Slasher: Difference between revisions

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imported>Mentin123
m Accel used to gain freeze immunity with upgrades (though in that case i dont think its special in the way Slasher was though so im not too interested in adding it to its page)
imported>OnceAndTwice1
m Changed a typo
 
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*The former Level 3 upgrade name "''Swords Dance''" is a reference to the [[bulbapedia:Swords Dance (move)|Pokémon move of the same name]].
*The former Level 3 upgrade name "''Swords Dance''" is a reference to the [[bulbapedia:Swords Dance (move)|Pokémon move of the same name]].
*The '''Slasher''' was loosely inspired by the [[w:c:roblox-tower-battles:Knifer|Knifer]] from ''Tower Battles''.
*The '''Slasher''' was loosely inspired by the [[w:c:roblox-tower-battles:Knifer|Knifer]] from ''Tower Battles''.
*The '''Slasher''' was the first tower to gain [[Stun Immunity]] with upgrades instead of having it from Level 0, the secibd being the [[Accelerator]].
*The '''Slasher''' was the first tower to gain [[Stun Immunity]] with upgrades instead of having it from Level 0, the second being the [[Accelerator]].
*The '''Slasher''' (when it was called the '''Shredder''') used to have a ''Knife Throw'' ability before the [[Overhaul v1.0|Overhaul Update]], which would make the '''Slasher''' throw a piercing knife.
*The '''Slasher''' (when it was called the '''Shredder''') used to have a ''Knife Throw'' ability before the [[Overhaul v1.0|Overhaul Update]], which would make the '''Slasher''' throw a piercing knife.
**This ability was later given to the [[Assassin]] tower, which coincidentally is also a melee tower.
**This ability was later given to the [[Assassin]] tower, which coincidentally is also a melee tower.

Latest revision as of 01:22, 31 August 2026


Event Content

Slasher has been made unobtainable from the game as of the 19th of November 2019 as it was part of the Halloween 2019 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

<infobox>

 <title source="title"><default>Slasher</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Small (1)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Stabs nearby enemies and applies bleed on higher levels. Exclusive tower."
―Inventory Description
File:Quote.png
"Stabs nearby enemies and applies bleed on critical hits. Exclusive tower."
―Inventory Description
File:Quote.png
"Stabs nearby enemies and throws knives, dealing piercing damage. Exclusive tower."
―Inventory Description
File:Quote.png
"Stabs nearby enemies and throws knives, dealing piercing damage. Won from beating Halloween 2019."
―Former Inventory Description
File:Quote.png
"Won from beating Halloween 2019."
―Former Inventory Description

Description

[edit]

The Slasher, formerly known as the Shredder, is a short-range ground tower that could have been unlocked by triumphing Nightmare Carnival as part of the Halloween 2019 Event. It was most recently obtainable via a gamepass costing Robux 499 until the 19th of November 2025.

The Slasher attacks by slashing and stabbing enemies with its knife. Unlike the Gladiator, which is a multi-hit tower, the Slasher is a single target tower. However, the Slasher can deal critical damage for 2x damage every three swings at Level 0, with the multiplier increasing with upgrades.

At Level 2, it gains the ability to apply bleed to enemies. Each bleed applied will only deal damage to an enemy once before disappearing, with there also being a 1 second delay between each bleed damage. Additionally, it can only deal damage while bleed is not being applied. This bleed can stack up to 450 times, which will cause a bleed collapse, dealing increased damage to the enemy instantly. Once the bleed collapses, there is a five second cooldown before bleed can be applied again. The damage dealt varies based on an enemy's max health and the Slasher's base bleed damage, EV (exponential value) and how many bleed stacks are removed at once. Because of this, when the enemy receives bleed damage from the enemy over time, it is calculated as:
(Base Bleed Damage×(10.9))×(Enemy Max HealthEV)
While bleed is collapsing on an enemy, it is calculated as:
(Base Bleed Damage×(4500.9))×(Enemy Max HealthEV)

Damage from bleed is always rounded up, for both damage over time and from bleed collapse. Additionally, damage from bleed damage will not be displayed as the full damage dealt for the Slasher unless only one Slasher was applying bleed. Damage displayed will be based on the number of bleed stacks applied by the selected Slasher. This damage is not affected by Damage Buffs.

The Slasher can be considered a mid to late-game tower as its fairly effective during the mid and late game due to its high DPS, and its bleed effect that can affect every enemy, including major bosses.

The Slasher has a placement limit of eight per player.

Upgrades

[edit]
Bloodlust

0.4 > 0.6 Firerate Error creating thumbnail: File missing

+Freeze Immunity Error creating thumbnail: File missing

+Lead Detection Error creating thumbnail: File missing

+0.1 Crit Multiplier

Applies Bleed debuff

•Damage based on max health

•13 Bleed Stack Error creating thumbnail: File missing

•4 Base Bleed Damage Error creating thumbnail: File missing

•0.2 EV

•450 Max Stacks Error creating thumbnail: File missing


Sell Price Changes to Error creating thumbnail: File missing$2,733

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Level Cost Total Cost Normal Damage Crit Multiplier Crit Damage Base Bleed Damage Swingrate Crit Swing[1] Bleed Stack EV Max Stack Range DPS[2] Cost Efficiency
0 Error creating thumbnail: File missing$2,400 Error creating thumbnail: File missing$2,400 10 2 20 N/A 0.4 3 N/A N/A N/A 5 33.33 Error creating thumbnail: File missing$72.01
1 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$3,400 14 2 28 N/A 0.4 3 N/A N/A N/A 5 46.67 Error creating thumbnail: File missing$72.85
2 Error creating thumbnail: File missing$4,800 Error creating thumbnail: File missing$8,200 14 2.1 29 4 0.6 3 13 0.2 450 5 31.67 Error creating thumbnail: File missing$258.92
3 Error creating thumbnail: File missing$11,003 Error creating thumbnail: File missing$19,203 24 2.5 60 4 0.55 3 20 0.2 450 5 65.45 Error creating thumbnail: File missing$293.4
4 Error creating thumbnail: File missing$40,000 Error creating thumbnail: File missing$59,203 38 4 152 4 0.5 3 45 0.2 450 5 152 Error creating thumbnail: File missing$389.49
Bleed Damage
Health Tick Damage Collapse Damage
100 11 2,455
500 14 3,387
1,000 16 3,891
5,000 22 5,368
10,000 26 6,166
50,000 35 8,507
100,000 41 9,772
500,000 56 13,482
1,000,000 64 15,487
5,000,000 88 21,368

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

Error creating thumbnail: File missing Error creating thumbnail: File missing Error creating thumbnail: File missing File:PirateSlasher.png
Skin Spring Time Spooky Jason Pirate
Rarity Exclusive Event Event Uncommon
Daily Store Cost N/A N/A N/A Error creating thumbnail: File missing 4,000
Obtained From Shamrock Crate
Code:
SPR1NGM1L3ST0NE[3]
Spooky Crate Wednesday the 30th Mission Quest Pirate Crate

Strategy

[edit]
  • The Slasher can be very effective at taking down single high health enemies and chipping bosses, due to its high bleed collapse damage.
  • The Slasher can apply bleed to enemies, allowing it to deal even more damage to the enemy.
    • However, these do not deal any damage while the Slasher is attacking the enemy unless max stack is reached, where it will explode.
    • The amount of damage dealt is based on the enemy's max health, meaning that its effectiveness scales with the enemy's health.
    • Placing down multiple Slashers can help by making them apply bleed faster, also making it explode faster.
      • However, at level 4, the Slasher can apply maximum bleed very quickly, and due to the long cooldown before being able to apply bleed again, it's more recommended to spread out Slashers to maximize its high collapse damage.
  • The Commander can be quite useful, as it allows it to deal more DPS and makes it apply bleed faster.
  • Stalling towers, such as the Cryomancer or Electroshocker, can be useful, as it makes enemies stay in the Slasher's range for longer, allowing for it to deal more DPS and apply more bleed.
  • Be aware of the Slasher's short range. Placing this tower at corners of the path is crucial to get the most out of this tower.
  • The Slasher has a small placement footprint meaning that it can squeeze in beside other towers quite easily, if space is a problem.

Trivia

[edit]
  • This is the second melee tower to be added to the game, with the first being the Gladiator.
  • The former Level 3 upgrade name "Swords Dance" is a reference to the Pokémon move of the same name.
  • The Slasher was loosely inspired by the Knifer from Tower Battles.
  • The Slasher was the first tower to gain Stun Immunity with upgrades instead of having it from Level 0, the second being the Accelerator.
  • The Slasher (when it was called the Shredder) used to have a Knife Throw ability before the Overhaul Update, which would make the Slasher throw a piercing knife.
    • This ability was later given to the Assassin tower, which coincidentally is also a melee tower.
    • With the ability, the Slasher gained a 200% Range Buff, its swingrate was set to 0.7 and the ability cooldown was 25 seconds.
      • It was meant to receive 500% more damage, but this was glitched and never occurred.
    • The Knife Throw became a passive ability that the Slasher then gained at Level 2, though that was later removed in the Hexscape Update.
  • During one of the public testing sessions before the Overhaul Update, the Slasher was renamed from Shredder to Stabber. In the Overhaul Update, this was changed, and it was instead renamed from Shredder to Slasher.
    • Prior to its release, the Slasher could have been called the Chainsawer instead of the Shredder, as at the time it was still planned to wield a chainsaw at all levels.
      • This makes the Slasher the tower to receive the most name changes.
  • The Slasher went under massive changes before being released.
    • Its original appearance was different. Instead of having black torso and pants it had light grey torso and grey pants.
    • It would wield a chainsaw at all levels, instead of only the now removed Level 5 — it would not wield knives at all.
    • Its firerate would be much faster, likely similar to the firerate of towers like Minigunner. It would however, likely lose damage because of this.
    • Instead of throwing knives, it would throw piercing saw glaives.
  • When an enemy was hit by the Slasher's knife from its Knife Throw, it would emit blood particles.
    • However, this did not occur with its normal attack, unlike multiple other melee towers.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 18 October 2019 - Release v1.1.0
    • Shredder added.
  • 9 November 2019 - Release v1.2.0
    • Shredder can no longer be obtained by triumphing Nightmare Carnival.
      • It is still available via the gamepass.
  • 19 November 2019 - Release v1.2.0b
    • Shredder is no longer obtainable from the gamepass.
  • 6 April 2020 - Release v1.9
    • New skin: Spring Time
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from Shredder to Slasher.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Range decreased from 6 to 5.
        • Swingrate increased from 0.75 to 1.03.
      • Level 2
        • Damage decreased from +1 to +0.
        • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.03.
        • Range increased from +0 to +1.
        • Hidden Detection moved from Level 4 to Level 2.
        • Knife Throw added.
        • Cost increased from Error creating thumbnail: File missing$550 to Error creating thumbnail: File missing$600.
        • Renamed from Dual Wield to Blood Seeking.
      • Level 3
        • Knife Throw ability removed.
        • Damage decreased from +2 to +0.
        • Swingrate changed from 0.45 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Knife Throwing to Dual Wield.
      • Level 4
        • Damage increased from +0 to +2.
        • Swingrate changed from 0.45 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Triple Knife Throw added.
        • Renamed from Spooky Power to Deadly Assassin.
      • Level 5 removed
  • 31 October 2020 - Overhaul v1.1.0
    • Gamepass for Slasher re-added for Robux 400.
    • Statistical changes:
      • Base
      • Level 1
        • Damage decreased from +2 to +1.
        • Swingrate changed from 1.03 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Midnight Bandit to Thinner Blade.
      • Level 2
      • Level 3
        • Damage increased from +0 to +2.
        • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Knife Throw damage increased from 4 to 12.
      • Level 4
        • Damage increased from +2 to +4.
        • Knife Throw damage increased from 6x3 to 20x3.
    • New skin: Spooky
    • Bug: Knives from Knife Throw do not deal any damage.
    • Bug: Now can be bought for Error creating thumbnail: File missing 1,000.
  • 1 November 2020
  • 7 November 2020 - Overhaul v1.1.0b
    • Gamepass for Slasher went offsale again.
  • 23 November 2020 - Overhaul v1.1.1a
    • Bugfix: Knives from Knife Throw now deal damage.
  • 8 May 2021 - Overhaul v1.3.0
    • Placement footprint size decreased.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Swingrate decreased from 1.03 to 1.025.
      • Level 1
        • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 5 May 2023 - v1.7.2
    • Placement footprint size increased.
  • 5 May 2023 - v1.7.2a
    • Placement footprint size decreased to 1.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 2 October 2024 - v1.34.0
    • Slasher can now be bought through a limited time gamepass for Robux 599.
  • 13 October 2024 - v1.35.3
    • Gamepass for Slasher went offsale, making it no longer obtainable.
  • 16 October 2024 - v1.36.0
    • Bug: Slasher uses icons from its rework instead of the intended ones.
  • 16 October 2024 - v1.36.1
    • Bugfix: Slasher now uses the correct icons.
  • 23 October 2024 - v1.37.0
    • Slasher now applies a bleed debuff to enemies.
      • This stacks with every hit, only dealing damage when it is not being dealt damage. Explodes upon reaching max stacks.
      • Damage is based on an enemy's max health, using the Slasher's base bleed damage and EV.
    • Knife Throw removed.
    • Now deals critical hits every third hit. Boosted damage depends on the critical damage multiplier.
    • Placement limit of 12 added.
    • Gamepass for Slasher re-added for Robux 749.
    • Statistical changes:
    • Bug: Slasher now only stares at enemies instead of attacking them when given flying detection.
  • 30 October 2024 - v1.39.0
  • 16 December 2024 - v1.46.0
    • Bug: Once a Slasher applies bleed, no other Slasher can apply bleed to that enemy until the bleed runs out.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 14 May 2025 - v1.64.0
    • Bleed is no longer affected by Damage Buffs.
    • Bugfix: Multiple Slashers can now apply bleed onto an enemy.
  • 28 May 2025 - v1.65.0
    • Bug: Slasher is affected the Precision Skill.
  • 3 September 2025 - v1.74.0
    • Bugfix: Slasher now can target Flying enemies instead of just staring at them, however, it can only damage them through bleed unless flying detection is gotten specifically through the Firework Technician or Medic.
  • 18 October 2025 - v1.77.0
  • 25 October 2025 - v1.78.0
    • Slasher can now be gifted.
      • Bug: This does not work properly.
  • 31 October 2025 - v1.79.0
    • Bugfix: Gifting now works properly.
  • 19 November 2025 - v1.80.1c
    • Slasher gamepass taken offsale.
    • Bug: Still appears in the Robux Shop with an option to gift it.
  • 11 March 2026 - v1.86.0
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.425 to 0.4.
      • Level 1
        • Damage decreased from +5 to +4.
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Damage decreased from +15 to +14.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • 17 July 2026 - v2.3.0
    • New skin: Pirate

Notes

[edit]
  1. Number listed is the required number of shots for it to deal a critical hit.
  2. DPS is calculated as (Damage × 2 + Crit Damage) ÷ Crit Swing ÷ Swingrate. DPS does not include bleed damage.
  3. Expired


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