Golden Soldier: Difference between revisions

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Approved by t7ru (380694434980954114) via /job
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
Line 72: Line 72:
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPS2$ = Damage / Firerate
$DPS2$ = Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 150; 800; 3400; 11350
$COST$ = 450; 150; 800; 3400; 11350
$FSE-DETECTION$ = 2; ; 0
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Trigger Finger; Field Training; Gilded Gear; Maximum Potential
$FSE-UPGRADE$ = Trigger Finger; Field Training; Gilded Gear; Maximum Potential
Line 81: Line 81:
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 4 || 0.15 || 0.45 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.45 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 4 || 0.12 || 0.35 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 4 || 0.12 || 0.35 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 5 || 0.12 || 0.35 || 20 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 5 || 0.12 || 0.35 || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 4 || N/A || 0.12 || 0 || 20 || $DPS2$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || N/A || 0.12 || 0 || 20 || $DPS2$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 12 || N/A || 0.12 || 0 || 22 || $DPS2$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 12 || N/A || 0.12 || 0 || 22 || $DPS2$ || {{Money|$CE$}}
|}
|}
</div>
</div>

Latest revision as of 21:25, 18 August 2026


Similar Article
This article is about Golden Soldier. You may be looking for other uses of Gold or Undead Solider, a Mission Quest.

<infobox>

 <title source="title"><default>Golden Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"A cheap and effective burst tower. Great for beginners!"
―Store Description

Description

[edit]

The Golden Soldier is a ground tower that fires in bursts. It is an upgraded version of the Soldier, obtained from the Golden Crate for Error creating thumbnail: File missing 50,000, if you own the Soldier. It can also appear in the Daily Skin Store for Error creating thumbnail: File missing 50,000.

The Golden Soldier fires in bursts, with a short delay between each burst, though in Level 3 and 4, it will no longer fire in bursts and will instead auto fire like the Militant. It is a fairly cheap tower, so it can be used effectively in earlier waves. It gains flying detection at Level 0 and hidden detection at Level 2, so it is an effective counter against hidden and flying enemies.

In comparison to its normal counterpart, the Soldier, the Golden Soldier has flying detection immediately, more range, more damage, a higher burst, and a faster firerate on most Levels, but it is more expensive to place down and upgrade. Due to its cheap cost and efficient stats, it is considered an early to mid-game and late-game tower.

Later on during the game, the Golden Soldier's effectiveness dwindles against high health enemies and is outclassed by other, stronger, towers. Despite this, it still acts as an effective anti-air option, as well as dealing with hordes of weaker enemies relatively quickly.

Upgrades

[edit]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 1,250 Error creating thumbnail: File missing 105 N/A
Obtained From Basic Crate Basic Crate Premium Crate Party Crate
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Toy Doughboy Default Valentines
Rarity Common Common Common Common
Daily Store Cost Error creating thumbnail: File missing 850 Error creating thumbnail: File missing 85 N/A Error creating thumbnail: File missing 4,000
Obtained From Toy Crate Premium Crate Owning Soldier Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Error creating thumbnail: File missing 3,000 Error creating thumbnail: File missing 255 Error creating thumbnail: File missing 5,000 N/A
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Jolly Crate,
Violent Night Season
Krampus' Revenge Season
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Error creating thumbnail: File missing 120 Error creating thumbnail: File missing 190 Error creating thumbnail: File missing 120 N/A
Obtained From Premium Crate Premium Crate (Formerly)[3] Premium Crate Hexscape Event Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Dark Frost Korblox Bunny Null
Rarity Uncommon Event Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass Null & Void Regular Battle Pass
Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Patriotic Beach
Rarity Rare Rare
Daily Store Cost N/A N/A
Obtained From Patriotic Crate Beach Crate

Strategy

[edit]
  • The Golden Soldier is an effective early game tower at Level 2, having high DPS and hidden detection for a cheap price.
    • In the mid game, you can get multiple Level 3-4 Golden Soldiers, as they can effectively kill most enemies that appear there, such as the Possessed Armor and Slow Boss.
      • It should not be relied on in the late game if you have better towers like the Turret or Ranger. It can, however, be used as a secondary DPS source to support your main DPS tower, depending on your loadout.
  • The Golden Soldier is able to change targets between bursts if another enemy enters its range. This avoids the need to swap targets from time to time.
  • The Golden Soldier's firerate can be boosted by the Commander, but not its cooldown.
  • The Golden Soldier's flying detection allows it to effectively deal with flying enemies, like Balloons and Balloon Kids.
    • You may want several Level 4 Golden Soldiers to deal with the Balloon Kid due to their high health.

Trivia

[edit]
  • The former Level 4 firerate without the Firerate Bug (0.076) and the Level 4 upgrade cost were references to Soldier: 76 from Overwatch.
  • The Level 4 upgrade name, "Maximum Potential", appears to be a reference to the Potential Man meme commonly tied to the Golden Soldier in the community.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

Notes

[edit]
  1. Firerate only applies to the burst and is not the time between bursts.
  2. Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).
  3. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


Error creating thumbnail: File missing
Towers
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Intermediate
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Hardcore
Evolved
Golden Perks
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Crook Boss
Golden Crook Boss
Commander
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Elf Camp
Necromancer
Elementalist
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Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
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Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
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Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable