Demoman/History

From Tower Defense Simulator Wiki
Revision as of 19:06, 26 March 2026 by imported>Mentin123
Jump to navigation Jump to search

This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

St. Patrick's Day 2026 Update (11 March 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$550 6 2.408 1 10 5 2.49 Cash$220.73
1 Cash$775 6 1.758 1 12 5 3.41 Cash$227.08
2 Cash$1,575 12 1.758 1 12 5.25 6.83 Cash$230.74
3 Cash$3,900 25 1.508 0 14 5.25 16.58 Cash$262.02
4 Cash$9,650 50 1.308 0 15.5 6 38.23 Cash$252.44
Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$575 6 1.758 1 9 4.5 3.41 Cash$168.62
1 Cash$725 6 1.508 1 11 4.5 3.98 Cash$182.16
2 Cash$1,225 10 1.508 1 11 5.5 6.63 Cash$184.77
3 Cash$2,725 15 1.358 0 14 5.5 11.05 Cash$246.61
4 Cash$8,725 35 1.008 0 16 5.5 34.72 Cash$251.3

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$550 6 2.808 1 10 4.75 2.14 Cash$257.4
1 Cash$775 6 2.008 1 12 4.75 2.99 Cash$259.37
2 Cash$1,275 10 2.008 1 12 5.25 4.98 Cash$256.02
3 Cash$3,375 22 1.708 0 14 5.25 12.88 Cash$262.02
4 Cash$9,875 47 1.308 0 15.5 6 35.93 Cash$274.82
Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$575 6 1.758 1 9 4.5 3.41 Cash$168.62
1 Cash$725 6 1.508 1 11 4.5 3.98 Cash$182.16
2 Cash$1,225 10 1.508 1 11 5.5 6.63 Cash$184.77
3 Cash$2,725 15 1.358 0 14 5.5 11.05 Cash$246.61
4 Cash$8,725 35 1.008 0 16 5.5 34.72 Cash$251.3

19 July 2024 – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$575 6 2.608 1 9 3.5 2.3 Cash$250
1 Cash$725 6 2.258 1 11 3.5 2.66 Cash$272.56
2 Cash$1,200 10 2.258 1 11 4 4.43 Cash$270.88
3 Cash$2,850 18 1.758 0 14 4 10.24 Cash$278.32
4 Cash$9,100 50 1.508 0 15 4.5 33.16 Cash$274.43
Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$575 6 1.758 1 9 4.5 3.41 Cash$168.62
1 Cash$725 6 1.508 1 11 4.5 3.98 Cash$182.16
2 Cash$1,225 10 1.508 1 11 5.5 6.63 Cash$184.77
3 Cash$2,725 15 1.358 0 14 5.5 11.05 Cash$246.61
4 Cash$8,725 35 1.008 0 16 5.5 34.72 Cash$251.3

19 July 2024 – PVP Update (23 July 2025)

Base Stats

Demoman/History
Cost: Coin 200[4] • Starter • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate2.608
Hidden Detection
N/A[5]
Range
Range9
Explosion Range3.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[6]
Aim Time
Aim Time1

Upgrades

Further[sic] Throwing
Level 1 • Cost: Cash$150

+2 Range Range

2.608 > 2.258 Firerate Firerate


Sell Price changes to Cash$241

Steil Grenade
Level 2 • Cost: Cash$475

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$400

Chinalake
Level 3 • Cost: Cash$1,650

+3 Range Range

2.258 > 1.758 Firerate Firerate

+8 Damage Damage

1 > 0 Aim Time Aim Time

+Faster Projectile


Sell Price changes to Cash$950

Collateral Damage
Level 4 • Cost: Cash$6,250

+1 Range Range

1.758 > 1.508 Firerate Firerate

+32 Damage Damage

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$575 6 2.608 1 9 3.5 2.3 Cash$250
1 Cash$725 6 2.258 1 11 3.5 2.66 Cash$272.56
2 Cash$1,200 10 2.258 1 11 4 4.43 Cash$270.88
3 Cash$2,850 18 1.758 0 14 4 10.24 Cash$278.32
4 Cash$9,100 50 1.508 0 15 4.5 33.16 Cash$274.43

Unwavering Tides Update (5 August 2023) – 19 July 2024

Base Stats

Demoman/History
Cost: Coin 250 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Firerate
Firerate2.758
Hidden Detection
Hidden DetectionLevel 4[7]
Range
Range9
Explosion Range2.75 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[6]
Aim Time
Aim Time1

Upgrades

Further[sic] Throwing
Level 1 • Cost: Cash$50

+1 Range Range

2.758 > 2.508 Firerate Firerate


Sell Price changes to Cash$150

Steil Grenade
Level 2 • Cost: Cash$450

+4 Damage Damage

2.75 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash$300

Chinalake
Level 3 • Cost: Cash$1,500

+2 Range Range

2.508 > 1.508 Firerate Firerate

1 > 0 Aim Time Aim Time

+4 Damage Damage

+Faster Projectile


Sell Price changes to Cash$800

Collateral Damage
Level 4 • Cost: Cash$6,000

+2 Range Range

1.508 > 1.208 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,800

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$400 4 2.758 1 9 2.75 1.45 Cash$275.86
1 Cash$450 4 2.508 1 10 2.75 1.59 Cash$283.02
2 Cash$900 8 2.508 1 10 3.25 3.19 Cash$282.13
3 Cash$2,400 12 1.508 0 12 3.25 7.96 Cash$301.51
4 Cash$8,400 28 1.208 0 14 4 23.18 Cash$362.38

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Stats

Demoman/History
Cost: Coin 250 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Firerate
Firerate3.008
Hidden Detection
N/A[5]
Range
Range8
Explosion Range2.75 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[6]
Aim Time
Aim Time1

Upgrades

Further Throwing[sic]
Level 1 • Cost: Cash$100

+2 Range Range

3.008 > 2.658 Firerate Firerate


Sell Price changes to Cash$166

Steil Grenade
Level 2 • Cost: Cash$525

+4 Damage Damage

2.75 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash$341

Chinalake
Level 3 • Cost: Cash$1,500

+2 Range Range

2.658 > 1.508 Firerate Firerate

1 > 0 Aim Time Aim Time

+4 Damage Damage

+Faster Projectile


Sell Price changes to Cash$841

Collateral Damage
Level 4 • Cost: Cash$6,000

+2 Range Range

1.508 > 1.208 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Level Total Price Splash Damage[1] Firerate Aim Time[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$400 4 3.008 1 8 2.75 1.32 Cash$303.03
1 Cash$500 4 2.658 1 10 2.75 1.5 Cash$333.33
2 Cash$1,025 8 2.658 1 10 3.25 3.01 Cash$340.53
3 Cash$2,525 12 1.508 0 12 3.25 7.96 Cash$317.21
4 Cash$8,525 28 1.208 0 14 4 23.18 Cash$367.77

Violent Night Update (21 December 2022) – 5 May 2023

Base Stats

Demoman/History
Cost: Coin 250 • Starter
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Splash
Firerate
Firerate2.508
Hidden Detection
N/A[5]
Range
Range7
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further[sic] Throwing[8]
Level 1 • Cost: Cash$150

+3 Range Range

2.508 > 2.008 Firerate Firerate


Sell Price changes to Cash$150

Steil Grenade
Level 2 • Cost: Cash$525

+3 Damage Damage

2.5 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash$325

Chinalake
Level 3 • Cost: Cash$1,500

2.008 > 1.508 Firerate Firerate

+6 Damage Damage


Sell Price changes to Cash$825

Collateral Damage
Level 4 • Cost: Cash$6,000

+4 Range Range

1.508 > 1.208 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$2,825

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$300 3 2.508 7 2.5 1.2 Cash$250
1 Cash$450 3 2.008 10 2.5 1.49 Cash$302.01
2 Cash$975 6 2.008 10 3.25 2.99 Cash$326.09
3 Cash$2,475 12 1.508 10 3.25 7.96 Cash$310.93
4 Cash$8,475 28 1.208 14 4 23.18 Cash$365.62

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Stats

Demoman/History
Cost: Coin 250
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.008
Hidden Detection
N/A[5]
Range
Range7
Explosion Range1.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further[sic] Throwing
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$183

Steil Grenade
Level 2 • Cost: Cash$400

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$316

Chinalake
Level 3 • Cost: Cash$1,000

3.008 > 2.008 Firerate Firerate

+2 Damage Damage


Sell Price changes to Cash$650

Collateral Damage
Level 4 • Cost: Cash$3,500

+2 Range Range

2.008 > 1.808 Firerate Firerate

+13 Damage Damage

1.5 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$1,816

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$450 2 3.008 7 1.5 0.66 Cash$681.82
1 Cash$550 2 3.008 10 1.5 0.66 Cash$833.33
2 Cash$950 5 3.008 12 1.5 1.66 Cash$572.29
3 Cash$1,950 7 2.008 12 1.5 3.49 Cash$558.74
4 Cash$5,450 20 1.808 14 3 11.06 Cash$492.77

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Demoman/History
Cost: Coin 250
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.03
Hidden Detection
N/A[5]
Range
Range7
Explosion Range1.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Further[sic] Throwing
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$183

Steil Grenade
Level 2 • Cost: Cash$400

+2 Range Range

+3 Damage Damage

Sell Price changes to Cash$316

Chinalake
Level 3 • Cost: Cash$1,000

3.03 > 2.03 Firerate Firerate

+2 Damage Damage


Sell Price changes to Cash$650

Collateral Damage
Level 4 • Cost: Cash$3,500

+2 Range Range

2.03 > 1.83 Firerate Firerate

+13 Damage Damage

1.5 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$1,816

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$450 2 3.03 7 1.5 0.66 Cash$681.82
1 Cash$550 2 3.03 10 1.5 0.66 Cash$833.33
2 Cash$950 5 3.03 12 1.5 1.65 Cash$575.76
3 Cash$1,950 7 2.03 12 1.5 3.45 Cash$565.22
4 Cash$5,450 20 1.83 14 3 10.93 Cash$498.63

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Stats

Demoman/History
Cost: Coin 500
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.53
Hidden Detection
N/A[5]
Range
Range9
Explosion Range5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[6]

Upgrades

Steil Grenade
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$183

Chinalake
Level 2 • Cost: Cash$400

+1 Range Range

+3 Damage Damage

Sell Price changes to Cash$316

Explosive Vest
Level 3 • Cost: Cash$1,000

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

Improved Grenades
Level 4 • Cost: Cash$3,500

+1 Range Range

2.53 > 2.03 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash$1,816

Stronger Launcher
Level 5 • Cost: Cash$6,500

+1 Range Range

2.03 > 1.28 Firerate Firerate

+12 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$3,983

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$450 2 2.53 9 5 0.79 Cash$569.63
1 Cash$550 2 2.53 11 5 0.79 Cash$696.2
2 Cash$950 5 2.53 12 5 1.98 Cash$479.8
3 Cash$1,950 10 2.53 13 6 3.95 Cash$493.67
4 Cash$5,450 20 2.03 14 6 9.85 Cash$553.3
5 Cash$11,950 32 1.28 15 8 25 Cash$478

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Demoman/History
Cost: Coin 500
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$183

Epic Shades
Level 2 • Cost: Cash$400

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$316

Explosive Vest
Level 3 • Cost: Cash$1,000

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

Improved Grenades
Level 4 • Cost: Cash$3,500

+1 Range Range

2.55 > 2.05 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash$1,816

Dual Wield
Level 5 • Cost: Cash$6,500

+1 Range Range

2.05 > 1.3 Firerate Firerate

+12 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$3,983

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$450 2 2.55 9 5 0.78 Cash$576.92
1 Cash$550 2 2.55 11 5 0.78 Cash$705.13
2 Cash$950 5 2.55 12 5 1.96 Cash$484.69
3 Cash$1,950 10 2.55 13 6 3.92 Cash$497.45
4 Cash$5,450 20 2.05 14 6 9.76 Cash$558.4
5 Cash$11,950 32 1.25 15 8 24.62 Cash$485.38

24 December 2019 – 4 March 2020

Base Stats

Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$250

Epic Shades
Level 2 • Cost: Cash$500

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$416

Explosive Vest
Level 3 • Cost: Cash$1,350

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$866

Improved Grenades
Level 4 • Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash$2,033

Dual Wield
Level 5 • Cost: Cash$6,500

+1 Range Range

2.3 > 1.2 Firerate Firerate

+18 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$4,200

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$550 2 3.3 9 5 0.61 Cash$901.64
1 Cash$750 2 3.3 11 5 0.61 Cash$1,229.51
2 Cash$1,250 5 3.3 12 5 1.51 Cash$1827.81
3 Cash$2,600 10 3.3 13 6 3.03 Cash$858.09
4 Cash$6,100 20 2.3 14 6 8.7 Cash$701.15
5 Cash$12,600 38 1.2 15 8 31.67 Cash$397.85

MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$250

Epic Shades
Level 2 • Cost: Cash$500

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$416

Explosive Vest
Level 3 • Cost: Cash$1,350

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$866

Improved Grenades
Level 4 • Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash$2,033

Dual Wield
Level 5 • Cost: Cash$6,500

+1 Range Range

2.3 > 1.2 Firerate Firerate

+18 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$4,200

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$550 2 2 3.3 9 5 1.21 Cash$454.55
1 Cash$750 2 2 3.3 11 5 1.21 Cash$619.83
2 Cash$1,250 5 5 3.3 12 5 3.03 Cash$412.54
3 Cash$2,600 10 10 3.3 13 6 6.06 Cash$429.04
4 Cash$6,100 20 20 2.3 14 6 17.39 Cash$350.78
5 Cash$12,600 38 38 1.3 15 8 63.33 Cash$198.96

22 July 2019 – MEGA Update (13 October 2019)

Base Stats

Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$187

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$312

N/A
Level 3 • Cost: Cash$1,350

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

N/A
Level 4 • Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Cash$1,525

N/A
Level 5 • Cost: Cash$6,500

+2 Range Range

2.3 > 1.2 Firerate Firerate

+18 Direct Damage Damage

+9 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$3,150

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$550 4 2 3.3 7 5 1.81 Cash$303.87
1 Cash$750 4 2 3.3 9 5 1.81 Cash$414.36
2 Cash$1,250 7 3 3.3 10 5 3.03 Cash$412.54
3 Cash$2,600 12 6 3.3 11 6 5.45 Cash$477.06
4 Cash$6,100 22 11 2.3 12 6 14.35 Cash$425.09
5 Cash$12,600 40 20 1.2 14 8 50 Cash$252

14 July 2019 – 22 July 2019

Base Stats

Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$187

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$312

N/A
Level 3 • Cost: Cash$1,350

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

N/A
• Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Cash$1,525

N/A
Level 5 • Cost: Cash$6,500

+2 Range Range

2.3 > 1.2 Firerate Firerate

+25 Direct Damage Damage

+12 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$3,150

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$550 4 2 3.3 7 5 1.81 Cash$303.87
1 Cash$750 4 2 3.3 9 5 1.81 Cash$414.36
2 Cash$1,250 7 3 3.3 10 5 3.03 Cash$412.54
3 Cash$2,600 12 6 3.3 11 6 5.45 Cash$477.06
4 Cash$6,100 22 11 2.3 12 6 14.35 Cash$425.09
5 Cash$12,600 47 23 1.2 14 8 57.6 Cash$218.75

14 June 2019 – 14 July 2019

Base Stats

Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$187

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$312

N/A
Level 3 • Cost: Cash$1,350

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

N/A
Level 4 • Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+4 Direct Damage Damage

+2 Splash Damage Damage


Sell Price changes to Cash$1,525

N/A
Level 5 • Cost: Cash$5,000

+2 Range Range

2.3 > 1.2 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$2,775

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$550 4 2 3.3 7 5 1.81 Cash$303.87
1 Cash$750 4 2 3.3 9 5 1.81 Cash$414.36
2 Cash$1,250 4 2 3.3 10 5 1.81 Cash$690.61
3 Cash$2,600 6 3 3.3 11 6 2.72 Cash$955.88
4 Cash$6,100 10 5 2.3 12 6 6.52 Cash$935.58
5 Cash$11,100 20 10 1.2 14 8 25 Cash$444

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full splash damage.
  4. Prior to the 25th of September 2024, it had a cost of Coin 250.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Cite error: Invalid <ref> tag; no text was provided for refs named hidden
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Cite error: Invalid <ref> tag; no text was provided for refs named fly
  7. At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
  8. Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 DPS assumes that only one enemy is hit and it receives full splash damage.
  10. 10.0 10.1 10.2 10.3 DPS assumes that only one enemy is hit and it receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate


Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable