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{{For|other uses of [[Executioner (Disambiguation)|Executioner]]}}
{{For|other uses of [[Executioner (Disambiguation)|Executioner]]}}
{{TowerInfobox
{{TowerInfobox
|title1 = Executioner
|title = Executioner
|image1 = DefaultExecutioner2.png
|image-static = DefaultExecutioner2.png
|image-dynamic = ExecutionerDynamic.png
|image-dynamic-start = 22
|unlockcost = Triumph [[Totality Tower]]
|unlockcost = Triumph [[Totality Tower]]
|basecost = {{Money|800}}
|basecost = {{Money|750}}
|basesellingprice = {{Money|266}}
|basesellingprice = {{Money|250}}
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]8
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9
|placement = Ground
|placement = Ground
|role = Offensive
|role = Offensive
|basedamage = [[File:Damage Icon.png|20px|Damage]]4
|basedamage = [[File:Damage Icon.png|20px|Damage]]5
|damagetype = Boomerang<br/>Pierce
|damagetype = Ricochet<br/>Pierce
|basefirerate = [[File:Cooldown Icon.png|20px|Swingrate]]3.008
|basefirerate = [[File:Cooldown Icon.png|20px|Swingrate]]3
|baserange = [[File:Range Icon.png|20px|Range]]14
|baserange = [[File:Range Icon.png|20px|Range]]14
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>Through axe bouncing and piercing, the '''Executioner''' may indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>Through axe bouncing and piercing, the '''Executioner''' may indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
Line 20: Line 22:
|flying_detection = {{Attr|Fly|Level 0+}}
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = None
|immune = None
|footprint = Average (1.5)
|footprint = 1.5
|tooltip-1 = A{{sic}} early-mid game tower that throws an axe that bounces across multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
}}
{{QuoteContainer|
{{QuoteContainer|
{{QuoteBox|Boomerang, you always come back! Hit multiple enemies at once with area damage. (Detects flying enemies)|Inventory Description}}
{{QuoteBox|Throws an axe that bounces between enemies, dealing tick damage to each enemy it hits.|Inventory Description}}
{{QuoteBox|Boomerang, you always come back! Hit multiple enemies at once with area damage. (Detects flying enemies)|Former Description}}
}}
}}
__TOC__
__TOC__
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The '''Executioner''' is a ranged ground [[tower]] that was unlocked by triumphing [[Totality Tower]]. It could have also been obtained through a gamepass for {{Robux|750}} during the [[Solar Eclipse Event]]. The '''Executioner's''' most recent sale had it require {{Robux|799}} to purchase.
The '''Executioner''' is a ranged ground [[tower]] that was unlocked by triumphing [[Totality Tower]]. It could have also been obtained through a gamepass for {{Robux|750}} during the [[Solar Eclipse Event]]. The '''Executioner's''' most recent sale had it require {{Robux|799}} to purchase.


The '''Executioner''' attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in '''Executioner's''' range when the axe is thrown may be targeted. The enemy it bounces onto depends on the '''Executioner's''' current targeting option. This axe can bounce 3 times (5 times at Level 3-4 and 7 times at Level 5). If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the '''Executioner'''. The '''Executioner's''' axe can also hit other enemies without directly targeting them if they are in its flight path, even if it used all of its bounces. However, it can only hit up to three enemies at once per axe tick. The effective firerate of the '''Executioner''' depends on when the axe returns to it; if the axe bounces multiple times or it travels long distances to its targets there will be a greater delay per attack.
The '''Executioner''' attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in '''Executioner's''' range when the axe is thrown may be targeted. The enemy it bounces onto depends on the '''Executioner's''' current targeting option. This axe can bounce 3 times (4 times at Level 3-4 and 7 times at Level 5). If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the '''Executioner'''. The '''Executioner's''' axe can also hit other enemies without directly targeting them if they are in its flight path, even if it used all of its bounces. However, it can only hit up to three enemies at once per axe tick. The effective firerate of the '''Executioner''' depends on when the axe returns to it; if the axe bounces multiple times or it travels long distances to its targets there will be a greater delay per attack.


The '''Executioner's''' high damage and ability to damage multiple enemies makes it a great tower for crowd control. However, it is very weak against singular enemies. The '''Executioner''' has hidden detection at Level 4 and flying detection at Level 0.
The '''Executioner's''' high damage and ability to damage multiple enemies makes it a great tower for area of effect. However, it is very weak against singular enemies. The '''Executioner''' has hidden detection at Level 4 and flying detection at Level 0.


The '''Executioner''' has a placement limit of eight per player.
The '''Executioner''' has a placement limit of 9 per player.


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Throwing - {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px|class=image-shadow-light]]|Information = 3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell price changes to {{Money|350}}}}
Sell price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Double Head Axe - {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]




Sell price changes to {{Money|600}}}}
Sell price changes to {{Money|583}}}}
{{Upgrade|Upgrade Title = Level 3 - Blood Seeking - {{Money|2,500}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+4 Range [[File:Range Icon.png|20px|Range]]
+4 Range [[File:Range Icon.png|20px|Range]]


+2 Bounces
+1 Bounces




Sell price changes to {{Money|1,433}}}}
Sell price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade Title = Level 4 - Tactical Ops - {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}




Sell price changes to {{Money|3,433}}}}
Sell price changes to {{Money|2,716}}}}
{{Upgrade|Upgrade Title = Level 5 - Head Chopping - {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +50 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Bounces
+3 Bounces




Sell price changes to {{Money|7,600}}}}
Sell price changes to {{Money|6,883}}}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Executioner|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" style="width:850px; text-align: center;"
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 750; 250; 750; 1900; 4500; 12500
! scope="col" style="padding: 5px;" |Damage
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |Firerate<ref>The firerate assumes that the axe returns on time.</ref>
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
! scope="col" style="padding: 5px;" |Bounces
$FSE-META$ = Exclusive; File:DefaultExecutioner2.png
! scope="col" style="padding: 5px;" |Max Hits
$FREF$ = <ref>The firerate assumes that the axe returns on time.</ref>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |DPS<ref>DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$DREF$ = <ref>DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |4
| style="padding: 5px;" |3.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |1.33
| style="padding: 5px;" |{{Money|601.5}}
|-
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|527.64}}
|-
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |3.98
| style="padding: 5px;" |{{Money|452.26}}
|-
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |5
| style="padding: 5px;" |3
| style="padding: 5px;" |18
| style="padding: 5px;" |7.47
| style="padding: 5px;" |{{Money|575.64}}
|-
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|10,300}}
| style="padding: 5px;" |30
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |5
| style="padding: 5px;" |3
| style="padding: 5px;" |18
| style="padding: 5px;" |14.94
| style="padding: 5px;" |{{Money|689.42}}
|-
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|22,800}}
| style="padding: 5px;" |80
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |18
| style="padding: 5px;" |39.84
| style="padding: 5px;" |{{Money|572.29}}
|}
|}
</center>
</div>
</div>
</nowiki>}}


==Skins==
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table align-center" style="width:300px; margin:0 auto"
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:EclipseExecutioner.png|175px]]
|[[File:EclipseExecutioner.png|175px]]
| style="padding: 5px;" |[[File:VanquisherExecutionerIcon.png|175px]]
|[[File:VanquisherExecutionerIcon.png|175px]]
| style="padding: 5px;" |[[File:HeartbreakExecutionerIconIG.png|175px]]
|[[File:HeartbreakExecutionerIconIG.png|175px]]
|-
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{Colour|Eclipse|Eclipse}}
|{{Color|Eclipse|Eclipse}}
| style="padding: 5px;" |{{Colour|Premium|Vanquisher}}
|{{Color|StarWars|Vanquisher}}
| style="padding: 5px;" |{{Colour|Lovestruck|Heartbreak}}
|{{Color|Lovestruck|Heartbreak}}
|-
|-
! style="padding: 5px;" |Rarity
!Rarity
| style="padding: 5px;" |{{Colour|Event}}
|{{Color|Event}}
| style="padding: 5px;" |{{Colour|Rare}}
|{{Color|Rare}}
| style="padding: 5px;" |{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
! style="padding: 5px;" |Daily Store Cost
!Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|{{Coins|3,000}}
| style="padding: 5px;" |{{Robux|120}}
|N/A
| style="padding: 5px;" |N/A
|-
|-
! style="padding: 5px;" |Obtained From
!Obtained From
| style="padding: 5px;" |Owning '''Executioner''' before 24th of November 2023
|Owning '''Executioner''' before 24th of November 2023
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
| style="padding: 5px;" |[[Premium Skincrate]] (Formerly)<ref>Limited time skin obtainable between the 4th of May 2024 and 6th of May 2024.</ref>
| style="padding: 5px;" |[[Lovestruck Skincrate]],<br/>''Romantic Reaper'' [[Mission Quests|Mission Quest]]
|[[Lovestruck Crate]],<br/>''Romantic Reaper'' [[Mission Quests|Mission Quest]]
|}
|}


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*The '''Executioner''' gains hidden detection at Level 4, however because of how expensive it is to upgrade it to that level, it is recommended to bring other towers with cheap hidden detection, if you are planning to use this early on during the game.
*The '''Executioner''' gains hidden detection at Level 4, however because of how expensive it is to upgrade it to that level, it is recommended to bring other towers with cheap hidden detection, if you are planning to use this early on during the game.
**Later on in the game, the '''Executioner''' can deal with hordes of high health hidden enemies, like the [[Soul]] and [[Shadow Boss]].
**Later on in the game, the '''Executioner''' can deal with hordes of high health hidden enemies, like the [[Soul]] and [[Shadow Boss]].
**While the '''Executioner''' can indirectly damage hiddens before Level 4 through bouncing, this is unreliable and unlikely to eliminate many of them.
**While the '''Executioner''' can indirectly damage hidden enemies before Level 4 through bouncing, this is unreliable and unlikely to eliminate many of them.
*The '''Executioner''' can do well against the [[Mystery]], as it can both damage the [[Mystery]] and the enemy it spawned if you are lucky enough.
*The '''Executioner''' can do well against the [[Mystery]], as it can both damage the [[Mystery]] and the enemy it spawned if you are lucky enough.
*The '''Executioner''' can detect flying enemies, making it useful in [[Hardcore Mode|Hardcore mode]] against the [[Balloon]] and in [[Pizza Party]] against [[Balloon Kid]]s.
*The '''Executioner''' can detect flying enemies, making it useful in [[Hardcore Mode|Hardcore mode]] against the [[Balloon]] and in [[Pizza Party]] against [[Balloon Kid]]s.
Line 203: Line 158:
*The '''Executioner''' may have based been on the [[w:c:clashroyale:Executioner|Executioner]] card from ''Clash Royale'' and the [[w:c:bloons:Boomerang Thrower|Boomerang Thrower]] from the ''Bloons Tower Defense'' game series.
*The '''Executioner''' may have based been on the [[w:c:clashroyale:Executioner|Executioner]] card from ''Clash Royale'' and the [[w:c:bloons:Boomerang Thrower|Boomerang Thrower]] from the ''Bloons Tower Defense'' game series.
**The store description of the '''Executioner''' is a reference to the ''Avatar: The Last Airbender'' franchise.
**The store description of the '''Executioner''' is a reference to the ''Avatar: The Last Airbender'' franchise.
**The '''Executioner's''' flying detection may have also been based on the [[w:c:clashroyale:Executioner|Executioner]] card's ability to attack air troops.
*The '''Executioner''' is planned to be reworked in the third quarter of 2026.


==Update History==
==Update History==
Line 223: Line 180:
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
*'''13 February 2022''' - [[v1.0.2]]
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{Colour|Eclipse|Eclipse}}
**New skin: {{Color|Eclipse|Eclipse}}
*'''23 February 2022''' - [[v1.0.2]]b
*'''23 February 2022''' - [[v1.0.2]]b
**Gamepass taken offsale, '''Executioner''' is no longer obtainable.
**Gamepass taken offsale, '''Executioner''' is no longer obtainable.
Line 230: Line 187:
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 3.03 to 3.008.
****Firerate decreased from 3.03 to 3.025.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-1">3.03 > 2.03</abbr> to <abbr title="-1">3.008 > 2.008</abbr>
****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}.
*'''24 November 2022''' - [[v1.5.0]]b
*'''24 November 2022''' - [[v1.5.0]]b
**'''Executioner''' is available through a gamepass for {{Robux|800}}.
**'''Executioner''' is available through a gamepass for {{Robux|800}}.
Line 248: Line 205:
*'''4 May 2024''' - [[v1.20.0]]a
*'''4 May 2024''' - [[v1.20.0]]a
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
**New skin: {{Colour|Premium|Vanquisher}}
**New skin: {{Color|Premium|Vanquisher}}
*'''6 May 2024''' - [[v1.20.0|v1.20.1]]
*'''6 May 2024''' - [[v1.20.0|v1.20.1]]
**'''Executioner''' gamepass taken offsale.
**'''Executioner''' gamepass taken offsale.
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by damage buffs.
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
*'''2 August 2024''' - [[v1.27.0]]
*'''2 August 2024''' - [[v1.27.0]]
**{{Bug}} When placed near the path, deals high amounts of damage to enemies close to it.
**{{Bug}} When placed near the path, deals high amounts of damage to enemies close to it.
**{{Bug}} If the '''Executioners''' has its firerate massively reduced and is set to attack ''Closest'' enemies, it can create an invisible axe on the path.
**{{Bugfix}} Damage is now boosted by damage buffs.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''12 February 2025''' - [[v1.53.0]]
*'''12 February 2025''' - [[v1.53.0]]
**'''Executioner''' is now available through a gamepass for {{Robux|799}}.
**'''Executioner''' is now available through a gamepass for {{Robux|799}}.
**New skin: {{Colour|Lovestruck|Heartbreak}}
**New skin: {{Color|Lovestruck|Heartbreak}}
**{{Bug}} '''Executioner''' completely breaks after throwing its axe.
**{{Bug}} '''Executioner''' completely breaks after throwing its axe.
*'''12 February 2025''' - [[v1.53.0|v1.53.4]]
*'''12 February 2025''' - [[v1.53.0|v1.53.4]]
Line 269: Line 227:
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
**Offense role added.
*'''16 April 2025'''
*'''16 April 2025''' - [[v1.61.0]]
**{{Bug}} '''Executioner''' axe does not visually hit enemies.
**{{Bug}} '''Executioner''' axe does not visually hit enemies.
*'''11 October 2025''' - [[V1.76.0|v1.76.3]]
**{{Bug}} '''Executioner''' can stop attacking enemies randomly.
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 9.
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Damage increased from 4 to 5.
***'''Level 2'''
****Damage increased from +4 to +5.
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,900}}.
****Damage increased from +7 to +8.
****Bounces decreased from +2 to +1.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|4,500}}.
****Damage increased from +15 to +17.
***'''Level 5'''
****Damage decreased from +50 to +45.
****Bounces increased from +2 to +3.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 3.025 to 3.
***'''Level 1'''
****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|3 > 2|-1}}.
*'''17 July 2026''' - [[v2.3.0]]
**Description changed.
}}
}}



Latest revision as of 18:40, 2 September 2026


Executioner
Event Content

Executioner has been made unobtainable from the game as of the 26th of January 2022 as it was part of the Solar Eclipse Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Executioner. You may be looking for other uses of Executioner.

"Throws an axe that bounces between enemies, dealing tick damage to each enemy it hits."
―Inventory Description
"Boomerang, you always come back! Hit multiple enemies at once with area damage. (Detects flying enemies)"
―Former Description

Description

[edit]

The Executioner is a ranged ground tower that was unlocked by triumphing Totality Tower. It could have also been obtained through a gamepass for Robux 750 during the Solar Eclipse Event. The Executioner's most recent sale had it require Robux 799 to purchase.

The Executioner attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in Executioner's range when the axe is thrown may be targeted. The enemy it bounces onto depends on the Executioner's current targeting option. This axe can bounce 3 times (4 times at Level 3-4 and 7 times at Level 5). If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the Executioner. The Executioner's axe can also hit other enemies without directly targeting them if they are in its flight path, even if it used all of its bounces. However, it can only hit up to three enemies at once per axe tick. The effective firerate of the Executioner depends on when the axe returns to it; if the axe bounces multiple times or it travels long distances to its targets there will be a greater delay per attack.

The Executioner's high damage and ability to damage multiple enemies makes it a great tower for area of effect. However, it is very weak against singular enemies. The Executioner has hidden detection at Level 4 and flying detection at Level 0.

The Executioner has a placement limit of 9 per player.

Upgrades

[edit]
Improved Throwing
Level 1 • Cost: Cash$250

3 > 2 Firerate Firerate


Sell price changes to Cash$333

Double Head Axe
Level 2 • Cost: Cash$750

+5 Damage Damage


Sell price changes to Cash$583

Blood Seeking
Level 3 • Cost: Cash$1,900

+8 Damage Damage

+4 Range Range

+1 Bounces


Sell price changes to Cash$1,216

Tactical Ops
Level 4 • Cost: Cash$4,500

+17 Damage Damage

+Hidden Detection Hidden Detection


Sell price changes to Cash$2,716

Head Chopping
Level 5 • Cost: Cash$12,500

+45 Damage Damage

+3 Bounces


Sell price changes to Cash$6,883

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Damage Firerate[2] Tick Bounces Max Hits Range DPS[3] Cost Efficiency
0 Cash$750 Cash$750 5 3 0.15 3 3 14 1.67 Cash$449.1
1 Cash$250 Cash$1,000 5 2 0.15 3 3 14 2.5 Cash$400
2 Cash$750 Cash$1,750 10 2 0.15 3 3 14 5 Cash$350
3 Cash$1,900 Cash$3,650 18 2 0.15 4 3 18 9 Cash$405.56
4 Cash$4,500 Cash$8,150 35 2 0.15 4 3 18 17.5 Cash$465.71
5 Cash$12,500 Cash$20,650 80 2 0.15 7 3 18 40 Cash$516.25

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Skin Eclipse Vanquisher Heartbreak
Rarity Event Rare Rare
Daily Store Cost N/A Coin 3,000 N/A
Obtained From Owning Executioner before 24th of November 2023 Daily Skin Store Lovestruck Crate,
Romantic Reaper Mission Quest

Strategy

[edit]
  • Because of how the Executioner works, the axe may take longer to return to it, increasing its firerate.
    • Because of this, the Commander will be less effective or have no effect on the Executioner's firerate if the projectile travel time is longer than the firerate.
  • Each hit of the Executioner's axe can trigger a firework from the Firework Technician.
    • Since usually the axe will be hitting multiple times, it will drastically increase the odds of getting a firework by sheer quantity, which will also greatly increase the Executioner's damage output.
  • The targeting option of the Executioner affects what enemy its axe will bounce onto. Certain targeting options will allow the Executioner's axe to hit more enemies, increasing its DPS.
    • Setting the Executioner's targeting to Farthest will make its axe bounce onto enemies the furthest distance away from the Executioner, making it travel on a longer route, which gives it more time to hit enemies.
  • Due to the Executioner's ability to damage multiple enemies, this can be used as a great tower to clear out hordes of weaker enemies and even minor bosses at Level 5.
  • The Executioner may damage an enemy more than once, effectively increasing its DPS.
  • The Executioner should be placed far away from the path, as it makes its axe travel on a longer route, giving it time to attack more enemies.
    • The Executioner's range can be increased by the DJ Booth.
    • If the Executioner is placed next to a path, it may not be able to hit an enemy that is next to it.
  • The Executioner gains hidden detection at Level 4, however because of how expensive it is to upgrade it to that level, it is recommended to bring other towers with cheap hidden detection, if you are planning to use this early on during the game.
    • Later on in the game, the Executioner can deal with hordes of high health hidden enemies, like the Soul and Shadow Boss.
    • While the Executioner can indirectly damage hidden enemies before Level 4 through bouncing, this is unreliable and unlikely to eliminate many of them.
  • The Executioner can do well against the Mystery, as it can both damage the Mystery and the enemy it spawned if you are lucky enough.
  • The Executioner can detect flying enemies, making it useful in Hardcore mode against the Balloon and in Pizza Party against Balloon Kids.
    • However, the Executioner cannot damage lead enemies, making it useless against the Lead Balloon.
  • Towers that can slow down enemies, like the Electroshocker, Toxic Gunner or Sledger are very useful with the Executioner, as they give it more time to damage enemies.

Trivia

[edit]
  • The Executioner is the second ground tower that can detect flying enemies, with the first being the Hunter.
  • The Executioner may have based been on the Executioner card from Clash Royale and the Boomerang Thrower from the Bloons Tower Defense game series.
    • The store description of the Executioner is a reference to the Avatar: The Last Airbender franchise.
    • The Executioner's flying detection may have also been based on the Executioner card's ability to attack air troops.
  • The Executioner is planned to be reworked in the third quarter of 2026.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 13 December 2021 - v1.0.0g
    • Executioner added.
    • Bug: The Executioner attacks extremely fast only at enemies in front of it and has no animation.
    • Bug: Level 1 upgrade description says that the Executioner's range is increased from 14 to 14.
    • Bug: Level 5 upgrade description says that the Executioner's range is increased from 18 to 18.
    • Bug: Selling the Executioner before the axe hits its target makes it stay permanently at the location where it would have hit.
  • 13 December 2021 - v1.0.0h
    • Bugfix: No longer attacks extremely fast if an enemy is in front of it.
  • 14 December 2021 - v1.0.0i
    • Bugfix: The Executioner's axe now properly disappears after the Executioner is sold.
  • 26 January 2022 - v1.0.1
    • The Executioner is no longer obtainable through beating Totality Tower.
    • Gamepass taken offsale.
  • 26 January 2022 - v1.0.1a
    • Executioner is available through a gamepass for Robux 750.
  • 13 February 2022 - v1.0.2
    • New skin: Eclipse
  • 23 February 2022 - v1.0.2b
    • Gamepass taken offsale, Executioner is no longer obtainable.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 3.03 to 3.025.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 24 November 2022 - v1.5.0b
    • Executioner is available through a gamepass for Robux 800.
  • 1 December 2022 - v1.5.0d
    • Executioner gamepass taken offsale.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to the Default skin.
  • 21 March 2023 - v1.6.3e
    • Bugfix: Level 1 upgrade description no longer says that the Executioner's range is increased from 14 to 14.
    • Bugfix: Level 5 upgrade description no longer says that the Executioner's range is increased from 18 to 18.
  • 24 November 2023 - v1.9.4
    • Executioner is available through a gamepass for Robux 750.
  • 29 November 2023 - v1.9.4a
    • Executioner gamepass taken offsale.
  • 4 May 2024 - v1.20.0a
    • Executioner is available through a gamepass for Robux 750.
    • New skin: Vanquisher
  • 6 May 2024 - v1.20.1
    • Executioner gamepass taken offsale.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
    • Bug: When placed near the path, deals high amounts of damage to enemies close to it.
    • Bug: If the Executioners has its firerate massively reduced and is set to attack Closest enemies, it can create an invisible axe on the path.
    • Bugfix: Damage is now boosted by Damage Buffs.
  • 12 February 2025 - v1.53.0
    • Executioner is now available through a gamepass for Robux 799.
    • New skin: Heartbreak
    • Bug: Executioner completely breaks after throwing its axe.
  • 12 February 2025 - v1.53.4
    • Bugfix: Executioner no longer breaks.
  • 18 February 2025 - v1.53.6
    • Executioner taken offsale.
    • Bug: Executioner can still be gifted.
  • 1 April 2025 - v1.59.0
    • Bugfix: Can no longer be gifted.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • Bug: Executioner axe does not visually hit enemies.
  • 11 October 2025 - v1.76.3
    • Bug: Executioner can stop attacking enemies randomly.
  • 28 January 2026 - v1.84.0
    • Placement limit increased from 8 to 9.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$800 to Cash$750.
        • Damage increased from 4 to 5.
      • Level 2
        • Damage increased from +4 to +5.
      • Level 3
        • Cost decreased from Cash$2,500 to Cash$1,900.
        • Damage increased from +7 to +8.
        • Bounces decreased from +2 to +1.
      • Level 4
        • Cost decreased from Cash$6,000 to Cash$4,500.
        • Damage increased from +15 to +17.
      • Level 5
        • Damage decreased from +50 to +45.
        • Bounces increased from +2 to +3.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 3.025 to 3.
      • Level 1
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 17 July 2026 - v2.3.0
    • Description changed.

Notes

[edit]
  1. Through axe bouncing and piercing, the Executioner may indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.
  2. The firerate assumes that the axe returns on time.
  3. DPS assumes that only one enemy is hit per throw.
    DPS also assumes that the axe returns on time.


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