Paintballer: Difference between revisions

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Revision as of 15:15, 1 February 2026


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<infobox>

 <title source="title"><default>Paintballer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>
[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

"Usually, paintball guns aren't really useful in the apocalypse but apparently this one is. Deals splash damage."
―Store Description
"Usually, paintball guns aren't really useful in the apocalypse but apparently this one is."
―Former Store Description

Description

The Paintballer is a starter splash damage tower that can be bought in the store for Error creating thumbnail: File missing 100, but it could also be obtained by a now expired code.

It boasts a faster firerate than other splash towers in exchange for lower damage. Additionally, unlike most other splash towers, its explosion can only damage five enemies with each explosion. This is reduced to four enemies in PVP. Its damage also does not decrease the further the enemy is from the center of the explosion. This means that every enemy hit will always receive the same damage. The Paintballer falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the Shotgunner. This means that it is not that useful later on during the game. It gains hidden detection at Level 1, though unlike most other splash towers, it cannot damage lead enemies.

The Paintballer is mostly regarded as an early game tower.

Upgrades

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Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Error creating thumbnail: File missing$100 1 1.708 7.5 3 8 0.59 4.68 Error creating thumbnail: File missing$169.49
1 Error creating thumbnail: File missing$125 1 1.708 9 3.5 8 0.59 4.68 Error creating thumbnail: File missing$211.86
2 Error creating thumbnail: File missing$275 2 1.408 9 4 8 1.42 11.36 Error creating thumbnail: File missing$193.66
3 Error creating thumbnail: File missing$875 3 0.708 9 4 8 4.24 33.9 Error creating thumbnail: File missing$206.37
4 Error creating thumbnail: File missing$2,375 8 0.708 10.5 4.5 8 11.3 90.4 Error creating thumbnail: File missing$210.18
5 Error creating thumbnail: File missing$5,975 20 0.708 10.5 5 8 28.25 225.99 Error creating thumbnail: File missing$211.54
Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Error creating thumbnail: File missing$200 2 1.608 9 3 4 1.24 4.96 Error creating thumbnail: File missing$161.29
1 Error creating thumbnail: File missing$325 3 1.608 9.5 3 4 1.87 7.48 Error creating thumbnail: File missing$173.8
2 Error creating thumbnail: File missing$825 6 1.308 9.5 3.5 4 4.59 18.36 Error creating thumbnail: File missing$179.74
3 Error creating thumbnail: File missing$1,625 8 0.908 9.5 3.5 4 8.81 35.24 Error creating thumbnail: File missing$184.45
4 Error creating thumbnail: File missing$3,125 12 0.758 11 4 4 15.83 63.32 Error creating thumbnail: File missing$197.41
5 Error creating thumbnail: File missing$6,125 18 0.608 13 4.5 4 29.61 118.44 Error creating thumbnail: File missing$206.86

Skins

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing
Skin Red Bunny Green
Rarity Common Event Common
Daily Store Cost Error creating thumbnail: File missing 1,250 N/A Error creating thumbnail: File missing 85
Obtained From Basic Skincrate Bunny Skincrate Premium Skincrate

Strategy

  • The cheap upgrade costs and splash damage make it a very useful early-game tower. This allows it to easily kill weaker enemies like the Abnormal or Heavy, but it cannot effectively deal with enemies such as the Normal Boss or Elite Abnormal, as it is mostly meant to be a splash damage tower.
  • A couple Level 0 Paintballers can hold themselves very well for the first few waves.
  • The Paintballer can deal with hiddens relatively well early on due to its cheap hidden detection and splash damage.
  • Unlike other splash damage towers, the Paintballer does not have lead detection, so you will need to use other towers to deal with Lead enemies.

Trivia

  • When the game was in Alpha, the Paintballer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Paintballer was added before John (now called the Militant) and was formerly "JOHN ROBLOX's" until John was released.
    • This used to be redeemable with the code JOHNROBLOX, making it the first ever tower that could have been redeemable by a code.
  • The Paintballer is the cheapest tower to unlock in the game.

Update History

For previous cosmetic variations, see the gallery page.

Notes

  1. 1.0 1.1 Max DPS is calculated as DPS x Max Hits.
  2. 2.0 2.1 Cost Efficiency is calculated with normal DPS.


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