Mark II: Difference between revisions
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|title1 = Mark II |
|title1 = Mark II |
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|image1 = MarkII.png |
|image1 = MarkII.png |
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| |
|source = [[Mecha Base]] |
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|type = Vehicle (& Humanoid) |
|type = Vehicle (& Humanoid) |
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|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]] |
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]30s |
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|health = [[File: |
|health = [[File:HealthIcon.png|20px|Health]]1,000 |
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|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets) |
|damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets)<br/>Collision |
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|ranged_damage = [[File:Damage Icon.png|20px|Damage]]12 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]] |
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]12 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]]40 (Rockets) |
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|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 (Single)<br/>[[File:Cooldown Icon.png|20px|Rocket Firerate]]7 (Rockets) |
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|ranged_range = [[File:Range Icon.png|20px|Range]] |
|ranged_range = [[File:Range Icon.png|20px|Range]]35<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
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|speed = 2 |
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|speed = [[File:Cooldown Buff.png|20px|Speed]]Average |
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|hidden = {{Attr|Hidden|Yes}} |
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|lead = {{Attr|Lead|Yes}} (Collision & Splash only) |
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|flying = No |
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}} |
}} |
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==Description== |
==Description== |
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'''Mark II''' is the second vehicle that spawns from the [[Mecha Base]]. It spawns when the [[Mecha Base]] is at Level 2. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map. The '''Mark II''' has a spawnrate of |
'''Mark II''' is the second vehicle that spawns from the [[Mecha Base]]. It spawns when the [[Mecha Base]] is at Level 2. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map. The '''Mark II''' has a spawnrate of 30 seconds. |
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'''Mark II''' can attack enemies with its turret and rocket launcher. |
'''Mark II''' can attack enemies with its turret and rocket launcher. |
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*As with other [[units]], the firerate and range of '''Mark II''' cannot be boosted by the [[Commander]] or [[DJ Booth]], respectively. |
*As with other [[units]], the firerate and range of '''Mark II''' cannot be boosted by the [[Commander]] or [[DJ Booth]], respectively. |
||
*'''Mark II''' will struggle against some enemies with abilities that damage units. |
*'''Mark II''' will struggle against some enemies with abilities that damage units. |
||
**For example, if the [[ |
**For example, if the [[Brute]] uses its ''Smash'' attack, and a '''Mark II''' is caught in the attack, it is instantly destroyed, as the ''Stomp'' deals 1,000 damage. |
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* |
*The '''Mark II''' can be effective against hidden enemies, because of its high DPS and hidden detection. |
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**The '''Mark II''' cannot collide with |
**The '''Mark II''' cannot detect or collide with flying enemies. Additionally, it cannot collide with ghost enemies. |
||
==Trivia== |
==Trivia== |
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*'''Mark II''' replaced the [[Armored XR600]], which existed before [[Hardcore Testing BETA]]. |
*'''Mark II''' replaced the [[Armored XR600]], which existed before [[Hardcore Testing BETA]]. |
||
*'''Mark II''' was made exclusive in [[Overhaul v1.0|Overhaul Update]] as it is only used to test units in [[Hardcore Testing BETA]]. |
*'''Mark II''' was made exclusive in [[Overhaul v1.0|Overhaul Update]] as it is only used to test units in [[Hardcore Testing BETA]]. |
||
*The goggles worn by the operator inside '''Mark II''' are a re-textured version of |
*The goggles worn by the operator inside '''Mark II''' are a re-textured version of the {{RLinkC|833772989|Laser Spec Special Forces Goggles}} accessory from the Roblox catalog. |
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*The '''Mark II''' was sent out on the path by the devs during the admin abuse part of the [[Halloween 2025 Live Events]]. |
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==Update History== |
==Update History== |
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{{scroll|text = |
{{scroll|text = |
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*'''28 August 2020''' |
*'''28 August 2020''' - [[Hardcore Testing BETA]] |
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**'''Mark II''' added |
**'''Mark II''' added. |
||
*'''29 October 2020''' |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
||
**'''Mark II''' removed. |
**'''Mark II''' removed. |
||
*'''12 March 2022''' |
*'''12 March 2022''' - [[v1.1.0]] |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
***Firerate decreased from 0.18 to 0. |
***Firerate decreased from 0.18 to 0.175. |
||
*'''17 April 2022''' |
*'''17 April 2022''' - [[v1.2.0]] |
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** |
**{{Bug}} '''Mark II's''' range can be increased by the [[DJ Booth]]. |
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*'''21 May 2022''' |
*'''21 May 2022''' - [[v1.2.3]] |
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** |
**{{Bug}} '''Mark II''' can be damaged by towers that use hitboxes. |
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*'''22 May 2022''' |
*'''22 May 2022''' - [[v1.2.3]]b |
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** |
**{{Bugfix}} '''Mark II''' can no longer be damaged by towers that use hitboxes. |
||
*'''5 August 2022''' |
*'''5 August 2022''' - [[v1.3.1]] |
||
** |
**{{Bugfix}} '''Mark II's''' range can no longer increased by the [[DJ Booth]]. |
||
*'''21 December 2022''' |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Firerate increased due to the [[Firerate Bug]] getting more severe for units. |
**Firerate increased due to the [[Firerate Bug]] getting more severe for units. |
||
***Firerate increased from 0. |
***Firerate increased from 0.175 to 0.18. |
||
*'''9 January 2023''' |
*'''9 January 2023''' - [[v1.6.0]]f |
||
**Firerate decreased due to the [[Firerate Bug]] getting less severe for units. |
**Firerate decreased due to the [[Firerate Bug]] getting less severe for units. |
||
***Firerate decreased from 0.18 to 0. |
***Firerate decreased from 0.18 to 0.175. |
||
*'''21 March 2023''' - [[v1.6.3]]e |
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**Spawnrate decreased from 60 to 40. |
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*'''12 November 2023''' - [[v1.9.0]]l |
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**{{Bug}} '''Mark II''' starts going backwards after reaching the entrance, dying at the exit. |
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*'''1 December 2023''' - [[v1.9.4]]b |
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**{{Bugfix}} '''Mark II''' no longer goes backwards after reaching the entrance, now disappears instead. |
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*'''10 February 2024''' - [[v1.13.0]] |
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**'''Mark II''' now has hidden detection. |
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*'''31 May 2024''' - [[v1.23.0|v1.23.5]] |
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**{{Bug}} Splash damage no longer bypasses defense. |
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*'''2 August 2024''' - [[v1.27.0]] |
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**Updated explosion visual effects. |
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*'''28 January 2026''' - [[v1.84.0]] |
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**Health increased from 750 to 1,000. |
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**Damage increased from 12 to 14. |
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**Range increased from 25 to 30. |
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**Missile damage increased from 10 to 40. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**Firerate decreased due to the [[Firerate Bug]] being fixed. |
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**Damage decreased from 14 to 12. |
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**Firerate decreased from 0.175 to 0.15. |
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}} |
}} |
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Latest revision as of 17:01, 30 June 2026
This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the Mark II will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the Mark II was publicly obtainable.
<infobox>
<title source="title1"><default>Mark II</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>
Slightly Slow (2)
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
Description
[edit]Mark II is the second vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 2. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark II has a spawnrate of 30 seconds.
Mark II can attack enemies with its turret and rocket launcher.
Appearance
[edit]Mark II is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.
Strategy
[edit]- Mark II can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
- On maps with multiple paths, only one Mark II will spawn per Level 2 Mecha Base. It will go down a random path.
- Mark II can deal full collision damage to enemies with defense, like the Giant Boss.
- However, Mark II's ranged damage is still affected by enemies with defense.
- As with other units, the firerate and range of Mark II cannot be boosted by the Commander or DJ Booth, respectively.
- Mark II will struggle against some enemies with abilities that damage units.
- For example, if the Brute uses its Smash attack, and a Mark II is caught in the attack, it is instantly destroyed, as the Stomp deals 1,000 damage.
- The Mark II can be effective against hidden enemies, because of its high DPS and hidden detection.
- The Mark II cannot detect or collide with flying enemies. Additionally, it cannot collide with ghost enemies.
Trivia
[edit]- Mark II replaced the Armored XR600, which existed before Hardcore Testing BETA.
- Mark II was made exclusive in Overhaul Update as it is only used to test units in Hardcore Testing BETA.
- The goggles worn by the operator inside Mark II are a re-textured version of the Laser Spec Special Forces Goggles accessory from the Roblox catalog.
- The Mark II was sent out on the path by the devs during the admin abuse part of the Halloween 2025 Live Events.
Update History
[edit]- 28 August 2020 - Hardcore Testing BETA
- Mark II added.
- 29 October 2020 - Overhaul v1.0.0
- Mark II removed.
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Firerate decreased from 0.18 to 0.175.
- Firerate decreased due to the Firerate Bug being made less severe.
- 17 April 2022 - v1.2.0
- Bug: Mark II's range can be increased by the DJ Booth.
- 21 May 2022 - v1.2.3
- Bug: Mark II can be damaged by towers that use hitboxes.
- 22 May 2022 - v1.2.3b
- Bugfix: Mark II can no longer be damaged by towers that use hitboxes.
- 5 August 2022 - v1.3.1
- Bugfix: Mark II's range can no longer increased by the DJ Booth.
- 21 December 2022 - v1.6.0
- Firerate increased due to the Firerate Bug getting more severe for units.
- Firerate increased from 0.175 to 0.18.
- Firerate increased due to the Firerate Bug getting more severe for units.
- 9 January 2023 - v1.6.0f
- Firerate decreased due to the Firerate Bug getting less severe for units.
- Firerate decreased from 0.18 to 0.175.
- Firerate decreased due to the Firerate Bug getting less severe for units.
- 21 March 2023 - v1.6.3e
- Spawnrate decreased from 60 to 40.
- 12 November 2023 - v1.9.0l
- Bug: Mark II starts going backwards after reaching the entrance, dying at the exit.
- 1 December 2023 - v1.9.4b
- Bugfix: Mark II no longer goes backwards after reaching the entrance, now disappears instead.
- 10 February 2024 - v1.13.0
- Mark II now has hidden detection.
- 31 May 2024 - v1.23.5
- Bug: Splash damage no longer bypasses defense.
- 2 August 2024 - v1.27.0
- Updated explosion visual effects.
- 28 January 2026 - v1.84.0
- Health increased from 750 to 1,000.
- Damage increased from 12 to 14.
- Range increased from 25 to 30.
- Missile damage increased from 10 to 40.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Damage decreased from 14 to 12.
- Firerate decreased from 0.175 to 0.15.
| Tower Gallery Pages | |
|---|---|
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| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
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| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
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| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
