Paintballer: Difference between revisions
imported>Mentin123 m Updating page links (automatic) |
imported>Mentin123 i don't think its that absurd when a lot of other AOE towers have similar max CE or have it be infinitely low (you do mention three and say they only hit 3 enemies per shot, which is wrong due to how their bullets work), its purely just good against crowds. If this is about cost making it good early on in matches, that is what the first point is about so I see no point in repeating yourself |
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|basedamage = [[File:SplashDamage.png|20px|Damage]]1 |
|basedamage = [[File:SplashDamage.png|20px|Damage]]1 |
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|damagetype = [[Splash Damage|Splash]] |
|damagetype = [[Splash Damage|Splash]] |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7 |
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|baserange = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |
|baserange = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |
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|hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby at Level 0.</ref> |
|hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby at Level 0.</ref> |
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| Line 22: | Line 22: | ||
|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]2 |
|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]2 |
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|pvp_damagetype = [[Splash Damage|Splash]] |
|pvp_damagetype = [[Splash Damage|Splash]] |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |
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|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd"/> |
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd"/> |
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| Line 28: | Line 28: | ||
|pvp_flying_detection = N/A<ref name="fd"/> |
|pvp_flying_detection = N/A<ref name="fd"/> |
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|pvp_immune = None |
|pvp_immune = None |
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|pvp_footprint = |
|pvp_footprint = 1.5 |
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|tooltip-1 = A cheap AOE tower with a medium rate of fire and low damage and splash radius. |
|tooltip-1 = A cheap AOE tower with a medium rate of fire and low damage and splash radius. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
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| Line 62: | Line 62: | ||
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] |
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] |
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1. |
1.7 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|91}}}} |
Sell Price changes to {{Money|91}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1. |
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.4 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1 Damage [[File:SplashDamage.png|20px|Damage]] |
+1 Damage [[File:SplashDamage.png|20px|Damage]] |
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| Line 96: | Line 96: | ||
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] |
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] |
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1. |
1.6 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] |
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] |
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| Line 104: | Line 104: | ||
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] |
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] |
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1. |
1.3 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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| Line 114: | Line 114: | ||
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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0. |
0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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| Line 122: | Line 122: | ||
+6 Damage [[File:SplashDamage.png|20px|Damage]] |
+6 Damage [[File:SplashDamage.png|20px|Damage]] |
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0. |
0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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| Line 130: | Line 130: | ||
}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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| Line 137: | Line 137: | ||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
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$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
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$CE$ = Total |
$CE$ = Total Cost / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
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$ |
$COST$ = 100; 25; 150; 600; 1500; 3600 |
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$ |
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000 |
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$ |
$FSE-DETECTION$ = 1; ; |
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$ |
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear |
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$ |
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 |
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$FSE-META$ = Starter; File:NewPaintballerIcon.png |
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$FNC-ROFBUG$ = Firerate |
|||
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref> |
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$CREF$ = <ref name=ce>Calculated with normal DPS.</ref> |
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 152: | Line 153: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |
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|- |
|- |
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| 0 || {{Money|$TP$}} || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 170: | Line 171: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 197: | Line 198: | ||
|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Basic|Red}} |
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|{{ |
|{{Color|Bunny|Bunny}} |
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|{{ |
|{{Color|Premium|Green}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Common}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|500}} |
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|N/A |
|N/A |
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|{{Robux|85}} |
|{{Robux|85}} |
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| Line 224: | Line 225: | ||
**However, it cannot fare against hidden enemies with higher health like the [[Hidden Boss]] due to its low DPS. You should use towers with high DPS like the [[Minigunner]] to counter this obstacle, since they are more efficient. |
**However, it cannot fare against hidden enemies with higher health like the [[Hidden Boss]] due to its low DPS. You should use towers with high DPS like the [[Minigunner]] to counter this obstacle, since they are more efficient. |
||
*Unlike other splash damage towers, the '''Paintballer''' does not have lead detection, so you will need to use other towers to deal with [[Lead (Attribute)|Lead]] enemies. |
*Unlike other splash damage towers, the '''Paintballer''' does not have lead detection, so you will need to use other towers to deal with [[Lead (Attribute)|Lead]] enemies. |
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*The '''Paintballer''' can be used to mislead enemies with stunning abilities such as the [[ |
*The '''Paintballer''' can be used to mislead enemies with stunning abilities such as the [[Warden (Modern Enemy)|Warden]] and the [[Executioner (Pizza Party)|Executioner]], preventing them from stunning important towers like the [[Turret]] |
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**This is also useful if you have a group of high DPS towers that would most likely be vulnerable to stuns, hindering their DPS capabilities. Though, this tactic is not required for towers that cannot be stunned at all like the [[Accelerator]]. |
**This is also useful if you have a group of high DPS towers that would most likely be vulnerable to stuns, hindering their DPS capabilities. Though, this tactic is not required for towers that cannot be stunned at all like the [[Accelerator]]. |
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***Keep in mind that certain enemies with stomp abilities will still be able to stun everything within their radius, neglecting this strategy. |
***Keep in mind that certain enemies with stomp abilities will still be able to stun everything within their radius, neglecting this strategy. |
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==Trivia== |
==Trivia== |
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*When the game was in Alpha, the '''Paintballer's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun". |
*When the game was in Alpha, the '''Paintballer's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun". |
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**When the game was released into BETA, this was changed to "sans paint gun". |
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*The '''Paintballer''' was added before [[Militant|John]] (now called the [[Militant]]) and was formerly "[https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX's]" until [[Militant|John]] was released. |
*The '''Paintballer''' was added before [[Militant|John]] (now called the [[Militant]]) and was formerly "[https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX's]" until [[Militant|John]] was released. |
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**This used to be redeemable with the [[Codes|code]] ''JOHNROBLOX'', making it the first ever tower that could have been redeemable by a code. |
**This used to be redeemable with the [[Codes|code]] ''JOHNROBLOX'', making it the first ever tower that could have been redeemable by a code. |
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*The '''Paintballer''' is the cheapest tower to unlock in the game. |
*The '''Paintballer''' is the cheapest tower to unlock in the game. |
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**Its placement cost is also the lowest out of any tower, just {{Money| |
**Its placement cost is also the lowest out of any tower, just {{Money|25}} ahead of the [[Scout]]'s placement cost. |
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***Moreover, the '''Paintballer's''' Level 1 upgrade price is the cheapest in the game. |
***Moreover, the '''Paintballer's''' Level 1 upgrade price is the cheapest in the game. |
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**Statistical changes: |
**Statistical changes: |
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***'''Base''' |
***'''Base''' |
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****Cost increased from {{Money|650}} to {{Money| |
****Cost increased from {{Money|650}} to {{Money|700}}. |
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****Splash damage increased from 0 to 1. |
****Splash damage increased from 0 to 1. |
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****Firerate increased from 0.7 to 1.05. |
****Firerate increased from 0.7 to 1.05. |
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****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
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****Direct damage increased from +0 to +1. |
****Direct damage increased from +0 to +1. |
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****Fireate changed from |
****Fireate changed from {{Tooltip|0.7 > 0.55|-0.15}} to 1.05. |
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****Explosion range increased from 0 to 2 > 4. |
****Explosion range increased from 0 to 2 > 4. |
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***'''Level 3''' |
***'''Level 3''' |
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****Cost increased from {{Money|1,000}} to {{Money|1,650}}. |
****Cost increased from {{Money|1,000}} to {{Money|1,650}}. |
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****Direct damage decreased from +1 to +0. |
****Direct damage decreased from +1 to +0. |
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****Firerate changed from 0.55 to |
****Firerate changed from 0.55 to {{Tooltip|1.05 > 0.85|-0.2}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost increased from {{Money|3,000}} to {{Money|3,500}}. |
****Cost increased from {{Money|3,000}} to {{Money|3,500}}. |
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****Explosion range increased from 0 to 3 > 4. |
****Explosion range increased from 0 to 3 > 4. |
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****Splash damage increased from +0 to +1. |
****Splash damage increased from +0 to +1. |
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****Firerate changed from 0.55 to |
****Firerate changed from 0.55 to {{Tooltip|0.85 > 0.65|-0.2}}. |
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***'''Level 5''' |
***'''Level 5''' |
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****Cost increased from {{Money|6,000}} to {{Money|7,500}}. |
****Cost increased from {{Money|6,000}} to {{Money|7,500}}. |
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****Explosion range changed from 5 to 4 > 5. |
****Explosion range changed from 5 to 4 > 5. |
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****Splash damage decreased from +4 to +3. |
****Splash damage decreased from +4 to +3. |
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****Firerate changed from 0.55 to |
****Firerate changed from 0.55 to {{Tooltip|0.65 > 0.55|-0.1}}. |
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***All levels of '''Paintballer''' now deal splash damage, instead of just Level 5. |
***All levels of '''Paintballer''' now deal splash damage, instead of just Level 5. |
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*'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0a]] |
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**Code expired, unlock cost is now {{Coins|750}}. |
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**Statistical changes: |
|||
***'''Base''' |
|||
****Cost increased from {{Money|700}} to {{Money|1,000}}. |
|||
*'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]] |
*'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]] |
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** Unlock cost decreased from {{Coins|750}} to {{Coins|150}}. |
** Unlock cost decreased from {{Coins|750}} to {{Coins|150}}. |
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****Splash damage increased from +0 to +1. |
****Splash damage increased from +0 to +1. |
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***'''Level 3''' |
***'''Level 3''' |
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**** Firerate changed from |
**** Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|2.05 > 1.55|-0.5}}. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Splash damage increased from +1 to +2. |
****Splash damage increased from +1 to +2. |
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**** Firerate changed from |
**** Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to {{Tooltip|1.55 > 1.05|-0.5}}. |
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***'''Level 5''' |
***'''Level 5''' |
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****Cost decreased from {{Money|5,000}} to {{Money|3,500}}. |
****Cost decreased from {{Money|5,000}} to {{Money|3,500}}. |
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****Splash damage increased from +3 to +5. |
****Splash damage increased from +3 to +5. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.65 > 0.55|-0.1}} to 1.05. |
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*** Now uses the new projectile and explosive system. |
*** Now uses the new projectile and explosive system. |
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****Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage. |
****Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage. |
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**Direct damage removed. |
**Direct damage removed. |
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*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
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**New skin: {{ |
**New skin: {{Color|Basic|Red}} |
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*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
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**New skin: {{ |
**New skin: {{Color|Bunny|Bunny}} |
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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**Upgrade names added. |
**Upgrade names added. |
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| Line 325: | Line 332: | ||
****Cost decreased from {{Money|200}} to {{Money|100}}. |
****Cost decreased from {{Money|200}} to {{Money|100}}. |
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***'''Level 3''' |
***'''Level 3''' |
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**** Firerate changed from |
**** Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. |
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***'''Level 4''' |
***'''Level 4''' |
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**** Firerate changed from |
**** Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}. |
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**{{Bug}} Projectile and explosion are invisible. |
**{{Bug}} Projectile and explosion are invisible. |
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**{{Bug}} Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels. |
**{{Bug}} Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels. |
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| Line 342: | Line 349: | ||
****Firerate decreased from 2.03 to 2.025. |
****Firerate decreased from 2.03 to 2.025. |
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***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.03 > 1.53|-0.5}} to {{Tooltip|2.025 > 1.525|-0.5}}. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.53 > 1.03|-0.5}} to {{Tooltip|1.525 > 1.025|-0.5}}. |
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**{{Bugfix}} Projectile and explosion are no longer invisible. |
**{{Bugfix}} Projectile and explosion are no longer invisible. |
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*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
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| Line 351: | Line 358: | ||
**No longer bypasses defense. |
**No longer bypasses defense. |
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*'''7 June 2024''' - [[v1.24.0]] |
*'''7 June 2024''' - [[v1.24.0]] |
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**New skin: {{ |
**New skin: {{Color|Premium|Green}} |
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*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
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**{{Bug}} {{ |
**{{Bug}} {{Color|Premium|Green}} skin is unable to attack enemies at Levels 3-5, as the weapons for those levels are not anchored. |
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**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
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*'''19 July 2024''' - [[v1.26.0]] |
*'''19 July 2024''' - [[v1.26.0]] |
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***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|700}} to {{Money|1,000}}. |
****Cost increased from {{Money|700}} to {{Money|1,000}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|1.625 > 0.925|-0.7}}. |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|2,500}} to {{Money|2,250}}. |
****Cost decreased from {{Money|2,500}} to {{Money|2,250}}. |
||
****Damage increased from +2 to +4. |
****Damage increased from +2 to +4. |
||
****Firerate changed from 1.525 to |
****Firerate changed from 1.525 to {{Tooltip|0.925 > 0.775|-0.15}}. |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
****Explosion range changed from 3 > 4 to 2.5 > 3. |
****Explosion range changed from 3 > 4 to 2.5 > 3. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost increased from {{Money|3,500}} to {{Money|4,000}} |
****Cost increased from {{Money|3,500}} to {{Money|4,000}} |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.525 > 1.025|-0.5}} to {{Tooltip|0.775 > 0.625|-0.15}}. |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
****Explosion range changed from 4 > 5 to 3 > 3.5. |
****Explosion range changed from 4 > 5 to 3 > 3.5. |
||
| Line 411: | Line 418: | ||
**Unlock cost decreased from {{Coins|150}} to {{Coins|100}}. |
**Unlock cost decreased from {{Coins|150}} to {{Coins|100}}. |
||
*'''6 November 2024''' - [[v1.40.0]] |
*'''6 November 2024''' - [[v1.40.0]] |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Premium|Green}} skin now can attack enemies at Levels 3-5, as the weapons for those levels are no longer unanchored. |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Offense role added. |
**Offense role added. |
||
| Line 425: | Line 432: | ||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|675}} to {{Money|500}}. |
****Cost decreased from {{Money|675}} to {{Money|500}}. |
||
****Firerate changed from 1.625 to |
****Firerate changed from 1.625 to {{Tooltip|1.652 > 1.325|-0.3}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|1,000}} to {{Money|800}}. |
****Cost decreased from {{Money|1,000}} to {{Money|800}}. |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.325 > 0.925|-0.3}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. |
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. |
||
| Line 453: | Line 460: | ||
****Cost decreased from {{Money|675}} to {{Money|150}}. |
****Cost decreased from {{Money|675}} to {{Money|150}}. |
||
****Damage decreased from +3 to +1. |
****Damage decreased from +3 to +1. |
||
****Firerate changed from 1.625 to |
****Firerate changed from 1.625 to {{Tooltip|1.725 > 1.425|-0.3}}. |
||
****Explosion range changed from 3 > 3.5 to 3.5 > 4. |
****Explosion range changed from 3 > 3.5 to 3.5 > 4. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|1,000}} to {{Money|600}}. |
****Cost decreased from {{Money|1,000}} to {{Money|600}}. |
||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.425 > 0.725|-0.7}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. |
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. |
||
****Damage increased from +4 to +5. |
****Damage increased from +4 to +5. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to 0.725. |
||
****Range increased from +1 to +1.5. |
****Range increased from +1 to +1.5. |
||
****Explosion range changed from 3.5 > 4 to 4 > 4.5. |
****Explosion range changed from 3.5 > 4 to 4 > 4.5. |
||
| Line 468: | Line 475: | ||
****Cost decreased from {{Money|4,000}} to {{Money|3,600}}. |
****Cost decreased from {{Money|4,000}} to {{Money|3,600}}. |
||
****Damage increased from +5 to +12. |
****Damage increased from +5 to +12. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to 0.725. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Explosion range changed from 4 > 4.5 to 4.5 > 5. |
****Explosion range changed from 4 > 4.5 to 4.5 > 5. |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 1.725 to 1.7. |
|||
***'''Level 2''' |
|||
****Firerate changed from {{Tooltip|1.725 > 1.425|-0.3}} to {{Tooltip|1.7 > 1.4|-0.3}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|1.425 > 0.725|-0.7}} to {{Tooltip|1.4 > 0.7|-0.7}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 1.625 to 1.6. |
|||
***'''Level 2''' |
|||
****Firerate changed from {{Tooltip|1.625 > 1.325|-0.3}} to {{Tooltip|1.6 > 1.3|-0.3}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|1.325 > 0.925|-0.4}} to {{Tooltip|1.3 > 0.9|-0.4}}. |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 0.75|-0.15}}. |
|||
***'''Level 5''' |
|||
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}. |
|||
}} |
}} |
||
Latest revision as of 13:45, 1 September 2026
<infobox>
<title source="title"><default>Paintballer</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Below Average (1.25) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Average (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>{{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Usually, paintball guns aren't really useful in the apocalypse but apparently this one... kinda is. Deals splash damage."
- ―Store Description
- "Usually, paintball guns aren't really useful in the apocalypse but apparently this one is. Deals splash damage."
- ―Store Description
- "Usually, paintball guns aren't really useful in the apocalypse but apparently this one is."
- ―Former Store Description
Description
[edit]The Paintballer is a starter splash damage tower that can be bought in the store for
100, but it could also be obtained by a now expired code.
It boasts a faster firerate than other splash towers in exchange for lower damage. Additionally, unlike most other splash towers, its explosion can only damage five enemies with each explosion. This is reduced to four enemies in PVP. Its damage also does not decrease the further the enemy is from the center of the explosion. This means that every enemy hit will always receive the same damage. The Paintballer falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the Shotgunner. This means that it is not that useful later on during the game. It gains hidden detection at Level 1, though unlike most other splash towers, it cannot damage lead enemies.
The Paintballer is mostly regarded as an early game tower due to its extremely cheap placement cost and upgrade prices, but low DPS.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
| Level | Cost | Total Cost | Splash Damage | Firerate | Range | Explosion Range | Max Hits | DPS | Max DPS[1] | Cost Efficiency[2] |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 1.7 | 7.5 | 3 | 8 | 0.59 | 4.72 | |||
| 1 | 1 | 1.7 | 9 | 3.5 | 8 | 0.59 | 4.72 | |||
| 2 | 2 | 1.4 | 9 | 4 | 8 | 1.43 | 11.44 | |||
| 3 | 3 | 0.7 | 9 | 4 | 8 | 4.29 | 34.32 | |||
| 4 | 8 | 0.7 | 10.5 | 4.5 | 8 | 11.43 | 91.44 | |||
| 5 | 20 | 0.7 | 10.5 | 5 | 8 | 28.57 | 228.56 |
| Level | Cost | Total Cost | Splash Damage | Firerate | Range | Explosion Range | Max Hits | DPS | Max DPS[1] | Cost Efficiency[2] |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2 | 1.6 | 9 | 3 | 8 | 1.25 | 10 | |||
| 1 | 3 | 1.6 | 9.5 | 3 | 8 | 1.88 | 15.04 | |||
| 2 | 6 | 1.3 | 9.5 | 3.5 | 8 | 4.62 | 36.96 | |||
| 3 | 8 | 0.9 | 9.5 | 3.5 | 8 | 8.89 | 71.12 | |||
| 4 | 12 | 0.75 | 11 | 4 | 8 | 16 | 128 | |||
| 5 | 18 | 0.6 | 13 | 4.5 | 8 | 30 | 240 |
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| Skin | Red | Bunny | Green |
|---|---|---|---|
| Rarity | Common | Event | Common |
| Daily Store Cost | N/A | ||
| Obtained From | Basic Crate | Bunny Crate | Premium Crate |
Strategy
[edit]- The Paintballer's extremely low placement cost allows you to spam loads of them, makes it very useful in the early-game.
- Its cheap upgrade costs and splash damage can deal with weaker enemies like the Abnormal or Heavy. Even a couple of Level 0 Paintballers can hold themselves very well for the first few waves.
- Later on, its DPS becomes ineffective against higher health enemies such as the Normal Boss or Elite Abnormal as it is meant to be a splash damage tower. It can however be useful in dealing with summons from summoner enemies like the Necromancer (Modern Enemy)'s Skeletons.
- The Paintballer gains Hidden Detection at Level 1 for an extremely low price, making it a nuisance against hiddens relatively early on.
- However, it cannot fare against hidden enemies with higher health like the Hidden Boss due to its low DPS. You should use towers with high DPS like the Minigunner to counter this obstacle, since they are more efficient.
- Unlike other splash damage towers, the Paintballer does not have lead detection, so you will need to use other towers to deal with Lead enemies.
- The Paintballer can be used to mislead enemies with stunning abilities such as the Warden and the Executioner, preventing them from stunning important towers like the Turret
- This is also useful if you have a group of high DPS towers that would most likely be vulnerable to stuns, hindering their DPS capabilities. Though, this tactic is not required for towers that cannot be stunned at all like the Accelerator.
- Keep in mind that certain enemies with stomp abilities will still be able to stun everything within their radius, neglecting this strategy.
- This is also useful if you have a group of high DPS towers that would most likely be vulnerable to stuns, hindering their DPS capabilities. Though, this tactic is not required for towers that cannot be stunned at all like the Accelerator.
Trivia
[edit]- When the game was in Alpha, the Paintballer's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
- When the game was released into BETA, this was changed to "sans paint gun".
- The Paintballer was added before John (now called the Militant) and was formerly "JOHN ROBLOX's" until John was released.
- This used to be redeemable with the code JOHNROBLOX, making it the first ever tower that could have been redeemable by a code.
- The Paintballer is the cheapest tower to unlock in the game.
- Its placement cost is also the lowest out of any tower, just
$25 ahead of the Scout's placement cost.
- Moreover, the Paintballer's Level 1 upgrade price is the cheapest in the game.
- Its placement cost is also the lowest out of any tower, just
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Paintballer added.
- 16 June 2019 - BETA v1.1.0
- Code expired, unlock cost is now
750. - Statistical changes:
- Base
- Cost increased from
$650 to
$700. - Splash damage increased from 0 to 1.
- Firerate increased from 0.7 to 1.05.
- Explosion range increased from 0 to 2.
- Cost increased from
- Level 1
- Cost increased from
$150 to
$200.
- Cost increased from
- Level 2
- Range decreased from +1 to +0.
- Direct damage increased from +0 to +1.
- Fireate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.05.
- Explosion range increased from 0 to 2 > 4.
- Level 3
- Cost increased from
$1,000 to
$1,650. - Direct damage decreased from +1 to +0.
- Firerate changed from 0.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 4
- Cost increased from
$3,000 to
$3,500. - Range decreased from +2 to +0.
- Direct damage decreased from +3 to +2.
- Explosion range increased from 0 to 3 > 4.
- Splash damage increased from +0 to +1.
- Firerate changed from 0.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- Level 5
- Cost increased from
$6,000 to
$7,500. - Range decreased from +2 to +0.
- Direct damage increased from +2 to +5.
- Explosion range changed from 5 to 4 > 5.
- Splash damage decreased from +4 to +3.
- Firerate changed from 0.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost increased from
- All levels of Paintballer now deal splash damage, instead of just Level 5.
- Base
- Code expired, unlock cost is now
- 16 June 2019 - BETA v1.1.0a
- Code expired, unlock cost is now
750. - Statistical changes:
- Base
- Cost increased from
$700 to
$1,000.
- Cost increased from
- Base
- Code expired, unlock cost is now
- 15 August 2019 - BETA v1.10.0
- Unlock cost decreased from
750 to
150. - Statistical changes:
- Base
- Cost decreased from
$1,000 to
$400.
- Cost decreased from
- Level 3
- Cost decreased from
$1,650 to
$700.
- Cost decreased from
- Level 4
- Cost decreased from
$3,500 to
$2,500.
- Cost decreased from
- Level 5
- Cost decreased from
$7,500 to
$5,000.
- Cost decreased from
- Base
- Unlock cost decreased from
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 6 to 11.
- Base splash damage increased from 1 to 2.
- Firerate increased from 1.05 to 2.05.
- Level 2
- Splash damage increased from +0 to +1.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Splash damage increased from +1 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Cost decreased from
$5,000 to
$3,500. - Splash damage increased from +3 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.05.
- Cost decreased from
- Now uses the new projectile and explosive system.
- Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage.
- Base
- Statistical changes:
- 24 December 2019 - Release v1.5.0
- Direct damage removed.
- 12 January 2020 - Release v1.6.0
- New skin: Red
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Splash damage equation reworked.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 2.05 to 2.03.
- Hidden detection removed.
- Lead detection added.
- Level 1
- Cost decreased from
$200 to
$100.
- Cost decreased from
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Bug: Projectile and explosion are invisible.
- Bug: Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels.
- 8 May 2021 - Overhaul v1.3.0
- Paintballer now ignores defense.
- Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
- 12 March 2022 - v1.1.0
- The Paintballer now uses a path based movement prediction, causing it to hit enemies more accurately.
- Projectile speed increased.
- The Paintballer's firerate is no longer affected by the projectile's travel time.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 2.03 to 2.025.
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Bugfix: Projectile and explosion are no longer invisible.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 31 May 2024 - v1.23.5
- No longer bypasses defense.
- 7 June 2024 - v1.24.0
- New skin: Green
- 21 June 2024 - v1.25.0
- Bug: Green skin is unable to attack enemies at Levels 3-5, as the weapons for those levels are not anchored.
- Bug: Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion.
- Statistical changes:
- Level 0
- Firerate decreased from 2.025 to 1.625.
- Range decreased from 11 to 7.
- No longer has lead detection.
- Level 1
- Cost increased from
$100 to
$200. - Damage increased from +0 to +1.
- Range decreased from +2 to +1.
- Now has hidden detection.
- Cost increased from
- Level 2
- Cost increased from
$500 to
$675. - Damage increased from +1 to +3.
- Explosion range changed from 2 > 3 to 2 > 2.5.
- Cost increased from
- Level 3
- Cost increased from
$700 to
$1,000. - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Cost increased from
- Level 4
- Cost decreased from
$2,500 to
$2,250. - Damage increased from +2 to +4.
- Firerate changed from 1.525 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +1.
- Explosion range changed from 3 > 4 to 2.5 > 3.
- Cost decreased from
- Level 5
- Cost increased from
$3,500 to
$4,000 - Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +1.
- Explosion range changed from 4 > 5 to 3 > 3.5.
- Cost increased from
- Level 0
- Bug: Paintballer no longer deals damage at Level 0.
- 23 July 2024 - v1.26.2
- Bug: Paintballer no longer deals damage at all levels.
- 24 July 2024 - v1.26.3
- Statistical changes:
- Base
- Max hits of 3 added.
- Base
- Bugfix: Paintballer now deals damage at all levels.
- Bugfix: Paintballer's explosion now matches its visual explosion instead of always being set to an explosion range of 5.
- Statistical changes:
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- Statistical changes:
- Base
- Max hits increased from 3 to 5.
- Explosion range increased from 2 to 3.
- Level 2
- Explosion range changed from 2 > 2.5 to 3 > 3.5.
- Level 4
- Explosion range changed from 2.5 > 3 to 3.5 > 4.
- Level 5
- Explosion range changed from 3 > 3.5 to 4 > 4.5.
- Base
- Statistical changes:
- 25 September 2024 - v1.33.0
- Unlock cost decreased from
150 to
100.
- Unlock cost decreased from
- 6 November 2024 - v1.40.0
- Bugfix: Green skin now can attack enemies at Levels 3-5, as the weapons for those levels are no longer unanchored.
- 9 April 2025 - v1.60.0
- Offense role added.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Cost decreased from
$400 to
$200. - Range increased from 7 to 9.
- Max hits decreased from 5 to 4.
- Cost decreased from
- Level 1
- Cost decreased from
$200 to
$125. - Range decreased from +1 to +0.5.
- Cost decreased from
- Level 2
- Cost decreased from
$675 to
$500. - Firerate changed from 1.625 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from
- Level 3
- Cost decreased from
$1,000 to
$800. - Damage increased from +0 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from
- Level 4
- Cost decreased from
$2,250 to
$1,500. - Range increased from +1 to +1.5.
- Cost decreased from
- Level 5
- Cost decreased from
$4,000 to
$3,000. - Damage increased from +5 to +6.
- Range increased from +1 to +2.
- Cost decreased from
- Base
- Statistical changes (PVP):
- 28 January 2026 - v1.84.0
- Description changed.
- Statistical changes (Regular):
- Base
- Cost decreased from
$400 to
$100. - Damage decreased from 2 to 1.
- Firerate increased from 1.625 to 1.725.
- Range increased from 7 to 7.5.
- Cost decreased from
- Level 1
- Cost decreased from
$200 to
$25. - Damage decreased from +1 to +0.
- Range increased from +1 to +1.5.
- Explosion range changed from 3 to 3 > 3.5.
- Cost decreased from
- Level 2
- Cost decreased from
$675 to
$150. - Damage decreased from +3 to +1.
- Firerate changed from 1.625 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Explosion range changed from 3 > 3.5 to 3.5 > 4.
- Cost decreased from
- Level 3
- Cost decreased from
$1,000 to
$600. - Damage increased from +0 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Cost decreased from
- Level 4
- Cost decreased from
$2,250 to
$1,500. - Damage increased from +4 to +5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.725.
- Range increased from +1 to +1.5.
- Explosion range changed from 3.5 > 4 to 4 > 4.5.
- Cost decreased from
- Level 5
- Cost decreased from
$4,000 to
$3,600. - Damage increased from +5 to +12.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.725.
- Range decreased from +1 to +0.
- Explosion range changed from 4 > 4.5 to 4.5 > 5.
- Cost decreased from
- Base
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 1.725 to 1.7.
- Level 2
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 1.625 to 1.6.
- Level 2
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 3
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 4
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Level 5
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Base
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |

