Golden Body Guards 1: Difference between revisions

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{{Removed|date = 10th of February 2024}}
{{For|the [[Golden Body Guard]]|[[Golden Body Guards 2]]|its normal counterpart, the [[Body Guards 1]]}}
{{For|the [[Golden Body Guard]]|[[Golden Body Guards 2]]|its normal counterpart, the [[Body Guards 1]]}}
{{UnitInfobox
{{UnitInfobox
|title1 = Golden Body Guards
|title1 = Golden Body Guards
|image1 =[[File:GBodyGuards2.png]]
|image1 = GBodyGuards2.png
|associated_tower = [[Golden Crook Boss]]
|source = [[Golden Crook Boss]]
|type = Humanoids
|type = Humanoids
|health = 10
|health = [[File:HealthIcon.png|20px|Health]]10
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]45s
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]40s
|damage_type = Single
|damage_type = Single
Collision
Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]3
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]3
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.308
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.325
|ranged_range = [[File:Range Icon.png|20px|Range]]20
|ranged_range = [[File:Range Icon.png|20px|Range]]20
|speed = Above Average
|speed = 4
|hidden = No
|lead = {{Attr|Lead|Yes}} (Collision only)
|flying = No
}}
}}
__TOC__
__TOC__


== Description ==
==Description==
The '''Golden Body Guards 1''' is a [[Units|unit]] spawned by the [[Golden Crook Boss]] at Level 3. In the game, the '''Golden Body Guards 1''' is referred to as just '''Body Guards''', though it has been referenced here as '''Golden Body Guards 1''' to differentiate itself from other [[Crook Boss]] and [[Golden Crook Boss]] units. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map.
The '''Golden Body Guards 1''' was a [[Units|unit]] spawned by the [[Golden Crook Boss]] at Level 3. In the game, the '''Golden Body Guards 1''' was referred to as just '''Body Guards''', though it has been referenced here as '''Golden Body Guards 1''' to differentiate itself from other [[Crook Boss]] and [[Golden Crook Boss]] units. As with other [[units]], it started from the end of the map path and moved towards the entrance of the map.


Whenever there is an enemy in its range, the '''Golden Body Guards 1''' will stop moving to shoot at the enemies. It will continue walking when there are no enemies left in its range. The '''Golden Body Guards 1''' has a spawnrate of 45 seconds.
Whenever there was an enemy in its range, the '''Golden Body Guards 1''' would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The '''Golden Body Guards 1''' had a spawnrate of 40 seconds.


There is a limit of 3 units per [[Golden Crook Boss]], limiting the amount of '''Golden Body Guards 1s''' it can spawn.
There was a limit of two units per [[Golden Crook Boss]] at Level 3, limiting the amount of '''Golden Body Guards 1s''' it could spawn.


== Appearance ==
==Appearance==
The '''Golden Body Guards 1''' are made up of two humanoids that are nearly identical to each other. The '''GoldenGuard2''' have pale skin. They have black legs, and wear brown cotton gloves, a black buttoned tuxedo with short yellow sleeves that have dark brown outlines and grey shoes. One of them also wears a blue necktie, while the other a red necktie, and are faceless. One of them also has a yellow briefcase on its back. The '''Golden Body Guards 1''' wield a [[wp:Luger pistol|Luger P08]] in their right hands.
The '''Golden Body Guards 1''' were made up of two humanoids that were nearly identical to each other. They had pale skin, black pants, brown cotton gloves, a black buttoned tuxedo with a golden shirt underneath and grey shoes. One of them also wore a blue necktie, while the other a red necktie, and were faceless. One of them also had a yellow briefcase on its back. The '''Golden Body Guards 1''' wield a [[wp:Luger pistol|Luger P08]] in their right hands.


== Strategy ==
==Strategy==
*You should not rely too much on the '''Golden Body Guards 1''' because of its slow spawnrate.
*You should not rely too much on the '''Golden Body Guards 1''' because of its slow spawnrate.
*You will need to wait 45 seconds for a '''Golden Body Guards 1''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 3.
*You will need to wait 40 seconds for a '''Golden Body Guards 1''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 3.
*The '''Golden Body Guards 1''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
*The '''Golden Body Guards 1''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
**However, the '''Golden Body Guards 1's''' ranged damage is still affected by enemies with [[defense]].
**However, the '''Golden Body Guards 1's''' ranged damage is still affected by enemies with [[defense]].
*The '''Golden Body Guards 1''' cannot detect [[Immunities#Hidden|hidden]] and [[Immunities#Fly|flying]] enemies, but they can still be damaged when the '''Golden Body Guards 1''' collides with them. However, this is likely unfavorable as the '''Golden Body Guards 1's''' damage comes primarily from firing at enemies rather than collision.
*The '''Golden Body Guards 1''' cannot detect [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies, but they can still be damaged when the '''Golden Body Guards 1''' collides with them. However, this is likely unfavorable as the '''Golden Body Guards 1's''' damage comes primarily from firing at enemies rather than collision.
**The [[Ace Pilot]] cannot give the '''Golden Body Guards 1''' hidden detection.
**The [[Ace Pilot]] cannot give the '''Golden Body Guards 1''' hidden detection.
**The '''Golden Body Guards 1''' cannot collide with ghost enemies, like the [[Soul]].
**The '''Golden Body Guards 1''' cannot collide with ghost enemies, like the [[Soul]].
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**The '''Golden Body Guards 1''' will go down a random path.
**The '''Golden Body Guards 1''' will go down a random path.
*The '''Golden Body Guards 1''' will struggle against fast enemies, like the [[Shock]] or [[Glitch]], as they can run into the '''GoldenBody Guard 2''' without taking much damage.
*The '''Golden Body Guards 1''' will struggle against fast enemies, like the [[Shock]] or [[Glitch]], as they can run into the '''GoldenBody Guard 2''' without taking much damage.
*The range of the '''Golden Body Guards 1''' can be increased by the [[DJ Booth]], as long as the [[Golden Crook Boss]] that spawned it is in range of the [[DJ Booth]].
*The '''Golden Body Guards 1''' is not affected by any buff or debuff.
**The '''Golden Body Guards 1''' cannot be affected by any other buffs or debuffs, such as [[Commander]]'s firerate buff or [[Ace Pilot]]'s ability to grant hidden detection.
*The '''Golden Body Guards 1''' will struggle against any enemy with abilities that damage units, because of its low health.
**For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Golden Body Guards 1''' is caught in the attack, it is instantly killed.
*The '''Golden Body Guards 1''' will struggle against any enemy with abilities that damage units, as its health is lower than any amount of damage that these enemies deal.
**For example, if the [[Fallen King]] uses its ''Stomp'' attack, and a '''Golden Body Guards 1''' is caught in the attack, it is instantly killed.

==Trivia==
*When the '''Golden Body Guards 1''' was added, its name was ''GoldenGuard2'' instead of ''Body Guards'' due to a bug.


==Update History==
==Update History==
{{scroll|text =
*'''13 May 2022'''
*'''13 May 2022''' - [[v1.2.2]]
**'''GoldenGuard2''' added.
**'''GoldenGuard2''' added.
**'''Bug:''' '''GoldenGuard2's''' range ring is not increased when buffed by the [[DJ Booth]].
**{{Bug}} '''GoldenGuard2's''' range can be increased by the [[DJ Booth]].
**'''Bug:''' '''GoldenGuard2''' uses an incorrect name in-game.
**{{Bug}} '''GoldenGuard2''' uses an incorrect name in-game.
**'''Bug''': You can collide with the '''GoldenGuard2's''' briefcase.
**{{Bug}} You can collide with the '''GoldenGuard2's''' briefcase.
*'''21 May 2022'''
*'''21 May 2022''' - [[v1.2.3]]
**'''Bug''': '''Golden Body Guards 1''' can be damaged by towers that use hitboxes.
**{{Bug}} '''Golden Body Guards 1''' can be damaged by towers that use hitboxes.
**'''Bugfix:''' '''Golden Body Guards 1''' now uses the correct name in-game.
**{{Bugfix}} '''Golden Body Guards 1''' now uses the correct name in-game.
*'''22 May 2022'''
*'''22 May 2022''' - [[v1.2.3]]b
**'''Bugfix''': '''Golden Body Guards 1''' can no longer be damaged by towers that use hitboxes.
**{{Bugfix}} '''Golden Body Guards 1''' can no longer be damaged by towers that use hitboxes.
**'''Bugfix''': You can no longer collide with the '''Golden Body Guards 1's''' briefcase.
**{{Bugfix}} You can no longer collide with the '''Golden Body Guards 1's''' briefcase.
*'''5 August 2022''' - [[v1.3.1]]
**{{Bugfix}} '''Golden Body Guards 1's''' range can no longer be increased by the [[DJ Booth]].
*'''21 December 2022''' - [[v1.6.0]]
**Firerate increased from 0.325 to 0.33 due to [[Firerate Bug]] getting more severe for units.
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased from 0.33 to 0.325 due to [[Firerate Bug]] getting less severe for units.
*'''7 April 2023''' - [[v1.7.0]]
**{{Bug}} '''Golden Body Guards 1''' is called ''GoldenGuard2'' in-game instead of ''Body Guards''.
*'''5 August 2023''' - [[v1.8.4]]
**Spawnrate descreased from 45 seconds to 40 seconds.
*'''12 November 2023''' - [[v1.9.0]]l
**{{Bug}} '''Golden Body Guards 1''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**{{Bugfix}} '''Golden Body Guards 1''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024''' - [[v1.13.0]]
**'''Golden Body Guards 1''' removed.
}}



{{TowerNavBox}}
{{TowerNavBox}}

Latest revision as of 13:49, 5 May 2026

Removed Content

Golden Body Guards 1 has been removed from the game as of the 10th of February 2024.
Golden Body Guards 1 may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

Similar Article
This article is about Golden Body Guards 1. You may be looking for the Golden Body Guard, Golden Body Guards 2 or its normal counterpart, the Body Guards 1.

<infobox>

 <title source="title1"><default>Golden Body Guards 1</default></title>

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[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Associated Tower</label>
 <label>Source</label>
 <label>Unit Levels</label>
 <label>Type</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>SpeedAbove Average (4)
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
    <section>
     <label>PVP</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
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     <label>Range</label>
     
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       <format>{{{pvp_speed}}}
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     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
   </panel>
 </group>

</infobox>

Description

[edit]

The Golden Body Guards 1 was a unit spawned by the Golden Crook Boss at Level 3. In the game, the Golden Body Guards 1 was referred to as just Body Guards, though it has been referenced here as Golden Body Guards 1 to differentiate itself from other Crook Boss and Golden Crook Boss units. As with other units, it started from the end of the map path and moved towards the entrance of the map.

Whenever there was an enemy in its range, the Golden Body Guards 1 would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The Golden Body Guards 1 had a spawnrate of 40 seconds.

There was a limit of two units per Golden Crook Boss at Level 3, limiting the amount of Golden Body Guards 1s it could spawn.

Appearance

[edit]

The Golden Body Guards 1 were made up of two humanoids that were nearly identical to each other. They had pale skin, black pants, brown cotton gloves, a black buttoned tuxedo with a golden shirt underneath and grey shoes. One of them also wore a blue necktie, while the other a red necktie, and were faceless. One of them also had a yellow briefcase on its back. The Golden Body Guards 1 wield a Luger P08 in their right hands.

Strategy

[edit]
  • You should not rely too much on the Golden Body Guards 1 because of its slow spawnrate.
  • You will need to wait 40 seconds for a Golden Body Guards 1 to spawn if you place down a Crook Boss and immediately upgrade it to Level 3.
  • The Golden Body Guards 1 can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, the Golden Body Guards 1's ranged damage is still affected by enemies with defense.
  • The Golden Body Guards 1 cannot detect Hidden and Flying enemies, but they can still be damaged when the Golden Body Guards 1 collides with them. However, this is likely unfavorable as the Golden Body Guards 1's damage comes primarily from firing at enemies rather than collision.
    • The Ace Pilot cannot give the Golden Body Guards 1 hidden detection.
    • The Golden Body Guards 1 cannot collide with ghost enemies, like the Soul.
  • On maps with multiple paths, only one Golden Body Guards 1 will spawn per Level 3 Golden Crook Boss.
    • The Golden Body Guards 1 will go down a random path.
  • The Golden Body Guards 1 will struggle against fast enemies, like the Shock or Glitch, as they can run into the GoldenBody Guard 2 without taking much damage.
  • The Golden Body Guards 1 is not affected by any buff or debuff.
  • The Golden Body Guards 1 will struggle against any enemy with abilities that damage units, because of its low health.
    • For example, if the Fallen King uses its Stomp attack, and a Golden Body Guards 1 is caught in the attack, it is instantly killed.

Update History

[edit]
  • 13 May 2022 - v1.2.2
    • GoldenGuard2 added.
    • Bug: GoldenGuard2's range can be increased by the DJ Booth.
    • Bug: GoldenGuard2 uses an incorrect name in-game.
    • Bug: You can collide with the GoldenGuard2's briefcase.
  • 21 May 2022 - v1.2.3
    • Bug: Golden Body Guards 1 can be damaged by towers that use hitboxes.
    • Bugfix: Golden Body Guards 1 now uses the correct name in-game.
  • 22 May 2022 - v1.2.3b
    • Bugfix: Golden Body Guards 1 can no longer be damaged by towers that use hitboxes.
    • Bugfix: You can no longer collide with the Golden Body Guards 1's briefcase.
  • 5 August 2022 - v1.3.1
    • Bugfix: Golden Body Guards 1's range can no longer be increased by the DJ Booth.
  • 21 December 2022 - v1.6.0
    • Firerate increased from 0.325 to 0.33 due to Firerate Bug getting more severe for units.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased from 0.33 to 0.325 due to Firerate Bug getting less severe for units.
  • 7 April 2023 - v1.7.0
    • Bug: Golden Body Guards 1 is called GoldenGuard2 in-game instead of Body Guards.
  • 5 August 2023 - v1.8.4
    • Spawnrate descreased from 45 seconds to 40 seconds.
  • 12 November 2023 - v1.9.0l
    • Bug: Golden Body Guards 1 starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Bugfix: Golden Body Guards 1 no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Golden Body Guards 1 removed.


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