden Detection
N/A[1]
Range
Range12
Lead Detection
Lead PenetrationLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
N/A[2]

Upgrades

IMPROVED HANDLING
Level 1 • Cost: IMPROVED HANDLING - Cash$250

+2 Range Range


Sell Price changes to Cash$750

STARK MISSILE
Level 2 • Cost: STARK MISSILE - Cash$650

+4 Range Range

+Missile Launcher

•20 Damage Damage

•5 Missile Reload Missile Reload

•10 Explosion Range Explosion Range


Sell Price changes to Cash$966

EPIC ARMOR PLATING
Level 3 • Cost: EPIC ARMOR PLATING - Cash$5,000

+3 Damage Damage

10% Damage Buff Damage Buff


Sell Price changes to Cash$2,633

ULTRA CHARGED BODY ARMOR
Level 4 • Cost: ULTRA CHARGED BODY ARMOR - Cash$12,500

+5 Damage Damage

+4 Range Range

+Quad Missile Launcher

•25 Damage Damage

•5 Missile Reload Missile Reload

•12 Explosion Range Explosion Range


Sell Price changes to Cash$6,800

To The Void and Back
Level 5 • Cost: To The Void and Back - Cash$75,000

+8 Damage Damage

+2 Range Range

0.15 > 0.135 Firerate Firerate

10% > 20% Damage Buff Damage Buff


Quad Missile Launcher

•25 Damage Damage

•3 Missile Reload Missile Reload

•12 Explosion Range Explosion Range


Sell Price changes to Cash$31,800

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Reload Range Explosion Range Buff DPS[3]
0 Cash$2,000 1 N/A 0.15 N/A 12 N/A N/A 6.67
1 Cash$2,250 1 N/A 0.15 N/A 14 N/A N/A 6.67
2 Cash$2,900 1 20 0.15 5 18 10 N/A 10.67[13]
3 Cash$7,900 4 20 0.15 5 18 10 10% 30.67[14]
4 Cash$20,400 9 25x4 0.15 5 22 12 10% 80[15]
5 Cash$95,400 17 25x4 0.135 3 24 12 20% 159.25[16]

Notes

  1. 1.0 1.1 1.2 1.3 Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but War Machine from this tower can never directly target hidden enemies.
  2. 2.0 2.1 2.2 2.3 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but War Machine from this tower can never directly target flying enemies.
  3. 3.0 3.1 3.2 3.3 Total DPS is calculated as Normal DPS + Missile DPS.
    Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.
  4. 18.52 Normal DPS + 4 Missile DPS
  5. 37.04 Normal DPS + 4 Missile DPS
  6. 92.52 Normal DPS + 20 Missile DPS
  7. 166.67 Normal DPS + 33.33 Missile DPS
  8. 15.38 Normal DPS + 4 Missile DPS
  9. 9.0 9.1 30.77 Normal DPS + 4 Missile DPS
  10. 10.0 10.1 76.92 Normal DPS + 20 Missile DPS
  11. 11.0 11.1 138.46 Normal DPS + 33.33 Missile DPS
  12. 100 Normal DPS + 4 Missile DPS
  13. 6.67 Normal DPS + 4 Missile DPS
  14. 26.67 Normal DPS + 4 Missile DPS
  15. 60 Normal DPS + 20 Missile DPS
  16. 125.92 Normal DPS + 33.33 Missile DPS


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