Golden Pyromancer: Difference between revisions
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**'''Bug''': '''Golden Pyromancer's''' flames are invisible when an enemy is on fire. |
**'''Bug''': '''Golden Pyromancer's''' flames are invisible when an enemy is on fire. |
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*'''6 August 2022''' |
*'''6 August 2022''' |
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**New |
**New Skin: {{Colour|C2B280|BBQ}} |
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==Notes== |
==Notes== |
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Revision as of 03:10, 6 August 2022
| ARTICLE | GALLERY |
<infobox>
<title source="title"><default>Golden Pyromancer</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Unlock Cost</label>
<label>Golden Perk Cost</label>
<label>Tower Cost</label>
<label>Level Requirement</label>
<label>Role</label>
<format>{{{role}}}
</format>
<label>Placement</label>
<label>Placement Limit</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Cost</label>
<label>Base Selling Cost</label>
<label>Base Damage</label>
<label>Damage Method</label>
<label>Base Firerate</label>
<label>Base Range</label>
<label>Base Income</label>
<label>Base Spawnrate</label>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Immunities</label>
<label>Placement Footprint</label>
<format>{{{footprint}}}
</format>
</section>
<section>
<label>PVP</label>
<label>Base Cost</label>
<label>Base Selling Cost</label>
<label>Base Damage</label>
<label>Damage Method</label>
<label>Base Firerate</label>
<label>Base Range</label>
<label>Base Income</label>
<label>Base Spawnrate</label>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Immunities</label>
<label>Placement Footprint</label>
<format>{{{pvp_footprint}}}
</format>
</section>
</panel>
</group>
<group collapse="closed">
<header>Evolution</header>
<label>Evolved From</label>
<format>{{{evolved_from}}}</format>
<label>Evolves Into</label>
<label>Evolution Levels</label>
<label>Base Exp</label>
<label>Growth Rate</label>
<label>Skip Cost</label>
<format>Robux {{{skip_cost}}}</format>
</group>
<group collapse="closed">
<header>Audio</header>
</group>
<group collapse="closed">
<header>Tooltips</header>
</group>
</infobox>- "Burn multiple enemies at once and chip away defense."
- ―Store Description
Description
The Golden Pyromancer is mostly regarded as a support tower as it deals below par damage, even at maximum upgrades. Its main gimmick is its ability to burn enemies, dealing extra damage to afflicted opponents. Be aware however, that the Golden Pyromancer can still slightly speed up enemies. It is an upgraded version of the Pyromancer, obtained from the Golden Skincrate for Coin 50,000, if you own the Pyromancer.
If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the Golden Pyromancer can apply. The first is Normal Damage which is non-burn related. This can pierce through multiple enemies. The second is Burn Damage which is applied for every second an enemy is set alight. Both damage types can damage lead enemies. The Golden Pyromancer will attack any enemy, even if the enemy is on fire. However, if there are multiple enemies in its range, it will attack the first enemy that is not on fire. Unlike its normal counterpart, the Golden Pyromancer can detect hidden enemies from Level 0.
The Golden Pyromancer, in comparison to the Pyromancer, has increased burn damage, normal damage and range, but it is more expensive to place down. This is considered to be an early-game to mid-game tower, but can be used late-game to decrease the defense of enemies, if there are any that spawn.
Upgrades
+1 Damage Damage
3 > 5 Burn Time Burn Time
+1 Burn Damage Burn Damage
Sell Price changes to Cash$950
+2 Damage Damage
+Bigger Flames
Now drops 10% defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
+6 Burn Damage Burn Damage
Sell Price changes to Cash$4,716
Stats Table
To see the statistics without the Firerate Bug, visit the Firerate Bug page.
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Burn Time | Tick | Total Elapsed Damage[1] | DPS[2] |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$800 | 1 | 1 | 0.258 | 7 | 3 | 1 | 3 | 4.88[3] |
| 1 | Cash$1,150 | 1 | 1 | 0.258 | 11 | 3 | 1 | 3 | 4.88[3] |
| 2 | Cash$1,650 | 2 | 1 | 0.258 | 11 | 3 | 1 | 3 | 8.75[4] |
| 3 | Cash$2,850 | 3 | 2 | 0.258 | 11 | 5 | 1 | 10 | 13.63[5] |
| 4 | Cash$6,650 | 4 | 4 | 0.258 | 13 | 3 | 0.5 | 24 | 23.5[6] |
| 5 | Cash$14,150 | 6 | 10 | 0.258 | 13 | 4 | 0.5 | 80 | 43.26[7] |
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Hazmat | Golden | Scarecrow | Acidic |
|---|---|---|---|---|
| Cost | Robux 250 | N/A | N/A | Robux 125 |
| Obtained From | Premium Skincrate | Golden Skincrate | Halloween 2019 Skincrate | Premium Skincrate |
| Skin | Blue | Valentines | Bunny | Ghost |
| Cost | Coin 1,250 | N/A | N/A | |
| Obtained From | Basic Skincrate | Valentine Skincrate | Bunny Skincrate | Spooky Skincrate |
| Skin | Frost | Beach | ||
| Cost | N/A | N/A | ||
| Obtained From | Frost Skincrate | End of Summer Season |
Strategy
- The Golden Pyromancer is considered an early to mid-game tower, because of its cost efficiency and moderate damage.
- Early on, this can be used to kill weaker enemies, such as the Normal and Abnormal. At higher levels, it is able to cripple swarms of enemies like the Normal Boss and Abnormal Boss.
- Be aware that if an enemy is quick enough, such as the Error or Circuit, they may get out of the Golden Pyromancer's range before they are set on fire.
- The Golden Pyromancer will set every enemy in its range on fire. In what order the Golden Pyromancer will choose its target is based on its targeting.
- If there is only one detectable enemy in the Golden Pyromancer's range, then it will always target that enemy. This also occurs if all current enemies in the Golden Pyromancer's range is set on fire.
- As the Golden Pyromancer can set lots of enemies on fire at once, due to its pierce and targeting of multiple enemies, it can be very effective against hordes of enemies such as the Mystery.
- Fast enemies may be able to avoid being set alight.
- Be aware that when an enemy is set alight, their speed is increased slightly.
- You can use Toxic Gunner to cancel out the speed increase.
- This should not be a major issue against hordes of slow moving enemies, such as the Giant Boss.
- However, fast enemies, such as the Glitch and Circuit, could prove this to be a hazard.
- For this reason, the Golden Pyromancer should not be used against major bosses, like the Fallen King, even if they can be set on fire.
- It can still be used against summoned enemies that the boss may spawn, however doing so may end up setting the boss on fire.
- Unlike the standard Pyromancer, the Golden Pyromancer has hidden detection, allowing it to deal with hidden enemies fairly well early on.
- The Golden Pyromancer can also be used to drop an enemy's defense by half when it is Level 2+.
- The Golden Pyromancer can be used alongside the Freezer (or Frost Blaster) and the Electroshocker to further drop enemy's defense.
- As such, with these towers, an enemy's defense can drop by 90%.
- This can be useful since it can harshly decrease high defense enemies like the Vindicator, Fallen Guardian, or Slow King.
- As such, with these towers, an enemy's defense can drop by 90%.
- The Golden Pyromancer can be used alongside the Freezer (or Frost Blaster) and the Electroshocker to further drop enemy's defense.
- The Golden Pyromancer is less effective against those with burn immunity, such as the Molten.
- However, the Golden Pyromancer can still deal non-burn damage to them.
- Since they cannot be set on fire, their speed cannot be increased.
- The Golden Pyromancer is best placed near the beginning of the path. This lets it kill weaker enemies and decrease defense of enemies before they reach your other towers.
- The Golden Pyromancer will not be able to set enemies on fire when placed on high grounds, like ones on The Heights.
- Because of the Level 5 Pyromancer's flame size, it can set flying enemies on fire, if there is a detectable enemy near it.
- Golden Pyromancers that are below Level 5 will not be able to set them on fire, as their flame size is too small to be able to hit them. However, the Lead Balloon can still be set on fire if it had lost one of its balloons.
Trivia
- The Golden Pyromancer, alongside the Accelerator, are the only towers to have hidden detection at Level 0.
- Prior to the Overhaul Update, the Outlaw (now the Ranger) and Paintballer had hidden detection at Level 0, but that was removed for both towers.
Update History
For previous cosmetic variations, see the gallery page.
- 13 May 2022
- Golden Pyromancer added.
- 21 May 2022
- Bug: Golden Pyromancer's flames are invisible when an enemy is on fire.
- 6 August 2022
- New Skin: BBQ
Notes
- ↑ Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
- ↑ DPS assumes the flames only hit one enemy.
Total DPS is calculated as Normal DPS + Burn DPS.
Burn DPS is calculated as Burn Damage ÷ Tick. - ↑ 3.0 3.1 3.88 Normal DPS + 1 Burn DPS
- ↑ 7.75 Normal DPS + 1 Burn DPS
- ↑ 11.63 Normal DPS + 2 Burn DPS
- ↑ 15.5 Normal DPS + 8 Burn DPS
- ↑ 23.26 Normal DPS + 20 Burn DPS
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