Engineer

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Revision as of 11:06, 1 July 2026 by imported>DarkGabonnie (Update History: convert raw abbr tags to template, replaced: <abbr title="-0.2">2.025 > 1.825</abbr> → {{Tooltip|2.025 > 1.825|-0.2}} (35))
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Engineer

<infobox>

 <title source="title"><default>Engineer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Sentry comin' up! A Jack of All Trades tower that builds up scrap and deploys powerful sentry turrets."
―Store Description
File:Quote.png
"Sentry comin' up!"
―Former Store Description

Description

The Engineer is a hardcore tower that attacks enemies with a rebar launcher and can build various sentries within its range to assist with defense. It can be purchased from the store for Error creating thumbnail: File missing 4,500 and has a level requirement of Level 50. The Engineer is also available through a gamepass for Robux 2,250.

The Engineer has three range rings: the white ring is the attack range of the Engineer, the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the Engineer cannot fire nor build sentries. The Engineer collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its Scrap Meter, which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its Scrap Meter is full, the Engineer will briefly stop attacking to build a sentry. Within upgrades, the Engineer will build stronger sentries, however, they will require more scrap to be built. If the Scrap Meter is filled up but the maximum number of sentries are placed, the Engineer will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.

Sentries built by the Engineer are considered units, though they cannot move and can only be placed on the ground in the yellow range ring. They do have health however, which drains over time or decreases when hit by an enemy ability that deals damage, limiting the amount of time they can stay alive. The amount left before a sentry despawns can be seen with the duration bar above a sentry.

The Engineer is considered an all-round tower due to its cheap placement cost, decent DPS on early levels and very expensive upgrades with extremely high DPS later on.

The Engineer has a placement limit of six per player. This is reduced to five in PVP mode.

Upgrades

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Stats Table

To see all the previous statistics of this tower, see the history page.

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[1] Combined DPS[2] Cost Efficiency[3]
0 Error creating thumbnail: File missing$600 4 1.4 13 1.5 4 1 2.86 4.86 Error creating thumbnail: File missing$123.46
1 Error creating thumbnail: File missing$925 6 1.2 16 1.5 4 1 5 7 Error creating thumbnail: File missing$132.14
2 Error creating thumbnail: File missing$1,825 10 1.2 18 1.5 4 1 8.33 13.33 Error creating thumbnail: File missing$136.91
3 Error creating thumbnail: File missing$3,902 20 1 18 1.5 4 2 20 30 Error creating thumbnail: File missing$130.07
4 Error creating thumbnail: File missing$10,152 30 0.9 21 1.5 3 2 33.33 73.33 Error creating thumbnail: File missing$138.44
5 Error creating thumbnail: File missing$22,652 80 0.75 21 1.5 3 3 106.67 166.67 Error creating thumbnail: File missing$135.91
6 Error creating thumbnail: File missing$55,152 90 0.6 22.5 1.5 2 4 150 366 Error creating thumbnail: File missing$150.69
Sentry Stats[4]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter Detections DPS[5]
0–1 Sentry 100 2 N/A N/A 1 N/A 18 N/A 20s 8 N/A 2
2–3 Rifle Sentry 400 1 N/A N/A 0.2 N/A 20 N/A 30s 32 Hidden 5
4–5 Minigun Sentry 750 3 N/A N/A 0.15 N/A 22 N/A 45s 150 Hidden 20[6]
6 War Machine Sentry 1,000 3 60 2 0.125 4 24 5 60s 340 Hidden, Lead[7] 54[8]
Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[1] Combined DPS[2] Cost Efficiency[3]
0 Error creating thumbnail: File missing$700 4 1.2 13 1 4 1 3.33 7.77 Error creating thumbnail: File missing$90.09
1 Error creating thumbnail: File missing$950 6 1.2 15 1 4 1 5 9.44 Error creating thumbnail: File missing$100.64
2 Error creating thumbnail: File missing$1,350 6 1.2 17 1 4 2 5 13.89 Error creating thumbnail: File missing$97.19
3 Error creating thumbnail: File missing$3,150 16 1.2 17 1 4 2 13.33 33.33 Error creating thumbnail: File missing$94.51
4 Error creating thumbnail: File missing$5,750 22 0.75 20 1 4 2 29.33 49.33 Error creating thumbnail: File missing$116.56
5 Error creating thumbnail: File missing$18,250 30 0.75 20 1 4 3 40 160 Error creating thumbnail: File missing$114.06
6 Error creating thumbnail: File missing$50,750 50 0.6 22 0.5 4 3 83.33 365.33 Error creating thumbnail: File missing$138.92
Sentry Stats[4]
Level Sentry Health Damage Splash Damage Rocket Count Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter Detections DPS[5]
0–2 Sentry 20 2 N/A N/A 0.45 N/A 18 N/A 20s 16 N/A 4.44
3–4 Rifle Sentry 40 2 N/A N/A 0.2 N/A 20 N/A 30s 32 N/A 10
5 Minigun Sentry 60 6 N/A N/A 0.15 N/A 20 N/A 45s 120 Hidden 40[6]
6 War Machine Sentry 250 8 28 2 0.1 4 24 5 60s 250 Hidden, Lead[7] 94[9]

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing File:MechanicEngineerIcon.png Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Ducky Mechanic Holiday Heartbreak
Rarity Legendary Legendary Event Legendary
Daily Store Cost Error creating thumbnail: File missing 4,500 Robux 560 Error creating thumbnail: File missing 5,000 Error creating thumbnail: File missing 7,000
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Christmas 2025 Crate,
Jolly Crate,
Violent Night Season
Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate
Error creating thumbnail: File missing File:Plushie Engineer Icon.png File:PhantomEngineerSkin.png File:YTEngiIcon.png
Skin Grave Digger Plushie Phantom Wikia
Rarity Event Exclusive Legendary Rare
Daily Store Cost N/A N/A N/A Error creating thumbnail: File missing 3,000
Obtained From Lunar Overture Season Merch Shop[10] Phantom Crate Daily Skin Store
Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin CrazRex Fallen Dark Frost Beach
Rarity Rare Legendary Legendary Rare
Daily Store Cost Error creating thumbnail: File missing 3,000 N/A N/A N/A
Obtained From Daily Skin Store Shadowforge Tinkerer Mission Quest Operation I.C.E Premium Battle Pass Surf & Turf Premium Battle Pass
Error creating thumbnail: File missing File:SpringtimeEngineerIconIG.png Error creating thumbnail: File missing
Skin Ghost Springtime Bunny
Rarity Legendary Rare Legendary
Daily Store Cost N/A N/A N/A
Obtained From Null & Void Premium Battle Pass Shamrock Crate Spring Frenzy Battle Pass

Strategy

  • The Engineer is a powerful late-game tower, as its DPS combined with its maximum number of sentries is one of the highest in the entire game.
    • Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the Frost Spirit. Do note that the shield is only active when the Engineer is not stunned.
      • It is possible to shield the Engineer with the Medic, which means that for its sentries to be destroyed there need to be three attacks that damage units and stun towers in a row.
  • The Engineer can be used as an early game tower due to its decent DPS and sentry DPS and its cheap cost.
    • Since the Engineer has flying detection and lead detection, it can also be used as an early game tower in Hardcore mode.
    • Placing multiple Level 2 Engineers is cost-effective due to its ability to place Rifle Sentries.
  • The sentries are not affected by any buffs or debuffs, but the Engineer is still affected by all of them.
    • The explosion damage from the War Machine Sentry is affected by buffs, though this is a bug.
  • Due to how expensive the Engineer is, the DJ Booth is highly recommended, as it can greatly decrease the Engineer's cost.
    • It can also be useful for increasing the Engineer's attack range.
      • Neither the sentry building range nor the deadzone range will be affected.
  • The Engineer needs to fill its Scrap Meter before it can build a sentry, which it can fill up by dealing damage to enemies. Using the Commander, you can summon sentries faster since the damage is dealt faster.
    • The Mercenary Base and DJ Booth can also increase its damage, which also affects its Scrap Meter, allowing it to summon sentries even faster.
      • The Field Medic cannot heal or shield the Engineer's sentries, as they are not considered humanoids.
    • It is recommended to set the Engineer's targeting to Strongest to fill its Scrap Meter faster due to the higher damage dealt and minimal damage wasted.
    • Do note that when the Engineer is building a sentry, it is unable to attack for a short while, allowing enemies to pass through, especially hidden enemies.
      • This is not an issue on later levels as the Engineer can have more than a single sentry. Having other towers alongside the Engineer can also help mitigate this issue.

Trivia

  • The Engineer is the only tower to have three range rings.
    • The white ring is the Engineer's range, the yellow ring is the sentry placement range, and the red ring is a deadzone range where the Engineer cannot fire or build sentries.
  • The Engineer tower is very loosely based on the Engineer Monkey from the Bloons Tower Defense series.
    • The rebar launcher used by the Engineer is a reference to a similar weapon used by MUL-T from Risk of Rain 2.
    • The Engineer's sentry shield is based on the Wrangler shield, used by the Engineer from Team Fortress 2.
      • The store description of the Engineer is a reference to a voice line said by the Team Fortress 2 Engineer, "Sentry goin' up!".
  • While unlikely to be seen as this can only happen through bugs, the shield sentries get at Level 4+ does not make them just immune to enemy abilities, but every form of damage, including damage from towers.
  • The Engineer is the first tower that has 6 upgrades.
  • The Engineer went through multiple changes before being released.
    • Rather than using a rebar launcher, it wielded a pistol, which, with levels, would be replaced with various rifles.
    • The Engineer had five sentries instead of four, which had different purposes.
      • The first three sentries were single target sentries, which would only deal damage to one enemy. These sentries are still in the game, with them being the Sentry, Rifle Sentry and Minigun Sentry.
      • The fourth sentry was the Missile Sentry, which was a quad missile launcher that would deal splash damage.
      • The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
      • Due to there being multiple types of sentries, you would be able to pick what kind of sentries the Engineer would place.
  • The Sniper, Engineer, Frost Blaster, DJ Booth, Ace Pilot, Pursuit, Commander, and Necromancer are the only towers that can damage all enemies, no matter their immunities.
  • The Engineer Level 6 upgrade is most likely a reference to Illegal Gun Parts from Terraria.
  • The Engineer is canonically Brawler's sister.
  • It has been stated in Blind Faith and strongly implied in the Brawler's trailer that the Engineer creates most vehicles and machines used by tower, such as the Turret, Pursuit or Missile APC.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. 1.0 1.1 Does not account for time taken to build Sentries.
  2. 2.0 2.1 Combined DPS is the total DPS of the tower itself and the max number of units at that Level.
  3. 3.0 3.1 Uses combined DPS in the calculation.
  4. 4.0 4.1 Sentries are not affected by all buffs and debuffs.
  5. 5.0 5.1 Assumes only one sentry is placed down and does not include Engineer DPS.
    DPS is calculated as Gun DPS + Splash DPS.
  6. 6.0 6.1 Rev-up time of 1.5 seconds is not considered into the DPS.
  7. 7.0 7.1 Through War Machine Sentry splash damage.
  8. 24 Gun DPS + 30 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  9. 80 Gun DPS + 14 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  10. Obtained by purchasing an Engineer Plush.


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