Elementalist: Difference between revisions
imported>Mentin123 |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{EventObtain|date = 15th of January 2025|event = [[Operation I.C.E Event]]}} |
{{EventObtain|date = 15th of January 2025|event = [[Operation I.C.E Event]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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| |
|title = Elementalist |
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| |
|image-static = ElementalistIcon.png |
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|image-dynamic = ElementalistDynamic.png |
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|image-dynamic-start = 0 |
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|unlockcost = Triumph [[Outpost 32 (Operation I.C.E)|Outpost 32]] on Hard difficulty |
|unlockcost = Triumph [[Outpost 32 (Operation I.C.E)|Outpost 32]] on Hard difficulty |
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|basecost = {{Money|2,000}} |
|basecost = {{Money|2,000}} |
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| Line 12: | Line 14: | ||
|basedamage = [[File:Damage Icon.png|20px|Damage]]3 |
|basedamage = [[File:Damage Icon.png|20px|Damage]]3 |
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|damagetype = Burst<br/>Fire<br/>Single ([[Ice Turret]]) |
|damagetype = Burst<br/>Fire<br/>Single ([[Ice Turret]]) |
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|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0. |
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.2<br/>[[File:Cooldown_Icon.png|20px|Firerate]]0.6 (Burst Cooldown) |
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|baserange = [[File:Range Icon.png|20px|Range]]12 |
|baserange = [[File:Range Icon.png|20px|Range]]12 |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
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|flying_detection = N/A<ref>Although it cannot detect flying enemies, its ''Heatwave'' ability can damage flying enemies.</ref> |
|flying_detection = N/A<ref>Although it cannot detect flying enemies, its ''Heatwave'' ability can damage flying enemies.</ref> |
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|lead_detection = {{Attr|Lead|Level 0+}} (Burn only) |
|lead_detection = {{Attr|Lead|Level 0+}} (Burn only) |
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|footprint = |
|footprint = 1.5 |
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|tooltip-1 = A mid-game burst tower that can switch between a fire and ice mode to apply 2 different kinds of debuffs onto targets. Also changes the active skill depending on what mode the tower is in. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
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}} |
}} |
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{{QuoteContainer| |
{{QuoteContainer| |
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{{QuoteBox|An elemental specialist |
{{QuoteBox|An elemental specialist capabale{{sic}} of switching between frost and fire modes to apply debuffs.|Store Description}} |
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}} |
}} |
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==Description== |
==Description== |
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The '''Elementalist''' is an exclusive tower that could have been obtained by triumphing [[Outpost 32 (Operation I.C.E)|Outpost 32]] from the [[Operation I.C.E Event]] on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for {{Robux|799}}. |
The '''Elementalist''' is an exclusive [[Towers|tower]] that could have been obtained by triumphing [[Outpost 32 (Operation I.C.E)|Outpost 32]] from the [[Operation I.C.E Event]] on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for {{Robux|799}}. |
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The '''Elementalist''' fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is ''Heatwave'', which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is ''Ice Turret'', which allows it to create an [[Ice Turret]] in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed. |
The '''Elementalist''' fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is ''Heatwave'', which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is ''Ice Turret'', which allows it to create an [[Ice Turret]] in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed. |
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| Line 30: | Line 34: | ||
==Upgrades== |
==Upgrades== |
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{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Elemental Armory|Cost = {{Money|1,500}}|Image = [[File:ElementalistLevel1.png|100px]]|Information = +2 Damage [[File:Damage_Icon.png|20px|Damage]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
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| Line 41: | Line 45: | ||
}} |
}} |
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{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = |
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 2% > 2.5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]] |
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}} |
}} |
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Sell Price changes to {{Money|1,166}}}} |
Sell Price changes to {{Money|1,166}}}} |
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{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Experimental Tech|Cost = {{Money|4,000}}|Image = [[File:ElementalistLevel2.png|100px]]|Information = +5 Damage [[File:Damage_Icon.png|20px|Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
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| Line 55: | Line 59: | ||
}} |
}} |
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{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = |
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 10% > 15% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] |
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}} |
}} |
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| Line 79: | Line 83: | ||
•10 Damage [[File:Damage Icon.png|20px|Damage]] |
•10 Damage [[File:Damage Icon.png|20px|Damage]] |
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•0. |
•0.45 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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•10 Range [[File:Range Icon.png|20px|Range]] |
•10 Range [[File:Range Icon.png|20px|Range]] |
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| Line 87: | Line 91: | ||
•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] |
•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] |
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•2.5% Slowdown per Hit [[File:Slowness.png|20px|Slowdown]] |
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•15% Max Slowdown [[File:Slowness.png|20px|Slowdown]] |
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•5 Slowdown Time [[File:Slowness.png|20px|Freeze Time]] |
•5 Slowdown Time [[File:Slowness.png|20px|Freeze Time]] |
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| Line 100: | Line 104: | ||
Sell Price changes to {{Money|2,500}}}} |
Sell Price changes to {{Money|2,500}}}} |
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{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Improved Exhaust Systems|Cost = {{Money|8,000}}|Image = [[File:ElementalistLevel3.png|100px]]|Information = +2 Damage [[File:Damage_Icon.png|20px|Damage]] |
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4 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]] |
4 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]] |
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0. |
0.6 > 0.5 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] |
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{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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| Line 113: | Line 117: | ||
}} |
}} |
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{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = |
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 2.5% > 5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]] |
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}} |
}} |
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{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +100 Damage [[File:Damage Icon.png|20px|Damage]] |
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +100 Damage [[File:Damage Icon.png|20px|Damage]] |
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+ |
+4 Burn Damage [[File:BurnIcon.png|20px|Damage]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
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| Line 129: | Line 133: | ||
+2.5 Range [[File:Range Icon.png|20px|Range]] |
+2.5 Range [[File:Range Icon.png|20px|Range]] |
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0. |
0.45 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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2.5% > 5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]] |
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}} |
}} |
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Sell Price changes to {{Money|5,166}}}} |
Sell Price changes to {{Money|5,166}}}} |
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{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Frost Fire Specialist|Cost = {{Money|15,000}}|Image = [[File:ElementalistLevel4.png|100px]]|Information = +4 Damage [[File:Damage_Icon.png|20px|Damage]] |
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5 > 7 Burst Size [[File:Damage Icon.png|20px|Burst Size]] |
5 > 7 Burst Size [[File:Damage Icon.png|20px|Burst Size]] |
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0. |
0.2 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Cooldown]] |
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0. |
0.5 > 0.4 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] |
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{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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}} |
}} |
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{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = |
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 15% > 20% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]}} |
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50% > 60% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] |
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}} |
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{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +150 Damage [[File:Damage Icon.png|20px|Damage]] |
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +150 Damage [[File:Damage Icon.png|20px|Damage]] |
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| Line 159: | Line 162: | ||
}} |
}} |
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{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Ice Turret|Description = + |
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Ice Turret|Description = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2.5 Range [[File:Range Icon.png|20px|Range]] |
+2.5 Range [[File:Range Icon.png|20px|Range]] |
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0. |
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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15% > 20% Max Slowdown [[File:Slowness.png|20px|Slowdown]] |
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50% > 60% Max Slowdown [[File:Slowness.png|20px|Slowdown]] |
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}} |
}} |
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| Line 179: | Line 180: | ||
}} |
}} |
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== |
==Statistics== |
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''To see the statistics |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
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<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center> |
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<var> |
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{| class="wikitable" style="width:1350px; text-align: center;" |
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$NDPS$ = (Damage * Burst Size) / ((Burst Size--) * Firerate + Burst Cooldown) |
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! scope="col" style="padding: 5px;" colspan="13" |Fire Mode |
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$BDPS$ = Burn Damage / Burn Tick |
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$TDPS$ = $NDPS$ + $BDPS$ |
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$DPS$ = Damage / Firerate |
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$HDPS$ = Damage / 40 |
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$THDPS$ = $HDPS$ + $BDPS$ |
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$TED$ = Burn Damage * (Burn Time / Burn Tick) |
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$CE$ = $TP$ / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 2000; 1500; 4000; 8000; 15000 |
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$FSE-DETECTION$ = 2; 0; |
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$FSE-UPGRADE$ = Elemental Armory; Experimental Tech; Improved Exhaust Systems; Frost Fire Specialist |
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$FSE-UPGRADEICON$ = 136223791844063; 124219033045691; 77890912829468; 90889171304008 |
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$FSE-META$ = Exclusive; File:ElementalistIcon.png |
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$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
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$DREF$ = <ref>Normal DPS assumes the flames only hit one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="14" |Fire Mode |
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|- |
|- |
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! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Burst Size !! Firerate !! Burst Cooldown !! Burn Tick !! Range !! Burn Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
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! scope="col" style="padding: 5px;" |Level |
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! scope="col" style="padding: 5px;" |Total Price |
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! scope="col" style="padding: 5px;" |Damage |
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! scope="col" style="padding: 5px;" |Burn Damage |
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! scope="col" style="padding: 5px;" |Burst Size |
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! scope="col" style="padding: 5px;" |Firerate |
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! scope="col" style="padding: 5px;" |Burst Cooldown |
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! scope="col" style="padding: 5px;" |Burn Tick |
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! scope="col" style="padding: 5px;" |Range |
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! scope="col" style="padding: 5px;" |Burn Time |
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! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
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! scope="col" style="padding: 5px;" |DPS<ref>DPS is calculated as (Damage x Burst Size) ÷ ([Burst Size - 1] x Firerate + Burst Cooldown) + Burn Damage ÷ Burn Tick.</ref> |
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! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 5 || 3 || 0.2 || 0.6 || 0.5 || 12 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
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| style="padding: 5px;" |{{Money|2,000}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |0.208 |
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| style="padding: 5px;" |0.608 |
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| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |2 |
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| style="padding: 5px;" |20 |
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| style="padding: 5px;" |18.79<ref>8.79 Normal DPS + 10 Burn DPS</ref> |
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| style="padding: 5px;" |{{Money|106.44}} |
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|- |
|- |
||
| 1 || $R$ || $R$ || 5 || 8 || 4 || 0.2 || 0.6 || 0.5 || 15 || 3 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
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| style="padding: 5px;" |{{Money|3,500}} |
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| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.208 |
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| style="padding: 5px;" |0.608 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |15 |
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| style="padding: 5px;" |3 |
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| style="padding: 5px;" |48 |
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| style="padding: 5px;" |32.23<ref>16.23 Normal DPS + 16 Burn DPS</ref> |
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| style="padding: 5px;" |{{Money|108.59}} |
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|- |
|- |
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| 2 || $R$ || $R$ || 10 || 8 || 4 || 0.2 || 0.6 || 0.5 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
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| style="padding: 5px;" |{{Money|7,500}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.208 |
|||
| style="padding: 5px;" |0.608 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |17 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |64 |
|||
| style="padding: 5px;" |48.47<ref>32.47 Normal DPS + 16 Burn DPS</ref> |
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| style="padding: 5px;" |{{Money|154.73}} |
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|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 10 || 5 || 0.2 || 0.5 || 0.25 || 17 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|15,500}} |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |0.208 |
|||
| style="padding: 5px;" |0.508 |
|||
| style="padding: 5px;" |0.25 |
|||
| style="padding: 5px;" |17 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |80 |
|||
| style="padding: 5px;" |88.51<ref>48.51 Normal DPS + 40 Burn DPS</ref> |
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| style="padding: 5px;" |{{Money|175.12}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 10 || 7 || 0.125 || 0.4 || 0.25 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|30,500}} |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |0.133 |
|||
| style="padding: 5px;" |0.408 |
|||
| style="padding: 5px;" |0.25 |
|||
| style="padding: 5px;" |17 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |160 |
|||
| style="padding: 5px;" |144.48<ref>104.48 Normal DPS + 40 Burn DPS</ref> |
|||
| style="padding: 5px;" |{{Money|211.1}} |
|||
|} |
|} |
||
</center> |
|||
</div> |
</div> |
||
<div class=" |
<div class="overflow-box"> |
||
{| class="wikitable |
{| class="wikitable stats-table" |
||
! |
! colspan="13" |Frost Mode |
||
|- |
|- |
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! Level !! Cost !! Total Cost !! Damage !! Burst Size !! Firerate !! Burst Cooldown !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! DPS !! Cost Efficiency |
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! scope="col" style="padding: 5px;" |Level |
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! scope="col" style="padding: 5px;" |Total Price |
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! scope="col" style="padding: 5px;" |Damage |
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! scope="col" style="padding: 5px;" |Burst Size |
|||
! scope="col" style="padding: 5px;" |Firerate |
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! scope="col" style="padding: 5px;" |Burst Cooldown |
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! scope="col" style="padding: 5px;" |Range |
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! scope="col" style="padding: 5px;" |Slowdown per Hit |
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! scope="col" style="padding: 5px;" |Max Slowdown |
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! scope="col" style="padding: 5px;" |Slowdown Time |
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! scope="col" style="padding: 5px;" |DPS |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 3 || 0.2 || 0.6 || 12 || 2% || 10% || 2 || $NDPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|2,000}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |0.208 |
|||
| style="padding: 5px;" |0.608 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |5% |
|||
| style="padding: 5px;" |45% |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |8.79 |
|||
| style="padding: 5px;" |{{Money|228.31}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 5 || 4 || 0.2 || 0.6 || 15 || 2.5% || 10% || 2 || $NDPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|3,500}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.208 |
|||
| style="padding: 5px;" |0.608 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |7.5% |
|||
| style="padding: 5px;" |45% |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |16.23 |
|||
| style="padding: 5px;" |{{Money|215.65}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 4 || 0.2 || 0.6 || 17 || 2.5% || 15% || 2 || $NDPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|7,500}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.208 |
|||
| style="padding: 5px;" |0.608 |
|||
| style="padding: 5px;" |17 |
|||
| style="padding: 5px;" |7.5% |
|||
| style="padding: 5px;" |50% |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |32.47 |
|||
| style="padding: 5px;" |{{Money|230.98}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 5 || 0.2 || 0.5 || 17 || 5% || 15% || 2 || $NDPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|15,500}} |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |0.208 |
|||
| style="padding: 5px;" |0.508 |
|||
| style="padding: 5px;" |17 |
|||
| style="padding: 5px;" |10% |
|||
| style="padding: 5px;" |50% |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |48.51 |
|||
| style="padding: 5px;" |{{Money|319.52}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 16 || 7 || 0.125 || 0.4 || 17 || 5% || 20% || 2 || $NDPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|30,500}} |
|||
| style="padding: 5px;" |18 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |0.133 |
|||
| style="padding: 5px;" |0.408 |
|||
| style="padding: 5px;" |17 |
|||
| style="padding: 5px;" |12.5% |
|||
| style="padding: 5px;" |60% |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |104.48 |
|||
| style="padding: 5px;" |{{Money|291.92}} |
|||
|} |
|} |
||
</center> |
|||
</div> |
</div> |
||
<div class=" |
<div class="overflow-box"> |
||
{| class="wikitable |
{| class="wikitable stats-table" |
||
! |
! colspan="10" |Heatwave |
||
|- |
|- |
||
! Level !! Damage !! Burn Damage !! Range !! Burn Tick !! Burn Time !! Knockback Force !! Speed !! Total Elapsed Damage$TREF$ !! DPS |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Burn Damage |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Burn Tick |
|||
! scope="col" style="padding: 5px;" |Burn Time |
|||
! scope="col" style="padding: 5px;" |Knockback Force |
|||
! scope="col" style="padding: 5px;" |Speed |
|||
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/> |
|||
! scope="col" style="padding: 5px;" |DPS |
|||
|- |
|- |
||
| 2 || 150 || 10 || 12.5 || 0.5 || 5 || 20 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref> |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |150 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |12.5 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |100 |
|||
| style="padding: 5px;" |23.75<ref>3.75 Normal DPS + 20 Burn DPS</ref> |
|||
|- |
|- |
||
| 3 || 250 || 14 || 13.5 || 0.5 || 5 || 22.5 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref> |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |250 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |13.5 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |22.5 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |150 |
|||
| style="padding: 5px;" |36.25<ref>6.25 Normal DPS + 30 Burn DPS</ref> |
|||
|- |
|- |
||
| 4 || 400 || 18 || 15 || 0.5 || 5 || 25 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref> |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |400 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |0.5 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |200 |
|||
| style="padding: 5px;" |50<ref>10 Normal DPS + 40 Burn DPS</ref> |
|||
|} |
|} |
||
</center> |
|||
</div> |
</div> |
||
<div class=" |
<div class="overflow-box"> |
||
{| class="wikitable |
{| class="wikitable stats-table" |
||
! colspan="11 |
! colspan="11" |Ice Turret |
||
|- |
|- |
||
! Level !! Health !! Damage !! Firerate !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! Lifespan !! DPS |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Health |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Slowndown per Hit |
|||
! scope="col" style="padding: 5px;" |Max Slowdown |
|||
! scope="col" style="padding: 5px;" |Slowdown Time |
|||
! scope="col" style="padding: 5px;" |Freeze Time |
|||
! scope="col" style="padding: 5px;" |Lifespan |
|||
! scope="col" style="padding: 5px;" |DPS |
|||
|- |
|- |
||
| 2 || 1,000 || 10 || 0.45 || 10 || 2.5% || 15% || 5 || 2 || 45 || $DPS$ |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |1,000 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |0.458 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |25% |
|||
| style="padding: 5px;" |50% |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |21.83 |
|||
|- |
|- |
||
| 3 || 1,000 || 20 || 0.35 || 12.5 || 5% || 15% || 5 || 2 || 45 || $DPS$ |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |1,000 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |0.358 |
|||
| style="padding: 5px;" |12.5 |
|||
| style="padding: 5px;" |25% |
|||
| style="padding: 5px;" |50% |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |55.87 |
|||
|- |
|- |
||
| 4 || 1,000 || 28 || 0.3 || 15 || 5% || 20% || 5 || 2 || 45 || $DPS$ |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |1,000 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |0.308 |
|||
| style="padding: 5px;" |15 |
|||
| style="padding: 5px;" |30% |
|||
| style="padding: 5px;" |60% |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |97.4 |
|||
|} |
|} |
||
</center> |
|||
</div> |
</div> |
||
</nowiki>}} |
|||
==Strategy== |
==Strategy== |
||
| Line 470: | Line 274: | ||
*As each enemy can only have burn applied once, it may be more beneficial to have only one '''Elementalist''' set to fire and the others set to frost, with others only being set to fire to use its ''Heatwave'' ability. |
*As each enemy can only have burn applied once, it may be more beneficial to have only one '''Elementalist''' set to fire and the others set to frost, with others only being set to fire to use its ''Heatwave'' ability. |
||
*While the [[Ice Turret]]s created by the '''Elementalist''' may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large. |
*While the [[Ice Turret]]s created by the '''Elementalist''' may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large. |
||
**While the [[Boomer]] cannot kill it with its 400 damage explosion, the [[ |
**While the [[Boomer]] cannot kill it with its 400 damage explosion, the [[Brute]] can with its 1,000 damage ''Smash''. |
||
*Unlike most other stalling towers, the '''Elementalist''' has hidden detection, making it great against enemies like [[Shadow Boss]]es or other high health enemies. |
*Unlike most other stalling towers, the '''Elementalist''' has hidden detection, making it great against enemies like [[Shadow Boss]]es or other high health enemies. |
||
*The '''Elementalist''' lacks any lead or flying detection, but it does have other ways to damage these enemies. |
*The '''Elementalist''' lacks any lead or flying detection, but it does have other ways to damage these enemies. |
||
| Line 493: | Line 297: | ||
**{{Bug}} Placing multiple [[Ice Turret]]s too quickly can cause the overlay remain after use. |
**{{Bug}} Placing multiple [[Ice Turret]]s too quickly can cause the overlay remain after use. |
||
**{{Bug}} Kills from the '''Elementalist's''' burn do not give cash. |
**{{Bug}} Kills from the '''Elementalist's''' burn do not give cash. |
||
**{{Bug}} Burn damage does not increase the total damage counter. |
|||
*'''17 December 2024''' - [[v1.46.0|v1.46.3]] |
*'''17 December 2024''' - [[v1.46.0|v1.46.3]] |
||
**{{Bugfix}} '''Elementalist''' is now obtainable. |
**{{Bugfix}} '''Elementalist''' is now obtainable. |
||
*'''18 December 2024''' |
*'''18 December 2024''' - [[V1.46.0|v1.46.7]] |
||
**{{Bugfix}} ''Heatwave'' now deals damage. |
**{{Bugfix}} ''Heatwave'' now deals damage. |
||
*'''20 December 2024''' - [[v1.47.0]] |
*'''20 December 2024''' - [[v1.47.0]] |
||
| Line 530: | Line 335: | ||
**{{Bug}} When the Fight Dirty [[Skills|Skill]] is active, the [[Ice Turret]] freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes. |
**{{Bug}} When the Fight Dirty [[Skills|Skill]] is active, the [[Ice Turret]] freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes. |
||
**{{Bugfix}} [[Ice Turret]] now disappears properly. |
**{{Bugfix}} [[Ice Turret]] now disappears properly. |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Firerate decreased from 0.225 to 0.2. |
|||
****Burst cooldown decreased from 0.625 to 0.6. |
|||
****Max slowdown decreased from 45% to 10%. |
|||
****Slowdown per hit decreased from 5% to 2%. |
|||
***'''Level 1''' |
|||
****Slowdown per hit changed from 5% > 7.5% to 2% > 2.5%. |
|||
***'''Level 2''' |
|||
****Max slowdown changed from 45% > 50% to 10% > 15%. |
|||
****[[Ice Turret]] firerate decreased from 0.475 to 0.45. |
|||
****[[Ice Turret]] max slowdown decreased from 50% to 15%. |
|||
****[[Ice Turret]] slowdown per hit decreased from 25% to 2.5%. |
|||
***'''Level 3''' |
|||
****Damage decreased from +3 to +2. |
|||
****Burst cooldown changed from {{Tooltip|0.625 > 0.525|-0.1}} to {{Tooltip|0.6 > 0.5|-0.1}}. |
|||
****Slowdown per hit changed from 7.5% > 10% to 2.5% > 5%. |
|||
****''Heatwave'' burn damage decreased from +5 to +4. |
|||
****[[Ice Turret]] firerate changed from {{Tooltip|0.475 > 0.375|-0.1}} to {{Tooltip|0.45 > 0.35|-0.1}}. |
|||
****[[Ice Turret]] slowdown per hit changed from 25% to 2.5% > 5%. |
|||
***'''Level 4''' |
|||
****Damage decreased from +5 to +4. |
|||
****Burst cooldown changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.2 > 0.125|-0.075}}. |
|||
****Burst cooldown changed from {{Tooltip|0.525 > 0.425|-0.1}} to {{Tooltip|0.5 > 0.4|-0.1}}. |
|||
****[[Ice Turret]] damage decreased from +10 to +8. |
|||
****[[Ice Turret]] firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}. |
|||
****[[Ice Turret]] max slowdown changed from 50% > 60% to 15% > 20%. |
|||
****[[Ice Turret]] slowdown per hit changed from 25% > 30% to 5%. |
|||
*'''31 July 2026''' - [[v2.4.0]] |
|||
**The '''Elementalist''' now prevents the [[Ice Turret]] from freezing an enemy the '''Elementalist''' is attacking. |
|||
}} |
}} |
||
Latest revision as of 21:25, 18 August 2026
Elementalist has been made unobtainable from the game as of the 15th of January 2025 as it was part of the Operation I.C.E Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.
<infobox>
<title source="title"><default>Elementalist</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Error creating thumbnail: File missing {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "An elemental specialist capabale[sic] of switching between frost and fire modes to apply debuffs."
- ―Store Description
Description
[edit]The Elementalist is an exclusive tower that could have been obtained by triumphing Outpost 32 from the Operation I.C.E Event on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for Error creating thumbnail: File missing 799.
The Elementalist fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is Heatwave, which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is Ice Turret, which allows it to create an Ice Turret in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed.
The Elementalist has a placement limit of 5 per player.
Upgrades
[edit]+2 Damage Error creating thumbnail: File missing
+3 Range Error creating thumbnail: File missing
3 > 4 Burst Size Error creating thumbnail: File missing
+3 Burn Damage Error creating thumbnail: File missing
2 > 3 Burn Time Error creating thumbnail: File missing
2% > 2.5% Slowdown per Hit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,166
+5 Damage Error creating thumbnail: File missing
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
3 > 4 Burn Time Error creating thumbnail: File missing
10% > 15% Max Slowdown Error creating thumbnail: File missing
Creates a heatwave that deals damage, applies burn and knockbacks enemies
•150 Damage Error creating thumbnail: File missing
•10 Burn Damage Error creating thumbnail: File missing
•0.5 Burn Tick Error creating thumbnail: File missing
•5 Burn Time Error creating thumbnail: File missing
•12.5 Range Error creating thumbnail: File missing
•20 Knockback Force Error creating thumbnail: File missing
•40 Ability Cooldown Error creating thumbnail: File missing
Creates an Ice Turret in the selected spot, which freezes enemies on max chillness
•10 Damage Error creating thumbnail: File missing
•0.45 Firerate Error creating thumbnail: File missing
•10 Range Error creating thumbnail: File missing
•1,000 Health Error creating thumbnail: File missing
•45 Second Lifespan Error creating thumbnail: File missing
•2.5% Slowdown per Hit Error creating thumbnail: File missing
•15% Max Slowdown Error creating thumbnail: File missing
•5 Slowdown Time Error creating thumbnail: File missing
•2 Freeze Time Error creating thumbnail: File missing
•50 Ability Cooldown Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,500
+2 Damage Error creating thumbnail: File missing
4 > 5 Burst Size Error creating thumbnail: File missing
0.6 > 0.5 Burst Cooldown Error creating thumbnail: File missing
+2 Burn Damage Error creating thumbnail: File missing
4 > 2 Burn Time Error creating thumbnail: File missing
0.5 > 0.25 Burn Tick Error creating thumbnail: File missing
2.5% > 5% Slowdown per Hit Error creating thumbnail: File missing
+100 Damage Error creating thumbnail: File missing
+4 Burn Damage Error creating thumbnail: File missing
+1 Range Error creating thumbnail: File missing
+2.5 Knockback Force Error creating thumbnail: File missing
+10 Damage Error creating thumbnail: File missing
+2.5 Range Error creating thumbnail: File missing
0.45 > 0.35 Firerate Error creating thumbnail: File missing
2.5% > 5% Slowdown per Hit Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,166
+4 Damage Error creating thumbnail: File missing
5 > 7 Burst Size Error creating thumbnail: File missing
0.2 > 0.125 Firerate Error creating thumbnail: File missing
0.5 > 0.4 Burst Cooldown Error creating thumbnail: File missing
2 > 4 Burn Time Error creating thumbnail: File missing
15% > 20% Max Slowdown Error creating thumbnail: File missing
+150 Damage Error creating thumbnail: File missing
+5 Burn Damage Error creating thumbnail: File missing
+1.5 Range Error creating thumbnail: File missing
+2.5 Knockback Force Error creating thumbnail: File missing
+8 Damage Error creating thumbnail: File missing
+2.5 Range Error creating thumbnail: File missing
0.35 > 0.3 Firerate Error creating thumbnail: File missing
15% > 20% Max Slowdown Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$10,166
Abilities
[edit]Creates a shockwave, which deals damage to enemies, knocks them back and sets them on fire.
Creates an Ice Turret in the selected spot, which chills and freezes enemies.
Statistics
[edit]To see all the previous statistics of this tower, see the history page.
| Frost Mode | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Cost | Total Cost | Damage | Burst Size | Firerate | Burst Cooldown | Range | Slowdown per Hit | Max Slowdown | Slowdown Time | DPS | Cost Efficiency |
| 0 | Error creating thumbnail: File missing$2,000 | Error creating thumbnail: File missing$2,000 | 3 | 3 | 0.2 | 0.6 | 12 | 2% | 10% | 2 | 9 | Error creating thumbnail: File missing$222.22 |
| 1 | Error creating thumbnail: File missing$1,500 | Error creating thumbnail: File missing$3,500 | 5 | 4 | 0.2 | 0.6 | 15 | 2.5% | 10% | 2 | 16.67 | Error creating thumbnail: File missing$209.96 |
| 2 | Error creating thumbnail: File missing$4,000 | Error creating thumbnail: File missing$7,500 | 10 | 4 | 0.2 | 0.6 | 17 | 2.5% | 15% | 2 | 33.33 | Error creating thumbnail: File missing$225.02 |
| 3 | Error creating thumbnail: File missing$8,000 | Error creating thumbnail: File missing$15,500 | 12 | 5 | 0.2 | 0.5 | 17 | 5% | 15% | 2 | 46.15 | Error creating thumbnail: File missing$335.86 |
| 4 | Error creating thumbnail: File missing$15,000 | Error creating thumbnail: File missing$30,500 | 16 | 7 | 0.125 | 0.4 | 17 | 5% | 20% | 2 | 97.39 | Error creating thumbnail: File missing$313.17 |
| Heatwave | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Damage | Burn Damage | Range | Burn Tick | Burn Time | Knockback Force | Speed | Total Elapsed Damage[1] | DPS |
| 2 | 150 | 10 | 12.5 | 0.5 | 5 | 20 | 2 | 100 | 23.75[8] |
| 3 | 250 | 14 | 13.5 | 0.5 | 5 | 22.5 | 2 | 140 | 34.25[9] |
| 4 | 400 | 18 | 15 | 0.5 | 5 | 25 | 2 | 180 | 46[10] |
| Ice Turret | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | Health | Damage | Firerate | Range | Slowdown per Hit | Max Slowdown | Slowdown Time | Freeze Time | Lifespan | DPS |
| 2 | 1,000 | 10 | 0.45 | 10 | 2.5% | 15% | 5 | 2 | 45 | 22.22 |
| 3 | 1,000 | 20 | 0.35 | 12.5 | 5% | 15% | 5 | 2 | 45 | 57.14 |
| 4 | 1,000 | 28 | 0.3 | 15 | 5% | 20% | 5 | 2 | 45 | 93.33 |
Strategy
[edit]- The Elementalist can be quite effective at taking down single, high health enemies, due to its high DPS and its frost mode slowing them down, giving it more time to damage them.
- Its Ice Turrets can also help, as they provide additional DPS and allow it to deal even more damage to these enemies.
- The Elementalist can clear out hordes of weaker enemies with ease, as its Heatwave ability allows it to deal a lot of damage to hordes.
- The Elementalist itself can also be used by having it apply its burn to multiple enemies, most easily by setting it to Random, though its burn effect is weaker than the one from Heatwave.
- As each enemy can only have burn applied once, it may be more beneficial to have only one Elementalist set to fire and the others set to frost, with others only being set to fire to use its Heatwave ability.
- While the Ice Turrets created by the Elementalist may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large.
- Unlike most other stalling towers, the Elementalist has hidden detection, making it great against enemies like Shadow Bosses or other high health enemies.
- The Elementalist lacks any lead or flying detection, but it does have other ways to damage these enemies.
- When using frost mode, selecting Strongest can help stall high health enemies.
- This is greater when using Ice Turret as it can freeze the enemy if it doesn't have Freeze Immunity.
- The Elementalist is incapable of dropping Defense with its frost or fire mode and other towers like Freezer and Pyromancer should be used to drop them instead.
- The Elementalist can only inflict slowdown onto enemies and cannot freeze enemies on its own, only the Ice Turrets are capable of freezing.
- Unlike the Engineer's sentries, Ice Turrets have to be built somewhere within the Elementalist's range manually using the Ice Turret ability and only one Ice Turret per Elementalist can be active at a time. The Ice Turret requires to be built in empty spaces with no towers, but towers and other Ice Turrets can be placed on top of them once they are built.
- As Ice Turrets have to be replaced regularly, it is best to communicate with your team to leave an empty space in Elementalist's range for optimal Ice Turret placements.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 16 December 2024 - v1.46.0
- Elementalist added.
- Bug: Elementalist cannot be obtained after beating the Hard difficulty of Outpost 32.
- Bug: Heatwave does not deal damage.
- Bug: Ice Turrets do not disappear when the Elementalist is sold.
- Bug: Placing multiple Ice Turrets too quickly can cause the overlay remain after use.
- Bug: Kills from the Elementalist's burn do not give cash.
- Bug: Burn damage does not increase the total damage counter.
- 17 December 2024 - v1.46.3
- Bugfix: Elementalist is now obtainable.
- 18 December 2024 - v1.46.7
- Bugfix: Heatwave now deals damage.
- 20 December 2024 - v1.47.0
- Statistical changes:
- Level 3
- Damage increased from +2 to +3.
- Ice Turret's range increased from 10 to 12.5.
- Level 4
- Damage increased from +3 to +5.
- Ice Turret's range increased from 10 to 15.
- Level 3
- Bug: Can no longer summon Ice Turrets.
- Statistical changes:
- 20 December 2024 - v1.47.1
- Bugfix: Now can summon Ice Turrets again.
- 25 December 2024 - v1.47.4
- Gamepass price decreased from Error creating thumbnail: File missing 799 to Error creating thumbnail: File missing 599.
- 28 December 2024 - v1.47.5b
- Gamepass cost increased from Error creating thumbnail: File missing 599 to Error creating thumbnail: File missing 799.
- 15 January 2025 - v1.49.0
- Elementalist can no longer be obtained by triumphing Outpost 32 on Hard difficulty.
- Elementalist is still available via its gamepass.
- Statistical changes:
- Level 2
- Ice Turret health increased from 1 to 1,000.
- Level 3
- Ice Turret health increased from 1 to 1,000.
- Level 4
- Ice Turret health increased from 1 to 1,000.
- Level 2
- Bug: Spawning a Ice Turret then selling the tower causes it to stay and deal zero damage until naturally despawning.
- Elementalist can no longer be obtained by triumphing Outpost 32 on Hard difficulty.
- 12 February 2025 - v1.53.0
- Gamepass taken offsale.
- 9 April 2025 - v1.60.0
- Defense role added.
- 28 May 2025 - v1.65.0
- Bug: When the Fight Dirty Skill is active, the Ice Turret freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes.
- Bugfix: Ice Turret now disappears properly.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.225 to 0.2.
- Burst cooldown decreased from 0.625 to 0.6.
- Max slowdown decreased from 45% to 10%.
- Slowdown per hit decreased from 5% to 2%.
- Level 1
- Slowdown per hit changed from 5% > 7.5% to 2% > 2.5%.
- Level 2
- Max slowdown changed from 45% > 50% to 10% > 15%.
- Ice Turret firerate decreased from 0.475 to 0.45.
- Ice Turret max slowdown decreased from 50% to 15%.
- Ice Turret slowdown per hit decreased from 25% to 2.5%.
- Level 3
- Damage decreased from +3 to +2.
- Burst cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Slowdown per hit changed from 7.5% > 10% to 2.5% > 5%.
- Heatwave burn damage decreased from +5 to +4.
- Ice Turret firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Ice Turret slowdown per hit changed from 25% to 2.5% > 5%.
- Level 4
- Damage decreased from +5 to +4.
- Burst cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Burst cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Ice Turret damage decreased from +10 to +8.
- Ice Turret firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Ice Turret max slowdown changed from 50% > 60% to 15% > 20%.
- Ice Turret slowdown per hit changed from 25% > 30% to 5%.
- Base
- 31 July 2026 - v2.4.0
- The Elementalist now prevents the Ice Turret from freezing an enemy the Elementalist is attacking.
Notes
[edit]- ↑ 1.0 1.1 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
- ↑ Normal DPS assumes the flames only hit one enemy.
- ↑ 9 Normal DPS + 10 Burn DPS
- ↑ 16.67 Normal DPS + 16 Burn DPS
- ↑ 33.33 Normal DPS + 16 Burn DPS
- ↑ 46.15 Normal DPS + 40 Burn DPS
- ↑ 97.39 Normal DPS + 40 Burn DPS
- ↑ 3.75 Normal DPS + 20 Burn DPS
- ↑ 6.25 Normal DPS + 28 Burn DPS
- ↑ 10 Normal DPS + 36 Burn DPS
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