Golden Body Guards 2: Difference between revisions

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{{Removed|date = 10th of February 2024}}
{{For|the [[Golden Body Guard]]|[[Golden Body Guards 1]]|its normal counterpart, the [[Body Guards 2]]}}
{{For|the [[Golden Body Guard]]|[[Golden Body Guards 1]]|its normal counterpart, the [[Body Guards 2]]}}
{{UnitInfobox
{{UnitInfobox
|title1 = Golden Body Guards
|title1 = Golden Body Guards
|image1 =[[File:GGuards2.png]]
|image1 = GGuards2.png
|associated_tower = [[Golden Crook Boss]]
|source = [[Golden Crook Boss]]
|type = Humanoid
|type = Humanoid
|health = [[File:Medic Ability.png|20px|Health]]50
|health = [[File:HealthIcon.png|20px|Health]]50
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]35s
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]35s
|damage_type = Single
|damage_type = Single<br/>Collision
Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]4
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]4
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.158
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|ranged_range = [[File:Range Icon.png|20px|Range]]25
|ranged_range = [[File:Range Icon.png|20px|Range]]25
|speed = 4
|speed = [[File:Cooldown Buff.png|20px|Speed]]Above Average
|hidden = No
|lead = {{Attr|Lead|Yes}} (Collision only)
|flying = No
}}
}}
__TOC__
__TOC__
==Description==
The '''Golden Body Guards 2''' was a [[Units|unit]] spawned by the [[Golden Crook Boss]] at Level 4. In the game, the '''Golden Body Guards 2''' was referred to as just '''Body Guards''', though it has been referenced here as '''Golden Body Guards 2''' to differentiate itself from other [[Crook Boss]] and [[Golden Crook Boss]] units. As with other [[units]], it started from the end of the map path and moved towards the entrance of the map.


Whenever there was an enemy in its range, the '''Golden Body Guards 2''' would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The '''Golden Body Guards 2''' had a spawnrate of 35 seconds.
== Description ==
The '''Golden Body Guards 2''' is a [[Units|unit]] spawned by the [[Golden Crook Boss]] at Level 4. In the game, the '''Golden Body Guards 2''' is referred to as just '''Body Guards''', though it has been referenced here as '''Golden Body Guards 2''' to differentiate itself from other [[Crook Boss]] and [[Golden Crook Boss]] units. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map.


Whenever there is an enemy in its range, the '''Golden Body Guards 2''' will stop moving to shoot at the enemies. It will continue walking when there are no enemies left in its range. The '''Golden Body Guards 2''' has a spawnrate of 35 seconds.
There was a limit of three units per [[Golden Crook Boss]] at Level 4, limiting the amount of '''Golden Body Guards 2s''' it could spawn.

There is a limit of three units per [[Golden Crook Boss]] at Level 4, limiting the amount of '''Golden Body Guards 2s''' it can spawn.


==Appearance==
==Appearance==
<tabber>
<tabber>
|-|First Body Guard =
|-|First Body Guard =
The body guard to the left of the direction of movement has pale skin. It has black legs and buttoned tuxedo with a yellow undershirt and sleeves with brown outlines. It also wears a red necktie, grey shades, black fedora with a red stripe, grey shoes and brown cotton gloves. It is faceless. The body guard wields an [[wp:Thompson submachine gun|M1A1 Thompson]].
The body guard to the left of the direction of movement had pale skin. It had black legs and buttoned tuxedo with a yellow undershirt and sleeves with brown outlines. It also wore a red necktie, grey shades, black fedora with a red stripe, grey shoes and brown cotton gloves. It was faceless. The body guard wielded an [[wp:Thompson submachine gun|M1A1 Thompson]].
|-|Second Body Guard =
|-|Second Body Guard =
The body guard to the right of the direction of movement has pale skin. It has black legs and buttoned tuxedo with a yellow undershirt and sleeves with brown outlines. It also wears a blue necktie, grey shades, and grey shoes. It has a brown beard. It is also faceless. The body guard wields an [[wp:Thompson submachine gun|M1A1 Thompson]].
The body guard to the right of the direction of movement had pale skin. It had black legs and buttoned tuxedo with a yellow undershirt and sleeves with brown outlines. It also wore a blue necktie, grey shades, and grey shoes. It has a brown beard. It is also faceless. The body guard wields an [[wp:Thompson submachine gun|M1A1 Thompson]].
</tabber>
</tabber>


== Strategy ==
==Strategy==
*You should not rely too much on the '''Golden Body Guards 2''' because of its slow spawnrate.
*You should not rely too much on the '''Golden Body Guards 2''' because of its slow spawnrate.
*You will need to wait 35 seconds for a '''Golden Body Guards 2''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 4.
*You will need to wait 35 seconds for a '''Golden Body Guards 2''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 4.
*The '''Golden Body Guards 2''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
*The '''Golden Body Guards 2''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
**However, the '''Golden Body Guards 2's''' ranged damage is still affected by enemies with [[defense]].
**However, the '''Golden Body Guards 2's''' ranged damage is still affected by enemies with [[defense]].
*The '''Golden Body Guards 2''' cannot detect [[Immunities#Hidden|hidden]] and [[Immunities#Fly|flying]] enemies, but they can still be damaged when the '''Golden Body Guards 2''' collides with them. However, this is likely unfavorable as the '''Golden Body Guards 2's''' damage comes primarily from firing at enemies rather than collision.
*The '''Golden Body Guards 2''' cannot detect [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies, but they can still be damaged when the '''Golden Body Guards 2''' collides with them. However, this is likely unfavorable as the '''Golden Body Guards 2's''' damage comes primarily from firing at enemies rather than collision.
**The [[Ace Pilot]] cannot give the '''Golden Body Guards 2''' hidden detection.
**The [[Ace Pilot]] cannot give the '''Golden Body Guards 2''' hidden detection.
**The '''Golden Body Guards 2''' cannot collide with ghost enemies, like the [[Soul]].
**The '''Golden Body Guards 2''' cannot collide with ghost enemies, like the [[Soul]].
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*The '''Golden Body Guards 2''' is not affected by any buff or debuff.
*The '''Golden Body Guards 2''' is not affected by any buff or debuff.
*The '''Golden Body Guards 2''' will struggle against any enemy with abilities that damage units, because of its low health.
*The '''Golden Body Guards 2''' will struggle against any enemy with abilities that damage units, because of its low health.
**For example, if the [[Fallen King]] uses its ''Stomp'' attack, and a '''Golden Body Guards 2''' is caught in the attack, it is instantly killed.
**For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Golden Body Guards 2''' is caught in the attack, it is instantly killed.


==Update History==
==Update History==
{{scroll|text =
*'''13 May 2022'''
*'''13 May 2022''' - [[v1.2.2]]
**'''Golden Body Guards 2''' added.
**'''Golden Body Guards 2''' added.
**'''Bug''': '''Golden Body Guards 2's''' range can be increased by the [[DJ Booth]].
**{{Bug}} '''Golden Body Guards 2's''' range can be increased by the [[DJ Booth]].
*'''21 May 2022'''
*'''21 May 2022''' - [[v1.2.3]]
**'''Bug''': '''Golden Body Guards 2''' can be damaged by towers that use hitboxes.
**{{Bug}} '''Golden Body Guards 2''' can be damaged by towers that use hitboxes.
*'''22 May 2022'''
*'''22 May 2022''' - [[v1.2.3]]b
**'''Bugfix''': '''Golden Body Guards 2''' can no longer be damaged by towers that use hitboxes.
**{{Bugfix}} '''Golden Body Guards 2''' can no longer be damaged by towers that use hitboxes.
*'''5 August 2022'''
*'''5 August 2022''' - [[v1.3.1]]
**'''Bugfix''': '''Golden Body Guards 2's''' range can no longer be increased by the [[DJ Booth]].
**{{Bugfix}} '''Golden Body Guards 2's''' range can no longer be increased by the [[DJ Booth]].
*'''21 December 2022'''
*'''21 December 2022''' - [[v1.6.0]]
**'Firerate increased from 0.158 to 0.18 due to [[Firerate Bug]] getting more severe for units.
**Firerate increased from 0.175 to 0.18 due to [[Firerate Bug]] getting more severe for units.
*'''9 January 2023'''
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased from 0.18 to 0.158 due to [[Firerate Bug]] getting less severe for units.
**Firerate decreased from 0.18 to 0.175 due to [[Firerate Bug]] getting less severe for units.
*'''7 April 2023'''
*'''7 April 2023''' - [[v1.7.0]]
**'''Bug''': '''Golden Body Guards 2''' is called ''GoldenGuard3'' in-game instead of ''Body Guards''.
**{{Bug}} '''Golden Body Guards 2''' is called ''GoldenGuard3'' in-game instead of ''Body Guards''.
*'''5 August 2023'''
*'''5 August 2023''' - [[v1.8.4]]
**Spawnrate decreaed from 45 to 35.
**Spawnrate decreased from 45 to 35.
*'''12 November 2023''' - [[v1.9.0]]l

**{{Bug}} '''Golden Body Guards 2''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**{{Bugfix}} '''Golden Body Guards 2''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024''' - [[v1.13.0]]
**'''Golden Body Guards 2''' removed.
}}





Latest revision as of 13:49, 5 May 2026

Removed Content

Golden Body Guards 2 has been removed from the game as of the 10th of February 2024.
Golden Body Guards 2 may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

Similar Article
This article is about Golden Body Guards 2. You may be looking for the Golden Body Guard, Golden Body Guards 1 or its normal counterpart, the Body Guards 2.

<infobox>

 <title source="title1"><default>Golden Body Guards 2</default></title>

<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Associated Tower</label>
 <label>Source</label>
 <label>Unit Levels</label>
 <label>Type</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>SpeedAbove Average (4)
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
    <section>
     <label>PVP</label>
     <label>Health</label>
     <label>Defense</label>
     <label>Spawnrate</label>
     <label>Lifespan</label>
     <label>Scrap Meter</label>
     <label>Damage Method</label>
     <label>Damage</label>
     <label>Heal</label>
     <label>Firerate</label>
     <label>Burst</label>
     <label>Cooldown</label>
     <label>Range</label>
     
       <label>Speed</label>
       <format>{{{pvp_speed}}}
       </format>
     
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Special Attributes</label>
    </section>
   </panel>
 </group>

</infobox>

Description

[edit]

The Golden Body Guards 2 was a unit spawned by the Golden Crook Boss at Level 4. In the game, the Golden Body Guards 2 was referred to as just Body Guards, though it has been referenced here as Golden Body Guards 2 to differentiate itself from other Crook Boss and Golden Crook Boss units. As with other units, it started from the end of the map path and moved towards the entrance of the map.

Whenever there was an enemy in its range, the Golden Body Guards 2 would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The Golden Body Guards 2 had a spawnrate of 35 seconds.

There was a limit of three units per Golden Crook Boss at Level 4, limiting the amount of Golden Body Guards 2s it could spawn.

Appearance

[edit]

The body guard to the left of the direction of movement had pale skin. It had black legs and buttoned tuxedo with a yellow undershirt and sleeves with brown outlines. It also wore a red necktie, grey shades, black fedora with a red stripe, grey shoes and brown cotton gloves. It was faceless. The body guard wielded an M1A1 Thompson.

The body guard to the right of the direction of movement had pale skin. It had black legs and buttoned tuxedo with a yellow undershirt and sleeves with brown outlines. It also wore a blue necktie, grey shades, and grey shoes. It has a brown beard. It is also faceless. The body guard wields an M1A1 Thompson.

Strategy

[edit]
  • You should not rely too much on the Golden Body Guards 2 because of its slow spawnrate.
  • You will need to wait 35 seconds for a Golden Body Guards 2 to spawn if you place down a Crook Boss and immediately upgrade it to Level 4.
  • The Golden Body Guards 2 can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, the Golden Body Guards 2's ranged damage is still affected by enemies with defense.
  • The Golden Body Guards 2 cannot detect Hidden and Flying enemies, but they can still be damaged when the Golden Body Guards 2 collides with them. However, this is likely unfavorable as the Golden Body Guards 2's damage comes primarily from firing at enemies rather than collision.
    • The Ace Pilot cannot give the Golden Body Guards 2 hidden detection.
    • The Golden Body Guards 2 cannot collide with ghost enemies, like the Soul.
  • On maps with multiple paths, only one Golden Body Guards 2 will spawn per Level 4 Golden Crook Boss.
    • The Golden Body Guards 2 will go down a random path.
  • The Golden Body Guards 2 will struggle against fast enemies, like the Shock or Glitch, as they can run into the Golden Body Guards 2 without taking much damage.
  • The Golden Body Guards 2 is not affected by any buff or debuff.
  • The Golden Body Guards 2 will struggle against any enemy with abilities that damage units, because of its low health.
    • For example, if the Fallen King uses its Stomp attack, and a Golden Body Guards 2 is caught in the attack, it is instantly killed.

Update History

[edit]
  • 13 May 2022 - v1.2.2
    • Golden Body Guards 2 added.
    • Bug: Golden Body Guards 2's range can be increased by the DJ Booth.
  • 21 May 2022 - v1.2.3
    • Bug: Golden Body Guards 2 can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Bugfix: Golden Body Guards 2 can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
    • Bugfix: Golden Body Guards 2's range can no longer be increased by the DJ Booth.
  • 21 December 2022 - v1.6.0
    • Firerate increased from 0.175 to 0.18 due to Firerate Bug getting more severe for units.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased from 0.18 to 0.175 due to Firerate Bug getting less severe for units.
  • 7 April 2023 - v1.7.0
    • Bug: Golden Body Guards 2 is called GoldenGuard3 in-game instead of Body Guards.
  • 5 August 2023 - v1.8.4
    • Spawnrate decreased from 45 to 35.
  • 12 November 2023 - v1.9.0l
    • Bug: Golden Body Guards 2 starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Bugfix: Golden Body Guards 2 no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Golden Body Guards 2 removed.


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