Fallen Summoner
<infobox>
<title source="title1"><default>Fallen Summoner</default></title>
<image source="image1"></image>
<panel>
<section>
<label>Modern</label>
<image source="modern_image"/>
</section>
<section>
<label>Legacy</label>
<image source="legacy_image"/>
</section>
</panel>
<label>Mode Appearance</label>
<label>Wave Debut</label>
<group>
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSlow (1.5)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
<section>
<label>Event</label>
<label>Base Health</label>
<label>Base Shield</label>
<label>Health Scaling</label>
<label>Mega Health</label>
<label>Defense</label>
<label>Speed</label>
<format>SpeedSlow (1.5)
</format>
<label>Cash Given</label>
<label>Spawned By</label>
<label>Hidden?</label>
<label>Flying?</label>
<label>Ghost?</label>
<label>Lead?</label>
<label>Attributes</label>
</section>
</panel>
</group>
<group>
<panel>
<header>Abilities</header>
<section>
<label>Regular</label>
<label>Ability 1
Template:Colour 20</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
<section>
<label>Event</label>
<label>Ability</label>
<label>Ability 2</label>
<label>Ability 3</label>
<label>Ability 4</label>
<label>Ability 5</label>
<label>Ability 6</label>
<label>Ability 7</label>
<label>Ability 8</label>
<label>Ability 9</label>
<label>Ability 10</label>
</section>
</panel>
</group>
<group row-items="2" collapse="closed">
<header>PVP</header>
<label>Send Cost</label>
<label>Wave Unlock</label>
<label>Economy Bonus</label>
<label>Send Coolown</label>
<label>Send Number</label>
<label>Spawn Timer</label>
<label>Stat Changes</label>
</group>
<group collapse="closed">
<header>Music</header>
<format>{{{music-1}}}</format>
<format>{{{music-2}}}</format>
<format>{{{music-3}}}</format>
<format>{{{music-4}}}</format>
<format>{{{music-5}}}</format>
<format>{{{music-6}}}</format>
<format>{{{music-7}}}</format>
<format>{{{music-8}}}</format>
</group>
</infobox>
Description
[edit]The Fallen Summoner is a summoner enemy that appears in Fallen mode. It also appears in The Takeover Event. It is a stronger version of the Fallen Necromancer. It moves slower but has way more health and stronger abilities. It has two abilities, the first is Summon, where it summons three Necrotic Skeletons. Its second ability, Ghost State, only happens when it loses half of its health. It will become a Hidden enemy, which also makes it slightly translucent.
Logbook Description
[edit]"Fallen Summoners were high priests who once called upon Two X's power to protect their people, but no one answered. Those who once commenced sacred rituals and called upon lost magic now raise armies of Necrotic Skeletons to fight in the Fallen King's apocalypse."
Appearance
[edit]The Fallen Summoner has black skin. It has neon blue eyes and a white mouth. It wears a black and blue robe with a hood. This robe has a few blue gems on it. The robe's hood has horns on it. It wears skull shoulder-pads with neon blue eyes and black horns. It walks with a staff which, when used, creates purple smoke.
Upon death, it falls to its knees and drops its staff, dropping to the ground shortly after.
Strategy
[edit]- The Fallen Summoner mainly spawns at the very back of Wave 30 and other later waves that it appears on. In most cases, it spawns behind higher health enemies like the Fallen Tank and the Fallen Shield that tank the majority of damage, allowing the Fallen Summoner to continuously summon Necrotic Skeletons.
- Dealing with this enemy as soon as possible is crucial, as leaving it alive for too long can allow it to summon a vast number of Necrotic Skeletons, in addition to the number of enemies ahead of it that can otherwise be overwhelming to your defense.
- To target it, you can set some high DPS towers like the Turret, Minigunner or Crook Boss to Last to directly target the Fallen Summoner, as it will most likely appear in the very back of the horde.
- However, you should still keep the majority of your defense set to First to deal with tankier and faster enemies in front of it to maintain the defense output.
- The Saboteur can also be used to force towers to target it while also increasing how much damage it receives.
- Dealing with this enemy as soon as possible is crucial, as leaving it alive for too long can allow it to summon a vast number of Necrotic Skeletons, in addition to the number of enemies ahead of it that can otherwise be overwhelming to your defense.
- High DPS towers with splash damage capabilities can be very beneficial, as they can hit both the Fallen Summoner and the enemies it summons. Such towers include the Ranger, Pursuit, Minigunner and Engineer.
- At half health, the Fallen Summoner will become Hidden, so make sure you have sufficient hidden detection source.
- The Tesla can be very useful at slowing it down, however do note that it does not have hidden detection.
- No cash can be generated from summoned enemies. This includes the Cowboy's cash generation.
- However, this also means that the Cowboy will deal more DPS to the summons, as attacking summoned enemies does not make it spin its guns, making it attack for longer.
Gallery
[edit]Animations
-
Walking animation (2 August 2024 – Present)
-
Summon animation (2 August 2024 – Present)
-
Unused throw animation
-
Death animation (2 August 2024 – Present)
Converted Variants
-
Green variant, current version (June 11 2025 – Present)
Corpse Variants
-
Second Corpse variant, current version (12 March 2025 – Present)
Thumbnails
-
Fallen Summoner on the game thumbnail.
Promotional Images
-
Fallen Summoner on a promotional image.
Promotional Videos
-
Fallen Summoner on a promotional video.
-
Fallen Summoner on a promotional video.
-
Fallen Summoner on a promotional video.
Trailers
-
Fallen Summoner in the game trailer.
Concept Art
-
Fallen Summoner on concept art.
Renders
-
Fallen Summoner on a render.
-
Fallen Summoner on a render.
Miscellaneous
-
Fallen Summoner on its Index icon.
Update History
[edit]- 2 August 2024 - v1.27.0
- Fallen Summoner added.
- 28 August 2024 - v1.29.0
- Bug: Can be slowed down by the DJ Booth while a boss.
- 31 August 2024 - v1.29.7
- Bugfix: No longer can be slowed down by the DJ Booth while a boss.
- 6 November 2024 - v1.40.0
- Fallen Summoner can no longer have its defense dropped while a Boss enemy.
- 11 June 2025 - v1.67.0
- Speed decreased from Average (3) to Slow (1.5).
- Cash given increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". every 25% health lost.
- Summoned enemies increased from 3 to 6.
- Necrotic Skeleton chance decreased from 40% to 35%.
- Possessed Armor chance increased from 60% to 65%.
- 25 June 2025 - v1.68.0
- First wave appearance changed from Wave 33 to Wave 37 in Fallen mode.
- Health increased from 15,000 to 20,000 in Fallen mode.
- Speed decreased from Slow (1.5) to Very Slow (1.25).
- Necrotic Skeleton chance increased from 35% to 65%.
- Possessed Armor chance decreased from 65% to 35%.
- 12 September 2025 - v1.74.3a
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- Has 15,000 health in Sk8 P4rk.
- Now appears in Sk8 P4rk Extreme difficulty as part of The Takeover Event.
- 22 September 2025 - v1.74.3g
- No longer appears in Sk8 P4rk, as it has been removed.
- 28 January 2026 - v1.84.0
- First wave appearance changed from 37 to 30.
- Health decreased from 20,000 to 12,500 in Fallen mode.
- Speed increased from Very Slow (1.25) to Slow (1.5).
- Cash given decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money". every 25% health lost.
- Stun Immunity added.
- Freeze Immunity added.
- Summon ability changed.
- Number of enemies spawned decreased from 6 to 3.
- No longer summons Possessed Armor.
- Cooldown increased from 17.5 to 20.
- 11 February 2026 - v1.85.0
- Logbook description added.
- 5 June 2026 - v2.0.0
- Freeze Immunity removed.
| File:FallenHardcoreIcon.png Fallen | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Hero Wave 29 |
Fallen Shield & Fallen Summoner Wave 30 |
Fallen Angel Wave 33 |
| Extreme (The Takeover) | ||
|---|---|---|
| Previous Debut | Current Debut | Next Debut |
| Fallen Honor Guard Wave 27 |
Fallen Summoner Wave 29 |
Fallen King Wave 30 |
| Legacy Enemies | ||
|---|---|---|
| Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
| Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
| Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
| Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
| Other | Void • First Form | |