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Event Content

Jester has been made unobtainable from the game as of the 21st of December 2023 as it was part of the Lunar Overture Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Jester. You may be looking for Fallen Jester.

"I have a ton of tricks in my pockets! Cycle through and throw debuff bombs at enemies!"
―Store Description

Description

The Jester is an exclusive splash damage tower previously obtainable by triumphing the third act of the Lunar Overture Event. It could also have been obtained through a limited-time gamepass for Robux 750 during Lunar Overture Event. Most recently it could be bought for Robux 749 as part of the 2025 Halloween event countdown.

The Jester is a tower mostly based around debuffs. It throws a bomb at enemies, two at Level 4, which can be configured to apply one of the four debuffs it can apply to enemies. Most of these bombs also deal splash damage, which makes them able to deal damage to lead enemies. However, unlike most other splash towers, the Jester's splash damage is always the same, regardless of how far away the enemy is from the center. Additionally, the Jester's bombs do not ignore defense and can only hit five enemies.

  1. The first is the fire bomb, which sets enemies on fire.
  2. The second bomb is the ice bomb, which is unlocked at Level 2. It slows down enemies by 30% for 2 seconds, which stacks up to 50% and deals half as much damage as the fire bomb. From Level 3, it starts to reduce enemy Defense.
  3. The third bomb is the poison bomb, unlocked at Level 3. It creates a puddle of acid, which damages enemies. The puddle lasts for 30 seconds. Additionally, it does not deal splash damage.
  4. The fourth and final bomb is the confusion bomb, unlocked at Level 4. This bomb causes the enemies to walk towards the entrance for 2 seconds, with an 6-second cooldown before it can be reapplied on an enemy; however, Boss enemies will not be affected by the confusion. It deals no damage.

The Jester has hidden detection at Level 3.

The Jester is considered an all-round tower, as its cheap cost means it can be used early on to defend, while in mid and late-game multiple of its bombs can be used to effectively clear out hordes or to weaken enemies, by slowing them down or reducing their defense.

The Jester has a placement limit of eight per player.

Upgrades

Trained Juggling
Level 1 • Cost: Cash$400

+2 Damage Damage

+1 Burn Damage Burn Damage

1.208 > 1.008 Firerate Firerate

+2.3 Range Range


Sell Price changes to Cash$350

Cold Humor
Level 2 • Cost: Cash$670

+4 Damage Damage

+1 Burn Damage Burn Damage

+0.7 Range Range

•20% of Bomb Damage Damage

•30% Slowdown per Hit Slowdown

•50% Max Slowdown Slowdown

•3 Slowdown Time Freeze Time


Sell Price changes to Cash$573

Potent Bombs
Level 3 • Cost: Cash$2,750

+20 Damage Damage

+6 Burn Damage Burn Damage

+Hidden Detection Hidden Detection

30% > 40% Slowdown per Hit Slowdown

6 > 7 Ice Explosion Range Explosion Range

1% Chill Defense Dropping Defense Dropping

•3 Poison Damage Poison Damage

•30 Poison Time Poison Time

•0.4 Poison Tick Poison Tick


Sell Price changes to Cash$1,490

Harlequin of Doom
Level 4 • Cost: Cash$8,500

+3 Range Range

+20 Damage Damage

1.008 > 0.608 Firerate Firerate

+6 Burn Damage Burn Damage

40% > 50% Slowdown per Hit Slowdown

+2 Poison Damage Poison Damage

+Second bomb slot

•0% of Base Damage Damage

•2 Confusion Time Confusion Time

•6 Cooldown Cooldown


Sell Price changes to Cash$4,323

Ability

Equip Bombs
Level 0+ • 0s Cooldown

Swaps out the current bomb type to the selected bomb type.

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash$650 Cash$1,050 Cash$1,720 Cash$4,470 Cash$12,970
Fire Bomb
Level Bomb Damage Burn Damage[4] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[5] DPS[6] Cost Efficiency
0 4 1 1.208 0.25 0.25 10 6 4 1 4.31[7] Cash$150.81
1 6 2 1.008 0.25 0.25 12.3 6 4 2 7.95[8] Cash$132.08
2 10 3 1.008 0.25 0.25 13 6 4 3 12.92[9] Cash$133.13
3 30 9 1.008 0.25 0.25 13 6 4 9 38.76[10] Cash$115.33
4 50 15 0.608 0.25 0.25 16 6 4 15 97.24[11] Cash$133.38
Ice Bomb
Level Bomb Damage[12] Firerate Range Explosion Range Slowdown Time Slowdown per Hit Max Slowdown Defense Drop Max Hits DPS[6] Cost Efficiency
2 2 1.008 13 6 3 30% 50% 0% 4 1.98 Cash$868.69
3 6 1.008 13 7 3 40% 50% 1% 4 5.95 Cash$751.26
4 10 0.608 16 7 3 50% 50% 1% 4 16.45 Cash$788.45
Poison Bomb
Level Poison Damage[13] Firerate Poison Tick Range Poison Time DPS[14] Cost Efficiency
3 3 1.008 0.4 13 30 7.5 Cash$596
4 5 0.608 0.4 16 30 12.5 Cash$1,037.6
Confusion Bomb
Level Bomb Damage[15] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[6] Cost Efficiency
4 0 0.608 16 6 2 6 4 0 Cash$N/A

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Clown Heartbreak The Beast The Flea
Rarity Legendary Rare Legendary Legendary
Daily Store Cost Robux 190 N/A Coin 1,346,914,794 Coin 1,346,914,794
Obtained From Premium Crate Lovestruck Crate,
Joker of Hearts Mission Quest
Coin Crate Coin Crate

Strategy

  • The Jester has four bombs that have unique effects on enemies.
    • The fire bomb deals burn damage, which is half of the Jester's damage.
    • The ice bomb slows down enemies, though its damage is 20% of the Jester's damage.
    • The poison bomb, instead of exploding, creates a poisonous puddle that damages enemies and reduces defense. Damage is 30% of the Jester's damage.
    • The confusion bomb causes non-boss enemies to go towards the entrance instead of the exit, though it deals no damage.
  • If the bomb for a slot is changed, the Jester will not change the bomb or bombs it is currently holding until it throws them. The Equip Bombs ability can be used to make the Jester change its bombs instantly.
  • While the Jester can indirectly hit flying enemies with its explosions, this should not be completely relied on, and you should use other flying detecting towers instead.
  • The Jester, for most bombs, is a splash damage tower, allowing it to deal damage to lead enemies.
    • The Level 2+ Jester is quite effective against the Lead and Lead Boss that appear in Hardcore mode.
    • It also bypasses Defense, though its poison damage does not.
  • Ice bombs can be quite good against crowds, as their poisonous puddles can deal a lot of damage when stacked.
    • It can also decrease up to 33% of an enemy's defense through its poisonous puddles, making it very useful against enemies with high defense.
      • If you use another defense dropping tower, like the Pyromancer, you can remove most of the enemy's defense or remove it entirely. However, do note that the Jester's defense dropping does not stack with other chilling towers.
  • The Jester can be very useful at slowing down enemies because of its ice and confusion bombs, especially when used together.
    • Do note that the ice bomb will make confused enemies walk slower, making them walk a shorter distance to the entrance, reducing the confusion bomb's effectiveness.
      • However, as the confusion bomb has a cooldown before it can be applied again, the ice bomb can still be useful at slowing while confusion bomb is on cooldown.
    • The ice bomb cannot slow down enemies that are immune to freeze, as the regular Freeze Immunity also prevents enemies from being slowed down by the chillness slowdown.
      • However, bosses can still be slowed down by it, as long as they do not have the regular Freeze Immunity, as boss enemies are only affected less by the chillness slowdown.
    • The confusion bomb will make enemies walk towards the entrance instead of the exit, with the distance depending on the enemy's speed. Because of this, faster enemies will be more affected by it than slower ones.
      • If a confused enemy reaches the entrance, it will change directions and move towards the exit, even if currently confused. Therefore, Jesters with confusion bombs should not be placed next to the entrance, so that the confusion effect does not get wasted by this.
    • Having multiple Jesters with ice or confusion bombs can be quite useful at slowing down hordes, due to the bomb's max hits of five.
  • You can use combinations such as poison and confusion bomb Jesters combined; the poison puddles will deal damage while the confusion bomb will stall enemies.
  • The Jester has somewhat low range even at Level 4, so proper placement is important to effectively utilize its range.
    • The DJ Booth can alleviate this low range while also lowering upgrade costs. The Level 2 Ranger's buff can be used, but it is far less effective since it does not give as much range and is temporary for each wave.
  • The Commander can help alleviate the Jester's somewhat slow firerate.
  • When using multiple Level 4 Jesters, it is recommended that each Jester has varied combinations of bombs, like poison and ice bombs, to ensure they can be at their most efficient.
  • The Jester may struggle against fast enemies like the Quick, Enraged or Bolt because of its low range, slow firerate and ability to throw projectiles, allowing them to get out of their range quickly, at times without any damage dealt to them.
    • However, multiple Jesters can be quite effective against them.
    • Towers like the Tesla, Warden or Sledger can be useful at giving Jesters more time to hit enemies.
  • Some enemies can buff enemies by leaving something on the path, like the Toxic and Super Toxic's acid puddles that heal enemies. When an enemy is confused, it could walk back towards the acid puddle, regenerating its health, meaning confusion bombs are not recommended against them.
    • Ice bombs can be used as an alternative against such enemies, though as it makes enemies walk slower, they will walk on it for a longer amount of time, allowing them to heal more.
    • This also allows the Cowboy or Golden Cowboy to take more shots, providing more cash.

Trivia

  • Uniquely, the Jester's description is written in first-person, and is currently the only tower to do so.
  • The Beast and The Flea skins of the Jester are the most expensive items purchasable in the game with coins, at Coin 1,346,914,794.
    • These prices were directly copied from the Deluxe Crate. However, for the Deluxe Crate, these are used to create Robux Robux purchases for the skins. For the Coin Crate, it was changed to Coin Coins, resulting in extremely high prices.

Update History

For previous cosmetic variations, see the gallery page.

  • 12 November 2023 - v1.9.0l
    • Jester added.
    • Bug: Poison puddles are incorrectly positioned.
    • Bug: Poison puddles do not generate cash.
    • Bug: Poison puddles do not increase the total damage in the total damage counter.
  • 12 November 2023 - v1.9.0m
    • Poison damage is now 30% of the Jester's damage instead of 50%.
    • Statistical changes:
      • Level 3
        • Poison damage decreased from 5 to 3.
      • Level 4
        • Poison damage decreased from +7 to +5.
        • Confusion Cooldown decreased from 12 to 8.
    • Bugfix: Poison puddles are now correctly positioned.
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 750 to Robux 525.
    • Bug: Poison puddles reset the total damage counter.
    • Bugfix: Poison puddles now increase the total damage in the total damage counter.
    • Bugfix: Poison puddles now generate cash.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 525 to Robux 750.
  • 21 December 2023 - v1.11.0
    • Jester can no longer be obtained by triumphing The Great Finale.
      • Jester is still available via its gamepass.
    • Bugfix: Poison puddles now do not reset the total damage counter.
  • 10 February 2024 - v1.13.0
    • Jester gamepass taken offsale.
  • 24 February 2024 - v1.14.0
    • Statistical changes:
      • Base
        • Hidden detection removed, moved to Level 3.
      • Level 1
        • Firerate changed from 1.508 > 1.008 to 1.508 > 1.208.
      • Level 2
        • Damage decreased from +3 to +2.
        • Burn damage decreased from +2 to +1.
        • Burn time changed from 3 > 5 to 3.
        • Slowdown per hit decreased from 40% to 30%.
        • Max slowdown increased from 40% to 80%.
        • Cost decreased from Cash$650 to Cash$550.
      • Level 3
        • Damage increased from +5 to +8.
        • Burn damage increased from +2 to +4.
        • Poison damage increased from 3 to 4.
        • Burn time changed from 5 > 6 to 3 > 6.
        • Hidden detection added, moved from Level 0.
      • Level 4
        • Damage decreased from +14 to +10.
        • Burn damage decreased from +7 to +5.
        • Poison damage decreased from +5 to +3.
        • Burn time changed from 6 > 8 to 6.
        • Confusion time decreased from 3 to 2.
        • Firerate changed from 1.008 > 0.758 to 1.208 > 0.758.
  • 1 March 2024 - v1.14.0b
    • New, more detailed upgrade descriptions.
    • Statistical changes:
      • Level 1
        • Firerate changed from 1.508 > 1.208 to 1.508 > 1.008.
      • Level 2
        • Burn time changed from 3 to 3 > 4.
      • Level 3
        • Defense dropping increased from 0.1% to 1%.
      • Level 4
        • Firerate changed from 1.208 > 0.758 to 1.008 > 0.758.
    • Bug: Level 4 upgrade descriptions states confusion bombs deal no damage, despite that not being the case.
  • 26 April 2024 - v1.19.2
    • Bomb icon is now the equipped bomb instead of a Roblox bomb gear.
  • 3 May 2024 - v1.20.0
    • Jester's confusion bombs can no longer confuse major bosses.
  • 23 May 2024 - v1.23.0
    • Bug: Burn and poison damage no longer generates cash in Molten mode, Fallen mode and special maps.
  • 7 June 2024 - v1.24.0
    • New skin: Clown
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 25 September 2024 - v1.33.0
    • Bug: Jester's bombs cannot be changed.
  • 25 September 2024 - v1.33.0
    • Bugfix: Jester's bombs can now be changed.
  • 23 October 2024 - v1.37.0
    • Burn no longer prevents enemies from being frozen.
  • 30 October 2024 - v1.39.0
    • Jester is now available through a gamepass for Robux 799.
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 799 to Robux 639.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 639 to Robux 799.
  • 17 December 2024 - v1.46.7
    • Jester can no longer be obtained via its gamepass.
  • 15 January 2025 - v1.49.0
    • Explosions now bypass defense.
  • 12 February 2025 - v1.53.0
    • New skin: Heartbreak
    • Bug: Jester can be gifted, even though it is not purchasable through a gamepass.
  • 12 February 2025 - v1.53.3
    • Bugfix: Jester can no longer be gifted.
  • 1 April 2025 - v1.59.0
    • Jester is now available through a gamepass for Robux 749.
    • New skins: The Beast, The Flea
    • Bug: Jester gifting does not work properly.
    • Bug: The Beast and The Flea skins are unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
    • Bug: When in range of a Medic, it will be able to affect less towers with its Cleansing ability. Stacks with each The Beast or The Flea skin, or other similarly bugged tower/skin in range.
  • 1 April 2025 - v1.59.4
    • Bugfix: Jester gifting is now fully functional.
  • 9 April 2025 - v1.60.0
    • Defense role added.
    • Gamepass taken offsale.
  • 28 May 2025 - v1.65.0
    • Bugfix: The Beast and The Flea no longer break the Medic's Cleansing ability.
  • 1 October 2025 - v1.76.0
    • Jester is now available through a gamepass for Robux 749.
  • 26 November 2025 - v1.81.0
    • Jester gamepass taken offsale.
  • 11 March 2026 - v1.86.0
    • Statistical changes:
      • Base
        • Cost increased from Cash$500 to Cash$650.
        • Damage increased from 2 to 4.
        • Firerate decreased from 1.508 to 1.208.
        • Explosion range increased from 3 to 6.
        • Max hits decreased from 5 to 4.
        • Burn time decreased from 3 to 0.25.
        • Burn tick decreased from 1 to 0.25.
        • Burn damage decreased from 50% to 30% of base damage.
        • Equip Bombs cooldown decreased from 5 to 0.
      • Level 1
        • Cost increased from Cash$100 to Cash$400.
        • Damage increased from +0 to +2.
        • Firerate changed from 1.508 > 1.008 to 1.208 > 1.008
        • Range increased from +2 to +2.3.
        • Burn damage increased from +0 to +1.
      • Level 2
        • Cost increased from Cash$550 to Cash$670.
        • Damage increased from +3 to +4.
        • Range increased from +0 to +0.7.
        • Burn time changed from 3 > 4 to 0.25.
        • Ice bomb damage decreased from 50% to 20% of base damage.
        • Max slowdown decreased from 80% to 50%.
        • Slowdown time increased from 2 to 3.
      • Level 3
        • Cost increased from Cash$2,250 to Cash$2,750.
        • Damage increased from +8 to +20.
        • Burn damage increased from +4 to +6.
        • Burn time changed from 4 > 6 to 0.25.
        • Slowdown per hit changed from 30% to 30% > 40%.
        • Ice explosion range changed from 3 to 6 > 7.
        • Chill now drops 1% chill per tick.
        • Poison damage decreased from 30% to 10% of base damage, reducing it from 4 to 3.
        • Poison time increased from 10 to 30.
        • Poison tick decreased from 0.5 to 0.4.
      • Level 4
        • Damage increased from +10 to +20.
        • Firerate changed from 1.008 > 0.758 to 1.008 > 0.608.
        • Burn damage increased from +5 to +6.
        • Burn tick changed from 1 > 0.5 to 0.25.
        • Slowdown per hit changed from 30% to 40% > 50%.
        • Poison damage decreased from +3 to +2.
        • Confusion damage decreased from 50% to 0% of base damage.
        • Confusion cooldown decreased from 8 to 6.

Notes

  1. From Level 0, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 3.
  2. Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  3. Due to bugs, it cannot be stunned by abilities fired like a minigun or ones that are lasers. This includes the legacy Templar, legacy P3NGU, Warden, Minigunner, Gunslinger's Crossbones Crossfire and Nuclear Monster's Nuclear Beam.
  4. Burn damage is 30% of base damage.
  5. Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Burn Tick).
  6. 6.0 6.1 6.2 DPS assumes only one enemy is hit and that only one type of bomb is used.
  7. 3.31 regular DPS + 1 Burn DPS
  8. 5.95 regular DPS + 2 Burn DPS
  9. 9.92 regular DPS + 3 Burn DPS
  10. 29.76 regular DPS + 9 Burn DPS
  11. 82.24 regular DPS + 15 Burn DPS
  12. Damage is 20% of the regular damage.
  13. Poison damage is 30% of base damage.
  14. DPS assumes only one enemy is hit from one poisonous puddle and that only one type of bomb is used.
  15. Damage is 0% of the regular damage.


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