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{{EventObtain|date = 15th of January 2025|event = [[Operation I.C.E Event]]}}
{{EventObtain|date = 15th of January 2025|event = [[Operation I.C.E Event]]}}
{{TowerInfobox
{{TowerInfobox
|title1 = Elementalist
|title = Elementalist
|image1 = ElementalistIcon.png
|image-static = ElementalistIcon.png
|image-dynamic = ElementalistDynamic.png
|image-dynamic-start = 0
|unlockcost = Triumph [[Outpost 32 (Operation I.C.E)|Outpost 32]] on Hard difficulty
|unlockcost = Triumph [[Outpost 32 (Operation I.C.E)|Outpost 32]] on Hard difficulty
|basecost = {{Money|2,000}}
|basecost = {{Money|2,000}}
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|basedamage = [[File:Damage Icon.png|20px|Damage]]3
|basedamage = [[File:Damage Icon.png|20px|Damage]]3
|damagetype = Burst<br/>Fire<br/>Single ([[Ice Turret]])
|damagetype = Burst<br/>Fire<br/>Single ([[Ice Turret]])
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.208<br/>[[File:Cooldown_Icon.png|20px|Firerate]]0.608 (Burst Cooldown)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.2<br/>[[File:Cooldown_Icon.png|20px|Firerate]]0.6 (Burst Cooldown)
|baserange = [[File:Range Icon.png|20px|Range]]12
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|Level 2+}}
|hidden_detection = {{Attr|Hidden|Level 2+}}
|flying_detection = N/A<ref>Although it cannot detect flying enemies, its ''Heatwave'' ability can damage flying enemies.</ref>
|flying_detection = N/A<ref>Although it cannot detect flying enemies, its ''Heatwave'' ability can damage flying enemies.</ref>
|lead_detection = {{Attr|Lead|Level 0+}} (Burn only)
|lead_detection = {{Attr|Lead|Level 0+}} (Burn only)
|footprint = Average (1.5)
|footprint = 1.5
|tooltip-1 = A mid-game burst tower that can switch between a fire and ice mode to apply 2 different kinds of debuffs onto targets. Also changes the active skill depending on what mode the tower is in.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
}}
{{QuoteContainer|
{{QuoteContainer|
{{QuoteBox|An elemental specialist capable of switching between frost and fire modes to apply debuffs.|Store Description}}
{{QuoteBox|An elemental specialist capabale{{sic}} of switching between frost and fire modes to apply debuffs.|Store Description}}
}}
}}
==Description==
==Description==
The '''Elementalist''' is an exclusive tower that could have been obtained by triumphing [[Outpost 32 (Operation I.C.E)|Outpost 32]] from the [[Operation I.C.E Event]] on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for {{Robux|799}}.
The '''Elementalist''' is an exclusive [[Towers|tower]] that could have been obtained by triumphing [[Outpost 32 (Operation I.C.E)|Outpost 32]] from the [[Operation I.C.E Event]] on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for {{Robux|799}}.


The '''Elementalist''' fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is ''Heatwave'', which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is ''Ice Turret'', which allows it to create an [[Ice Turret]] in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed.
The '''Elementalist''' fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is ''Heatwave'', which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is ''Ice Turret'', which allows it to create an [[Ice Turret]] in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed.
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==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Elemental Armory - {{Money|1,500}}|Image = [[File:ElementalistLevel1.png|100px]]|Information = +2 Damage [[File:Damage_Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Elemental Armory|Cost = {{Money|1,500}}|Image = [[File:ElementalistLevel1.png|100px]]|Information = +2 Damage [[File:Damage_Icon.png|20px|Damage]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
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}}
}}


{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 5% > 7.5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 2% > 2.5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
}}
}}




Sell Price changes to {{Money|1,166}}}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade Title = Level 2 - Experimental Tech - {{Money|4,000}}|Image = [[File:ElementalistLevel2.png|100px]]|Information = +5 Damage [[File:Damage_Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Experimental Tech|Cost = {{Money|4,000}}|Image = [[File:ElementalistLevel2.png|100px]]|Information = +5 Damage [[File:Damage_Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
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}}
}}


{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 45% > 50% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 10% > 15% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
}}
}}


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•10 Damage [[File:Damage Icon.png|20px|Damage]]
•10 Damage [[File:Damage Icon.png|20px|Damage]]


•0.458 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
•0.45 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


•10 Range [[File:Range Icon.png|20px|Range]]
•10 Range [[File:Range Icon.png|20px|Range]]
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•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]


•25% Slowdown per Hit [[File:Slowness.png|20px|Slowdown]]
•2.5% Slowdown per Hit [[File:Slowness.png|20px|Slowdown]]


•50% Max Slowdown [[File:Slowness.png|20px|Slowdown]]
•15% Max Slowdown [[File:Slowness.png|20px|Slowdown]]


•5 Slowdown Time [[File:Slowness.png|20px|Freeze Time]]
•5 Slowdown Time [[File:Slowness.png|20px|Freeze Time]]
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Sell Price changes to {{Money|2,500}}}}
Sell Price changes to {{Money|2,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Improved Exhaust Systems - {{Money|8,000}}|Image = [[File:ElementalistLevel3.png|100px]]|Information = +3 Damage [[File:Damage_Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Improved Exhaust Systems|Cost = {{Money|8,000}}|Image = [[File:ElementalistLevel3.png|100px]]|Information = +2 Damage [[File:Damage_Icon.png|20px|Damage]]


4 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]]
4 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]]


0.608 > 0.508 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
0.6 > 0.5 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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}}
}}


{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 7.5% > 10% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 2.5% > 5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
}}
}}


{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +100 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +100 Damage [[File:Damage Icon.png|20px|Damage]]


+5 Burn Damage [[File:BurnIcon.png|20px|Damage]]
+4 Burn Damage [[File:BurnIcon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
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+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]


0.458 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.45 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

2.5% > 5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
}}
}}




Sell Price changes to {{Money|5,166}}}}
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Upgrade Title = Level 4 - Frost Fire Specialist - {{Money|15,000}}|Image = [[File:ElementalistLevel4.png|100px]]|Information = +5 Damage [[File:Damage_Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Frost Fire Specialist|Cost = {{Money|15,000}}|Image = [[File:ElementalistLevel4.png|100px]]|Information = +4 Damage [[File:Damage_Icon.png|20px|Damage]]


5 > 7 Burst Size [[File:Damage Icon.png|20px|Burst Size]]
5 > 7 Burst Size [[File:Damage Icon.png|20px|Burst Size]]


0.208 > 0.133 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
0.2 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Cooldown]]


0.508 > 0.408 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
0.5 > 0.4 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
}}
}}


{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 10% > 12.5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 15% > 20% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]}}

50% > 60% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
}}


{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +150 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +150 Damage [[File:Damage Icon.png|20px|Damage]]
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}}
}}


{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Ice Turret|Description = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Ice Turret|Description = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+2.5 Range [[File:Range Icon.png|20px|Range]]
+2.5 Range [[File:Range Icon.png|20px|Range]]


0.358 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


25% > 30% Slowdown per Hit [[File:Slowness.png|20px|Slowdown]]
15% > 20% Max Slowdown [[File:Slowness.png|20px|Slowdown]]

50% > 60% Max Slowdown [[File:Slowness.png|20px|Slowdown]]
}}
}}


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}}
}}


==Stats Table==
==Statistics==
''To see the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Elementalist|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{neow|<nowiki>
<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1350px; text-align: center;"
$NDPS$ = (Damage * Burst Size) / ((Burst Size--) * Firerate + Burst Cooldown)
! scope="col" style="padding: 5px;" colspan="13" |Fire Mode
$BDPS$ = Burn Damage / Burn Tick
$TDPS$ = $NDPS$ + $BDPS$
$DPS$ = Damage / Firerate
$HDPS$ = Damage / 40
$THDPS$ = $HDPS$ + $BDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 1500; 4000; 8000; 15000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Elemental Armory; Experimental Tech; Improved Exhaust Systems; Frost Fire Specialist
$FSE-UPGRADEICON$ = 136223791844063; 124219033045691; 77890912829468; 90889171304008
$FSE-META$ = Exclusive; File:ElementalistIcon.png
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>Normal DPS assumes the flames only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="14" |Fire Mode
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Burst Size !! Firerate !! Burst Cooldown !! Burn Tick !! Range !! Burn Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Burst Size
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Burst Cooldown
! scope="col" style="padding: 5px;" |Burn Tick
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
! scope="col" style="padding: 5px;" |DPS<ref>DPS is calculated as (Damage x Burst Size) ÷ ([Burst Size - 1] x Firerate + Burst Cooldown) + Burn Damage ÷ Burn Tick.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 5 || 3 || 0.2 || 0.6 || 0.5 || 12 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |3
| style="padding: 5px;" |0.208
| style="padding: 5px;" |0.608
| style="padding: 5px;" |0.5
| style="padding: 5px;" |12
| style="padding: 5px;" |2
| style="padding: 5px;" |20
| style="padding: 5px;" |18.79<ref>8.79 Normal DPS + 10 Burn DPS</ref>
| style="padding: 5px;" |{{Money|106.44}}
|-
|-
| 1 || $R$ || $R$ || 5 || 8 || 4 || 0.2 || 0.6 || 0.5 || 15 || 3 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |5
| style="padding: 5px;" |8
| style="padding: 5px;" |4
| style="padding: 5px;" |0.208
| style="padding: 5px;" |0.608
| style="padding: 5px;" |0.5
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |48
| style="padding: 5px;" |32.23<ref>16.23 Normal DPS + 16 Burn DPS</ref>
| style="padding: 5px;" |{{Money|108.59}}
|-
|-
| 2 || $R$ || $R$ || 10 || 8 || 4 || 0.2 || 0.6 || 0.5 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|7,500}}
| style="padding: 5px;" |10
| style="padding: 5px;" |8
| style="padding: 5px;" |4
| style="padding: 5px;" |0.208
| style="padding: 5px;" |0.608
| style="padding: 5px;" |0.5
| style="padding: 5px;" |17
| style="padding: 5px;" |4
| style="padding: 5px;" |64
| style="padding: 5px;" |48.47<ref>32.47 Normal DPS + 16 Burn DPS</ref>
| style="padding: 5px;" |{{Money|154.73}}
|-
|-
| 3 || $R$ || $R$ || 12 || 10 || 5 || 0.2 || 0.5 || 0.25 || 17 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|15,500}}
| style="padding: 5px;" |13
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.208
| style="padding: 5px;" |0.508
| style="padding: 5px;" |0.25
| style="padding: 5px;" |17
| style="padding: 5px;" |2
| style="padding: 5px;" |80
| style="padding: 5px;" |88.51<ref>48.51 Normal DPS + 40 Burn DPS</ref>
| style="padding: 5px;" |{{Money|175.12}}
|-
|-
| 4 || $R$ || $R$ || 16 || 10 || 7 || 0.125 || 0.4 || 0.25 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|30,500}}
| style="padding: 5px;" |18
| style="padding: 5px;" |10
| style="padding: 5px;" |7
| style="padding: 5px;" |0.133
| style="padding: 5px;" |0.408
| style="padding: 5px;" |0.25
| style="padding: 5px;" |17
| style="padding: 5px;" |4
| style="padding: 5px;" |160
| style="padding: 5px;" |144.48<ref>104.48 Normal DPS + 40 Burn DPS</ref>
| style="padding: 5px;" |{{Money|211.1}}
|}
|}
</center>
</div>
</div>


<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center>
<div class="overflow-box">
{| class="wikitable" style="width:1250px; text-align: center;"
{| class="wikitable stats-table"
! scope="col" style="padding: 5px;" colspan="12" |Frost Mode
! colspan="13" |Frost Mode
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burst Size !! Firerate !! Burst Cooldown !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! DPS !! Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Burst Size
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Burst Cooldown
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Slowdown per Hit
! scope="col" style="padding: 5px;" |Max Slowdown
! scope="col" style="padding: 5px;" |Slowdown Time
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 3 || 0.2 || 0.6 || 12 || 2% || 10% || 2 || $NDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |0.208
| style="padding: 5px;" |0.608
| style="padding: 5px;" |12
| style="padding: 5px;" |5%
| style="padding: 5px;" |45%
| style="padding: 5px;" |2
| style="padding: 5px;" |8.79
| style="padding: 5px;" |{{Money|228.31}}
|-
|-
| 1 || $R$ || $R$ || 5 || 4 || 0.2 || 0.6 || 15 || 2.5% || 10% || 2 || $NDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |5
| style="padding: 5px;" |4
| style="padding: 5px;" |0.208
| style="padding: 5px;" |0.608
| style="padding: 5px;" |15
| style="padding: 5px;" |7.5%
| style="padding: 5px;" |45%
| style="padding: 5px;" |2
| style="padding: 5px;" |16.23
| style="padding: 5px;" |{{Money|215.65}}
|-
|-
| 2 || $R$ || $R$ || 10 || 4 || 0.2 || 0.6 || 17 || 2.5% || 15% || 2 || $NDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|7,500}}
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |0.208
| style="padding: 5px;" |0.608
| style="padding: 5px;" |17
| style="padding: 5px;" |7.5%
| style="padding: 5px;" |50%
| style="padding: 5px;" |2
| style="padding: 5px;" |32.47
| style="padding: 5px;" |{{Money|230.98}}
|-
|-
| 3 || $R$ || $R$ || 12 || 5 || 0.2 || 0.5 || 17 || 5% || 15% || 2 || $NDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|15,500}}
| style="padding: 5px;" |13
| style="padding: 5px;" |5
| style="padding: 5px;" |0.208
| style="padding: 5px;" |0.508
| style="padding: 5px;" |17
| style="padding: 5px;" |10%
| style="padding: 5px;" |50%
| style="padding: 5px;" |2
| style="padding: 5px;" |48.51
| style="padding: 5px;" |{{Money|319.52}}
|-
|-
| 4 || $R$ || $R$ || 16 || 7 || 0.125 || 0.4 || 17 || 5% || 20% || 2 || $NDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|30,500}}
| style="padding: 5px;" |18
| style="padding: 5px;" |7
| style="padding: 5px;" |0.133
| style="padding: 5px;" |0.408
| style="padding: 5px;" |17
| style="padding: 5px;" |12.5%
| style="padding: 5px;" |60%
| style="padding: 5px;" |2
| style="padding: 5px;" |104.48
| style="padding: 5px;" |{{Money|291.92}}
|}
|}
</center>
</div>
</div>


<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center>
<div class="overflow-box">
{| class="wikitable" style="width:1000px; text-align: center;"
{| class="wikitable stats-table"
! scope="col" style="padding: 5px;" colspan="10" |Heatwave
! colspan="10" |Heatwave
|-
|-
! Level !! Damage !! Burn Damage !! Range !! Burn Tick !! Burn Time !! Knockback Force !! Speed !! Total Elapsed Damage$TREF$ !! DPS
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Tick
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Knockback Force
! scope="col" style="padding: 5px;" |Speed
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/>
! scope="col" style="padding: 5px;" |DPS
|-
|-
| 2 || 150 || 10 || 12.5 || 0.5 || 5 || 20 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
| style="padding: 5px;" |2
| style="padding: 5px;" |150
| style="padding: 5px;" |10
| style="padding: 5px;" |12.5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |20
| style="padding: 5px;" |2
| style="padding: 5px;" |100
| style="padding: 5px;" |23.75<ref>3.75 Normal DPS + 20 Burn DPS</ref>
|-
|-
| 3 || 250 || 14 || 13.5 || 0.5 || 5 || 22.5 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
| style="padding: 5px;" |3
| style="padding: 5px;" |250
| style="padding: 5px;" |15
| style="padding: 5px;" |13.5
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |22.5
| style="padding: 5px;" |2
| style="padding: 5px;" |150
| style="padding: 5px;" |36.25<ref>6.25 Normal DPS + 30 Burn DPS</ref>
|-
|-
| 4 || 400 || 18 || 15 || 0.5 || 5 || 25 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
| style="padding: 5px;" |4
| style="padding: 5px;" |400
| style="padding: 5px;" |20
| style="padding: 5px;" |15
| style="padding: 5px;" |0.5
| style="padding: 5px;" |5
| style="padding: 5px;" |25
| style="padding: 5px;" |2
| style="padding: 5px;" |200
| style="padding: 5px;" |50<ref>10 Normal DPS + 40 Burn DPS</ref>
|}
|}
</center>
</div>
</div>


<div class="overflowbugy" style="max-width:100%;overflow:auto;"><center>
<div class="overflow-box">
{| class="wikitable" style="width:1000px; text-align: center;"
{| class="wikitable stats-table"
! colspan="11" scope="col" style="padding: 5px;" |Ice Turret
! colspan="11" |Ice Turret
|-
|-
! Level !! Health !! Damage !! Firerate !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! Lifespan !! DPS
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Slowndown per Hit
! scope="col" style="padding: 5px;" |Max Slowdown
! scope="col" style="padding: 5px;" |Slowdown Time
! scope="col" style="padding: 5px;" |Freeze Time
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |DPS
|-
|-
| 2 || 1,000 || 10 || 0.45 || 10 || 2.5% || 15% || 5 || 2 || 45 || $DPS$
| style="padding: 5px;" |2
| style="padding: 5px;" |1,000
| style="padding: 5px;" |10
| style="padding: 5px;" |0.458
| style="padding: 5px;" |10
| style="padding: 5px;" |25%
| style="padding: 5px;" |50%
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |45
| style="padding: 5px;" |21.83
|-
|-
| 3 || 1,000 || 20 || 0.35 || 12.5 || 5% || 15% || 5 || 2 || 45 || $DPS$
| style="padding: 5px;" |3
| style="padding: 5px;" |1,000
| style="padding: 5px;" |20
| style="padding: 5px;" |0.358
| style="padding: 5px;" |12.5
| style="padding: 5px;" |25%
| style="padding: 5px;" |50%
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |45
| style="padding: 5px;" |55.87
|-
|-
| 4 || 1,000 || 28 || 0.3 || 15 || 5% || 20% || 5 || 2 || 45 || $DPS$
| style="padding: 5px;" |4
| style="padding: 5px;" |1,000
| style="padding: 5px;" |30
| style="padding: 5px;" |0.308
| style="padding: 5px;" |15
| style="padding: 5px;" |30%
| style="padding: 5px;" |60%
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |45
| style="padding: 5px;" |97.4
|}
|}
</center>
</div>
</div>
</nowiki>}}


==Strategy==
==Strategy==
Line 470: Line 274:
*As each enemy can only have burn applied once, it may be more beneficial to have only one '''Elementalist''' set to fire and the others set to frost, with others only being set to fire to use its ''Heatwave'' ability.
*As each enemy can only have burn applied once, it may be more beneficial to have only one '''Elementalist''' set to fire and the others set to frost, with others only being set to fire to use its ''Heatwave'' ability.
*While the [[Ice Turret]]s created by the '''Elementalist''' may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large.
*While the [[Ice Turret]]s created by the '''Elementalist''' may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large.
**While the [[Boomer]] cannot kill it with its 400 damage explosion, the [[Unknown]] can with its 1,000 damage ''Stomp''.
**While the [[Boomer]] cannot kill it with its 400 damage explosion, the [[Brute]] can with its 1,000 damage ''Smash''.
*Unlike most other stalling towers, the '''Elementalist''' has hidden detection, making it great against enemies like [[Shadow Boss]]es or other high health enemies.
*Unlike most other stalling towers, the '''Elementalist''' has hidden detection, making it great against enemies like [[Shadow Boss]]es or other high health enemies.
*The '''Elementalist''' lacks any lead or flying detection, but it does have other ways to damage these enemies.
*The '''Elementalist''' lacks any lead or flying detection, but it does have other ways to damage these enemies.
Line 493: Line 297:
**{{Bug}} Placing multiple [[Ice Turret]]s too quickly can cause the overlay remain after use.
**{{Bug}} Placing multiple [[Ice Turret]]s too quickly can cause the overlay remain after use.
**{{Bug}} Kills from the '''Elementalist's''' burn do not give cash.
**{{Bug}} Kills from the '''Elementalist's''' burn do not give cash.
**{{Bug}} Burn damage does not increase the total damage counter.
*'''17 December 2024''' - [[v1.46.0|v1.46.3]]
*'''17 December 2024''' - [[v1.46.0|v1.46.3]]
**{{Bugfix}} '''Elementalist''' is now obtainable.
**{{Bugfix}} '''Elementalist''' is now obtainable.
*'''18 December 2024'''
*'''18 December 2024''' - [[V1.46.0|v1.46.7]]
**{{Bugfix}} ''Heatwave'' now deals damage.
**{{Bugfix}} ''Heatwave'' now deals damage.
*'''20 December 2024''' - [[v1.47.0]]
*'''20 December 2024''' - [[v1.47.0]]
Line 525: Line 330:
*'''12 February 2025''' - [[v1.53.0]]
*'''12 February 2025''' - [[v1.53.0]]
**Gamepass taken offsale.
**Gamepass taken offsale.
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
*'''28 May 2025''' - [[v1.65.0]]
**{{Bug}} When the Fight Dirty [[Skills|Skill]] is active, the [[Ice Turret]] freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes.
**{{Bugfix}} [[Ice Turret]] now disappears properly.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.2.
****Burst cooldown decreased from 0.625 to 0.6.
****Max slowdown decreased from 45% to 10%.
****Slowdown per hit decreased from 5% to 2%.
***'''Level 1'''
****Slowdown per hit changed from 5% > 7.5% to 2% > 2.5%.
***'''Level 2'''
****Max slowdown changed from 45% > 50% to 10% > 15%.
****[[Ice Turret]] firerate decreased from 0.475 to 0.45.
****[[Ice Turret]] max slowdown decreased from 50% to 15%.
****[[Ice Turret]] slowdown per hit decreased from 25% to 2.5%.
***'''Level 3'''
****Damage decreased from +3 to +2.
****Burst cooldown changed from {{Tooltip|0.625 > 0.525|-0.1}} to {{Tooltip|0.6 > 0.5|-0.1}}.
****Slowdown per hit changed from 7.5% > 10% to 2.5% > 5%.
****''Heatwave'' burn damage decreased from +5 to +4.
****[[Ice Turret]] firerate changed from {{Tooltip|0.475 > 0.375|-0.1}} to {{Tooltip|0.45 > 0.35|-0.1}}.
****[[Ice Turret]] slowdown per hit changed from 25% to 2.5% > 5%.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Burst cooldown changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.2 > 0.125|-0.075}}.
****Burst cooldown changed from {{Tooltip|0.525 > 0.425|-0.1}} to {{Tooltip|0.5 > 0.4|-0.1}}.
****[[Ice Turret]] damage decreased from +10 to +8.
****[[Ice Turret]] firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
****[[Ice Turret]] max slowdown changed from 50% > 60% to 15% > 20%.
****[[Ice Turret]] slowdown per hit changed from 25% > 30% to 5%.
*'''31 July 2026''' - [[v2.4.0]]
**The '''Elementalist''' now prevents the [[Ice Turret]] from freezing an enemy the '''Elementalist''' is attacking.
}}
}}



Latest revision as of 21:25, 18 August 2026


Event Content

Elementalist has been made unobtainable from the game as of the 15th of January 2025 as it was part of the Operation I.C.E Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

"An elemental specialist capabale[sic] of switching between frost and fire modes to apply debuffs."
―Store Description

Description

[edit | edit source]

The Elementalist is an exclusive tower that could have been obtained by triumphing Outpost 32 from the Operation I.C.E Event on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It could be bought through a limited time gamepass for Robux 799.

The Elementalist fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is Heatwave, which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is Ice Turret, which allows it to create an Ice Turret in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed.

The Elementalist has a placement limit of 5 per player.

Upgrades

[edit | edit source]
Elemental Armory
Level 1 • Cost: Cash$1,500

+2 Damage Damage

+3 Range Range

3 > 4 Burst Size Burst Size

+3 Burn Damage Burn Damage

2 > 3 Burn Time Burn Time

2% > 2.5% Slowdown per Hit Slowness per Hit


Sell Price changes to Cash$1,166

Experimental Tech
Level 2 • Cost: Cash$4,000

+5 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

3 > 4 Burn Time Burn Time

10% > 15% Max Slowdown Max Slowdown

Creates a heatwave that deals damage, applies burn and knockbacks enemies

•150 Damage Damage

•10 Burn Damage Damage

•0.5 Burn Tick Burn Tick

•5 Burn Time Burn Time

•12.5 Range Range

•20 Knockback Force Knockback Force

•40 Ability Cooldown Ability Cooldown

Creates an Ice Turret in the selected spot, which freezes enemies on max chillness

•10 Damage Damage

•0.45 Firerate Firerate

•10 Range Range

•1,000 Health Health

•45 Second Lifespan Lifespan

•2.5% Slowdown per Hit Slowdown

•15% Max Slowdown Slowdown

•5 Slowdown Time Freeze Time

•2 Freeze Time Freeze Time

•50 Ability Cooldown Ability Cooldown


Sell Price changes to Cash$2,500

Improved Exhaust Systems
Level 3 • Cost: Cash$8,000

+2 Damage Damage

4 > 5 Burst Size Burst Size

0.6 > 0.5 Burst Cooldown Cooldown

+2 Burn Damage Burn Damage

4 > 2 Burn Time Burn Time

0.5 > 0.25 Burn Tick Burn Tick

2.5% > 5% Slowdown per Hit Slowness per Hit

+100 Damage Damage

+4 Burn Damage Damage

+1 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

+2.5 Range Range

0.45 > 0.35 Firerate Firerate

2.5% > 5% Slowdown per Hit Slowness per Hit


Sell Price changes to Cash$5,166

Frost Fire Specialist
Level 4 • Cost: Cash$15,000

+4 Damage Damage

5 > 7 Burst Size Burst Size

0.2 > 0.125 Firerate Cooldown

0.5 > 0.4 Burst Cooldown Cooldown

2 > 4 Burn Time Burn Time

15% > 20% Max Slowdown Max Slowdown

+150 Damage Damage

+5 Burn Damage Damage

+1.5 Range Range

+2.5 Knockback Force Knockback Force

+8 Damage Damage

+2.5 Range Range

0.35 > 0.3 Firerate Firerate

15% > 20% Max Slowdown Slowdown


Sell Price changes to Cash$10,166

Abilities

[edit | edit source]
Heatwave
Level 2+ • 40s Cooldown

Creates a shockwave, which deals damage to enemies, knocks them back and sets them on fire.

Ice Turret
Level 2+ • 50s Cooldown

Creates an Ice Turret in the selected spot, which chills and freezes enemies.

Statistics

[edit | edit source]

To see all the previous statistics of this tower, see the history page.

Fire Mode
Level Cost Total Cost Damage Burn Damage Burst Size Firerate Burst Cooldown Burn Tick Range Burn Time Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash$2,000 Cash$2,000 3 5 3 0.2 0.6 0.5 12 2 20 19[4] Cash$105.26
1 Cash$1,500 Cash$3,500 5 8 4 0.2 0.6 0.5 15 3 48 32.67[5] Cash$107.13
2 Cash$4,000 Cash$7,500 10 8 4 0.2 0.6 0.5 17 4 64 49.33[6] Cash$152.04
3 Cash$8,000 Cash$15,500 12 10 5 0.2 0.5 0.25 17 2 80 86.15[7] Cash$179.92
4 Cash$15,000 Cash$30,500 16 10 7 0.125 0.4 0.25 17 4 160 137.39[8] Cash$222
Frost Mode
Level Cost Total Cost Damage Burst Size Firerate Burst Cooldown Range Slowdown per Hit Max Slowdown Slowdown Time DPS Cost Efficiency
0 Cash$2,000 Cash$2,000 3 3 0.2 0.6 12 2% 10% 2 9 Cash$222.22
1 Cash$1,500 Cash$3,500 5 4 0.2 0.6 15 2.5% 10% 2 16.67 Cash$209.96
2 Cash$4,000 Cash$7,500 10 4 0.2 0.6 17 2.5% 15% 2 33.33 Cash$225.02
3 Cash$8,000 Cash$15,500 12 5 0.2 0.5 17 5% 15% 2 46.15 Cash$335.86
4 Cash$15,000 Cash$30,500 16 7 0.125 0.4 17 5% 20% 2 97.39 Cash$313.17
Heatwave
Level Damage Burn Damage Range Burn Tick Burn Time Knockback Force Speed Total Elapsed Damage[2] DPS
2 150 10 12.5 0.5 5 20 2 100 23.75[9]
3 250 14 13.5 0.5 5 22.5 2 140 34.25[10]
4 400 18 15 0.5 5 25 2 180 46[11]
Ice Turret
Level Health Damage Firerate Range Slowdown per Hit Max Slowdown Slowdown Time Freeze Time Lifespan DPS
2 1,000 10 0.45 10 2.5% 15% 5 2 45 22.22
3 1,000 20 0.35 12.5 5% 15% 5 2 45 57.14
4 1,000 28 0.3 15 5% 20% 5 2 45 93.33

Strategy

[edit | edit source]
  • The Elementalist can be quite effective at taking down single, high health enemies, due to its high DPS and its frost mode slowing them down, giving it more time to damage them.
    • Its Ice Turrets can also help, as they provide additional DPS and allow it to deal even more damage to these enemies.
  • The Elementalist can clear out hordes of weaker enemies with ease, as its Heatwave ability allows it to deal a lot of damage to hordes.
    • The Elementalist itself can also be used by having it apply its burn to multiple enemies, most easily by setting it to Random, though its burn effect is weaker than the one from Heatwave.
  • As each enemy can only have burn applied once, it may be more beneficial to have only one Elementalist set to fire and the others set to frost, with others only being set to fire to use its Heatwave ability.
  • While the Ice Turrets created by the Elementalist may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large.
    • While the Boomer cannot kill it with its 400 damage explosion, the Brute can with its 1,000 damage Smash.
  • Unlike most other stalling towers, the Elementalist has hidden detection, making it great against enemies like Shadow Bosses or other high health enemies.
  • The Elementalist lacks any lead or flying detection, but it does have other ways to damage these enemies.
    • Elementalist set to Fire can directly hurt any Lead enemies through burn damage.
    • Elementalist can damage and set fire to Flying enemies through Heatwave, however they do not take knockback.
      • This should not be relied on as the Heatwave's 40 second cooldown makes it inconsistent.
  • When using frost mode, selecting Strongest can help stall high health enemies.
    • This is greater when using Ice Turret as it can freeze the enemy if it doesn't have Freeze Immunity.
  • The Elementalist is incapable of dropping Defense with its frost or fire mode and other towers like Freezer and Pyromancer should be used to drop them instead.
  • The Elementalist can only inflict slowdown onto enemies and cannot freeze enemies on its own, only the Ice Turrets are capable of freezing.
  • Unlike the Engineer's sentries, Ice Turrets have to be built somewhere within the Elementalist's range manually using the Ice Turret ability and only one Ice Turret per Elementalist can be active at a time. The Ice Turret requires to be built in empty spaces with no towers, but towers and other Ice Turrets can be placed on top of them once they are built.
    • As Ice Turrets have to be replaced regularly, it is best to communicate with your team to leave an empty space in Elementalist's range for optimal Ice Turret placements.

Update History

[edit | edit source]

For previous cosmetic variations, see the gallery page.

  • 16 December 2024 - v1.46.0
    • Elementalist added.
    • Bug: Elementalist cannot be obtained after beating the Hard difficulty of Outpost 32.
    • Bug: Heatwave does not deal damage.
    • Bug: Ice Turrets do not disappear when the Elementalist is sold.
    • Bug: Placing multiple Ice Turrets too quickly can cause the overlay remain after use.
    • Bug: Kills from the Elementalist's burn do not give cash.
    • Bug: Burn damage does not increase the total damage counter.
  • 17 December 2024 - v1.46.3
    • Bugfix: Elementalist is now obtainable.
  • 18 December 2024 - v1.46.7
    • Bugfix: Heatwave now deals damage.
  • 20 December 2024 - v1.47.0
    • Statistical changes:
      • Level 3
        • Damage increased from +2 to +3.
        • Ice Turret's range increased from 10 to 12.5.
      • Level 4
        • Damage increased from +3 to +5.
        • Ice Turret's range increased from 10 to 15.
    • Bug: Can no longer summon Ice Turrets.
  • 20 December 2024 - v1.47.1
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 799 to Robux 599.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 599 to Robux 799.
  • 15 January 2025 - v1.49.0
    • Elementalist can no longer be obtained by triumphing Outpost 32 on Hard difficulty.
      • Elementalist is still available via its gamepass.
    • Statistical changes:
      • Level 2
      • Level 3
      • Level 4
    • Bug: Spawning a Ice Turret then selling the tower causes it to stay and deal zero damage until naturally despawning.
  • 12 February 2025 - v1.53.0
    • Gamepass taken offsale.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 28 May 2025 - v1.65.0
    • Bug: When the Fight Dirty Skill is active, the Ice Turret freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes.
    • Bugfix: Ice Turret now disappears properly.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.225 to 0.2.
        • Burst cooldown decreased from 0.625 to 0.6.
        • Max slowdown decreased from 45% to 10%.
        • Slowdown per hit decreased from 5% to 2%.
      • Level 1
        • Slowdown per hit changed from 5% > 7.5% to 2% > 2.5%.
      • Level 2
        • Max slowdown changed from 45% > 50% to 10% > 15%.
        • Ice Turret firerate decreased from 0.475 to 0.45.
        • Ice Turret max slowdown decreased from 50% to 15%.
        • Ice Turret slowdown per hit decreased from 25% to 2.5%.
      • Level 3
        • Damage decreased from +3 to +2.
        • Burst cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Slowdown per hit changed from 7.5% > 10% to 2.5% > 5%.
        • Heatwave burn damage decreased from +5 to +4.
        • Ice Turret firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Ice Turret slowdown per hit changed from 25% to 2.5% > 5%.
      • Level 4
        • Damage decreased from +5 to +4.
        • Burst cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Burst cooldown changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Ice Turret damage decreased from +10 to +8.
        • Ice Turret firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Ice Turret max slowdown changed from 50% > 60% to 15% > 20%.
        • Ice Turret slowdown per hit changed from 25% > 30% to 5%.
  • 31 July 2026 - v2.4.0
    • The Elementalist now prevents the Ice Turret from freezing an enemy the Elementalist is attacking.

Notes

[edit | edit source]
  1. Although it cannot detect flying enemies, its Heatwave ability can damage flying enemies.
  2. 2.0 2.1 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  3. Normal DPS assumes the flames only hit one enemy.
  4. 9 Normal DPS + 10 Burn DPS
  5. 16.67 Normal DPS + 16 Burn DPS
  6. 33.33 Normal DPS + 16 Burn DPS
  7. 46.15 Normal DPS + 40 Burn DPS
  8. 97.39 Normal DPS + 40 Burn DPS
  9. 3.75 Normal DPS + 20 Burn DPS
  10. 6.25 Normal DPS + 28 Burn DPS
  11. 10 Normal DPS + 36 Burn DPS


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