Mark II
This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the Mark II will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the Mark II was publicly obtainable.
<infobox>
<title source="title1"><default>Mark II</default></title>
<image source="image1"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Associated Tower</label>
<label>Source</label>
<label>Unit Levels</label>
<label>Type</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
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</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
<section>
<label>PVP</label>
<label>Health</label>
<label>Defense</label>
<label>Spawnrate</label>
<label>Lifespan</label>
<label>Scrap Meter</label>
<label>Damage Method</label>
<label>Damage</label>
<label>Heal</label>
<label>Firerate</label>
<label>Burst</label>
<label>Cooldown</label>
<label>Range</label>
<label>Speed</label>
<format>{{{pvp_speed}}}
</format>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Special Attributes</label>
</section>
</panel>
</group>
</infobox>
Description
Mark II was the second vehicle that spawned from the Mecha Base. It spawned when the Mecha Base was at Level 2. As with other units, it started from the end of the map path and moved towards the entrance of the map. The Mark II had a spawnrate of 60 seconds.
Mark II attacked enemies with its turret and rocket launcher.
Appearance
Mark II was a tall light blue mechanized walker. It had long mechanized legs and its operator sat at the top of the walker. The operator shot rockets from its launcher and bullets from its turret. A windscreen protected the operator. The operator itself had tan skin, black legs and torso, and white goggles.
Strategy
- Mark II can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
- On maps with multiple paths, only one Mark II will spawn per Level 2 Mecha Base. It will go down a random path.
- Mark II can deal full collision damage to enemies with defense, like the Giant Boss.
- However, Mark II's ranged damage is still affected by enemies with defense.
- As with other units, the firerate and range of Mark II cannot be boosted by the Commander or DJ Booth, respectively.
- Mark II will struggle against some enemies with abilities that damage units.
- For example, if the Unknown uses its Stomp attack, and a Mark II is caught in the attack, it is instantly destroyed, as the Stomp deals 1,000 damage.
- While Mark II can collide with Hidden Bosses and Shadow Bosses, they cannot detect them.
- The Mark II cannot collide with ghost enemies, like the Soul.
Trivia
- Mark II replaced the Armored XR600, which existed before Hardcore Testing BETA.
- Mark II was made exclusive in Overhaul Update as it is only used to test units in Hardcore Testing BETA.
- The goggles worn by the operator inside Mark II are a re-textured version of the the Laser Spec Special Forces Goggles accessory from the Roblox catalog.
Update History
- 28 August 2020
- Mark II added to Hardcore testing.
- 29 October 2020
- Mark II removed.
- 12 March 2022
- Firerate decreased due to the Firerate Bug being made less severe.
- Firerate decreased from 0.18 to 0.158.
- Firerate decreased due to the Firerate Bug being made less severe.
- 17 April 2022
- Bug: Mark II's range can be increased by the DJ Booth.
- 21 May 2022
- Bug: Mark II can be damaged by towers that use hitboxes.
- 22 May 2022
- Bugfix: Mark II can no longer be damaged by towers that use hitboxes.
- 5 August 2022
- Bugfix: Mark II's range can no longer increased by the DJ Booth.
- 21 December 2022
- Firerate decreased due to the Firerate Bug getting more severe for units.
- Firerate increased from 0.18 to 0.158.
- Firerate decreased due to the Firerate Bug getting more severe for units.
- 9 January 2023
- Firerate decreased due to the Firerate Bug getting more severe for units.
- Firerate decreased from 0.18 to 0.158.
- Firerate decreased due to the Firerate Bug getting more severe for units.
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