Paintballer: Difference between revisions

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imported>DarkGabonnie
m Update History: convert raw abbr tags to template, replaced: <abbr title="-0.15">0.7 > 0.55</abbr> → {{Tooltip|0.7 > 0.55|-0.15}} (42)
Line 255: Line 255:
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Direct damage increased from +0 to +1.
****Direct damage increased from +0 to +1.
****Fireate changed from <abbr title="-0.15">0.7 > 0.55</abbr> to 1.05.
****Fireate changed from {{Tooltip|0.7 > 0.55|-0.15}} to 1.05.
****Explosion range increased from 0 to 2 > 4.
****Explosion range increased from 0 to 2 > 4.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,000}} to {{Money|1,650}}.
****Cost increased from {{Money|1,000}} to {{Money|1,650}}.
****Direct damage decreased from +1 to +0.
****Direct damage decreased from +1 to +0.
****Firerate changed from 0.55 to <abbr title="-0.2">1.05 > 0.85</abbr>.
****Firerate changed from 0.55 to {{Tooltip|1.05 > 0.85|-0.2}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,000}} to {{Money|3,500}}.
****Cost increased from {{Money|3,000}} to {{Money|3,500}}.
Line 267: Line 267:
****Explosion range increased from 0 to 3 > 4.
****Explosion range increased from 0 to 3 > 4.
****Splash damage increased from +0 to +1.
****Splash damage increased from +0 to +1.
****Firerate changed from 0.55 to <abbr title="-0.2">0.85 > 0.65</abbr>.
****Firerate changed from 0.55 to {{Tooltip|0.85 > 0.65|-0.2}}.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|6,000}} to {{Money|7,500}}.
****Cost increased from {{Money|6,000}} to {{Money|7,500}}.
Line 274: Line 274:
****Explosion range changed from 5 to 4 > 5.
****Explosion range changed from 5 to 4 > 5.
****Splash damage decreased from +4 to +3.
****Splash damage decreased from +4 to +3.
****Firerate changed from 0.55 to <abbr title="-0.1">0.65 > 0.55</abbr>.
****Firerate changed from 0.55 to {{Tooltip|0.65 > 0.55|-0.1}}.
***All levels of '''Paintballer''' now deal splash damage, instead of just Level 5.
***All levels of '''Paintballer''' now deal splash damage, instead of just Level 5.
*'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0a]]
*'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0a]]
Line 301: Line 301:
****Splash damage increased from +0 to +1.
****Splash damage increased from +0 to +1.
***'''Level 3'''
***'''Level 3'''
**** Firerate changed from <abbr title="-0.2">1.05 > 0.85</abbr> to <abbr title="-0.5">2.05 > 1.55</abbr>.
**** Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|2.05 > 1.55|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Splash damage increased from +1 to +2.
****Splash damage increased from +1 to +2.
**** Firerate changed from <abbr title="-0.2">0.85 > 0.65</abbr> to <abbr title="-0.5">1.55 > 1.05</abbr>.
**** Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to {{Tooltip|1.55 > 1.05|-0.5}}.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|5,000}} to {{Money|3,500}}.
****Cost decreased from {{Money|5,000}} to {{Money|3,500}}.
****Splash damage increased from +3 to +5.
****Splash damage increased from +3 to +5.
****Firerate changed from <abbr title="-0.1">0.65 > 0.55</abbr> to 1.05.
****Firerate changed from {{Tooltip|0.65 > 0.55|-0.1}} to 1.05.
*** Now uses the new projectile and explosive system.
*** Now uses the new projectile and explosive system.
****Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage.
****Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage.
Line 330: Line 330:
****Cost decreased from {{Money|200}} to {{Money|100}}.
****Cost decreased from {{Money|200}} to {{Money|100}}.
***'''Level 3'''
***'''Level 3'''
**** Firerate changed from <abbr title="-0.5">2.05 > 1.55</abbr> to <abbr title="-0.5">2.03 > 1.53</abbr>.
**** Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}.
***'''Level 4'''
***'''Level 4'''
**** Firerate changed from <abbr title="-0.5">1.55 > 1.05</abbr> to <abbr title="-0.5">1.53 > 1.03</abbr>.
**** Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}.
**{{Bug}} Projectile and explosion are invisible.
**{{Bug}} Projectile and explosion are invisible.
**{{Bug}} Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels.
**{{Bug}} Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels.
Line 347: Line 347:
****Firerate decreased from 2.03 to 2.025.
****Firerate decreased from 2.03 to 2.025.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.5">2.03 > 1.53</abbr> to <abbr title="-0.5">2.025 > 1.525</abbr>.
****Firerate changed from {{Tooltip|2.03 > 1.53|-0.5}} to {{Tooltip|2.025 > 1.525|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.5">1.53 > 1.03</abbr> to <abbr title="-0.5">1.525 > 1.025</abbr>.
****Firerate changed from {{Tooltip|1.53 > 1.03|-0.5}} to {{Tooltip|1.525 > 1.025|-0.5}}.
**{{Bugfix}} Projectile and explosion are no longer invisible.
**{{Bugfix}} Projectile and explosion are no longer invisible.
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
Line 378: Line 378:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|700}} to {{Money|1,000}}.
****Cost increased from {{Money|700}} to {{Money|1,000}}.
****Firerate changed from <abbr title="-0.5">2.025 > 1.525</abbr> to <abbr title="-0.7">1.625 > 0.925</abbr>.
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|1.625 > 0.925|-0.7}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,250}}.
****Cost decreased from {{Money|2,500}} to {{Money|2,250}}.
****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****Firerate changed from 1.525 to <abbr title="-0.15">0.925 > 0.775</abbr>.
****Firerate changed from 1.525 to {{Tooltip|0.925 > 0.775|-0.15}}.
****Range increased from +0 to +1.
****Range increased from +0 to +1.
****Explosion range changed from 3 > 4 to 2.5 > 3.
****Explosion range changed from 3 > 4 to 2.5 > 3.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|3,500}} to {{Money|4,000}}
****Cost increased from {{Money|3,500}} to {{Money|4,000}}
****Firerate changed from <abbr title="-0.5">1.525 > 1.025</abbr> to <abbr title="-0.15">0.775 > 0.625</abbr>.
****Firerate changed from {{Tooltip|1.525 > 1.025|-0.5}} to {{Tooltip|0.775 > 0.625|-0.15}}.
****Range increased from +0 to +1.
****Range increased from +0 to +1.
****Explosion range changed from 4 > 5 to 3 > 3.5.
****Explosion range changed from 4 > 5 to 3 > 3.5.
Line 430: Line 430:
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|675}} to {{Money|500}}.
****Cost decreased from {{Money|675}} to {{Money|500}}.
****Firerate changed from 1.625 to <abbr title="-0.3">1.652 > 1.325</abbr>.
****Firerate changed from 1.625 to {{Tooltip|1.652 > 1.325|-0.3}}.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|1,000}} to {{Money|800}}.
****Cost decreased from {{Money|1,000}} to {{Money|800}}.
****Damage increased from +0 to +2.
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-0.7">1.625 > 0.925</abbr> to <abbr title="-0.3">1.325 > 0.925</abbr>.
****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.325 > 0.925|-0.3}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}.
Line 458: Line 458:
****Cost decreased from {{Money|675}} to {{Money|150}}.
****Cost decreased from {{Money|675}} to {{Money|150}}.
****Damage decreased from +3 to +1.
****Damage decreased from +3 to +1.
****Firerate changed from 1.625 to <abbr title="-0.3">1.725 > 1.425</abbr>.
****Firerate changed from 1.625 to {{Tooltip|1.725 > 1.425|-0.3}}.
****Explosion range changed from 3 > 3.5 to 3.5 > 4.
****Explosion range changed from 3 > 3.5 to 3.5 > 4.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|1,000}} to {{Money|600}}.
****Cost decreased from {{Money|1,000}} to {{Money|600}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.7">1.625 > 0.925</abbr> to <abbr title="-0.7">1.425 > 0.725</abbr>.
****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.425 > 0.725|-0.7}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}.
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Firerate changed from <abbr title="-0.15">0.925 > 0.775</abbr> to 0.725.
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to 0.725.
****Range increased from +1 to +1.5.
****Range increased from +1 to +1.5.
****Explosion range changed from 3.5 > 4 to 4 > 4.5.
****Explosion range changed from 3.5 > 4 to 4 > 4.5.
Line 473: Line 473:
****Cost decreased from {{Money|4,000}} to {{Money|3,600}}.
****Cost decreased from {{Money|4,000}} to {{Money|3,600}}.
****Damage increased from +5 to +12.
****Damage increased from +5 to +12.
****Firerate changed from <abbr title="-0.15">0.775 > 0.625</abbr> to 0.725.
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to 0.725.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Explosion range changed from 4 > 4.5 to 4.5 > 5.
****Explosion range changed from 4 > 4.5 to 4.5 > 5.
Line 482: Line 482:
****Firerate decreased from 1.725 to 1.7.
****Firerate decreased from 1.725 to 1.7.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.3">1.725 > 1.425</abbr> to <abbr title="-0.3">1.7 > 1.4</abbr>.
****Firerate changed from {{Tooltip|1.725 > 1.425|-0.3}} to {{Tooltip|1.7 > 1.4|-0.3}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.7">1.425 > 0.725</abbr> to <abbr title="-0.7">1.4 > 0.7</abbr>.
****Firerate changed from {{Tooltip|1.425 > 0.725|-0.7}} to {{Tooltip|1.4 > 0.7|-0.7}}.
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
***'''Base'''
***'''Base'''
****Firerate decreased from 1.625 to 1.6.
****Firerate decreased from 1.625 to 1.6.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.3">1.625 > 1.325</abbr> to <abbr title="-0.3">1.6 > 1.3</abbr>.
****Firerate changed from {{Tooltip|1.625 > 1.325|-0.3}} to {{Tooltip|1.6 > 1.3|-0.3}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.4">1.325 > 0.925</abbr> to <abbr title="-0.4">1.3 > 0.9</abbr>.
****Firerate changed from {{Tooltip|1.325 > 0.925|-0.4}} to {{Tooltip|1.3 > 0.9|-0.4}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.15">0.925 > 0.775</abbr> to <abbr title="-0.15">0.9 > 0.75</abbr>.
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 0.75|-0.15}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.15">0.775 > 0.625</abbr> to <abbr title="-0.15">0.75 > 0.6</abbr>.
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}.
}}
}}



Revision as of 11:16, 1 July 2026


<infobox>

 <title source="title"><default>Paintballer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Usually, paintball guns aren't really useful in the apocalypse but apparently this one... kinda is. Deals splash damage."
―Store Description
"Usually, paintball guns aren't really useful in the apocalypse but apparently this one is. Deals splash damage."
―Store Description
"Usually, paintball guns aren't really useful in the apocalypse but apparently this one is."
―Former Store Description

Description

The Paintballer is a starter splash damage tower that can be bought in the store for Error creating thumbnail: File missing 100, but it could also be obtained by a now expired code.

It boasts a faster firerate than other splash towers in exchange for lower damage. Additionally, unlike most other splash towers, its explosion can only damage five enemies with each explosion. This is reduced to four enemies in PVP. Its damage also does not decrease the further the enemy is from the center of the explosion. This means that every enemy hit will always receive the same damage. The Paintballer falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the Shotgunner. This means that it is not that useful later on during the game. It gains hidden detection at Level 1, though unlike most other splash towers, it cannot damage lead enemies.

The Paintballer is mostly regarded as an early game tower due to its extremely cheap placement cost and upgrade prices, but low DPS.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

To see all the previous statistics of this tower, see the history page.

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Error creating thumbnail: File missing$100 1 1.7 7.5 3 8 0.59 4.72 Error creating thumbnail: File missing$169.49
1 Error creating thumbnail: File missing$125 1 1.7 9 3.5 8 0.59 4.72 Error creating thumbnail: File missing$211.86
2 Error creating thumbnail: File missing$275 2 1.4 9 4 8 1.43 11.44 Error creating thumbnail: File missing$192.31
3 Error creating thumbnail: File missing$875 3 0.7 9 4 8 4.29 34.32 Error creating thumbnail: File missing$203.96
4 Error creating thumbnail: File missing$2,375 8 0.7 10.5 4.5 8 11.43 91.44 Error creating thumbnail: File missing$207.79
5 Error creating thumbnail: File missing$5,975 20 0.7 10.5 5 8 28.57 228.56 Error creating thumbnail: File missing$209.14
Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Error creating thumbnail: File missing$200 2 1.6 9 3 8 1.25 10 Error creating thumbnail: File missing$160
1 Error creating thumbnail: File missing$325 3 1.6 9.5 3 8 1.88 15.04 Error creating thumbnail: File missing$172.87
2 Error creating thumbnail: File missing$825 6 1.3 9.5 3.5 8 4.62 36.96 Error creating thumbnail: File missing$178.57
3 Error creating thumbnail: File missing$1,625 8 0.9 9.5 3.5 8 8.89 71.12 Error creating thumbnail: File missing$182.79
4 Error creating thumbnail: File missing$3,125 12 0.75 11 4 8 16 128 Error creating thumbnail: File missing$195.31
5 Error creating thumbnail: File missing$6,125 18 0.6 13 4.5 8 30 240 Error creating thumbnail: File missing$204.17

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Red Bunny Green
Rarity Common Event Common
Daily Store Cost Error creating thumbnail: File missing 1,250 N/A Error creating thumbnail: File missing 85
Obtained From Basic Crate Bunny Crate Premium Crate

Strategy

  • The Paintballer's extremely low placement cost allows you to spam loads of them, makes it very useful in the early-game.
    • Its cheap upgrade costs and splash damage can deal with weaker enemies like the Abnormal or Heavy. Even a couple of Level 0 Paintballers can hold themselves very well for the first few waves.
    • Later on, its DPS becomes ineffective against higher health enemies such as the Normal Boss or Elite Abnormal as it is meant to be a splash damage tower. It can however be useful in dealing with summons from summoner enemies like the Necromancer (Modern Enemy)'s Skeletons.
  • The Paintballer gains Hidden Detection at Level 1 for an extremely low price, making it a nuisance against hiddens relatively early on.
    • However, it cannot fare against hidden enemies with higher health like the Hidden Boss due to its low DPS. You should use towers with high DPS like the Minigunner to counter this obstacle, since they are more efficient.
  • Unlike other splash damage towers, the Paintballer does not have lead detection, so you will need to use other towers to deal with Lead enemies.
  • The Paintballer can be used to mislead enemies with stunning abilities such as the Warden and the Executioner, preventing them from stunning important towers like the Turret
    • This is also useful if you have a group of high DPS towers that would most likely be vulnerable to stuns, hindering their DPS capabilities. Though, this tactic is not required for towers that cannot be stunned at all like the Accelerator.
      • Keep in mind that certain enemies with stomp abilities will still be able to stun everything within their radius, neglecting this strategy.

Trivia

  • When the game was in Alpha, the Paintballer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
    • When the game was released into BETA, this was changed to "sans paint gun".
  • The Paintballer was added before John (now called the Militant) and was formerly "JOHN ROBLOX's" until John was released.
    • This used to be redeemable with the code JOHNROBLOX, making it the first ever tower that could have been redeemable by a code.
  • The Paintballer is the cheapest tower to unlock in the game.
    • Its placement cost is also the lowest out of any tower, just Error creating thumbnail: File missing$25 ahead of the Scout's placement cost.
      • Moreover, the Paintballer's Level 1 upgrade price is the cheapest in the game.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. 1.0 1.1 Calculated as DPS × Max Hits.
  2. 2.0 2.1 Calculated with normal DPS.


Error creating thumbnail: File missing
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