Mecha Base
This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the Mecha Base will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the Mecha Base was publicly obtainable.
<infobox>
<title source="title"><default>Mecha Base</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Very Large (2.25) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Zombie Obliteration Device: Spawns OP gunner walkers with (big number) damage and (high hp) to destroy zombie waves! This is truly a threat defense strategy."
- ―Inventory Description
- "Send out a mecha every couple of seconds to run over and shoot zombies."
- ―Former Inventory Description
Description
[edit]The Mecha Base is currently a tower exclusive to anyone who is an administrator or higher in the Tower Defense Simulator Discord server, though on rare occasions it has been given to other people. It is planned to become an evolved version of the Military Base in the fourth quarter of 2026.[1] It spawns futuristic units which can attack enemies as it moves. Each vehicle spawns at the end of the path, with regular intervals between each spawn. It heads towards the start of the path until it is destroyed. If it reaches the start of the map, it will naturally be destroyed.
The Mecha Base spawns several mechanized walkers called Marks that upgrade in stats depending on the level of the Mecha Base. The units can shoot bullets from afar, and upgraded variations can also shoot missiles which deal splash damage.
The Mecha Base has a placement limit of 3 per player.
Upgrades
[edit]45 > 30 Spawnrate Spawnrate
Adds Missile Launcher to Mark I
•25 Missile Damage Splash Damage
•7 Missile Cooldown Missile Cooldown
•5 Missile Explosion Range Explosion Range
AI ruined my funny descriptions ill fix later
Sell Price changes to Cash$1,800
Spawns Mark II Mech Spawn
•1,000 Health Health
•12 Damage Damage
•0.15 Firerate Firerate
•35 Range Range
•40 Missile Damage Splash Damage
•7 Missile Cooldown Missile Cooldown
•Hidden Detection Hidden Detection
Mikey Boss
Sell Price changes to Cash$3,066
Spawns Mark III Mech Spawn
•1,500 Health Health
•10 Damage Damage
•0.1 Firerate Firerate
•35 Range Range
•60 Missile Damage Splash Damage
•3.5 Missile Cooldown Missile Cooldown
•Hidden Detection Hidden Detection
Mikey Boss
Sell Price changes to Cash$4,400
Spawns Mark IV Mech Spawn
•2,500 Health Health
•22 Damage Damage
•0.1 Firerate Firerate
•50 Range Range
•60x4 Missile Damage Splash Damage
•5 Missile Cooldown Missile Cooldown
•Hidden Detection Hidden Detection
Mikey Boss
Sell Price changes to Cash$7,066
Spawns Mark V Mech Spawn
•10,000 Health Health
•34 Damage Damage
•0.1 Firerate Firerate
•50 Range Range
•50x4 Missile Damage Splash Damage
•2 Missile Cooldown Missile Cooldown
•Hidden Detection Hidden Detection
•Flying Detection Flying Detection
Mikey Boss
Sell Price changes to Cash$33,733
Statistics
[edit]To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
| Level | Cost | Total Cost | Health | Defense | Spawnrate | Normal Damage | Missile Damage | Missile Count | Firerate | Missile Cooldown | Range | Explosion Range | DPS[2] | Ram DPS[3] | Cost Efficiency[4] |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$6,000 | Cash$6,000 | 500 | N/A | 45 | 10 | N/A | N/A | 0.2 | N/A | 30 | N/A | 50 | 11.11 | Cash$98.18 |
| 1 | Cash$1,200 | Cash$7,200 | 500 | N/A | 30 | 10 | 25 | 1 | 0.2 | 7 | 30 | 5 | 53.57[5] | 16.67 | Cash$102.51 |
| 2 | Cash$2,000 | Cash$9,200 | 1,000 | N/A | 30 | 12 | 40 | 1 | 0.15 | 7 | 35 | 5 | 85.71[6] | 33.33 | Cash$77.28 |
| 3 | Cash$4,000 | Cash$13,200 | 1,500 | N/A | 30 | 10 | 60 | 1 | 0.1 | 3.5 | 35 | 5 | 117.14[7] | 50 | Cash$78.98 |
| 4 | Cash$8,000 | Cash$21,200 | 2,500 | N/A | 30 | 22 | 60 | 4 | 0.1 | 5 | 50 | 5 | 268[8] | 83.33 | Cash$60.34 |
| 5 | Cash$80,000 | Cash$101,200 | 10,000 | 30% | 30 | 34 | 50 | 4 | 0.1 | 2 | 50 | 5 | 440[9] | 333.33 | Cash$130.86 |
Strategy
[edit]- The Mecha Base is extremely useful for large maps, like Tropical Isles and Polluted Wasteland II, due to its units having long range.
- It is not as effective on shorter maps like Dead Ahead, but still remains highly impactful due to its high ram damage and relatively low spawnrate.
- In maps with multiple paths, only one unit spawns as opposed to two. This unit will go down a random path.
- The Mecha Base can be an effective counter against enemies with defense, such as the Warden or Fallen Guardian, as they deal full damage when colliding with enemies.
- The missiles can also deal full damage to defense enemies.
- The gun is still affected by defense.
- The Mecha Base is particularly powerful against fast and tanky enemies, such as the Bloated and Nimble Fallen Tank you would see in Hidden Wave.
- This is even more effective when considering Mecha Base's slow movement speed on a longer map.
- The Mecha Base is useful against bosses, as it cannot be stunned or have debuffs applied to it.
- However, some enemies can deal damage to units with their attacks. For example, the Fallen King deals 150 damage to units with its Sword Swing ability.
- This generally should not be a problem, due to the Mecha Base's units high health at later levels. At max level, mecha base has enough HP to survive two of Void Reaver's attacks, which used to destroy any unit tower.
- However, some enemies can deal damage to units with their attacks. For example, the Fallen King deals 150 damage to units with its Sword Swing ability.
- It is best advised to place the tower away from the main path as it has no use close to it.
- DJ Booth and the Commander cannot increase range or decrease firerate of the any of the units, respectively.
- DJ Booth can still provide a substantial discount to upgrades.
- The Mecha Base at max is capable of any defending every kind of detection.
- The Mecha Base is a powerful Hacker clone candidate.
Trivia
[edit]- During Hardcore Testing BETA, the Mecha Base was obtainable through the Hardcore Lobby at the cost of Gem 3,500. However, when the Overhaul Update released, it was no longer obtainable and became exclusive again.
- The Mecha Base was only added to the game as a public tower to test units in the Overhaul Update.
- This also makes it the first exclusive tower to be publicly used.
- The Mecha Base was originally based on the Zed from Tower Battles. However, after Hardcore testing, the Mecha Base significantly deviated from it design wise.
- There was a bug where the Mecha Base did not spawn Mark Vs at Level 5, instead spawning Mark IVs.
- Additionally, the Mark IV and Mark V were both mislabeled as Mark III.
- All of these bugs were fixed in the Entity System Update.
- Additionally, the Mark IV and Mark V were both mislabeled as Mark III.
- The Mecha Base used to use Medic upgrade icons, instead of using its own unique ones.
- Before the Overhaul Update, it used Military Base icons.
- It is likely the Mecha Base used the Medic upgrade icons as it was the next tower alphabetically.
- The upgrade prices were also the same as Medic upgrade prices, with the exception of base cost.
- In addition, the Mecha Bases upgrade stats during Hardcore Testing BETA were labelled as "REMIND TO REMAKE STATS", hinting that the tower was not fully complete.
- The Medic also had stats labelled as "REMIND TO REMAKE STATS" during Hardcore Testing BETA, though the Medic's stats were never remade.
- The Mark IV and Mark V had the highest range of any unit or tower in the game, totaling at 100.
- Some of the XR units, like the XR900, XR700 and XR600 were added in to the game a few weeks before the actual tower, though they would receive some changes before the actual tower came out.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 26 January 2020 - Release v1.6.1
- Mecha Base added.
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Level 4
- Health increased from 800 to 1,250.
- Level 5
- Health increased from 1,250 to 4,500.
- Level 4
- Statistical changes:
- 29 October 2020 - Overhaul v1.0.0
- Mecha Base is now an exclusive tower again.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Level 1
- Level 2
- Cost decreased from Cash$3,000 to Cash$900.
- Now spawns Mark II instead of Armored XR600.
- Health increased from 250 to 750.
- Damage increased from 8 to 12.
- Firerate increased from 0.15 to 0.18.
- Range decreased from 32 to 25.
- Renamed from Armored Plates to Missile Launcher.
- Level 3
- Level 4
- Level 5
- Cost decreased from Cash$75,000 to Cash$6,500.
- Now is meant to spawn Mark V instead of XR901, though due to bugs it spawned the Mark IV instead.
- Health increased from 4,500 to 5,000.
- Damage increased from 15 to 20.
- Firerate decreased from 0.1 to 0.08.
- Range increased from 32 to 100.
- Renamed from MOAR DAMAGE to Void Walker.
- All units can now be damaged by abilities, if that ability deals damage.
- All units are not affected by debuffs.
- Bug: Level 5 Mecha Base does not spawn the Mark V.
- Bug: Mark IV and Mark V mislabelled as Mark III.
- Bug: Unit ranged damage does not increase the Total Damage counter.
- Bug: Unit collision damage does not increase the Total Damage counter.
- 8 May 2021 - Overhaul v1.3.0
- Mecha Base units missiles now deal full damage to defense enemies.
- Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
- 22 July 2021 - Overhaul v1.4.0d
- Units now spawn in a queue.
- 12 March 2022 - v1.1.0
- Mecha Base tower is now immune to debuffs.
- Units were already immune before this update.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.23 to 0.225.
- Level 2
- Firerate decreased from 0.18 to 0.175.
- Level 3.
- Firerate decreased from 0.11 to 0.1.
- Level 4
- Firerate decreased from 0.08 to 0.075.
- Level 5
- Firerate decreased from 0.08 to 0.075.
- Base
- Bugfix: Mark IV and Mark V are no longer misalabelled as Mark III.
- Bugfix: Level 5 Mecha Base now spawns the Mark V.
- Mecha Base tower is now immune to debuffs.
- 17 April 2022 - v1.2.0
- Bug: Mecha Base's units range can be increased by the DJ Booth.
- 23 April 2022 - v1.2.1
- Bugfix: Unit ranged damage now increases the Total Damage counter.
- 13 May 2022 - v1.2.2
- Bugfix: Unit collision damage now increases the Total Damage counter.
- 21 May 2022 - v1.2.3
- Bug: Mecha Base units can be damaged by towers that use hitboxes.
- 22 May 2022 - v1.2.3b
- Bugfix: Mecha Base units can no longer be damaged by towers that use hitboxes.
- 5 August 2022 - v1.3.1
- Bugfix: Mecha Base's units range can no longer be increased by the DJ Booth.
- 21 December 2022 - v1.6.0
- Units no longer spawn in a queue.
- Skin rarity added to the Default skin.
- Spawnrate now resets when the Mecha Base is upgraded to a Level that spawns a different unit.
- Firerate increased for units due to Firerate Bug getting more severe for units.
- Statistical changes:
- Base
- Firerate increased from 0.225 to 0.23.
- Starting spawnrate increased from 5 to 10.
- Level 2
- Firerate increased from 0.175 to 0.18.
- Level 3.
- Firerate increased from 0.1 to 0.11.
- Level 4
- Firerate increased from 0.075 to 0.08.
- Level 5
- Firerate increased from 0.075 to 0.08.
- Base
- 9 January 2023 - v1.6.0f
- Firerate decreased for units due to Firerate Bug getting less severe for units.
- Statistical changes:
- Base
- Firerate decreased from 0.23 to 0.225.
- Level 2
- Firerate increased from 0.18 to 0.175.
- Level 3.
- Firerate decreased from 0.11 to 0.1.
- Level 4
- Firerate decreased from 0.08 to 0.075.
- Level 5
- Firerate decreased from 0.08 to 0.075.
- Base
- 21 March 2023 - v1.6.3e
- Statistical changes:
- Base
- Starting spawnrate increased from 10 to 30.
- Level 1
- Spawnrate decreased from 60 to 60 > 40.
- Base
- Statistical changes:
- 12 November 2023 - v1.9.0l
- Bug: Mecha Base units start going backwards after reaching the entrance, disappearing after reaching the exit.
- 1 December 2023
- Bugfix: Mecha Base units no longer move backwards after reaching the entrance, they now disappear there instead.
- 10 February 2024 - v1.13.0
- 8 March 2024 - v1.15.0
- Bug: First spawn's spawnrate appears as random when placed down, despite actually being the full duration, which is fixed upon deselecting and selecting the tower again.
- Bug: First spawn's spawnrate is no longer reduced to 30 seconds.
- Bug: Level 1 spawnrate decrease visually resets the spawnrate.
- 29 March 2024 - v1.17.0
- Placement footprint size increased from 1.5 to 2.25.
- 19 April 2024 - v1.19.0
- Bugfix: First spawn's firerate is now displayed correctly.
- 31 May 2024 - v1.23.5
- Bug: Splash damage no longer bypasses defense.
- 9 April 2025 - v1.60.0
- Defense role added.
- 28 January 2026 - v1.84.0
- Placement limit decreased from 4 to 3.
- Description changed.
- Second tooltip changed. Original tooltip:
- "Units are capable of detecting hidden enemies."
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Cost increased from Cash$2,400 to Cash$4,000.
- Mark III health increased from 1,200 to 1,500.
- Mark III damage increased from 10 to 14.
- Mark III firerate increased from 0.1 to 0.125.
- Mark III range increased from 25 to 35.
- Mark III missile damage increased from 10 to 60.
- Sigma extra text added.
- Name changed from Minigun Mech to SIGMA MECHA.
- Level 4
- Cost increased from Cash$4,500 to Cash$8,000.
- Mark IV health increased from 2,000 to 2,500.
- Mark IV damage increased from 10 to 28.
- Mark IV firerate increased from 0.075 to 0.125.
- Mark IV range decreased from 100 to 50.
- Mark IV missile damage decreased from 10x4 to 0x4.
- Cat extra text added.
- Name changed from Destroyer Mech to OMEGA MECHA.
- Level 5
- Cost increased from Cash$6,500 to Cash$80,000.
- Mark V health increased from 5,000 to 10,000.
- Mark V Defense of 30% added.
- Mark V damage increased from 20 to 42.
- Mark V firerate increased from 0.075 to 0.125.
- Mark V range decreased from 100 to 50.
- Mark V missile damage increased from 10x4 to 50x4.
- Mark V missile cooldown decreased from 5 to 3.
- Mark V flying detection added.
- Pizza order extra text added.
- Name changed from Void Walker to Z.O.D. MACHINE.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Mark I firerate decreased from 0.225 to 0.2.
- Extra text changed.
- Level 2
- Level 3
- Level 4
- Level 5
- Base
Notes
[edit]- ↑ "Evolved from Military Base. An advanced base that deploys mechs and brings high-impact battlefield abilities." ― Tower Defense Simulator Roadmap
- ↑ DPS is only based on ranged weapons, not collision health.
Missile DPS assumes only one enemy is hit and receives full splash damage. - ↑ DPS dealt with its collisions. It is calculated as Health ÷ Spawnrate.
- ↑ Cost efficiency accounts for both regular and ram DPS.
- ↑ 50 Normal Ranged DPS + 3.57 Missile DPS
- ↑ 80 Normal Ranged DPS + 5.71 Missile DPS
- ↑ 100 Normal Ranged DPS + 17.14 Missile DPS
- ↑ 220 Normal Ranged DPS + 48 Missile DPS
- ↑ 340 Normal Ranged DPS + 100 Missile DPS
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